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11/13/12 1:34:41 PM#61
Originally posted by ShakyMo Instanced everything. Instanced pvp is even better. Just look at LOL ... nothing but instanced pvp and a huge success. Yeh .. that is the future i am looking towards to. Diablo 3 is already like that. Titan may also be. |
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11/13/12 1:35:45 PM#62
It's not so much the group finder itself which is the issue. Rather it's a combination of players' expectations, dungeon design and the group finder.
1) Players expectation Some players simply do the dungeons as a means to get gear. Others (me included) do them because they enforce a need for cooperation and teamwork (if done at appropriate levels, with a certain gear level but not outgearing content, with certain group setups). In certain games some players use dungeons to maximise their xp/min. Then there is this "endgame mentality" some players show. Anything below level cap would be meaningless and simply a tedious chore. There are lots of motivations and ways to do dungeons. So the expecations vary a lot depending on a player. 2) Dungeon design You'll find dungeons that are merely a single hallway with a set number of encounters. By the time you reach the end of the hallway you're finished. It's very hard to get lost in there. The opposite exists as well. Maze-like dungeons where you can get lost. The former example is quite the dominant dungeon style (probably to avoid frustrating players). The time required to finish a dungeon has been tweaked to be manageable within an hour or less. It gets more and more similar to fastfood. Easy to consume, but you can't satisfy your hunger for some challenge (see issue #1). 3) Group Finder The automatic group finder is rather a quick fix. Players don't want to spend time to get a group going. Rather they want to see this aspect being delegated to a tool while they can do something else (e.g. continue questing). But a tool has limitations. It will only try to match in-game characters to set up a party. The tools can't determine if the players have similar playstyles, nor how the players will get along. At this point we have made a full circle and are back at issue 1) from above. |
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11/13/12 1:38:17 PM#63
Originally posted by ShakyMo I do. I mostly play D3 now and probably will move to Marvel Heroes (whch is probaly not a "proper") when it is out.
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11/13/12 1:40:32 PM#64
Originally posted by Rossboss I can agree with this. Perhaps the LFG tool needs to be looked at and redone.
Was thinking about perhaps having group postings in the towns these instances or open dungeons are in. You want to go to a group dungeon and dont have a group? go to the boards and look to see if theres a group looking for another to go. If you dont see any groups looking for that dungeon then you can add your name to the list of players that want this instance.
When a group comes through that are short someone for that place they themselves can check the boards to see if there are any people looking for said dungeon.
Now the boards can do any number of things. could list your lvl and class. If your online or offline. perhaps it would let you wright something along the lines of say a item your after or a quest mob that you have to kill in said dungeon.
The point is lfg tool could be used better then just click/whoosh/group/leave/click/whoosh/proup/leave.
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11/13/12 1:42:33 PM#65
Originally posted by theAsna What does challenge has to do with time & simple lay-out? Back in CATA, h dungeons are harder and people complain. Later, they are easy. Same short dungeons with simple layout, and they can be hard or easy depending on how the encounters are designed. I do like short dungeons. I don't want 3 hours gaming session that i cannot go eat a snack. 30 min to 1 hour is good. And i play dungeons to kill stuff. Make combat challenging (or let me set the difficulty). I don't want to run a maze like a rat. In fact, Blizz simplified old dungeon layout because of this. Well, you can always quit if you don't like your group. So group finder is pretty efficient that way. You can also add them as friends if you like them.
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11/13/12 1:44:27 PM#66
Originally posted by maji
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11/13/12 1:53:46 PM#67
I've always found it strange that LFG menu's went largely ignored in a lot of games. Not the dungeon finder which automatically puts you together, but the panel system that simply lists a flagged persons name/level/class and a comment or whatever. I like that system better than dungeon finders personally, but again, from what i've ever been able to tell it was rarely used for some reason. |
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11/13/12 1:57:53 PM#68
Originally posted by nariusseldon so it works both ways. in the end its what your personal preference is. Mine just so hapens to NOT like LFG. I also dont like being ported of to said instance. an empty world is just that, empty ( Jersey Shore ) I also dont like the AH. ( Bridezillas ) I aso hate 1 click crafting. ( Jerry Springer ) I aso hate instanced pvp. ( Honey Boo Boo ) See where im goin with this.
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11/13/12 2:00:27 PM#69
Originally posted by Wolfenpride Because people are lazy. They dont want to wait. when they want a group they want to right then and there and the game should cater to them.
infact its the games fault for not knowing they wanted to group ten mins before the player even knew they wanted to group and start the que prossess for them automatically.
How dare your MMO not run these instance for you so that when you get home from your busy day, you dont already have a full set of new gear to put on.
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11/13/12 2:03:51 PM#70
The sooner Titan or some other game comes out with a series of auto grouped mini games and a lobby but no actual world, the better.
Then the rest of us can get on with playing a real mmorpg |
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11/13/12 2:06:00 PM#71
Originally posted by ShakyMo lol it cant come fast enough.
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11/13/12 2:10:46 PM#72
Originally posted by xAPOCx Exactly. It is all personal preferences. i like being ported to said instances ... after the first time i walk there. i like AH i like 1 click crafting .. in fact, crafting can be optional. i also like instanced pvp, if there is any pvp at all. See where im going with this. |
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11/13/12 2:13:35 PM#73
Originally posted by xAPOCx Of course. Why would i want to wait (doing nothing) to play a game? Damn right .. anything that can reduce wait time is a plus in my books. And what does waiting have to do with running the instance for you? I don't want to wait. I want to kill something ... with a challenge if you believe that. Isn't that hard to understand? That is 99% of the games out there .. fire it up and go into combat. |
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11/13/12 2:14:55 PM#74
i dont think that some kind of a group finding help tool is bad. better than spamming the chat
there are other things which ruin the social aspect. in the end its the mass of gamers themselves... |
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11/13/12 2:25:32 PM#75
Originally posted by fenistil in many games i saw this happend example in swotr that ppl QQ for the black hole area for dailies for all the quests need to kill specific number of npcs and specific boxes that had response time, every day ppl scream in chat and i personally get some hate tells that i was the one that stole their npc, that happend every freaking day also in belsavis for the rattatataki leaders daily quest. players in each spawn npc waiting to kill them, groups made and spread out to the npcs to finish them faster.
the example was for the swtor cuz its fresh and i remember each detail same in older games i played
edit: as for the group finder, nobody force u to use it. dont like it dont use it. simple as that. |
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11/13/12 2:31:24 PM#76
Originally posted by mistmaker I think people here needs to see the facts. A lot of people don't play games for the social aspects. They play online games to fight someone (pvp), or a co-op group to kill stuff. And MMO is adapting to this market. Nothing wrong with trying to satisfy your customers.
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11/13/12 2:39:45 PM#77
Originally posted by nariusseldon Cool facts? how there can be any kind of Player Vs Player action if theres no social aspects ? Sounds something like where people tries to kill other peoples ghosts,something like GW2 is right now,killing unnamed people who acts just like NPCs. And what i have heard ,people are not really happy with that.
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11/13/12 2:53:03 PM#78
Originally posted by nariusseldon I see where your goin with this. You like Awfull TV lol
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11/13/12 2:53:20 PM#79
I like group finders. At least, I like being able to find groups, which is something that gets rediculously difficult to do in a lot of games that don't have them. Yeah it's fine if you have several friends that you regularly play with, but for everyone else, finding groups generally means spamming a chat channel over and over until you give up or finally get one. It's even worse with games like SWtOR where players are so spread out that the only reliable zone to look for groups is fleet station... which means you can't look for a group while also question. Which means you end up doing the very the OP criticizes. If game dev's don't want to have group finders, then they had better give players some other tool to find groups on their own. Or design content that doesn't require groups.
I'm also positive that most people who complain about group finding features have actually never been negatively affected by them. They just don't want them on principle because "the ruin communities" or other random reason without any data to back it up. |
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11/13/12 2:54:52 PM#80
Originally posted by DavisFlight IMHO, only the minority of players aren't satisfied with the genre atm. Saying there's a couple million is just plain false. No MMO will please everyone, everyone have different taste. It's not because there's a thousand people that doesn't love certain features that there isn't a million who love it. The genre ain't destroyed, it just follow the players. So the minority comes here and talk about how the genre is getting destroyed and how bad MMO's are today when the majority just play the game they love. The days of hardcore MMO (just like nearly every other game genre) are long gone. Sure there is some people who still love them, but they are the minority and that's exactly why you aren't seeing a lot of those games anymore. It's a small niche market that is most risky than profitable. If only people would wake up and stop buying every single MMO that is released, that is CLEARLY aren't made for them, and then hop on the next one every single time, maybe the genre would go foward instead of being stale. But no, I bet even the minority of MMO players who can't find their MMO are doing this kind of stuff and they love to bash every MMO they played for no particular reason. Like people saying the good old days of UO, DAoC, EQ and the likes, I mean, if you guys loved those games so much and hate the new ones as much, why bother keep trying MMO that you surely won't like and instead go back to the games you loved so much? I bet these games stil have enough players still playing it so you could have fun. I don't understand why you would leave a game you love. |
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