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Guild Wars 2

Guild Wars 2 

General Discussion  » What "Server Full" means

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147 posts found
  User Deleted
11/14/12 4:12:47 AM#101
Originally posted by grimal

So essentially, Full = players/5

Nice.

No, you all fail at reading comprehension and common sense.

It counts accounts, not characters.

"For example, if a player creates an account in Vizunah Square and then moves to Baruch Bay, then all the characters of this player will go to Baruch Bay and he will be counted among the total amount of players of Baruch"

Note that it says "he will be counted" not "each character will be counted" or "they will be counted". They were just saying that all characters on an account are linked to one server.

To be fair it could have been worded better, but to think that they count individual characters that you cannot play simultaneously is just silly.  

  User Deleted
11/14/12 4:15:02 AM#102
Originally posted by NBlitz
Originally posted by dimnikar

Server statuses are probably not updated realtime.

 

It makes sense to report the highest status the server was in for a certain period of time - let's say 12 hours at least (probably more) to avoid confusion when concurrent populations drop during off hours.

 

While that is cheating somewhat, it does more good than bad. Still, it precludes server statuses as being any kind of indication of the well being of the game (among many other factors).

This didn't cross my mind, but would make sense why some (many?) servers are being shown at a certain status almost 24/7.

https://forum-en.guildwars2.com/forum/game/gw2/Most-NA-servers-FULL-around-the-clock

They can be full all the time due to the overflow servers.

  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1660

11/14/12 4:15:32 AM#103
Originally posted by lizardbones

Ban_Khaeros is right. It doesn't even make sense that the server status represents the number of characters or number of players registered on a particular server. All the players who no longer played would still be counted and the server statuses would fluctuate less and less over time. Eventually, the number of people not playing would exceed the number of people playing and the server statuses would stop changing. The server status continue to change, sometimes dramatically.

We don't know the numbers, but we do know that a "Low" server has less activity in the zones and less global chat than a "High" server. It is a very noticeable difference. It is especially noticeable in WvW. This is another indicator that the server status represents logged in users, not registered users.

The only real question is "How many logged in players does 'Full' or 'High' represent?" That question will never get an answer so there's not too much point in arguing about it.

 

What we need then is one of our Oceanic cousins to post a picture of server status' on the EU or US realms at 5am and see if they have changed.

This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1660

11/14/12 4:21:41 AM#104

Originally posted by NBlitz

Originally posted by dimnikar

Server statuses are probably not updated realtime.

 

It makes sense to report the highest status the server was in for a certain period of time - let's say 12 hours at least (probably more) to avoid confusion when concurrent populations drop during off hours.

 

While that is cheating somewhat, it does more good than bad. Still, it precludes server statuses as being any kind of indication of the well being of the game (among many other factors).

This didn't cross my mind, but would make sense why some (many?) servers are being shown at a certain status almost 24/7.

https://forum-en.guildwars2.com/forum/game/gw2/Most-NA-servers-FULL-around-the-clock

Originally posted by otacu

ITT people lacking grammar and logic.

Kind of funny how some people try so desperately to find faults in GW2.

 

Now it's clear

1) server status screen shows "concurrent online players" 

The status goes up and down during the morning, afternoon, evening, night

 

2) server status shows players and not characters (especially not chara + alts...ha ha that was a good laugh)

Not only is the dev message perfectly clear but it wouldn't make sense with the up and down in the status screens during the day.

BTW no point in comparison with what happened with Tera. The Tera server status screens updated once every few months and devs said at the start that they were showing characters created and not players online.

 

3) When a server is full it's full and when you try to log in you are put in an overflow.

An overflow is a completely different server and not an instance. Devs said so and there is actual proof you can all check :different players from different servers get to a single overflow.

Oh and btw you can't join wvwvwvw from overflow servers.

 

 

The first page of this thread is very funny. ;)

 

Otacu read the thread on NBlitz post. The only people that believe the thread is "clear" are the ones who don't want to hear that GW2 population is dropping.

This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  Kaleston

Novice Member

Joined: 9/08/11
Posts: 176

11/14/12 4:24:18 AM#105
Originally posted by Calerxes
Originally posted by lizardbones

Ban_Khaeros is right. It doesn't even make sense that the server status represents the number of characters or number of players registered on a particular server. All the players who no longer played would still be counted and the server statuses would fluctuate less and less over time. Eventually, the number of people not playing would exceed the number of people playing and the server statuses would stop changing. The server status continue to change, sometimes dramatically.

We don't know the numbers, but we do know that a "Low" server has less activity in the zones and less global chat than a "High" server. It is a very noticeable difference. It is especially noticeable in WvW. This is another indicator that the server status represents logged in users, not registered users.

The only real question is "How many logged in players does 'Full' or 'High' represent?" That question will never get an answer so there's not too much point in arguing about it.

 

What we need then is one of our Oceanic cousins to post a picture of server status' on the EU or US realms at 5am and see if they have changed.

Well it's not too hard to set alarm to 5am and check yourself :) I'll try to do that today if I remember :) If I don't respond, my wife killed me for waking her up so early :)

From original article, they are not saying it is count of characters (or accounts, simple wording) that is actually playing on the server right now at this time - as they are logged in. They say, it is players that play on that server at this moment - it can be understood as players, that are registered with that server. Considering, they follow up with "not at server where the character was created" it makes sense. As such, this number would include ALL characters registered on server. Including all inactive ones. Yes, including all those people that left GW2 forever and will never come back.

  otacu

Novice Member

Joined: 4/08/12
Posts: 552

11/14/12 4:36:12 AM#106
Originally posted by Calerxes

Originally posted by NBlitz

Originally posted by dimnikar

Server statuses are probably not updated realtime.

 

It makes sense to report the highest status the server was in for a certain period of time - let's say 12 hours at least (probably more) to avoid confusion when concurrent populations drop during off hours.

 

While that is cheating somewhat, it does more good than bad. Still, it precludes server statuses as being any kind of indication of the well being of the game (among many other factors).

This didn't cross my mind, but would make sense why some (many?) servers are being shown at a certain status almost 24/7.

https://forum-en.guildwars2.com/forum/game/gw2/Most-NA-servers-FULL-around-the-clock

Originally posted by otacu

ITT people lacking grammar and logic.

Kind of funny how some people try so desperately to find faults in GW2.

 

Now it's clear

1) server status screen shows "concurrent online players" 

The status goes up and down during the morning, afternoon, evening, night

 

2) server status shows players and not characters (especially not chara + alts...ha ha that was a good laugh)

Not only is the dev message perfectly clear but it wouldn't make sense with the up and down in the status screens during the day.

BTW no point in comparison with what happened with Tera. The Tera server status screens updated once every few months and devs said at the start that they were showing characters created and not players online.

 

3) When a server is full it's full and when you try to log in you are put in an overflow.

An overflow is a completely different server and not an instance. Devs said so and there is actual proof you can all check :different players from different servers get to a single overflow.

Oh and btw you can't join wvwvwvw from overflow servers.

 

 

The first page of this thread is very funny. ;)

 

Otacu read the thread on NBlitz post. The only people that believe the thread is "clear" are the ones who don't want to hear that GW2 population is dropping.

who said anything about "population dropping"?

The three points stand

 

1) servers status page shows concurrent players online as was proved

2) servers status page shows players and not characters

3) when server is full players are put on different overflow servers. And no. They are not instances

 

This is "clear".

On the other hand it's fun to see some people trying to speculate about "alts counting on server status page" (lol).

If you want to say something you have to have some proof to back it up

  IPolygon

Novice Member

Joined: 11/20/11
Posts: 709

11/14/12 5:16:31 AM#107
Originally posted by Calerxes
Originally posted by lizardbones

 


Originally posted by Calerxes

Originally posted by botrytis If you log into a full server, you automatically get kicked to Overflow. So there is no wait in PvE.
 

 

So the server is not full then, thanks.




The overflow server is a different server. If the server wasn't full, you wouldn't be moved to a different server...the overflow server.

 

 

So when I play a game like Perfect World and I'm in channel 6 on the Dreamwaever server am I on dreamweaver or an separate server? No I'm on another instance of the world on that server. Arenanet is doing the same thing and calling it something different thats all, the server is not full.

 

Not true, overflow is not a different instance on the server, it is in fact another server that other players are transferred too, if their server is full. You can see that in chat aswell as in wvw info (when you press b). WvW status is borked until you move back to your original server.
  otacu

Novice Member

Joined: 4/08/12
Posts: 552

11/14/12 5:22:46 AM#108
Not to mention that different players from different servers are on the same overflow server.
  lizardbones

Hard Core Member

Joined: 6/11/08
Posts: 10953

I think with my heart and move with my head.-Kongos

11/14/12 6:09:01 AM#109


Originally posted by Epic1oots
omg omg my server Sorrow's Embrace is FULL. nice! finally i can play and have the social community like it did at launch!!! Logs in.... uh... where is everyone?? *crickets chirping*


Level up, stop being a dork and get into WvW like everyone else.

** edit **

Actually, that was a mean thing to say. I'm sorry. This whole thread is stupid and it's irritating.

"What does 'Server Full' mean?" It means you'll go to an overflow server when you log in.

"What is an 'Overflow Server'?" Not the server you logged into.

"But what if they're counting registered players?" They aren't because that would be dumb. It would take a day or less to determine if they were doing that. They aren't. It's either determined by the number of players logged into the server, or it's some arbitrary value assigned by Anet, or a combination of both. You will never figure out which it is.

"But what if they are playing monkeyshines with the statuses?" Unpossible to determine. You're wasting time even trying to answer that question, because you will never get an answer.

That's as much information as anyone can get out of this thread. You can't take server statuses and get population counts and you can't use them to determine a game's success or failure.

If you want to prove that GW2 is failing, look someplace else. Same answer if you want to prove that GW2 is successful. Anet's last earnings statement didn't show them getting ready to fold, and it didn't show them making more money than they expected. That's as close as you're going to get to determining if GW2 is a failure or a success.

I can not remember winning or losing a single debate on the internet.

  Greyhooff

Novice Member

Joined: 10/08/08
Posts: 684

11/14/12 11:24:48 AM#110
Originally posted by Calerxes
Originally posted by Greyhooff
Originally posted by Zeus.CM

Okay, so this is settled. When server is full it means many people are online at that moment on that server. This image was taken one minuta ago:

 

At this very moment 21 servers are full, around 30 high and 5 servers on medium. There is no low populated server.

 

This is correct.

The rest is just crying from people who called it wrong.

GW2 is doing very, very well.

Sorry kids.

 

The irony in this post is just of the scale especially with the photo in the sig. The whole point of this thread is that Arenanet is doing exactly what other companies have done, fudged the numbers to make the game look like its doing well but there are many reports and other indicators that its going the same way as Rift, SW:TOR, and even MOP now this is not a bad thing in itself the bad thing is comapnies fudging the numbers. 

 

Except they aren't.

Face it, a lot of people play GW2.

More servers keep going to full and my server which was MEDIUM a few weeks ago, and I'd only meet one other person levelling every few minutes, has now gone HIGH and now it's zergs of people everywhere, groups of 20+ every few minutes, and Lion's Arch is just totally zerged with ridiculous numbers of new people.

Just face the reality, lots of people are playing, and the servers are filling up to the point where we will need new ones soon for the increasing population.

  User Deleted
11/14/12 2:31:12 PM#111

So basically, a server population status is related to the total number of characters residing on the server, and NOT the total number of players concurently logged on.

No wonder server population statuses always read the same things.  They'll only go down if people start deleting alts.

  lizardbones

Hard Core Member

Joined: 6/11/08
Posts: 10953

I think with my heart and move with my head.-Kongos

11/14/12 2:32:34 PM#112


Originally posted by asmkm22
So basically, a server population status is related to the total number of characters residing on the server, and NOT the total number of players concurently logged on.

No wonder server population statuses always read the same things.  They'll only go down if people start deleting alts.




Ugh.

The server status is the number of concurrent players OR it's some arbitrary setting made up by Anet. It is not the number of registered users.

I can not remember winning or losing a single debate on the internet.

  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1660

11/14/12 3:32:40 PM#113
Originally posted by Greyhooff
Originally posted by Calerxes
Originally posted by Greyhooff
Originally posted by Calerxes
Originally posted by Greyhooff
Originally posted by Zeus.CM

Okay, so this is settled. When server is full it means many people are online at that moment on that server. This image was taken one minuta ago:

 

At this very moment 21 servers are full, around 30 high and 5 servers on medium. There is no low populated server.

 

This is correct.

The rest is just crying from people who called it wrong.

GW2 is doing very, very well.

Sorry kids.

 

The irony in this post is just of the scale especially with the photo in the sig. The whole point of this thread is that Arenanet is doing exactly what other companies have done, fudged the numbers to make the game look like its doing well but there are many reports and other indicators that its going the same way as Rift, SW:TOR, and even MOP now this is not a bad thing in itself the bad thing is comapnies fudging the numbers. 

 

Except they aren't.

Face it, a lot of people play GW2.

More servers keep going to full and my server which was MEDIUM a few weeks ago, and I'd only meet one other person levelling every few minutes, has now gone HIGH and now it's zergs of people everywhere, groups of 20+ every few minutes, and Lion's Arch is just totally zerged with ridiculous numbers of new people.

Just face the reality, lots of people are playing, and the servers are filling up to the point where we will need new ones soon for the increasing population.

 

[mod edit]

 

[mod edit]

So all the reports of empty areas, no queue's for WvWvW, no overflow servers needed, the friends free trial after 3 months, Xfire numbers down 80% since launch, website hits down as much, the adding of endgame progression because thats the #1 reason players are stopping playing is evidence of the "game filing up with players" and you accuse others of being in denial. Give me some evidence of servers filling up and not a screen shot of the server status and I might start thinking you are not talking out of your backside.

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  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1660

11/14/12 3:34:29 PM#114
*****

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  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 3101

I am more than some of my parts

11/14/12 3:41:59 PM#115
Originally posted by Calerxes

 

 

So all the reports of empty areas, no queue's for WvWvW, no overflow servers needed, the friends free trial after 3 months, Xfire numbers down 80% since launch, website hits down as much, the adding of endgame progression because thats the #1 reason players are stopping playing is evidence of the "game filing up with players" and you accuse others of being in denial. Give me some evidence of servers filling up and not a screen shot of the server status and I might start thinking you are not talking out of your backside.

Here is an interesting thought. GW2 players keep getting accused of "being in denial" or attacking everybody that might say something bad about our game. Yet here, once again, we have someone that DOESN'T play, telling us all how it is. 

 

I tell you this. I value your opinion. There is a distinct level of value to all the posts you make. I will hold the exact same value to all of your posts in the future.  Thanks for sharing.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

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  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1660

11/14/12 3:49:32 PM#116
Originally posted by eyelolled
Originally posted by Calerxes

 

 

So all the reports of empty areas, no queue's for WvWvW, no overflow servers needed, the friends free trial after 3 months, Xfire numbers down 80% since launch, website hits down as much, the adding of endgame progression because thats the #1 reason players are stopping playing is evidence of the "game filing up with players" and you accuse others of being in denial. Give me some evidence of servers filling up and not a screen shot of the server status and I might start thinking you are not talking out of your backside.

Here is an interesting thought. GW2 players keep getting accused of "being in denial" or attacking everybody that might say something bad about our game. Yet here, once again, we have someone that DOESN'T play, telling us all how it is. 

 

I tell you this. I value your opinion. There is a distinct level of value to all the posts you make. I will hold the exact same value to all of your posts in the future.  Thanks for sharing.

 

I'm not accusing GW2 players of anything I'm accusing Greyhoof of being a hypocrite until he produces evidence to the contrary. 

This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  lizardbones

Hard Core Member

Joined: 6/11/08
Posts: 10953

I think with my heart and move with my head.-Kongos

11/14/12 3:57:53 PM#117


Originally posted by Calerxes
So all the reports of empty areas, no queue's for WvWvW, no overflow servers needed, the friends free trial after 3 months, Xfire numbers down 80% since launch, website hits down as much, the adding of endgame progression because thats the #1 reason players are stopping playing is evidence of the "game filing up with players" and you accuse others of being in denial. Give me some evidence of servers filling up and not a screen shot of the server status and I might start thinking you are not talking out of your backside.


The reports are anecdotal evidence, and all of them are countered by the anecdotal evidence of people seeing lots of people in areas, having queues for WvWvW sometimes sitting in overflow servers. Anecdotal evidence is pretty worthless.

The four day free trials are what happens when you want more players to join the game. I don't think anyone thinks that there are as many people playing now as there were at launch.

The site that shall not be named is worthless in determining actual numbers...it doesn't matter if it's down by 80% or 20%. It's just stating the obvious, that there aren't as many players now as there were when the game released. You cannot quantify the relationship between the stats and the players.

Website hits are the same thing...there are fewer players now than before. This doesn't tell you the game is failing because you can't quantify the relation between the website's traffic and the game's players.

Adding tiered gear progression is a response to the players...I'm not sure how giving the players what they said they wanted can be a bad thing.

If you're going to give credence to anecdotal evidence, the site who shall not be named, and numbers that can't be quantified in relation to the game's population, then giving credence to the server status page makes just as much sense.

I can not remember winning or losing a single debate on the internet.

  Greyhooff

Novice Member

Joined: 10/08/08
Posts: 684

11/14/12 4:02:40 PM#118

I don't get it:

A) you're accusing the server list of being anecdotal evidence, then

B) citing a bunch of anecdotal evidence to suggest the servers aren't getting more full

It's just a fairly obvious fact that the servers are getting more full. Just look at the server list. When you log in and play, the game is teeming with people.

Just like I did with the SWTOR fanboys (and I was right about that game, and on TERA, and on TSW), I say: face the facts.

GW2 is doing, very, very well.

  RizelStar

Novice Member

Joined: 8/12/11
Posts: 2824

We all breathe and we all die.

11/14/12 4:09:21 PM#119
Originally posted by Calerxes
Originally posted by eyelolled
Originally posted by Calerxes

 

 

So all the reports of empty areas, no queue's for WvWvW, no overflow servers needed, the friends free trial after 3 months, Xfire numbers down 80% since launch, website hits down as much, the adding of endgame progression because thats the #1 reason players are stopping playing is evidence of the "game filing up with players" and you accuse others of being in denial. Give me some evidence of servers filling up and not a screen shot of the server status and I might start thinking you are not talking out of your backside.

Here is an interesting thought. GW2 players keep getting accused of "being in denial" or attacking everybody that might say something bad about our game. Yet here, once again, we have someone that DOESN'T play, telling us all how it is. 

 

I tell you this. I value your opinion. There is a distinct level of value to all the posts you make. I will hold the exact same value to all of your posts in the future.  Thanks for sharing.

 

I'm not accusing GW2 players of anything I'm accusing Greyhoof of being a hypocrite until he produces evidence to the contrary. 

Just so you know no one provided visual evidence of empty areas.

Rest of those reports actually don't mean a thing about population drop, that you put up earlier like Xfire,friend trial, and etc, cause people spread out.

Like I could log on and go to one zone and it may have 2-10 people on and then I can come back later and it can have 20+ in it.

So IMO it's hard to prove both cases, like someone did a thread, one day about GW2 being Anti social, where as, I could easily prove otherwise but, IMO it achieves nothing lol, waste of my time at least.

I can say that in mid level zones it's really easy to tell if no one is in it because most waypoints would be contested. 

 

 

 

 

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1660

11/14/12 4:23:07 PM#120
Originally posted by lizardbones

 


Originally posted by Calerxes
So all the reports of empty areas, no queue's for WvWvW, no overflow servers needed, the friends free trial after 3 months, Xfire numbers down 80% since launch, website hits down as much, the adding of endgame progression because thats the #1 reason players are stopping playing is evidence of the "game filing up with players" and you accuse others of being in denial. Give me some evidence of servers filling up and not a screen shot of the server status and I might start thinking you are not talking out of your backside.



The reports are anecdotal evidence, and all of them are countered by the anecdotal evidence of people seeing lots of people in areas, having queues for WvWvW sometimes sitting in overflow servers. Anecdotal evidence is pretty worthless.

The four day free trials are what happens when you want more players to join the game. I don't think anyone thinks that there are as many people playing now as there were at launch.

The site that shall not be named is worthless in determining actual numbers...it doesn't matter if it's down by 80% or 20%. It's just stating the obvious, that there aren't as many players now as there were when the game released. You cannot quantify the relationship between the stats and the players.

Website hits are the same thing...there are fewer players now than before. This doesn't tell you the game is failing because you can't quantify the relation between the website's traffic and the game's players.

Adding tiered gear progression is a response to the players...I'm not sure how giving the players what they said they wanted can be a bad thing.

If you're going to give credence to anecdotal evidence, the site who shall not be named, and numbers that can't be quantified in relation to the game's population, then giving credence to the server status page makes just as much sense.

 

 

Lizard I know exactly what you are saying and its all true, my point is that Greyhoof did exactly what I did on the SW:TOR forums its only me calling him out with his own hypocricy, I mean no disrespect to anyone else really. My original point is about the irony of Greyhooff's stance to GW2 as opposed to SW:TOR or Tera and his reply that the "servers are filing up" he has about as much real evidence as I do to the contrary but I have history on my side . If there is one thing I dislike and thats hypocricy.

This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

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