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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » OMG, I just realized what went wrong!

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43 posts found
  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

 
OP  11/12/12 3:25:35 PM#1

The hardcore main focus on storytelling is the devil!!

They built planet maps and buildings around the stories. They went like, "ok we have these stories, now which set pieces do we need."

Like a freakin movie set list.

 

They did NOT have this approach:

"Let's build fantastic and vibrant Star Wars worlds with amazing gameplay mechanics and top it off with great stories."

 

The hardcore story/voiceover focus ruined the game. I feel enlightened.

 

Secrets of Dragon´s Spine Trailer.. ! :D
http://www.youtube.com/watch?v=fwT9cFVQCMw

Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
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  Khebeln

Apprentice Member

Joined: 5/29/04
Posts: 634

Leader and founder of the Excessum Gaming Community

11/12/12 3:29:11 PM#2

That explenation is not very clear. But to make it easier to understand.

Game world was just completly STATIC. It was not a world but a singleplayer game with multiplayer mechanics.

There are quite a few games on the market that did that mistake during the past few years, but developers are learning the mistake, based on their official statements to investors after some fails :) Not talking specificaly about SWTOR right now :)


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  Ahnog

Apprentice Member

Joined: 7/18/05
Posts: 230

11/12/12 3:29:30 PM#3
I think the stories are the best part of the game.

Ahnog

Hokey religions are no replacement for a good blaster at your side.

http://www.ahnog.us

  Phlacc

Novice Member

Joined: 5/25/04
Posts: 38

11/12/12 3:30:25 PM#4
Actually, I guess that makes sense, which might be why the game feels more like a single player game. I know it is an mmo, but most times when I was playing it, it felt single player.
  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3541

Hipster

11/12/12 3:31:09 PM#5
Originally posted by Ahnog
I think the stories are the best part of the game.

You are correct and that is the games biggest problem.

  Phlacc

Novice Member

Joined: 5/25/04
Posts: 38

11/12/12 3:32:10 PM#6
Originally posted by Ahnog
I think the stories are the best part of the game.

Well, the OP's arguement wasn't the quality of the stories, which I also loved, but I think the OP was mainly saying that they built the framework for the game the wrong way. Like the OP said, they should have built the world and added the stories, isntead of the other way around.

 

I think....

  Prenho

Apprentice Member

Joined: 5/29/12
Posts: 306

11/12/12 3:32:50 PM#7
Originally posted by Ahnog
I think the stories are the best part of the game.

It is good for a single player game, but for a MMO, it is the worst thing to do.

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

 
OP  11/12/12 3:37:36 PM#8
Originally posted by Ahnog
I think the stories are the best part of the game.

but the stories don't come out of the game world naturally, according to the concept the stories are the reason we even *have* certain planets and places.

Focus order is wrong, wrong approach to the game design.

it should have been "Game worlds justify Stories"

it is now "Stories justify Game worlds".

 

 

(not sure if this is clear, not native speaker sorry)

 

 

Secrets of Dragon´s Spine Trailer.. ! :D
http://www.youtube.com/watch?v=fwT9cFVQCMw

Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
.


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  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2821

The Critical Hit Pretzel!

11/12/12 3:44:09 PM#9

Not exactly. Look at how Bioware games were developed before hand. Story was the focus and the story shaped around it. The issue comes that SWTOR is an MMO and as such that was more limiting which does make the world feel quite static. 

 

Still, I feel its biggest killing factor is trying to be exactly like every other MMO rather then trying to be its own thing.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

11/12/12 4:14:10 PM#10
It certainly makes sense, that they put way too much time and emphasis on the personal stories. Which are mostly good, no doubt. But the rest just feel like an appendix. So, sort of yes, but more complex.

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

11/12/12 4:56:45 PM#11

Of course they build game world around game stories.  That was their goal.   They kinda miscalcuated amount of people that would like that.

There are many people that would want game world build around...well being a coherent beliveable world. Maybe with some stories inside that world even if that would mean alot less stories than in Swtor's case.

If that group would be bigger than Swtor's group?  I don't know.

 

Still yes your point is right. Bioware did build game world shape around their storytelling. It was not an accident thought. They meant that.

  Sevenstar61

Hard Core Member

Joined: 7/22/12
Posts: 1499

"But it was so artistically done..." - Grand Admiral Thrawn's final words

11/12/12 4:58:25 PM#12
Well... at least one person here is greatful for that :)


Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7Ao
Imperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.be
Imperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E

  Blazer6992

Advanced Member

Joined: 4/27/05
Posts: 597

Shit Happens!!

11/12/12 5:00:34 PM#13
Originally posted by RefMinor
Originally posted by Ahnog
I think the stories are the best part of the game.

You are correct and that is the games biggest problem.

 

That's the only good part.

 

  DavisFlight

Advanced Member

Joined: 9/25/12
Posts: 2398

11/12/12 5:02:37 PM#14
Originally posted by Ahnog
I think the stories are the best part of the game.

They're the only part of the game. That's the problem.

The stories are mostly singleplayer. You beat a singleplaye game and move on.

This is a sub based MMORPG, people will not stick around for the half assed singleplayer that's in this game. The MMO part of this game is awful, and the singleplayer portion will never be as good as a true singleplayer game would have been.

  achesoma

Apprentice Member

Joined: 5/05/05
Posts: 958

11/12/12 5:26:21 PM#15
Originally posted by DavisFlight
Originally posted by Ahnog
I think the stories are the best part of the game.

They're the only part of the game. That's the problem.

The stories are mostly singleplayer. You beat a singleplaye game and move on.

This is a sub based MMORPG, people will not stick around for the half assed singleplayer that's in this game. The MMO part of this game is awful, and the singleplayer portion will never be as good as a true singleplayer game would have been.

I know this is the belief of most here but I don't believe is was so much that the MMO part was awful.  Most of the standard MMO functions were in and done quite well...for 5 years ago.  Most of us had been there, done that.  Players are craving something more.  If SWTOR was released in 2006 I honestly believe it would have been a much bigger hit.  Not WoW size of a hit but certainly much better than its current state.  That's the big risk with MMOs is that they take so long to develop by the time it releases it risks being out of date.  By sticking with traditional MMO classes, combat and holy trinity it made the game feel bland. 

  eddieg50

Advanced Member

Joined: 6/22/05
Posts: 1475

11/12/12 5:34:21 PM#16
Originally posted by Ahnog
I think the stories are the best part of the game.

  Agreed and that is why I liked it. Others were expecting SWG2, we see a backlash from mmorpg posters because prob 70% are hard core players and TOR was made for more casual players which is why F2P should be a huge success

  DavisFlight

Advanced Member

Joined: 9/25/12
Posts: 2398

11/12/12 5:49:59 PM#17
Originally posted by eddieg50
Originally posted by Ahnog
I think the stories are the best part of the game.

  Agreed and that is why I liked it. Others were expecting SWG2

No they weren't, they were expecting an MMO and got a singleplayer game.

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

 
OP  11/12/12 5:53:41 PM#18
Originally posted by eddieg50
 Others were expecting SWG2

No, I guess we were simply expecting worlds like in an updated SWG2, and some FPs, WZs, OPs, plus Bioware quality storytelling.

And of course features from that 10 year older title which could be considered standard for a triple A megabudget STAR WARS MMO, like a multiplayer space sim, or simple day night cycles on planets.

It all fits on the picture now, the locations are all like movie sets for the moment, static and frozen for the moment the story takes place,  like they used to do for single player games.

This is why it doesn´t feel like an MMO, this is why it doesn´t feel right for many, because if it would be single player Kotor 3, it would look as amazing as ME3, and if it would be a MMO, we would have huge expansive vibrant dynamic worlds to explore which are not a linear "on rails" experience.

SWTOR is some strange hybrid of both but it neither gives a very good single player experience, nor a very good MMO experience.

Secrets of Dragon´s Spine Trailer.. ! :D
http://www.youtube.com/watch?v=fwT9cFVQCMw

Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
.


.
The Return of ELITE !

  Whitebeards

Advanced Member

Joined: 12/02/11
Posts: 750

11/12/12 5:57:31 PM#19

I really doubt that is the reason. I am quite sure that the real downfall was poor support post release and snail speed at which they were churning out content.

Bioware needs to learn from Trion how to copy WOW and still keep people busy just on basis of regularcontent updates.

People got bored at end game and move on. Even if they didn't focus too much on stories the slow speed at which they were releasing content would still be a problem.

I think people focus too much on stories and forget the real issue..the content just didn't come fast enough after release.

 

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

 
OP  11/12/12 6:07:51 PM#20
Originally posted by Whitebeards

the content just didn't come fast enough after release.

 

 

But what is the definition of content?

Was "Legacy System" content?

Is an "event" content? They had two, a good one (Rakghouls) and the other one was a little uninspired.

When does the game really feel bigger or more interesting, if they add X number of flashpoints? Or X number of OPs ?

Because at the moment the last thing that would bring me back would be a new flashpoint or a new OP.

Also would it really help the game if they added a new boxed-in planet to the other boxed-in planets which are already there?

 

 

Secrets of Dragon´s Spine Trailer.. ! :D
http://www.youtube.com/watch?v=fwT9cFVQCMw

Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
.


.
The Return of ELITE !

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