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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
11/12/12 2:36:09 PM#21
Open beta do nothing but offer a free marketing hype for a game and to see if their server infrastuctrue can handle so many people ingame at one time. Nothing more, nothing less.
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
11/12/12 2:43:49 PM#22
Originally posted by DarthRaiden I dunno, this sounds a lot like most of the territory in 0.0 space in EVE yet players fight furiously for it, killing thousands of ships daily just to take over these "static" areas, I guess because despite the vastness of space, the truly good areas are in short supply and worth fighting for. Don't know how DF:UW will shake out, I did notice they planned to shrink the size of the game world, that would imply that there will be a scarcity of territory and resources making them worth fighting for and holding, but perhaps not, we'll have to wait and see.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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11/12/12 4:15:52 PM#23
DF1 was the beta.
Hopefully DFUW learned from its shortcomings. (Uzik ibnYaraq in game. Always willing to help.) |
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11/13/12 6:05:04 PM#24
Originally posted by Kyleran well from the info we have so far is they plan probably a good change for the holdings become a value. They plan in DF:UW that the are is divided in "different level" which will reflect on the mobs and the ressource levels on that area. This is a mixed bag sandbox wise but at least it could give holdings a bigger meaning in what environment they reside. -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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11/13/12 8:08:23 PM#25
If Darkfall 1.0 was the beta, then it was not only the most fun beta I've ever played, but more fun than any game truly released that I've ever played.
The King is dead; long live the King. |
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11/13/12 8:21:13 PM#26
Originally posted by Kyleran Well for one, politic and diplomacy in EVE plays a much larger role than it does in DarkFall (perhaps due to the size of the game, or the size of its alliances). Another thing is that I don't recall EVE having a global economy per se. In DarkFall, any items can be access from any bank anywhere across the world. In fact, it wasn't until 2011 I believe that they finally addressed your clan's enemies being able to use the bank in your clan city to take out items from their bank. It's silly isn't it? So people raiding a city, pull out all the items they needed without any risk of losing them through travel, and do what they came to do - destroy. Now at least you can't take items out from an enemy's bank, but you can still take your items out from any other banks around the world (except NPC Cities if you're red) This is yet one of the many reasons why Clan Holdings hold so little value. Being able to access anything from anywhere means that the need to acquire and control strategic holdings near specific monsters is much less than it would be if the game would have regional or local banking. Right now, people will just bind to a house nearby or use runes, teleport there, kill a bunch of monsters, teleport back to your clan city with a recall skill. Another thing with DarkFall that has ticked off most sandboxers is that you cannot build a clan city wherever you wish. They are only pre-located, non-customizable holdings that must be captured. Same goes for housing (pre-located in villages with capturable points), although you can add a carpet, a crafting station, a garden and/or an NPC Vendor (all of which must be dropped, as well as the house Deed from Chaos Chests which spawns randomly across the world and only have a low drop rate of such items) . And the list goes on and on. ;) ------ |
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11/13/12 9:04:25 PM#27
Can't wait to play DFUW for years.
There have been millions of dollars spent on kickstarter projects that are merely ideas and no game to play. People want something fresh and different.
Edit: one example http://www.kickstarter.com/projects/902505202/castle-story?ref=live .. |
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11/13/12 9:12:55 PM#28
Originally posted by wrekognize The company will shutdown with the game within 1 year of launch, guarantee you that. The original was pretty much close to dead after a year. This is their last ditch effort to gain money back and I know the game will be empty within 3-4 months once ppl see its no real upgrade and the same old crap. They hid the game til launch for a reason. |
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11/13/12 9:20:00 PM#29
Originally posted by khameleon
Because they are focusing all their resources on making the game instead of advertising. Now we're both assuming things, are we not?
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11/13/12 9:21:39 PM#30
Originally posted by khameleon Uhh... buddy? Aventurine has been doing better than most MMO devs. Since they launched Darkfall their team has grown from 20 devs to 60. They've moved into a bigger office building, attracted publishers, opened a second server, and are launching a total overhaul of the game, for free. They aren't about to close. But be my guest, let the conspiracy theories fly. |
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11/13/12 9:35:18 PM#31
Originally posted by GwapoJosh Yup spot on there!!! Darkfall's grind is kill 150 mobs for X prowess. in other MMO's we call that themepark and stupid. In Darkfall it is called "sandbox" and a brilliant system. Go figure, lol...... |
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11/14/12 10:17:53 AM#32
Originally posted by azzamasin They don't even do a closed beta either. They know people will leak the info and they will lose 80% of sales because the game is terrible the same as the original game. |
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11/15/12 3:19:50 AM#33
Originally posted by khameleon |
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11/15/12 3:35:46 AM#34
i'm really looking forward to this game having previously last played seriously a mmorts with heavy pvp focus and far to much pay2win involved this looks to be a nice change of pace from the long waiting times that are inherant to mmorts games but i love the idea of full pvp loot and all.
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11/15/12 7:09:47 AM#35
So many top tier economists in here, go play the game you like, let us anticipate the one we like. It really ends there.
Awaiting - Darkfall: Unholy Wars |
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11/15/12 7:33:47 AM#36
Originally posted by Ash_Emerald Played Darkfall since NA launch, the game was never empty...you could still have solid numbers at sieges and thats how you know, as well as seeing movement amongst holdings. The reason it felt empty was the massive map.. Incognito |
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