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General Discussion  » MMOExposed's Prediction/Speculation on what will go wrong with TESO

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  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

11/10/12 7:44:22 AM#21
It's amazing how much of a game's hype is generated by the critics.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  AwDiddums

Advanced Member

Joined: 6/09/12
Posts: 374

11/10/12 8:20:14 AM#22
Originally posted by MMOExposed
MMOExposed's Prediction/Speculation on what will go wrong with TESO

1) Well off from the start of the game, the game will have a large backlash from Non-MMO gamers who happen to be TES console gamers in general. Many will try and leave after first month for this alone.

2) Lots of People will get bored of the 6 skill bar system. It will be fun at first for a unique idea, but lots of people been burned out from the TSW/GW2 similar limited action bar concept, and wont find long term interest with it here.

3) The World is Level tiered, at the same time, the world is restricted by Factions for PvE as well. That may have been the thing back in DAoC days, but most people wont take this litely, and will get bored of it, being limited to a few zones per character outside of PvE. Thats just not how MMO's work now days with new generation mmo gamers. And with it being tiered by levels, this makes the restrictions stand out even more.

4) The Aim based combat will be interesting for some, but for most MMO gamers will be a turn off after a while.

5)Mega Server idea in theory would cover up sub lost after first few months, but the problem is it separates the population still. This will effect the "Assumption of Population syndrome" and many will see the community getting smaller.
 
 
6) Single Mega Server, but one major PvP zone. Predict queue and stability issues here unless something is being hidden about this feature.

Forgive me if I'm wrong here but concerning your #1 point, when World of Warcraft went live it already had a rather substantial non-MMO following of players due to the RTS franchise, this I would imagine was in part responsible for the games initial huge sales and success, and infact brought such huge numbers of players into the MMO genre.

So with my point in mind wouldn't it actually be beneficial that TESO has a non-MMO following, this should in theory have the same effect as WoW did when it went live.

Your last point I think is very far off the mark and I believe your not understanding what a Mega server actually does, it's like having a pint glass that is never quite full but will never ever go empty, as players leave the server they are replaced to ensure that the server has an optimal number of players, so you will always have the illusion your world is fully populated, what is wrong with this? nothing.

 

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3542

Hipster

11/10/12 10:23:47 AM#23
Originally posted by Zylaxx
Originally posted by samvenice

 

 
5) so it's not ok to even say a word about gw2 queues without being flamed to death, but it's ok to speculate on queues in a game that is not even in beta (or alpha for what I know) ?  The only official statement (that could be bogus or not) is in the official video: our character models are designed so we can have hundreds of them on screen at once. (the same cannot be said for gw2, where you fight invisible people throwing at you invisible aoes even with latest hw available on market an 50MBit fibre connection). Man... at least wait for a beta before starting a crusade against a hype that doesn't even exist?
 
Peace :)

Exactly!

 

If anything TESO ahs way more anti hype then any game in modern memory.  IMO bashing a game that has been so poorly received is like stealing the ice cream from an 8 year old and eating it in front of his face all the while gloating how good it is.

I guess from your posting history that it is better to only post positive things about the game you "love" and to characterise those who have concerns about it as "bashers" and haters, we all know that covering the flaws of a game with mindless defence is the best way to improve a game.

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

11/10/12 10:30:08 AM#24
Originally posted by RefMinor
Originally posted by Zylaxx
Originally posted by samvenice

 

 
5) so it's not ok to even say a word about gw2 queues without being flamed to death, but it's ok to speculate on queues in a game that is not even in beta (or alpha for what I know) ?  The only official statement (that could be bogus or not) is in the official video: our character models are designed so we can have hundreds of them on screen at once. (the same cannot be said for gw2, where you fight invisible people throwing at you invisible aoes even with latest hw available on market an 50MBit fibre connection). Man... at least wait for a beta before starting a crusade against a hype that doesn't even exist?
 
Peace :)

Exactly!

 

If anything TESO ahs way more anti hype then any game in modern memory.  IMO bashing a game that has been so poorly received is like stealing the ice cream from an 8 year old and eating it in front of his face all the while gloating how good it is.

I guess from your posting history that it is better to only post positive things about the game you "love" and to characterise those who have concerns about it as "bashers" and haters, we all know that covering the flaws of a game with mindless defence is the best way to improve a game.

 

+1

  Zorgo

Hard Core Member

Joined: 12/05/05
Posts: 2210

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

11/10/12 10:41:26 AM#25
Originally posted by Rimmersman
Originally posted by MMOExposed
MMOExposed's Prediction/Speculation on what will go wrong with TESO

1) Well off from the start of the game, the game will have a large backlash from Non-MMO gamers who happen to be TES console gamers in general. Many will try and leave after first month for this alone.
 
This is just speculation and juding by the latest vid many on the official forum are actually coming round.
 
 

Thank you master of the obvious.

  Kendane

Novice Member

Joined: 5/01/11
Posts: 222

11/10/12 10:42:52 AM#26

Eh, the game doesn't seem to have nearly the hype as The Old Republic or Guild Wars 2. If anything it has anti-fans more or less pleading for people to not take an interest in the game because its a WoW clone, which turned into it plays like Guild Wars 2 and that was boring. Basically assumptions that may or may not be wrong. 

One thing I will say is I prefered games that were 1) For the most part PvE and 2) Don't have locked factions. Example being EverQuest. Sure it had many NPC factions, but nothing stopped you from killing the right things to get others to like you(though some stuff was harder then others, and I think there were some limits) and nothing prevented a Dark Elf, Ogre, Wood Elf, Halfling, etc from grouping. Kinda resent games from creating factions because it limits what I can do with my character.

That all being said, I will look at the game for what it is, a likely source of entertainment for 2 months.(like all mmos are for me besides EQ) and if it lasts me longer? Wonderful.

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

11/10/12 10:44:54 AM#27
Originally posted by Zorgo
Originally posted by Rimmersman
Originally posted by MMOExposed
MMOExposed's Prediction/Speculation on what will go wrong with TESO

1) Well off from the start of the game, the game will have a large backlash from Non-MMO gamers who happen to be TES console gamers in general. Many will try and leave after first month for this alone.
 
This is just speculation and juding by the latest vid many on the official forum are actually coming round.
 
 

Thank you master of the obvious.

 

Your welcome.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

11/10/12 11:01:24 AM#28
Originally posted by MMOExposed
MMOExposed's Prediction/Speculation on what will go wrong with TESO

1) Well off from the start of the game, the game will have a large backlash from Non-MMO gamers who happen to be TES console gamers in general. Many will try and leave after first month for this alone.
 
 
Hm, may be the case. But then, with almost every MMO, people have some expectations, which the game never really wanted to fulfill. While this certainly IS a possible issue, it is the cause with all but totally obsucre MMO titles. MMO are never like single player games.

2) Lots of People will get bored of the 6 skill bar system. It will be fun at first for a unique idea, but lots of people been burned out from the TSW/GW2 similar limited action bar concept, and wont find long term interest with it here.
 
I am 50/50 with this. See, I had played GW2 with the few skills and then SWTOR (again) with the 4 full quickbars. Prsonally, in combat itself I totally prefer the small GW2 skillbar and the actiony combat. I felt the SWTOR many full quickbars made a slow, cumbersome combat, with way too many redundant and pointless skills. But true IS, that I felt a letdown in GW2, because I didn't learn any more skills after level 8 or so. Sure, those few unlocks on the right side, but nothing real. THAT was really a letdown and bad in GW2 and one of the most appalling things in this reduced combat system. I hopw in TESO we learn a lot new and interesting skills later on. I like variety in my skills, and the outlook to learn new stuff later along the path.

3) The World is Level tiered, at the same time, the world is restricted by Factions for PvE as well. That may have been the thing back in DAoC days, but most people wont take this litely, and will get bored of it, being limited to a few zones per character outside of PvE. Thats just not how MMO's work now days with new generation mmo gamers. And with it being tiered by levels, this makes the restrictions stand out even more.
 
Hm, I am not sure tbh. WOW and DAoC were divided in this way. I hope Zenimax changes the idea insofar like as in WOW even as Ally you *can* wander into Horde regions, but it's dangerous and you don't get any quests. Of course the strict separation sounds a bit dull, yes. It's one of my mayor ciritque points against SWTOR, that you do not SEE the other faction, unlike in WOW, where you actually SEE them. Esp Cataclysm has made the confrontational feeling very good, posting Alliance and Horde camps close by. So you get the feeling to really work against the enemy faction, because you see the other players in their PVE. I was also a fan of the EQ2 idea, that even tho Freeport and Qeynos were enemies, you still could group with them. Yes, total seperation sounds a bit odd, granted.

4) The Aim based combat will be interesting for some, but for most MMO gamers will be a turn off after a while.
 
That really is very speculative. I can't say one way or the other.

5)Mega Server idea in theory would cover up sub lost after first few months, but the problem is it separates the population still. This will effect the "Assumption of Population syndrome" and many will see the community getting smaller.
 
I don't really see that. Actually I like the idea of a Megaserver.
6) Single Mega Server, but one major PvP zone. Predict queue and stability issues here unless something is being hidden about this feature.

Some valid points of concern. I would add:

- Tamriel REALLY has to be large. VERY large, to really make sense. First, you need three full fledged factions with enough room to explore for a long time. Since Zenimax decided to block out the factions, no exploration with one char in all of Tamriel, so the 3 faction regions must be REALLY big, to suffice. Imagine how many cities Tamriel has, and then land around them. That is really no small task, and I am sort of afraid they make Tamriel too tiny. I haven't seen a really big world since SWG.

- We know little about the questing system. I hope the quests themselves are creative. Cataclysm had added a lot of very diverse quests, and WOW remains a hallmark of interesting quests, yes sue me, but that's what I think. But also, the Dynamic Event idea from Rift and GW2 doesn't seem to be here, and I think the event system is something every new MMO needs. Kinda like a step back not to have any form of that.

-  Absence of any Sandbox systems: That's one of my biggest concerns. No pure Themepark MMO has stood the test of time in the last 5 years. Maybe with the exception of LOTRO, which quite met their own expectation. In any other MMO people left much faster than the developers were thinking, because people can always burn much, much faster through any premade content that devs think. And the quota of "casual" players who play 1-3 hours every few days is IMVPO microscopic - much unlike devs THINK, who seem to think these super-casuals make a large part of MMOs. Even GW2 and SWTOR with their massive amount of content were "seen it all" in 2 months or so. And THEN WHAT? I stand firm that any long term success MMO NEEDS sandbox content additionally to the themepark core.

 

I am still positive, if I accept the game for what it is and what it can be. Tamriel has a great lore and an ongoing single player series, so still I think it could be a great success, if we don't expect WOW II, but something "normal" as success. But even if I play all through in 3 months or so, and those 3 months were good, I won't complain about that.

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  User Deleted
11/10/12 11:31:37 AM#29
Originally posted by MMOExposed
MMOExposed's Prediction/Speculation on what will go wrong with TESO

1) Well off from the start of the game, the game will have a large backlash from Non-MMO gamers who happen to be TES console gamers in general. Many will try and leave after first month for this alone.

2) Lots of People will get bored of the 6 skill bar system. It will be fun at first for a unique idea, but lots of people been burned out from the TSW/GW2 similar limited action bar concept, and wont find long term interest with it here.

3) The World is Level tiered, at the same time, the world is restricted by Factions for PvE as well. That may have been the thing back in DAoC days, but most people wont take this litely, and will get bored of it, being limited to a few zones per character outside of PvE. Thats just not how MMO's work now days with new generation mmo gamers. And with it being tiered by levels, this makes the restrictions stand out even more.

4) The Aim based combat will be interesting for some, but for most MMO gamers will be a turn off after a while.

5)Mega Server idea in theory would cover up sub lost after first few months, but the problem is it separates the population still. This will effect the "Assumption of Population syndrome" and many will see the community getting smaller.
 
 
6) Single Mega Server, but one major PvP zone. Predict queue and stability issues here unless something is being hidden about this feature.

+1

  muffins89

Novice Member

Joined: 10/15/12
Posts: 1254

11/10/12 11:32:02 AM#30
so,  some people will like it and some won't.  sounds like every game.

I think the prostitute mod corrupted your game files man. -elhefen

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 1989

11/10/12 11:49:58 AM#31
Originally posted by MMOExposed
MMOExposed's Prediction/Speculation on what will go wrong with TESO


2) Lots of People will get bored of the 6 skill bar system. It will be fun at first for a unique idea, but lots of people been burned out from the TSW/GW2 similar limited action bar concept, and wont find long term interest with it here.


4) The Aim based combat will be interesting for some, but for most MMO gamers will be a turn off after a while.

 

You cant really compare this with GW2, since GW2 has traditional tab-target combat so it can get boring with a limited pre-determined selection of skills per weapon. TESO has supposedly aim based combat which makes the combat alone more involving even if you had only a basic sword swing and blocking, but you also have a set of special skills on top of that.

 

Also, what the heck is a "MMO gamer" anyway? I'm an "MMO gamer" since I play them mostly when ever there is something worth playing and I look forward mostly to MMO's, but I also play FPS games, traditional RPG's, even racing games sometimes, and I wholeheartedly welcome more gameplay mechanics to MMO's besides the tired old tab-target combat. I dont hate it, but I'd like to see more variation after all these years. WoW that way--------->

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7191

11/10/12 11:51:45 AM#32
Originally posted by MMOExposed
MMOExposed's Prediction/Speculation on what will go wrong with TESO

1) Well off from the start of the game, the game will have a large backlash from Non-MMO gamers who happen to be TES console gamers in general. Many will try and leave after first month for this alone.

2) Lots of People will get bored of the 6 skill bar system. It will be fun at first for a unique idea, but lots of people been burned out from the TSW/GW2 similar limited action bar concept, and wont find long term interest with it here.

3) The World is Level tiered, at the same time, the world is restricted by Factions for PvE as well. That may have been the thing back in DAoC days, but most people wont take this litely, and will get bored of it, being limited to a few zones per character outside of PvE. Thats just not how MMO's work now days with new generation mmo gamers. And with it being tiered by levels, this makes the restrictions stand out even more.

4) The Aim based combat will be interesting for some, but for most MMO gamers will be a turn off after a while.

5)Mega Server idea in theory would cover up sub lost after first few months, but the problem is it separates the population still. This will effect the "Assumption of Population syndrome" and many will see the community getting smaller.
 
 
6) Single Mega Server, but one major PvP zone. Predict queue and stability issues here unless something is being hidden about this feature.

I don't think the limited skill bar design itself is the problem. GW2 lacked the abilities make it work. The thing with the TESO system is that it has an analogish type attack/defense system and that the skill bar is not your primary means of attack.

 

You will be attavking with a sword, axe, staff etc. while complementing with skill bar abilities. If done right it could be awesome. I don't think we will know until we play it and see how smooth is.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  rammur65

Novice Member

Joined: 11/30/11
Posts: 54

11/10/12 11:57:14 AM#33
I think the game will do fine so long as they keep and put everything they are hyping into the game too many damn mmos hype their games too much and then they fail to meet that hype then they fail but like the devs said its a game that will draw in mmo players and elder scroll players and of course lots of people wont like it and leave they are not aiming to draw in the millions of subs that they also stated from what ive seen from the last dev cast its looking great so it will work one way if you dont like elder scrolls and are expecting anything more than a elder scroll game gtho and dont stary crying find a game you like stick with it.
  rammur65

Novice Member

Joined: 11/30/11
Posts: 54

11/10/12 11:58:49 AM#34
also remember they are focused on the exploration aspect more so you will be rewarded more on exploration and even get drawn off track just like all the scroll games lol
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

11/10/12 12:12:12 PM#35
Yeah the exploration aspect should be fine, as both tes and daoc are strong at that.
  User Deleted
11/10/12 1:02:10 PM#36
[mod edit]
  Amana

MMORPG.COM Staff

Joined: 1/03/11
Posts: 2360

11/10/12 1:26:12 PM#37

There are already multiple threads in this forum discussing aspects of the game. This thread, with the inflammatory title, and the way things are set up  - where either people agree with you or if not, you've put them in defensive mode from the start.

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