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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
11/11/12 11:12:37 AM#141
Originally posted by Burntvet The lag post NGE was down to the code, even if it had the best server tech it would still have lagged. The only way they could have fixed it was to rewrite the game from the ground up. Star Trek Online - Best Free MMORPG of 2012 |
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11/11/12 12:08:30 PM#142
Also keep in mind.. In SWTOR you have a Smuggler that doesn't smuggle... You have a Bounty Hunter that doesn't hunt.. And the game is riddled with illogical and contradition..... Prime Example: Who has played the Sith Inq? I have and at the end of your storyline we are suppose to be on the dark council.. RIGHT? But soon as you leave that cut scene after beating the big guy.. You are right back to being a PEON doing dailies....... Really? Dark council does dailies? This just shows to me how 1/2 assed things were done.. |
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11/11/12 4:09:54 PM#143
The failure was one of game design and leadership at EA.
The game is actually less than the sum of it's parts. The lead producer has the responsibilty to hold the production team to a vision and create a game in line with that vision. The suits at EA saw WoW with lightsabers and thought "how could this go wrong, lets throw enough money at it, and it'll work." |
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11/11/12 4:23:59 PM#144
Originally posted by Clawzon I think they should have tried to get away from the WoW gameplay style i.e. the abilities and talents and so on. I'm not particularly fond of The Secret World's skill wheel thing, but even that would have been more interesting. Then I think there was far too much linearity and railroading. The world should have been much more explorable and open. Crafting is pretty abysmal. They didnt make open world PvP or any real "war". There wasnt enough meaning to dialogue choices. In Bioware's other games (Dragon Age and Mass Effect), your choices often have some sort of impact. Bioware should have designed it so your choices in missions would actually have some significant impact down the road. You know, if I randomly murder a high ranking noble on Alderaan, or slaughter a squad of police officers on a neutral planet, I should be surprised by assassins at some point or have to deal with some sort of judicial fallout. Something should happen to make us actually invested and interested in the world rather than just choosing dialogue options to get light or dark side points and maximize our active companion's affection gains.
That said, I don't think the game is totally awful, but it could be a lot better. |
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11/11/12 4:30:22 PM#145
Originally posted by Lugors Oh, and the above as well. The graphics are reasonably good, but the art and layout is pretty mediocre at best. I don't think the stylized art style was a good choice. |
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Amphib_Ian
Novice Member
Joined: 1/24/11
Fools fear nothing yet claim to know everything. Bravery is knowing everything yet fearing nothing. |
11/11/12 4:33:00 PM#146
Originally posted by LoverNoFighter This ^^^ But also, I am greatful that I got the game for cheap when I traded in some other games at the time, then just waited without installing for the game to go, inevitably, free to play. At which time I will play this very well funded single player game till I hit cap or whatever and then, probably, never touch it again. I still have the reciept, it cost me $21.82 which I think is very fair for a single player star wars game. And maybe, just maybe, some of the bugs and crap will be cleared up so it is a smooth experience. GOD I miss the old pre-CU swg days... |
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11/11/12 4:33:24 PM#147
Originally posted by Rydeson Because losing access to game content like dailies after completing the class storyline would be absurd and everyone would hate it and complain about it nonstop? If you don't want to do dailies as a Darth, then don't. I imagine that there will be class content added on eventually in expansions or something like that. I mean, I'd hate to think that the devs are so stupid as to not keep developing story content. |
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Amphib_Ian
Novice Member
Joined: 1/24/11
Fools fear nothing yet claim to know everything. Bravery is knowing everything yet fearing nothing. |
11/11/12 4:35:58 PM#148
Originally posted by Rydeson That was something else I heard: imbalanced pvp. I recall seeing a video of a bounty hunter just shooting some missle thing and owning everyone's face, and heard testimony from a pal that sith lightning was way superior to the jedi equivalent of throwing a rock or some such. Any truth to these claims? |
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11/11/12 4:35:59 PM#149
I chose other because IMO it was slow content updates that hurt SWTOR the most. Rift is perfect example that content is the king and people can look past the old and tried WOW clone model as long as company supports their game with a heart. So not it wasn't linear gameplay, end game raiding or similarities to WOW that caused such a steep decline in population. |
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11/11/12 4:38:46 PM#150
Originally posted by Amphib_Ian Asides from appearances, probably not... As I recall, each class is basically just a carbon copy of it's opposite in the other faction. I would bet the numbers for Sith Lightning and Jedi Telekinesis are exactly the same and scale in total lockstep. |
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11/11/12 4:43:51 PM#151
Did anyone mention EA?
You know, the game flopped because it was an EA game masquerading as a BioWare game?
You tend to expect certain quality from EA.
--EA bought Origin Systems, Inc, and the franchise suffered (Richard Garriott did do UO before he left). Ultima 9 wasn't so lucky. --EA bought Mythic and drags the franchise through the mud (Warhammer). --EA buys BioWare in 2007.. You can see the outcome.
EA and MMORPGS's. A candle in the wind ...
Want a nice understanding of life? Try Spirit Science: "The Human History" |
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11/11/12 7:21:24 PM#152
Are you referring to SWG or SWTOR? I remember participating large fights and not experiencing any lag, look up "Lost battle of Lok" from Lowca circa August 2004, best pvp event I've ever been in. SWTOR could barely hold 25-30 people, Ilum proved that. |
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11/11/12 10:54:06 PM#153
Originally posted by Uronksur I think you missed the point I was trying to make.. The game was design to play as a single player RPG, with an end game co-op grind of dailies and instances.. According to the storyline there are now hundreds of new Sith Inq on the dark council per server.. lol..The logic of the game isn't there in the least.. It was poorly written and poorly designed.. Hell, even the Sith Warrior storyline is somewhat illogical.. I don't think Darth Vader was doing any dailies, and neither was Han Solo.. /boggled |
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11/11/12 11:00:49 PM#154
Originally posted by TeknoBug Most of the MMO's of late that I've played suffer from population lag, even GW2.. Today's era is all about amazing graphics.. Problem is, as soon as your computer has to start rendering 30 amazing spell cast, LAG CITY.. I wish there was a way people can turn on/off spell casting effects.. Also keep in mind.. Back in the old days, when you used to have classes where you only casted ONE spel, every so often, it didn't stress the local graphics.. Today's spell casting is chain casting that just puts the graphic drawing on overtime.. This is also the prime reason why raids get cut in size.. |
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11/11/12 11:08:36 PM#155
Originally posted by Astropuyo He was wrong on one point. You can make a game that will fill those shoes, but you can't do it when your groupthink studio won't change the game to suit reality (the audience). You want to throw away your money developing something stupid, go ahead. |
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11/11/12 11:20:45 PM#156
Originally posted by eddieg50 nor does cost of production, media hype, etc. The argument you seem to be making is not that SWTOR is success or failure, but instead you brought in the SWG strawman and said That is a failure. The person who you replied to brought up SWG, but you added the failure part. If SWG had the same contemporary level of quality in graphics and was still around, SWTOR would not be around. SWTOR is a vapid empty box, an exercise in front-ending cutscenes and visuals over depth. You didn't have to be a dancer in SWG, but for those who wanted it, they could be a dancer. In SWTOR you could use the jukebox, and the population in the cantinas showed how well this encouraged socialization.
The man behind the curtain at Bioware has been seen, and he has produced a terrible game, whether it makes the stockholders happy or not. SWTOR was successful in disappointing customers, and in getting the industry to take a look at anemic game worlds to see if they can avoid making the same mistake.
You want to throw away your money developing something stupid, go ahead. |
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11/12/12 12:15:56 AM#157
Originally posted by eddieg50 At the same point in time of its life, SWG was more successful than TOR. It wasn't shutting down servers and it hadn't suffered from a major population drop. That didn't come until 2.5 years after its release The changes happened because LucasArts (and SOE, no doubt) got greedy. WoW was released and was an instant hit and redefined what a successful MMO was. In their eyes, there was no way Star Wars shouldn't have those kind of numbers and thought something was wrong. The first major changes weren't controversal but nothing too drastic, the fundamentals of the game remained mostly the same and the game gained new appeal. However, nothing on the level of WoW and thus the NGE came along, which did bring some drastic changes to the game to make it more WoW like - enough changes that it could have been released as a seperate game. This move backfired on them and they did lose a good number of subs - but the game continued to hold a healthy number of players over its years after this. As you may have picked up, I put most of the blame on LucasArts for these changes, due to evidence from TOR. TOR is the ultimate move by LucasArts to copy WoW and make a Star Wars game that would have subs "worthy of the IP". However, once again, it's blown up in their face. |
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11/12/12 12:18:54 AM#158
Originally posted by Draron No, the article is saying it had 250k subs at the time of that article, when they sold their 1 millionth copy. That doesn't mean it didn't peak at 300-400k earlier in its lifetime. SWG didn't have a major population drop out until November 2005. Until then, it held pretty steady with fairly reliable sub numbers. It's when LucasArts got greedy that they lost those numbers. |
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11/12/12 1:23:29 AM#159
SWTOR flopped? I guess I need to tell the 1000+ people on my server at 2am to quit playing then.
Error: 37. Signature not found. Please connect to my server for signature access. |
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11/12/12 1:27:15 AM#160
Too much running around for like ever to get to a destination. It's not fun walking around. The game was a complete bore, this is the only MMO that I can say was actually boring.
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