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11/12/12 12:00:11 PM#121
Originally posted by RefMinor Oh we have winner here, lets get the ball rolling again. |
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11/12/12 12:07:50 PM#122
Originally posted by sammyeli
Originally posted by sammyeli
So do you want people to use logic or not? These statements of yours are contradictory.
It is logical that a game with a cash shop needs to remove some sort of item that has entertainment value so that they can sell it through the cash shop. I say it has entertainment value because that's the point of games, providing entertainment.
Edit: Since I guess I have to explain this. It is implied that the thread was going well until logic was injected. At that point, it stopped "going strong". To "get the ball rolling again" using the context already setup in a previous post, it would imply that logic was no longer being used going forward. However, the post that would "get the ball rolling again" was based upon the use of logic in determining that elements must be removed from a B2P/F2P due to the necessity of monetization. |
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11/12/12 12:11:23 PM#123
Originally posted by killion81 I don't think you understand what that word means. "Contradictory" Atleast according to what I posted. but let the ball go full speed!!!! |
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11/12/12 12:20:35 PM#124
I took the time to read all 13 pages, because at first I was going to say "Whelp GW2 is now trying to be WoW." So I kept reading, and now I see how Infusions are and etc lol. Though that's what I see as it makes the most sense, so come friday, I think, we'll [know].
I hope someone exaggerates this on main forum, so a dev can come clarify this lmao.
Also anybody else save the first few pages?
Not gonna say "peace out." yet, still watching this topic. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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https://www.guildwars2.com/en/the-game/releases/november-2012/ There is a video there.
New info: Items to be used in ascended gear will be found in dungeons. preety big reason to do them besides the gear. |
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11/12/12 12:24:11 PM#126
Originally posted by Foomerang oh somehow I missed this, well nvrm then lmao. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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11/12/12 12:24:47 PM#127
Sounds to me the improvement in the armour will be to help tackle the mobs deeper in the new dungeon, I'll be really surprised if the armour helps outside the dungeon/against the new mobs. Doubt it will be global. |
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11/12/12 12:36:08 PM#128
I love the concept of the new dungeon. I don't like that they are introducing "end game gear inflation". IMO, they could have introduced a new tier of armor that was easier to fine tune stat-wise, with out increasing the overall power level. Dungeon armor already offers some stat distributions not found elsewhere. Infusions could have allowed a high degree of stat customization and that would have been enough of a step up to make the new "grind" worth while. As to the concept of skins vs. power as "grind reward", I think the problem that arose was that most dungeons have pretty horrible skins. It seems the art dept. just wasn't up to the task of producing a steady stream of desirable skins in order to provide the proper incentive for dungeon progression. I'd say at least half the armor in the game is pretty excellent, but a number of skins are pretty poor and a lot of those are tied to dungeons. I'm guessing it's a lot easier to add gear inflation than to go out and find artists capable of producing armor skins of the quality needed to incentivize dungeon grinds... Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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11/12/12 12:49:00 PM#129
Originally posted by RefMinor I don't see them too far off from each other, at least on paper. If a game isn't fun, then people won't subscribe. If a game isn't fun then people won't spend money in the cash shop. In reality both revenue models gate something behind a paywall. In a F2P game the options for locking can be more diverse. It can be like LotRO where you have to buy quest packs and locked content areas. It can be like NCSoft and PWE games where you get boosts and buffs to make your life easier and progression go faster. In P2P games the fun is usually gated behind a content upgrade. Look at RIFT or EQ2 for this model. In RIFT if you don't pony up the extra cash for the xpac, in addition to you sub, then you don't get to level, can't wear the new gear, don't get any new goodies, the new class/soul options are restricted. In essence you are nerfed to a disadvantage unless you pay up. This is true with EQ2 xpacs too. They throw everyone a bone, but keep all the fun locked squarely behind the upgrade paywall. Either model needs to extort funds from cheap gamers somehow. It all depends on which sort works for the player. The whole strong arm comes in because people have already invested some time and money in the game, regardless of the payement model, and the developer is counting on the player to pay up so they don't lose out. Where else will the player go if they don't pay? At least that I think is the concept behind forced upgrades. Updating my journal. |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
11/12/12 12:52:59 PM#130
I dont think the addition of a new tier of gear by itself is the issue. I just think that for some, this is the final straw in a list of letdowns.Lets be honest for a moment, the gw2 that we have in front of us is not quite like the one anet told us about. From an outsiders view, i dont think its a big deal especially since crafting will most likely stay up to date with the new tiers added. But some people seem disillusioned and i cant really blame them. It started with dynamic events being redundant and farmable, then rng cash shop items, and now content patches that add more powerful gear. Its really hard to look past these as anet claimed a changing dynamic world that players could permanently affect, bashed sub fees saying it was basically ripping off customers, and shunning carrot on a stick tactics claiming that "fun" was all you needed. Themepark is not a sub genre, its an excuse. |
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11/12/12 12:56:59 PM#131
The fairest model is eve.
Pay a sub, no box price, free expansions. |
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11/12/12 12:59:57 PM#132
Originally posted by Foomerang You underestimate how big of an issue this is to many. The official forums really show this. I have dozens of tiered gear progression MMOs under my belt. One of the biggest Anet promises for this game, was not having to go through that. I could WvW and be on equal footing. I could pve and be on equal footing. I could take long breaks, come back and be on equat footing. The progression was suppose to come in other forums, cosmetic, brag weapons, etc. If they go back on their word, then the game morphs quickly into every other MMO from the past 8 years. So then I have to ask myself, why am I playing it? It becomes harder to justify. |
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11/12/12 1:00:39 PM#133
holy S%*@ Official forums [MEGA THREAD] 800 post 14k views already. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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11/12/12 1:02:25 PM#134
Originally posted by bcbully Yeah they are getting ripped a new ahole. Something similar happened with the Black Lion Chests during Halloween. However, this is esclating faster. |
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11/12/12 1:04:44 PM#135
The idea of doing dungeons just for cosmetic gear sounded OK to me. But once I played the game, I realized that the dungeons weren't fun enough (for me) just to get better looking gear. Apparently a lot of people felt similarly. If I'm going to grind dungeons for gear, it should at least be an improvement over what I already have.
I applaud them for trying something different and being willing to make adjustments based on feedback. It will probably be a pain to get runs for the old dungeons though, if you want the look of that armor. |
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11/12/12 1:08:53 PM#136
Originally posted by Pouf It's not useless if you like the look of that gear and want to transfer it to gear with improved stats, assuming they still allow that with ascended gear. |
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11/12/12 1:09:34 PM#137
Originally posted by Jyiiga The best part about it is the community is split right down the middle.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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11/12/12 1:11:29 PM#138
Originally posted by Foomerang For Some and at the end of the day it's a video game, hope to God no one thought otherwise. Context Light Blue and the fact of all the previous things stated, however won't fully know till Friday(I'm assuming) Story Mode from Manifesto That's subjective because to [me] it does lmao. So it's really subjective, from what I see it comes from both sides, I really can't blame either side :(
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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11/12/12 1:11:57 PM#139
And thus GW2 joins the 'gear grind' like every other MMO. Thought GW2 was advertised to not have 'traditional themepark MMO endgame'? Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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11/12/12 1:15:00 PM#140
This all seems a little premature. It's not like we're at the point where we can change their direction, so might as well wait the few days and see what the deal really is, before getting all worked up over it.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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