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Guild Wars 2

Guild Wars 2 

General Discussion  » What "Server Full" means

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147 posts found
  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2189

11/12/12 7:22:09 PM#41
Originally posted by Foomerang

Why is it so hard to get active player numbers from devs in general?

 Because every MMO released in the last few years has flopped and they are always trying to cover it up.

 

Witnessed with SWTOR, TERA and now GW2.

 

And all three times there were people saying "No, it's healthy, population is rising, look more servers full now den a munth ago hurr durr!!!!".

  fundayz

Spotlight Poster

Joined: 10/14/10
Posts: 471

11/12/12 7:24:02 PM#42
Originally posted by grimal

If Eva just meant the player, you are correct.  I was reading it as "he" being all the characters created.  Let's see if Eva clarifies this...it is a bit confusing. 

I don't see how it's confusing, tbh.  The message is pretty clear if you look at it objectively.

 

Originally posted by Pivotelite

And all three times there were people saying "No, it's healthy, population is rising, look more servers full now den a munth ago hurr durr!!!!".

It's called changing population distributions...

The lower level zones may not have as many players as launch (no duh!) but that means squat for the overall population if people are simply gathered in higher level zones.

If GW2's concurrency numbers were falling as quickly as some claim we wouldn't be seeing new servers being opened.

  Ryowulf

Hard Core Member

Joined: 8/28/05
Posts: 668

11/12/12 7:25:47 PM#43
Originally posted by grimal
Originally posted by Ryowulf

Even if it means what the OP thinks it does, I don't see the difference.  There isn't a set number for FULL.  If 50 connected players or 50 + alts equals fulls its the same thing.

 

Sort of.

Let's say Full = 50 characters.   That could mean a Full server could have 10 players with 5 toons each (only 10 actually logged in at the time) or even 5 players whom happen to have 10 toons each.  It simply does not mean that Full = 50 people playing concurrently.

Let's say? That's pointless. Let's say Full = 250. Let's say its 5000 or 5 million.

We don't know what number FULL represents.  However if Anet is including alts and was doing so when they figured what the threshold for FULL would be. Then FULL is still full.

Here is the thing. Lets go over this again. Its not a sub game. Anet doesn't need to show its investors full servers. While I'm sure it helps box sales to have lots of people playing.  I just don't see the same profit motive that a sub game would have to lie about server numbers.
  Thupli

Advanced Member

Joined: 7/25/11
Posts: 398

11/12/12 7:29:50 PM#44
Originally posted by grimal

So essentially, Full = players/5

Nice.

Can you even read the post?  What is wrong with you people that hate the game.  It's pretty clear what the post is saying.  If you moved worlds, you are counted on the server that you moved to.

 

Again, so you can read it again:

Hello everyone.

Connor, when you see a server FULL means that it is full from people actually playing there at the moment, independently of where did they create their accounts. For example, if a player creates an account in Vizunah Square and then moves to Baruch Bay, then all the characters of this player will go to Baruch Bay and he will be counted among the total amount of players of Baruch.

Answering to your second question: no, there is no chart that shows that kind of information at the moment, I am afraid.

 
  Ryowulf

Hard Core Member

Joined: 8/28/05
Posts: 668

11/12/12 7:33:23 PM#45
Originally posted by Pivotelite
Originally posted by Foomerang

Why is it so hard to get active player numbers from devs in general?

 Because every MMO released in the last few years has flopped and they are always trying to cover it up.

 

Witnessed with SWTOR, TERA and now GW2.

 

And all three times there were people saying "No, it's healthy, population is rising, look more servers full now den a munth ago hurr durr!!!!".

And yet GW2 is a success.  Your opinion or maybe I should say hope? is that it is a failure. Anet says its doing well.  They are lying.  Server numbers say FULL.  The devs are playing with the numbers.  It other words no amount of evidence with change your opionion.  What's the color of the sky in your world?

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2189

11/12/12 7:35:21 PM#46
Originally posted by fundayz
Originally posted by Pivotelite

And all three times there were people saying "No, it's healthy, population is rising, look more servers full now den a munth ago hurr durr!!!!".

It's called changing population distributions...

The lower level zones may not have as many players as launch (no duh!) but that means squat for the overall population if people are simply gathered in higher level zones.

If GW2's concurrency numbers were falling as quickly as some claim we wouldn't be seeing new servers being opened.

 Would I be seeing less people outside instance locations, in Lions arch, in Spvp, lowlevel zones and WvW as well?

 

They must all be clumped on one another in a secret spot for GW2 elite players.

  User Deleted
11/12/12 7:38:37 PM#47
How can most fo the servers be "FULL" when a large portion of players no longer play? 
  muffins89

Novice Member

Joined: 10/15/12
Posts: 1254

11/12/12 7:40:04 PM#48

Originally posted by Torvaldr

Originally posted by muffins89
Originally posted by Zeus.CM

Okay, so this is settled. When server is full it means many people are online at that moment on that server. This image was taken one minuta ago:

At this very moment 21 servers are full, around 30 high and 5 servers on medium. There is no low populated server.

or could simply mean that Arenanet doesnt want any more people xfering to those servers.

No.  Once again it means actual players playing on those servers.  As was mentioned above what low, medium, high, and full actually mean are subjective to the game and application settings.

Originally posted by Torvaldr

Originally posted by livespartan

CC Eva

Community Coordinator

Hello everyone. Connor, when you see a server FULL means that it is full from people actually playing there at the moment, independently of where did they create their accounts. For example, if a player creates an account in Vizunah Square and then moves to Baruch Bay, then all the characters of this player will go to Baruch Bay and he will be counted among the total amount of players of Baruch.

Source:

https://forum-en.guildwars2.com/forum/game/gw2/Server-Populations/first#post703192

Originally posted by grimal

So essentially, Full = players/5

Nice.

No.  Once again, read it carefully.  The player is counted (singular) where they are actually playinig at the moment (whatever server they are on) regardless of where they created their characters.  All the characters on the account are counted towards the server they are on now, NOT where they were created.

It is saying the exact opposite of what you're saying and is to explain that all the characters on the account DON'T count towards concurrent population.

However, as has been pointed out, "Full" is subjective.  The number of concurrent players on a server that will flag the status as "High" are all different between GW2, RIFT, WoW, EQ2, LotRO, AoC, etc., for every single game out there.

right.  so like i said.  it could simply mean Anet doesnt want people to xfer to those servers.  (because it's possible that FULL doesnt really mean full)

I think the prostitute mod corrupted your game files man. -elhefen

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

11/12/12 7:52:39 PM#49
Originally posted by Psychow
How can most fo the servers be "FULL" when a large portion of players no longer play? 

I have no clue to be honest. 

 

:(

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2189

11/12/12 7:57:38 PM#50
Originally posted by RizelStar
Originally posted by Psychow
How can most fo the servers be "FULL" when a large portion of players no longer play? 

I have no clue to be honest. 

:(

 Me neither.

  SirFubar

Novice Member

Joined: 7/21/11
Posts: 403

11/12/12 8:13:40 PM#51

People here are funny... Debating something that IMO, is pretty clear.

Originally posted by Psychow
How can most fo the servers be "FULL" when a large portion of players no longer play? 

And how you know that? Got any number to back up what you said? Exactly...

  Homitu

Hard Core Member

Joined: 10/01/09
Posts: 2029

11/12/12 8:31:22 PM#52
Originally posted by Whitebeards
Originally posted by sammyeli
You are playing a very dangerous game my friend and its called common sense. you might want to run NOW!~!!! O_O

Not everyone knew that all your alts are counted in player population. I have 5 alts, i can only imagine how many others have   that many and more. That is why a lot of people wonder where all the players are even though server is FULL.

Not that common sense bro.

I actually still think you have it wrong. 

 

Originally posted by livespartan

CC Eva

Community Coordinator

Hello everyone. Connor, when you see a server FULL means that it is full from people actually playing there at the moment, independently of where did they create their accounts. For example, if a player creates an account in Vizunah Square and then moves to Baruch Bay, then all the characters of this player will go to Baruch Bay and he will be counted among the total amount of players of Baruch.

It sounds like he was just making a point of the fact that when you transfer, unlike some MMOs, your whole account moves to the new server.  This was an independent point from server population.  The actual part of the sentence that refers to server population uses the singular pronoun "he," referring to the number of players on the server, not characters.  

As such, I'd be inclined to agree with you; it's not exactly common sense when you have to analyze the statement using a somewhat decent knowledge of the language.  

 

 

  besserpunk

Advanced Member

Joined: 3/24/10
Posts: 9

11/12/12 8:51:17 PM#53

Let's assume that the number of concurrent players to determine whether a server is "full" or not is actually the number of characters that the aforementioned players have created (despite that making no sense at all, since it is impossible to play more than 1 character at a time).

What difference does it even make?

In that case the number of actual concurrent players would be 1/X (X being the average number of characters per player) of the number used to determine when the server list says "full" next to the name of a particular server. Great!

We have no idea what that number even is. We don't know if it maybe changed since the game launched or if the servers themselves are in the same state as they were then (additional resources, optimizations, etc. to allow for larger population per server, or decreased capacity due to "lots of people not even playing anymore" if you so desire)

 

All we have is the observation that at launch the server list said "mostly full, some with high population", it still does and now we get a somewhat badly worded explanation of how switching servers affects said numbers, which can apparently be misread if you try hard enough to get a discussion going about how Anet is faking population numbers to hide the fact the Guild Wars 2 is actually dying or something.

Then again, this is the internet. :)

  Xiaoki

Advanced Member

Joined: 3/07/04
Posts: 2427

11/12/12 9:19:29 PM#54


Originally posted by Ryowulf

Originally posted by Pivotelite

Originally posted by Foomerang Why is it so hard to get active player numbers from devs in general?
 Because every MMO released in the last few years has flopped and they are always trying to cover it up.   Witnessed with SWTOR, TERA and now GW2.   And all three times there were people saying "No, it's healthy, population is rising, look more servers full now den a munth ago hurr durr!!!!".
And yet GW2 is a success.  Your opinion or maybe I should say hope? is that it is a failure. Anet says its doing well.  They are lying.  Server numbers say FULL.  The devs are playing with the numbers.  It other words no amount of evidence with change your opionion.  What's the color of the sky in your world?


And no amount of evidence will change your opinion. Whats the color of the sky in your world?


Also, how is a GW2 a "success"? Because it sold 2 million copies? So did SW:TOR.


Your opinion, or maybe I should say hope, is that it is a success.

  Aesowhreap

Novice Member

Joined: 11/06/12
Posts: 78

It's obvious some of these games were started by some sect or something, lmao, hool.

11/12/12 9:51:18 PM#55
This would be interesting with the specs on the game server.

Best Regards, ...

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

11/12/12 10:28:52 PM#56
Originally posted by SirFubar

People here are funny... Debating something that IMO, is pretty clear.

Originally posted by Psychow
How can most fo the servers be "FULL" when a large portion of players no longer play? 

And how you know that? Got any number to back up what you said? Exactly...

I thought he was being sarcastic, least I hope lmao.

 

:/

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  Fion

Novice Member

Joined: 7/25/03
Posts: 2356

forums.3305local.com

We are recruiting.

11/12/12 10:43:35 PM#57

As others have pointed out, the red post wasn't saying that all chars are counted toward the full status but instead saying two things, that full servers are concurrent players and that when you transfer servers, all your characters are transfered. Anyone saying 'So it's Full = Main + alts' are just grasping at straws. It is very clear that a servers status is 'concurrent players online' and when transfering your characters are counted amongst 'total' players on the server.

And to those suggesting Anet has kept server caps really low just to inflate the apprent number of players are rediculous. Especially considering the number of folks who bitch about not being able to get into the game when they buy it because all the servers are full. Full = capacity, to suggest anything else is idle conjecture and pointless.

  sammandar

Novice Member

Joined: 8/03/12
Posts: 531

11/12/12 10:52:47 PM#58
Originally posted by Psychow
How can most fo the servers be "FULL" when a large portion of players no longer play? 

Do you have proof that a large portion of players are no longer playing? Please do not use Xfire, everyone knows it is as reliable as wikipedia (in other words, it is not reliable). I'm looking for hard facts here, not personal perception, opinions, or subjective insights.

I find it funny, yet sad in a way, the mental, grammatical and argumentative gymnastics people perform in order to either praise (defend) their favorite game or trash (attack) a game they dispise. This entire thread is pointless and reeks of baiting.

The population status of each server changes depending on concurrency, not alts or dev gimmicks. I play in Sanctum of Rall. My server has changed from High to Full and back to High, and then yet again back to Full countless of times. Late at night and early in the morning it usually is High, later in the day and in the evening (US central time) it gets Full. I see the same happening to most other servers. One account, one count, regardless of how many alts you have.

After reading the link provided by the OP, I believe the OP has either greatly misread the link or has purposefully misguided others in to believing the OP's agenda-driven conclusions. I do not see anywhere in the link where it could lead anyone to believe that alts are being counted as individual accounts, seperate from the "main". Not only does it make no sense, but it is plainly not there... that is, if you read it objectively. 

Though I play GW2, I am not a fanboy of GW2. I do enjoy the game, and believe it is much better than WOW in many respects (not in all areas); I have no problem in criticizing or praising the game, where criticizism and praise are due.

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4762

A man convinced against his will is of the same opinion still

11/13/12 2:00:25 AM#59


Originally posted by Pivotelite

Originally posted by RizelStar

Originally posted by Psychow How can most fo the servers be "FULL" when a large portion of players no longer play? 
I have no clue to be honest.  :(
 Me neither.


Well whats the player cap on a server? Do we know that?

If you thought the events were dynamic, you'll think the stories are living.

  IPolygon

Apprentice Member

Joined: 11/20/11
Posts: 699

11/13/12 6:46:03 AM#60
Originally posted by Foomerang


Originally posted by Pivotelite

Originally posted by RizelStar

Originally posted by Psychow How can most fo the servers be "FULL" when a large portion of players no longer play? 
I have no clue to be honest.  :(
 Me neither.


Well whats the player cap on a server? Do we know that?

 

We can only estimate it for the time being. ANet said at some point that their WvW maps are the biggest and can hold up to ~200 players. Multiply that by the number of areas (including cities) and add players in instances (unknown but at least the same as the number of players in WvW).

25(afaik there are 25 maps)*200 + 200*8 (8 dungeons, I know it is just a vague gues) = 6600. My guess is servers can hold way more players than that, tho.
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