| 57 posts found | |
|---|---|
|
11/13/12 9:47:57 PM#41
Man I almost want to play Rift just for the Dimensions system. I wish my MMO had that plus WoW's new pokemon. With those 2 features combined, there'd be nearly limitless collecting and sidequest entertainment to be had.
|
|
|
11/13/12 10:07:03 PM#42
The first dimension sucks. It's just a tiny plot of land with an outhouse style building from the shores in Silverwood. At least in EQ2 they give you an actual house and some decent starter items. The great thing about the dimensions is that it uses free placement, rotation, x/y/z axis, and scaling. The controls for this need to be improved (a lot), but that will come with some patching I suppose. Not the worst launch ever, even though I spent an hour trying to get into the game. Still not very polished and what I would expect out of Trion. With their experience this should have gone smooth as glass. |
|
|
Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
11/13/12 10:15:23 PM#43
Weird im getting queue times on faeblight. So many people on right now that its hard to know whats going on in the zones. First thing when i get back in is to find a way to turn off carnage quests because that shit fills up my quest log and clutters my screen really fast. Themepark is not a sub genre, its an excuse. |
|
11/13/12 11:14:27 PM#44
Originally posted by f0dell54 The post was claiming they doubled or tripled the content in the low/midlevel zones.
How about this: List all this mythical content thats been added to, say, Scarwood Reach. What makes it so different than at launch. |
|
|
11/14/12 12:04:12 AM#45
Originally posted by Foomerang I looked for you online but I wasn't sure if you could connect or the server just wasn't reporting. I found an old guildie (Evolet) and she let me know what happened to my old guild. Anyway I waited an hour to finally get connected but I logged off for the night because I was having issues. Plus I don't even have the xpac. It doesn't seem right to hog a server spot when people just want to get in and play. So is the starter dimension lame or am I just being cranky? |
|
|
Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
11/14/12 2:12:54 AM#46
Starter dimension is basically a placeholder/tutorial spot. Tempest Bay has tons of dimensions vendors and you can visit other people's dimensions if they have it set at public. I spent a couple hours just visiting people's homes. Some were very busy and already had a lot of stuff setup. Seeing some really creative stuff like floating houses (player made houses from putting together wood planks, slabs of rock, etc), weird stuff like m.c. escher abstract stuff. A couple people bought the most expensive dimension at 1500 plat. Its pretty sweet, basically you get the plot of land around ember watch with the waterfall caves and little island with the palm trees. You can +1 people's pads if you like em. The dimensions vendors sell all types of items, interactive music boxes, bartenders, lighting, furniture, you can even buy pvp specific decorations with your prestige points. The best, though, are the crafted decorations. You can acquire them for your specific professions via crafting currencies/marks and they use mats found across all 1-60 zones which is cool because low level crafters can earn some decent cash along the way. Crafters make all the really interesting stuff like exotic rugs, aquariums, plush beds to name a few. Across all vendors and crafted items there are hundreds of items already and knowing Trion, they will be churning out new items to craft and buy on a constant basis. Overall, dimensions has a very strong presence in the game and it feels like a major game system. It is actually pretty overwhelming which is a nice feeling for a change haha. I have not done any Hunt Rifts yet but I will soon. I messed with the new mage soul and its pretty fun. Still tweaking it with other souls to find a fit I really like. Did a few IA's which so far are mostly the same but the boss fights are way more epic. I did a new *minor* air Rift and it played like a raid rift. The phase 5 boss fight was like 10 minutes and he had some crazy ass mechanics. I have not seen the world boss running around yet. Ive barely uncovered 3% of the map. I havent done any new invasions yet either but I saw one on the map on the other continent tonight and had no idea how to get there it was all gray heh. There are some new layers to crafting. You can actually craft augments now which is nice and they have added a ton. The new armor skins are much improved and I gotta give props to the art dept because they look very clean and well designed. Cant wait to make some new wardrobe looks. Tons of new recipes. I stopped after outfitter because its just too much info right now ;P The landmass finally feels really wide open. There are large areas with sparse mobs which felt weird for this game at first but after an hour or so, i was happy they finally gave us some breathing room. Tempest Bay is gorgeous. It feels about the size of the Blood Elf city in WoW. Even has its own instance ala Dalaran. Overall the graphics are a lot sharper. I run the game on ultra and i'm seeing better framerates than before so I assume the engine has been optimized a bit. There are some lame things that are a turnoff for me. I dont like how the carnage quests autofill your quest log. They need to implement an option to auto reject carnage quests like next patch cause it sucks having those things pop up like spam and clutter your quest log and screen real estate. The kill x of y quests are way too much in instant adventures. Kill 35 dudes for one step? ugh. Kill 40 of another dude next step? fuck that. Every 3 or 4 steps theres a cool boss fight which is interesting but man the grind to reach a cool step of the IA is not fun. I would imagine thats how some people felt with GW2's events where you do boring crap in order to trigger something interesting. The gear inflation is way over the top. I understand people liking to feel more powerful but we're gonna end up like 4 or 5 times more powerful at 60 than we are at 50. Im just glad we can mentor down because that kept the zones interesting and fresh for me in the past. I also dont like the laundry list of new currencies. Seems liek every other vendor I visited had some items for currencies or other items that you collect and turn in that Ive never heard of. Im going to have to figure out a bunch of new marks/tokens/stackable/tradeable items which is mildly annoying. Trading in marks for other marks is dumb imo and ive seen a few vendors that have stuff like that. Tomorrow Im gonna seek out hunt rifts, that world boss, and track down invasions and regular rifts as well. Thats my favorite pve anyway so screw the quests and IAs for now. So far its a great expansion. If you want to look me up, my mage is named Lealijra, defiant, faeblight, guild nocturne. Themepark is not a sub genre, its an excuse. |
|
11/14/12 4:15:07 AM#47
After a full night with the expansion, I was rewarded when making it to Tempest Bay. There's just something about this place that makes me feel great when i am there. The music is really nice there and the feel of the whole place is both dark and inspirational. Outstanding job thus far by Trion.
|
|
|
11/14/12 4:30:20 AM#48
Once they add more starting zones, I'm willing to give the game another try. With just two starting zones, I just get bored so quickly.
Let's play Fallen Earth (blind, 265 episodes) Let's play Guild Wars 2 (blind, 45 episodes) |
|
|
11/14/12 11:09:32 AM#49
I held off on buying the expansion. I need to see if Trion is going to stick with their 90% focus on raiding mentality.
|
|
|
11/14/12 11:19:21 AM#50
Thanks for the update on Dimensions Foom. I was expecting more a housing start like EQ2 so that was my bad. I never read anything to lead me to that conclusion, it was just my assumption having played EQ2 for so long. I will look you up. I'm on Faeblight and mostly Guardian - Torskaldr (50 rogue), Fyrion (50 mage), and leveling Tormuth (2x cleric). I have a defiant rogue Garron that is low level. |
|
|
Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
11/14/12 11:36:29 AM#51
Cool i will add those names to my friends list and keep an eye out for ya. Exploring more dimensions this morning before work. They feel more like player created instances than just a house. So much customization and interesting ideas. It has changed the way i play rift. I have definitely settled into a more sandbox/rp mindset now. Working on my place, visiting other players creations, fishing crafting cooking. Mix in world events and zone invasions for pve content and you have a very well rounded mmorpg experience without doing a single quest or stepping foot in a single dungeon or raid. It is non linear progression and its something i have missed this past year without swg. Feeling very much at home. Themepark is not a sub genre, its an excuse. |
|
11/14/12 1:17:13 PM#52
Originally posted by strangiato2112 You're kidding right? I am a Blizzard fan and the first day of the recent MoP launch was awful. No one could play. it was down for most of the first day. |
|
|
11/15/12 2:28:29 AM#53
Originally posted by Torvaldr I think you and many others missed the point of what Trion did here. You are actually saying "the empty space you get in Minecraft sucks" . Of course it sucks, you are suppose to do something with it. You'd think after the success of Minecraft people would -want- to build their own houses from scratch, now suddenly people want their houses handed to them so they can hang paintings on the wall? Seriously? The fact that you can scale a single stone brick to the size of a stone "floor" covering the entire area implies you can flip that same thing and make a wall. You can build a house with 6 bricks. I find the ability to do that pretty amazing. I've been through LOTRO and EQ2, having a predefined house with x-rooms to place a bed and a table is not as satisfying as building the entire thing yourself. I won't be surprised if people are going to get other players to help them build inside their dimensions (or even pay them?), since it can be done. I also think Trion wants to use this as a testbed for "player generated content". You don't have to build a house! Build a jumping puzzle and invite players to play YOUR content! It will take very little effort from this current design for Trion to add more and more "objects" to use inside dimensions (quest givers? mobs to kill? )...think "design your own dungeon" here.
|
|
|
11/15/12 10:25:02 AM#54
Originally posted by templarx I haven't missed the point at all. I don't like the inital implementation. In EQ2 you have the option for either route. You can use their pre-defined structures, or you can use an open plot and build your own. In EQ2 they start you off with something pre-built to get you started and then let you take your direction from there. |
|
|
11/19/12 2:31:06 AM#55
this game is so cool and awesome .totally love it :)
|
|
|
11/20/12 11:59:39 AM#56
If you are used to smooth and stable framerate, do NOT buy this game.
|
|
|
11/21/12 9:24:07 PM#57
I had two problems with Rift when I tried it in beta (3 if you count the ugly character designs). The first was how unbalanced the souls were, especially in pvp. As flexible as having that many souls made you, it also made it impossible to balance, so there ended up being cookie-cutter pvp builds. You couldn't go into a BG with your favorite souls and expect to compete. The second thing was just how mind-numbingly monotonous it got doing kill and fetch quests over and over and over again without any sort of variation. When WoW adopted the idea as a departure from straight grinding, it was welcome, but Rift (and WoW subsequentially) has taken it too far. I want to try Rift again, but I'm afraid of these issues. Someone tell me whether they're still a factor. |
|