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MMORPG.com Discussion Forums

Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » Top hype on MMORPG.COM?

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72 posts found
  Aeolron

Apprentice Member

Joined: 3/24/11
Posts: 664

Everyones a mmo vet these days :P

11/13/12 12:42:54 AM#21
Originally posted by Murdus
Originally posted by Aeolron

 It may not have full loot ( which is cool btw ) but to me a REAL PvP game is Planetside 2 , where being social means you taking bases and keeping them ect, massive sandbox world and has THE best game world I have ever seen , even better than the first Darkfall.

 

Oof! The best game world you've ever seen is a huge statement. While it's purely opinion, I have to disagree with this, for me personally.

Planetside2, much like Planetside1, has a very stagnant and unchanging world. The colors on the map definitely change, and the feel of each base is different depending on what team your on, but other than that it really isn't all that interactive. The buildings are copypasta from here to there and the bases have a very similar feel (most of them). The two continents I played were identical in playstyle.

Guild Wars 2's is vastly more detailed, albeit as instanced as it is. Even WoW's detail trumps anything Planetside2 set out to accomplish.

 

More on topic, without being social, you can't so much as own a hamlet (small player holding) in Darkfall. Sieges take immense planning and players are there for a purpose. In smaller-time non-zergy sieges, each player holds the victory and if they do their best, either they win or they walk away from a great fight and learn new strategies for next time.

Planetside2's world is one without loss. It's PvP is without loss. No fear. You die with little no penalty to your character whatsoever. Aside from that, you can play the game without saying a single word to anyone and succeed (not recommended).

 

Darkfall:UW and Planetside2 are almost too different to compare. Darkfall's depth is beyond Planetside2's, and that's just regarding personal belongings/inventory.

 

Clans in Darkfall define the world, whereas Planetside2 it seems that the whole entirety of the massive armies defines it. Darkfall is more personal, and rightly so. 

 

Planetside2 is an MMOFPS and D:UW is a MMORPG/FPS/thing. They're two different types of games, at least in my eyes.

 While i'll agree with you that DF:UW and PS2 are two different games, but saying the world in PS2 is stagnant and saying that WoW's world is better? Really? Come on, at least in PS2 you have thousands of players in a persistant world either flying , running, or driving, and the detail put into PS2 is actualy very nice and polished.

Thing is when you talk about Depth you went as far as items/inventory, thats not depth at all , thats a form of progression ,by defeating a player and looting his corpse , it's relative at best , because when you die to another player he will take your gear and the gear you just looted so no real depth at all.

But yeah your right , I guess dying afew times in PS2 and not able to take back a base that has resources for flight and mechanized transport is not a loss because you don't loose anything like you do in DF, and I don't know about you , but when someone kills me , I go out of my way to find that person LOL.

As far as player bases are concerned they are actualy putting that into the game, but I wouldn't go as far as saying copy and paste , because DF used alot of that, from the boring combat, horrible combat animations ect the list goes on and on, but hey , at least since the launch of PS1 2003 , the game is still going strong, can we say the same about DF? Last I checked that game was a ghost town because of those issues I mentioned.

I do hope they get it right for DF:UW , but seeing the combat and the " World " it leaves much to be desired , nothing special , hell even GW2 was fantastic for alittle while but got boring fast just seeing the same old same old combat animations of every other MMORPG all tied into one game , at least in games like PS2 you have a sense of team work, constant battles, and yes there are tactics that work and some that don't , you can have a well organized group of players take on anumber of bases against an army and still win depending on those tactics , so to answer your question, yes PS2 has alot of planning in squads to determine what is the best course of action.

The only thing that will turn alot of people off of DF is the griefers, but if they release a PvE server that might off set it abit, but then the players will see how horrible the animations are and wonder why they are playing this game in the first place.

Sory for the wall of text , but after playing DF , and after all the exploits , bugs and glitches the game had , you can't blame me for being careful with another one of Aventurine's games.

P.S A good example , take a look on how The Warz is doing, people hyped the crap outta that game and it frigan sucks! There's aleady petition going around about people trying to get their money back. Just be careful is all, because Aventurine's first forey into the mmorpg genre didn't go over very well.

  tom_gore

Advanced Member

Joined: 2/27/09
Posts: 1789

11/13/12 1:53:45 AM#22
Originally posted by Aeolron

 It may not have full loot ( which is cool btw ) but to me a REAL PvP game is Planetside 2 , where being social means you taking bases and keeping them ect, massive sandbox world and has THE best game world I have ever seen , even better than the first Darkfall.

There is absolutely nothing and I say again, nothing sandbox about Planetside 2.

You saying that just fortifies my view that 90% of players and 99% of developers have absolutely no idea what a sandbox means.

 

Sandbox MMO 2012 = Lobby game with destructible barrels (with nothing in them) in the dungeons.

  DavisFlight

Advanced Member

Joined: 9/25/12
Posts: 2369

11/13/12 1:58:33 AM#23
Originally posted by FromHell

tell me something about that game, what makes it a real MMO?

 

never heard about it to be honest, why should I be excited?

No instancing, zoning, phasing, or dungeon finders.

Focus on socializing and player generated content, and interdependency.

Thousands of people in the same world.

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

11/13/12 2:13:26 AM#24
Originally posted by -Zeno-
Told ya real MMO's get peoples attention quicker.  Not many real MMORPG's on the market.  Most are watered down WoW clones.

A  few hundred monkeys bashing the hype button does not make a good game.

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

11/13/12 2:17:20 AM#25
Originally posted by localhero95

-Brutal fast-paced twitch combat

-Full Loot

-HD graphics

-realistic and deep crafting

-fluid and interesting skill system

-BEST world any game has to offer

-Diplomatic pvp system with keeps and such very deep

- oh and your mother

 

Best world any game has to offer lol, Vanguard trumps darkfalls world in scale and looks. No instancing or phasing, open world housing which are totally player made from the mortar to the bricks and wallpaper. Vast player made guild houses and shipz of all types, some small and some vast. Full controlable flying mounts and over 50 different land mounts to get around in the vast world. On top of that Vanguards has a very realistic weather system.

  JimmyYO

Advanced Member

Joined: 9/13/11
Posts: 519

11/13/12 2:23:14 AM#26
It's not that Darkffall has all this amazing hype. it's more that theres really nothing interesting on the horizon. The top 5 on the hype meter are completely interchangable imo. Go talk to your gamer friends in real life and ask about Darkfall and most if not all won't know what the heck you are talking about.
  Falesh

Novice Member

Joined: 9/22/12
Posts: 79

11/13/12 8:31:24 AM#27
Originally posted by Talint
Not bashing on Darkfall: UW at all.... but GW2 was once the top hype too...

Ouch, that's a low blow. :p

  wireded21

Novice Member

Joined: 10/23/03
Posts: 115

11/13/12 8:37:27 AM#28
Vanguard still going???
  User Deleted
11/13/12 8:40:59 AM#29
Originally posted by Talint
Not bashing on Darkfall: UW at all.... but GW2 was once the top hype too...

It still is on top. DF:UW is only the top hype for 'in development'.

GW2 has the top hype for a released game and a higher user score than any other game.

  User Deleted
11/13/12 8:43:29 AM#30
Originally posted by JimmyYO
It's not that Darkffall has all this amazing hype. it's more that theres really nothing interesting on the horizon. The top 5 on the hype meter are completely interchangable imo. Go talk to your gamer friends in real life and ask about Darkfall and most if not all won't know what the heck you are talking about.

Its more due to the fact that liking sandbox games with full loot is the cool thing lately. The vast majority of the people hyping it will quit within the first month when they realise they dont actually like full loot pvp.

I plan to play the game, but a lot of people on here seem to have rose tinted glasses when it comes to ideal games.

  Mothanos

Elite Member

Joined: 10/20/10
Posts: 1573

11/13/12 8:43:40 AM#31

I played DF1 for a short while, and it was filled with buggs / glitches / boring animations and whatnot.

Community was good, but the mmo itself was lackluster and i think this new one aint going to be much better.
Where are the youtube movies ? the beta testers reporting stuff ? oh right there is 1 movie out there produced by the studio itself !!!

To me it seems they are scared to release evedence and proff this one should be better, but i have not seen it.
Talking about hype lol :)
but man o man bashing GW2 with 10 million beta vids sure was alot better aint it :)

I bet most are running back 1 day after launch to tell us how DFUW sucks even more then DF1 :P

http://speedtest.net/result/2112016336.png

  Ragnarok_del

Novice Member

Joined: 9/22/12
Posts: 13

11/13/12 10:13:07 AM#32
there isnt a beta
  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2632

11/13/12 10:18:34 AM#33

I wouldn't be talking about hype: TOR was the most hyped game in the last decade (both here and other places) and we all saw how that turned out.

Plus AV's lack of information, by way of a beta, perhaps, is not a good sign this close to launch... are they hiding something?

 

  nileq

Novice Member

Joined: 1/15/08
Posts: 516

11/13/12 10:20:43 AM#34
Originally posted by Aeolron
Originally posted by Murdus
Originally posted by Aeolron

 It may not have full loot ( which is cool btw ) but to me a REAL PvP game is Planetside 2 , where being social means you taking bases and keeping them ect, massive sandbox world and has THE best game world I have ever seen , even better than the first Darkfall.

 

Oof! The best game world you've ever seen is a huge statement. While it's purely opinion, I have to disagree with this, for me personally.

Planetside2, much like Planetside1, has a very stagnant and unchanging world. The colors on the map definitely change, and the feel of each base is different depending on what team your on, but other than that it really isn't all that interactive. The buildings are copypasta from here to there and the bases have a very similar feel (most of them). The two continents I played were identical in playstyle.

Guild Wars 2's is vastly more detailed, albeit as instanced as it is. Even WoW's detail trumps anything Planetside2 set out to accomplish.

 

More on topic, without being social, you can't so much as own a hamlet (small player holding) in Darkfall. Sieges take immense planning and players are there for a purpose. In smaller-time non-zergy sieges, each player holds the victory and if they do their best, either they win or they walk away from a great fight and learn new strategies for next time.

Planetside2's world is one without loss. It's PvP is without loss. No fear. You die with little no penalty to your character whatsoever. Aside from that, you can play the game without saying a single word to anyone and succeed (not recommended).

 

Darkfall:UW and Planetside2 are almost too different to compare. Darkfall's depth is beyond Planetside2's, and that's just regarding personal belongings/inventory.

 

Clans in Darkfall define the world, whereas Planetside2 it seems that the whole entirety of the massive armies defines it. Darkfall is more personal, and rightly so. 

 

Planetside2 is an MMOFPS and D:UW is a MMORPG/FPS/thing. They're two different types of games, at least in my eyes.

 While i'll agree with you that DF:UW and PS2 are two different games, but saying the world in PS2 is stagnant and saying that WoW's world is better? Really? Come on, at least in PS2 you have thousands of players in a persistant world either flying , running, or driving, and the detail put into PS2 is actualy very nice and polished.

Thing is when you talk about Depth you went as far as items/inventory, thats not depth at all , thats a form of progression ,by defeating a player and looting his corpse , it's relative at best , because when you die to another player he will take your gear and the gear you just looted so no real depth at all.

But yeah your right , I guess dying afew times in PS2 and not able to take back a base that has resources for flight and mechanized transport is not a loss because you don't loose anything like you do in DF, and I don't know about you , but when someone kills me , I go out of my way to find that person LOL.

As far as player bases are concerned they are actualy putting that into the game, but I wouldn't go as far as saying copy and paste , because DF used alot of that, from the boring combat, horrible combat animations ect the list goes on and on, but hey , at least since the launch of PS1 2003 , the game is still going strong, can we say the same about DF? Last I checked that game was a ghost town because of those issues I mentioned.

I do hope they get it right for DF:UW , but seeing the combat and the " World " it leaves much to be desired , nothing special , hell even GW2 was fantastic for alittle while but got boring fast just seeing the same old same old combat animations of every other MMORPG all tied into one game , at least in games like PS2 you have a sense of team work, constant battles, and yes there are tactics that work and some that don't , you can have a well organized group of players take on anumber of bases against an army and still win depending on those tactics , so to answer your question, yes PS2 has alot of planning in squads to determine what is the best course of action.

The only thing that will turn alot of people off of DF is the griefers, but if they release a PvE server that might off set it abit, but then the players will see how horrible the animations are and wonder why they are playing this game in the first place.

Sory for the wall of text , but after playing DF , and after all the exploits , bugs and glitches the game had , you can't blame me for being careful with another one of Aventurine's games.

P.S A good example , take a look on how The Warz is doing, people hyped the crap outta that game and it frigan sucks! There's aleady petition going around about people trying to get their money back. Just be careful is all, because Aventurine's first forey into the mmorpg genre didn't go over very well.

You cannot say with a straight that the sterile, wastelands of PS2 is a more beutiful, more immersive world than DF? PS2 don't even stand a chance vs DF1

*****************************
I have nothing clever to say.

  Karahandras

Advanced Member

Joined: 8/11/08
Posts: 1620

All it takes for evil to succeed is for the good to stand by and do nothing

11/13/12 10:24:01 AM#35
Originally posted by SirFubar
Originally posted by ozmono
I don't understand this hype. I'm not aware of one thing that is promised now that wasn't promised for the original darkfall. The original darkfall was a disappointment for me. The combat didn't live up to the references they made to mount and blade, the playerbase was full of griefers, the pve was poor and the “city building aspects” and territorial wars were lackluster. I haven't looked back at darkfall since it disappointed me originally and I see no reason to start now.

Same thing for me, more or less. I really want this game to live up to all the hype it had since the original, but I fail to see how they will deliver. This game could be THE sandbox MMO that most people want, but I really doubt it will. If they are able to deliver, I will be more than happy to join the fun. I just hope they fixed some issues I had with the game, primarily that stupid macro/script style combat, worst thing to put in a "supposedly" skill based combat, it takes the skill completely out of it.

  Ragnarok_del

Novice Member

Joined: 9/22/12
Posts: 13

11/13/12 10:24:39 AM#36
there's actually more then 5000 people on 1 server? All of which without instance
  Karahandras

Advanced Member

Joined: 8/11/08
Posts: 1620

All it takes for evil to succeed is for the good to stand by and do nothing

11/13/12 10:26:14 AM#37
I think last time this happen with df(original) there was some suggestion that av themselves were responsible.
  Yamota

Hard Core Member

Joined: 10/05/03
Posts: 6391

There's a beast within every man that stirs when you put a sword in his hand

11/13/12 10:27:41 AM#38
I saw the latest vids and the animation still looks like crap and the combat is clunky. After playing Tera, regardless of how ThemeParkish it is, I just cant go back to a game with such a clunky combat.

  Greymoor

Spotlight Poster

Joined: 12/30/10
Posts: 806

11/13/12 10:28:18 AM#39
Originally posted by Aeolron
Originally posted by Murdus
Originally posted by Aeolron

 It may not have full loot ( which is cool btw ) but to me a REAL PvP game is Planetside 2 , where being social means you taking bases and keeping them ect, massive sandbox world and has THE best game world I have ever seen , even better than the first Darkfall.

 

Oof! The best game world you've ever seen is a huge statement. While it's purely opinion, I have to disagree with this, for me personally.

Planetside2, much like Planetside1, has a very stagnant and unchanging world. The colors on the map definitely change, and the feel of each base is different depending on what team your on, but other than that it really isn't all that interactive. The buildings are copypasta from here to there and the bases have a very similar feel (most of them). The two continents I played were identical in playstyle.

Guild Wars 2's is vastly more detailed, albeit as instanced as it is. Even WoW's detail trumps anything Planetside2 set out to accomplish.

 

More on topic, without being social, you can't so much as own a hamlet (small player holding) in Darkfall. Sieges take immense planning and players are there for a purpose. In smaller-time non-zergy sieges, each player holds the victory and if they do their best, either they win or they walk away from a great fight and learn new strategies for next time.

Planetside2's world is one without loss. It's PvP is without loss. No fear. You die with little no penalty to your character whatsoever. Aside from that, you can play the game without saying a single word to anyone and succeed (not recommended).

 

Darkfall:UW and Planetside2 are almost too different to compare. Darkfall's depth is beyond Planetside2's, and that's just regarding personal belongings/inventory.

 

Clans in Darkfall define the world, whereas Planetside2 it seems that the whole entirety of the massive armies defines it. Darkfall is more personal, and rightly so. 

 

Planetside2 is an MMOFPS and D:UW is a MMORPG/FPS/thing. They're two different types of games, at least in my eyes.

 While i'll agree with you that DF:UW and PS2 are two different games, but saying the world in PS2 is stagnant and saying that WoW's world is better? Really? Come on, at least in PS2 you have thousands of players in a persistant world either flying , running, or driving, and the detail put into PS2 is actualy very nice and polished.

Thing is when you talk about Depth you went as far as items/inventory, thats not depth at all , thats a form of progression ,by defeating a player and looting his corpse , it's relative at best , because when you die to another player he will take your gear and the gear you just looted so no real depth at all.

But yeah your right , I guess dying afew times in PS2 and not able to take back a base that has resources for flight and mechanized transport is not a loss because you don't loose anything like you do in DF, and I don't know about you , but when someone kills me , I go out of my way to find that person LOL.

As far as player bases are concerned they are actualy putting that into the game, but I wouldn't go as far as saying copy and paste , because DF used alot of that, from the boring combat, horrible combat animations ect the list goes on and on, but hey , at least since the launch of PS1 2003 , the game is still going strong, can we say the same about DF? Last I checked that game was a ghost town because of those issues I mentioned.

I do hope they get it right for DF:UW , but seeing the combat and the " World " it leaves much to be desired , nothing special , hell even GW2 was fantastic for alittle while but got boring fast just seeing the same old same old combat animations of every other MMORPG all tied into one game , at least in games like PS2 you have a sense of team work, constant battles, and yes there are tactics that work and some that don't , you can have a well organized group of players take on anumber of bases against an army and still win depending on those tactics , so to answer your question, yes PS2 has alot of planning in squads to determine what is the best course of action.

The only thing that will turn alot of people off of DF is the griefers, but if they release a PvE server that might off set it abit, but then the players will see how horrible the animations are and wonder why they are playing this game in the first place.

Sory for the wall of text , but after playing DF , and after all the exploits , bugs and glitches the game had , you can't blame me for being careful with another one of Aventurine's games.

P.S A good example , take a look on how The Warz is doing, people hyped the crap outta that game and it frigan sucks! There's aleady petition going around about people trying to get their money back. Just be careful is all, because Aventurine's first forey into the mmorpg genre didn't go over very well.

Another person speaking about DF how it was at release/months after as if Darkfall has not changed or improved over the years.

Strange.

  Yamota

Hard Core Member

Joined: 10/05/03
Posts: 6391

There's a beast within every man that stirs when you put a sword in his hand

11/13/12 10:31:34 AM#40
Originally posted by RagnarokLoW
there's actually more then 5000 people on 1 server? All of which without instance

No. The game has 5000 total subs which is different from 5000 on the server at the same time. I dont think it has ever had 5000 people on the server at the same time but I dont know how many subs the game had when it was released.

However it did originally have only one server and then added an NA server for a total of two.

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