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Guild Wars 2

Guild Wars 2 

General Discussion  » For those who quit: Would you ever play a cosmetic gear only game again?

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75 posts found
  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2777

11/12/12 5:04:42 AM#21
Originally posted by zimboy69

i never understood the who idea of getting better gear the more you play

 

its like saying if your good we are going to give you somthing to make you better

 

making the whole game easier for you

 

i would say maybe they should make items worse like a handicap system   but you start to get fame  or somthing like that   to stand out

 

but i must say that gw2  did fail in somthing   the  items  that  are ment to be cosmetic  well they arnt  cosmectic enough for me

considering  based on gold  and gems  some armor is  £100  nothing ive seen  is worth  £10

dusk and dawn  cost  roughly about 300 gold

now considering you get 23 gold for £40

 

thats £500  for a sword   now that sword has to look amazing  and i really mean amazing 

 

i could for that sort of money go to a local amoury  and get a sword made  and  have  a physical  metal sword

ive not even seen  anything in the game that makes me want to pay £10

Since there is no legal way to convert in game gold to real world money, in fact the items have no monetary value.

Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, King of Tokyo

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2777

11/12/12 5:17:17 AM#22
Originally posted by Deivos

In general I prefer a form of simulation over blatantly virtual functions.

 

I do not mean emulation here. A game does not need to match real life to work, but it should draw some funadamental mechanics that make sense.

 

Gear is overall a great example for this, and why I even mention it at all. In reality gear does not grant us anything, it rebalances us. I much prefer situations where a piece of gear can push a particular design, rather than just boosting their stats.

 

It convolutes things a bit more this way, but it serves an end that I generally see as more functional. People can hone in stats with metagaming, but they aren't treadmilling to actually obtain bigger stats, just more refined stats.

 

Which I guess goes far in saying that I value stat balance in a sense. It seems in a large part lost in GW@, but they have a somewhat similar mechanic in place. There isn't a major disparity between stat insreases in items, but they all group the stats you elect to focus on in order to tailor your character on more than just a cosmetic level. With four main stats and then the ancillary ones, with three stats (one often ancillary or second tier so not core stat), it forces the player to pick where they are going to place their focus on or sacrifice just like anywhere else.

 

The only thing that stands to be complained about is the inability to place one's character above anyone else by obtaining something notably superior.

 

Which for some that is the game, and one's that don't cater to that aren't going to please such a player.

 

In general I cast my vote for balanced stats. It's just what I prefer. However, I also feel there needs to be more apparent effects on the differences in stat balance from a play side of things. Enough disparity between changing stats that it really generates a strong and apparent differentiation in how a character interacts and uses a character.

 

Not some quirk where a person with high reflex or a brain fueled energy shield is effectively another version of a tank. It defeats the purpose of differences in stats and design. It can be there, but they need to have their clear caveats and differences.

 

EDIT: Short answer, no I would not play a solely cosmetic driven game.

Neither would I play a game focused on stat progression.

 

For me, both concepts miss the mark.

Refinement and specialization are more what I prefer. A balanced net total that is highly malleable for custimization.

Runes and glyphs coupled with traits acutally can change classes considerably, the problem is that atm having several sets is expensive.

Doing a dungeon with level 80 properly geared and runed is a world of difference to lower level characters with blue and green items.

The problem is that the game favour hybrid builds, capable of doing several things and adapt on the fly versus specialized builds that you see in most other games.

Sacrificing that extra 15% damage for some toughness will mean the uptime will be higher and you'll actually deal more damage. (ability to see the mob tells and time dodges allows for more damage over defense).

In some cases your class is so much better at support that you sacrifice defense and/or damage for ihe extra support, allowing more offensive minded classes to focus a bit more in damage.

 

Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, King of Tokyo

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2943

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

 
OP  11/12/12 6:16:01 AM#23
Originally posted by DanitaKusor
Originally posted by gunmanvlad

I think the system is fine really. It's not THAT easy to get full exotics, and unlike other games, the focus is almost never on gear in PvE.

My mesmer had full exotic gear the moment I hit 80, I just bought them off the trading post.  I also had the sword skin I wanted and most of the armour already and it didn't take long after that to get the rest of the set so I soon had the best stats I could get and the best armour skins I could get.  After that I lost interest in the game.

I had ful lexotics within 3 days and although I don't have all the cosmetics I want, I don't really need to cause there is no need.  Alas this is the problem in a cosmetic system.

 

I also agree with the poster who said there should be some form of realm ranks, if at the very least you do nto do stat progression you need to do skill progression.  This is my opinion though.  As it stands, I'll never get a legendary so nothing progression related remains for me which means I will only play when new content is released which further detracts from wanting to play in a world instead of play in a game.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Volenibblets

Apprentice Member

Joined: 7/08/12
Posts: 206

11/12/12 6:25:50 AM#24

Actually, I thought that was one of the good things about it. Its diminishing returns has nothing to do with cosmetic only gear for me, it has more to do with its generally lack of any point in playing it long term. It looked lovely but the game has bugger-all drive other than exploration. Once you've done that, it runs out of steam. The lore is ankle-deep and unimportant. The public events are repetitive and uninspired. The class storylines are largely silly or woeful. Everything is handed to you on a silver platter without having to try. Hats off to them for at least trying to do something newish and innovative, it's miles better than most of the MMOs in the last 5 years but they dropped the ball in understanding what keeps people playing games.     

  neve1272

Novice Member

Joined: 9/06/10
Posts: 42

11/12/12 6:28:46 AM#25
Originally posted by IfrianMMO

Can´t we have both?

Statted gear that works on pve /solo environments but  that on pvp scenarios does not affect the character.

That way we can both see our character progress in power without screwing up pvp balance.

this ..i would love this

  meddyck

Hard Core Member

Joined: 1/18/08
Posts: 1136

11/12/12 6:34:59 AM#26
Cosmetic gear progression is exactly what I want. If anything, GW 2 still has too much gear grind. Or at least you have to do too much grinding for gold and karma to afford a full set of exotics regardless of appearance. What the game is missing is 1) fun and 2) alternative advancement at level cap. They could easily fix 2) and partially fix 1) by adding the equivalent of DAOC's realm abilities. (I haven't actually quit the game yet but my playing time is much less than it was even a few weeks ago since I hit 80.)

Camelot Unchained Backer
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

11/12/12 6:42:11 AM#27
Originally posted by neve1272
Originally posted by IfrianMMO

Can´t we have both?

Statted gear that works on pve /solo environments but  that on pvp scenarios does not affect the character.

That way we can both see our character progress in power without screwing up pvp balance.

this ..i would love this

What GW2 needs is a system like lotro.

 

  Yamota

Advanced Member

Joined: 10/05/03
Posts: 6720

Gaming should be about fun, not gender equality.

11/12/12 6:46:44 AM#28

Game? Yes. MMORPG No.

Progression is a very important aspect of an RPG, for me. Without it, half the reason for playing the game goes away.

  Swanea

Apprentice Member

Joined: 4/25/08
Posts: 2396

11/12/12 6:47:22 AM#29
Originally posted by Greyhooff

Gear progression means:

No-lifers get an advantage over others.

That's basically what the gear rat race is: the person with the most spare time wins.

The only people advocating gear progression are those no-lifers who want to feel superior to others purely as a result of being able to spend more time playing a video game.

Sorry kids, equal gear, upgrade your player skill, not your toon's stats.

Ah, I was waiting for this arguement!  Always good to see people believe this must be true.

I don't have anywhere near the amount of time I used to have to play MMOs.  But I still much prefer to "improve" my gear.  Now, I do love SWTORs system (finally) to be able to put stats into other gear.  Similar to GW2.  I can still improve my gear slowly, and keep the look I want without needing some silly token to keep changing it back to how I want it to look.

 

Why is that such a terrible, no life system?

And really, you speak as if these "no lifers" aren't doing something you wish you could do all the time.  Enjoying their favorite hobby all the time. I'm not saying your hobby is to just grind MMOs.  I'm referring to whatever hobby you enjoy most.

  dreamscaper

Elite Member

Joined: 8/14/08
Posts: 1514

11/12/12 6:49:35 AM#30
Originally posted by Lobotomist

And this rises the ethernal game design question : Why are we playing ?

Are you playing to be better than others ?

Are you playing to stand unique among crowd ?

Is this same ?

To have higher score ? Are chosmetical items not kind of visible high score ?

More visible than the kill list...

 

Lot of questions.

But in the end just one question remains :

IS THE GAME FUN FOR YOU ?

 

Funny that no one else responded to this, even though it brings up the root of the problem: too many people have been conditioned into thinking of MMORPGs of their own personal skinner boxes, with gear progression becoming the symbolic treat.

<3

  Pocahinha

Novice Member

Joined: 7/14/09
Posts: 570

11/12/12 6:50:19 AM#31

The reason i quit was because gear is only cosmetic.

 

The sense of becoming stronger with new gear over time doesnt exist...it makes me not wanna login to play....

 

Im as strong at lvl 1 pvp boosted to 80, as i am gonna be 1 year from now...thats boring just to think about it...everyone in bgs is gonna have same strenght as me...only difference is skills people choose in that moment.

  Adzija

Novice Member

Joined: 6/11/12
Posts: 58

11/12/12 7:07:14 AM#32

Maybe a bit off topic but I was wondering if people that play MMORPG with gear progression would still play those games if they got all gear drops from first two raid runs.

Just imagine you get one or two drops from each boss and it all goes to you. You get all gear slots with new gear in first month after new expansion hits.

Would you still play it then? Just something to consider.

  deamian

Novice Member

Joined: 5/12/12
Posts: 66

11/12/12 7:14:24 AM#33

I would think that there are a good many MMO gamers that play their characters as if it were a hero from a book.

 

 

  Cod_Eye

Novice Member

Joined: 9/04/09
Posts: 1034

11/12/12 7:28:12 AM#34
Originally posted by deamian

I would think that there are a good many MMO gamers that play their characters as if it were a hero from a book.

 

 

Erm not in GW2 I didnt, GW2 is more like dress up with barbie.

  Zadawn

Novice Member

Joined: 11/04/10
Posts: 676

11/12/12 7:31:41 AM#35
Originally posted by IfrianMMO

Can´t we have both?

Statted gear that works on pve /solo environments but  that on pvp scenarios does not affect the character.

That way we can both see our character progress in power without screwing up pvp balance.

No we can't.Some people don'y play the game to be even you know,when i put time into my character i want it to be powerful,i want to show off my acomplishments and by that i don't mean achievements.Every game that separates PVE from PVP sucks in my book big time,it breaks the immersion.People that want to always be even in pvp should pick a console fighting game,there you have close to 0 immersion which obviously you don't need .

In every game the stats cap somewhere and if you're a goood player you're going to have yours capped.Effort brings reward.

And yes i'm a big pvper.

  Fusion

Old School

Joined: 5/21/03
Posts: 1400

11/12/12 7:32:31 AM#36

I like both, but the latter (cosmetic & horizontal) needs to have stuff to do after reaching the cap (unlike GW2), like sandbox stuff and real diplomatic / mercantile / crafting / warfare stuff.

 

ps. inb4 "do 100% map, do dungeons, do jumping puzzles" <- already done that and it wasn't nearly as satisfying as my previous carrots. WvW is static, it has no meaning, spvp is bull..

Currently playing: -

Waiting for: Class4.

Dead and Buried: ESO, NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  Fusion

Old School

Joined: 5/21/03
Posts: 1400

11/12/12 7:38:21 AM#37
Originally posted by Adzija

Maybe a bit off topic but I was wondering if people that play MMORPG with gear progression would still play those games if they got all gear drops from first two raid runs.

Just imagine you get one or two drops from each boss and it all goes to you. You get all gear slots with new gear in first month after new expansion hits.

Would you still play it then? Just something to consider.

Probably not, raids need carrot and it's the carrot that keeps most people playing (themeparks), GW2 has no carrot when you reach 80, thusly the eagerness to login is diminished by a big margin.

Currently playing: -

Waiting for: Class4.

Dead and Buried: ESO, NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  Whitebeards

Advanced Member

Joined: 12/02/11
Posts: 823

11/12/12 7:40:27 AM#38
Originally posted by Greyhooff

Gear progression means:

No-lifers get an advantage over others.

That's basically what the gear rat race is: the person with the most spare time wins.

The only people advocating gear progression are those no-lifers who want to feel superior to others purely as a result of being able to spend more time playing a video game.

Sorry kids, equal gear, upgrade your player skill, not your toon's stats.

Nonsense. I don't have 10 hours a day to spend playing MMOS but i still enjoy progression.

Stop generalising please.

  bcbully

Tipster

Joined: 3/03/12
Posts: 8163

11/12/12 7:43:59 AM#39

You see here is the thing. The gear in GW2 is not just cosmetic. There are what, 4 different levels of 80 gear with stats?

 

The only difference between gear in WoW and gear in GW2 is that GW2 doesn't have a raid teir gear set, because it doesn't have raids. Content stops at the heroic level in GW2. 

  Myria

Apprentice Member

Joined: 5/07/09
Posts: 563

11/12/12 7:46:18 AM#40
Originally posted by Lobotomist

And this rises the ethernal game design question : Why are we playing ?

Are you playing to be better than others ?

Are you playing to stand unique among crowd ?

Is this same ?

To have higher score ? Are chosmetical items not kind of visible high score ?

More visible than the kill list...

Why the assumption that it has anything to do with others?

Do people not play to be better than themselves?

Most gamers, both serious and not, that I've known have been internally referrential, they neither knew nor cared what anyone else was thinking of them or their progress.

The assumption of progression being purely a matter of impressing others has always struck me as rather odd and, outside of the possibility (probability?) or projection, difficult to explain.

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