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11/13/12 11:51:42 AM#41
Originally posted by Dahkot72 They may have been lacking in the areas you mentioned, but they more then made up for it with all the exciting new ways in which they added bonus loading screens throughout the gaming expeirnce. |
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11/14/12 3:26:46 AM#42
Originally posted by Dahkot72 Yah, those also dont have much to do with them wanting to tell a good story that makes sense, but just plain bad desing choices (or limitations of the engine). I honestly thought they would do world instances (story areas, heroic world instaces, end bosses for bonus quests...) as Fallen Earth did it, it makes so much more sense and is so brilliant solution, but also they didnt, they just put red screen. I mean if indie game can do it....also doesnt have much to do with telling a story but things i mentoned above. |
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Betaguy
Elite Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
11/14/12 3:28:57 AM#43
Silly boundries ruined it for me. Fatigue zones everywhere.
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