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11/16/12 2:54:43 PM#221
Originally posted by ShakyMo Diablo 3 is that game. I hope there is more like it. No apologies. Just laser focus on what i think is the "meaty" part of the game. LOL is also that game in a pvp setting. Actual world based MMOs? I will leave those for you guys to play. Planetside 2 ... i will try .. not because of the world part, but because it may be a good sci-fi pvp FPS (and if it is not, then i will pass). While you complain about the lack of a world MMO, i often wish there are good sci-fi online action RPG (beyond Borderland .. and even that, i don't really count it as a proper sci-fi ARPG). The good news is that i also don't have a lack of fun things to play. So i don't spend all my time mopping what it could have been, but enjoy what it is now. |
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11/16/12 2:59:19 PM#222
Originally posted by Lucioon I wouldn't use the word "still" because old MMO devs didn't have the kind of hard coded content driven end game of modern MMOs. Only EverQuest did, really. But modern MMOs all have it because of WoW, which copied its bad end game from EQ. |
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11/16/12 3:03:51 PM#223
It's less about easy and hard....more about risk, reward and punishment for failure
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11/16/12 3:14:34 PM#224
Originally posted by Randayn I kind of agree with this, at least more than I agree with most things people post. Anything that makes the character develope is good. I can imagine a game streamlined for instances that you enter with a group of people to complete a goal within a certain time limit. If you complete it then you get a reward. If you do not complete it then you wasted your time and some money to enter the instance. I would spit on this game. Risk, reward, and punishment could be implemented as part of the actual world into virtually everything you do. I might like that. |
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11/16/12 3:20:37 PM#225
Originally posted by ShakyMo It's either not an MMO or not an RPG. We just can't win can we? |
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Uproar
Novice Member
Joined: 2/19/04
I was once Tailrot, Uproar, Bandage, Thus(tin) Hammered, Rock, and so many more. Aye gamerest. |
11/16/12 3:27:56 PM#226
Yes-games are too easy. Yes-game worlds, community, and classes were better before. As one who usually solos these days, I kind of hate to admit it, but lack of need to cooperative group strategy is killing current games.
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11/16/12 3:32:51 PM#227
Originally posted by Magiknight yeah, implemented in the actual world was what I meant...the other thing you said you'd spit on is something Id share in the act of spitting on :) |
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11/17/12 10:44:18 PM#228
Originally posted by Randayn Same solution. Let the players choose the level of risks/reward, like in D3.
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11/17/12 11:17:07 PM#229
Originally posted by nariusseldon Not in an mmo. Stop polluting a unique genre with this insane homogenization. How many options do the locust swarm of game hoppers need? You guys are going to eat up all of the crops until we have nothing left. "I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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11/17/12 11:21:11 PM#230
They are way too easy these days. I don't think many people want to go back to the cruel old days of hellish penalties. But they do want a little more challenge and less hand holding.
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11/18/12 12:56:50 AM#231
Lack of death penalty makes everything an inevitable sucess. Inevitable sucesses become boring eventually.
The other alternative is gated challenge content (Like 5 man boss encounters or raids are). But its funny, you stick hard stuff in the world and people will just ignore it and grind on the easy stuff. (Vanilla WoW and the ogres of Loch Modan. Most commonly skipped gated content in the game)
While I do not mind death penalties or gated challenge content, many many people hate those mechanics and end up quitting. So everything is easier to keep these people in the game ><.
I can level in most MMOs by facerolling. Litterally. |
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