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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Main reason why SWTOR flopped?

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201 posts found
  WalterWhite

Apprentice Member

Joined: 4/25/08
Posts: 405

It's time to cook.

11/10/12 4:39:41 PM#101
Originally posted by warbot7777
I felt like the game was TOO big. So many places you rarely encountered anyone. While it was nice to explore, I was bored quickly. It felt too much like WoW with too much questing and grinding. If the game was truly story driven, it wouldn't have me collecting shit all the time. 

Hahahaha, too big my arse, are you having a larf. It was so linear you couldn't explore anyway.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

11/10/12 6:01:57 PM#102
Originally posted by Scummyman
Originally posted by warbot7777
I felt like the game was TOO big. So many places you rarely encountered anyone. While it was nice to explore, I was bored quickly. It felt too much like WoW with too much questing and grinding. If the game was truly story driven, it wouldn't have me collecting shit all the time. 

Hahahaha, too big my arse, are you having a larf. It was so linear you couldn't explore anyway.

I find that comment also very odd. Too big? SWTOR was if anything too small, as you say.

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7197

11/10/12 6:06:39 PM#103
Linear world and load screens will do it everytime.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Obraik

Ewok

Joined: 5/02/05
Posts: 7303

11/10/12 6:19:30 PM#104
Originally posted by eddieg50
Originally posted by just1opinion

 

There were too many things to choose just one.  Overall, the combination of those things caused me to burn out quickly and lose my will to log in.

 

I can't help but think that if SWTOR had been more like SWG (pre-NGE) and less like WoW it would have been more successful. Still....I enjoyed the game for the brief time I played it and don't regret buying it.  Live and learn, I say. :)

   You are one of many people who say this, but the fact is that SWG was a failure so Sony instituted changes which kept the game afloat for awhile but was still a failure

Except, SWG didn't fail.  SWG had more success than SWTOR has had.

  User Deleted
11/10/12 6:23:36 PM#105
Originally posted by Obraik
Originally posted by eddieg50
Originally posted by just1opinion

 

There were too many things to choose just one.  Overall, the combination of those things caused me to burn out quickly and lose my will to log in.

 

I can't help but think that if SWTOR had been more like SWG (pre-NGE) and less like WoW it would have been more successful. Still....I enjoyed the game for the brief time I played it and don't regret buying it.  Live and learn, I say. :)

   You are one of many people who say this, but the fact is that SWG was a failure so Sony instituted changes which kept the game afloat for awhile but was still a failure

Except, SWG didn't fail.  SWG had more success than SWTOR has had.

 That's going to be an awful pill for some folks to swallow. I hope you brought your flame proof undies man. If not buy some from the shop so bioware gets a dime from the coming fun.

  Banquetto

Novice Member

Joined: 10/06/09
Posts: 1026

11/10/12 6:26:42 PM#106

They bet the farm on a totally story-focused MMORPG.. but the story wasn't very good, nor very well presented.

What was left was an average 2005 release that arrived six years too late.

  Obraik

Ewok

Joined: 5/02/05
Posts: 7303

11/10/12 6:29:24 PM#107
Originally posted by Crazy_Stick
Originally posted by Obraik
Originally posted by eddieg50
Originally posted by just1opinion

 

There were too many things to choose just one.  Overall, the combination of those things caused me to burn out quickly and lose my will to log in.

 

I can't help but think that if SWTOR had been more like SWG (pre-NGE) and less like WoW it would have been more successful. Still....I enjoyed the game for the brief time I played it and don't regret buying it.  Live and learn, I say. :)

   You are one of many people who say this, but the fact is that SWG was a failure so Sony instituted changes which kept the game afloat for awhile but was still a failure

Except, SWG didn't fail.  SWG had more success than SWTOR has had.

 That's going to be an awful pill for some folks to swallow. I hope you brought your flame proof undies man. If not buy some from the shop so bioware gets a dime from the coming fun.

Oh, I'm well used to that lol.

But it's true.  SWG never had to do massive server consolidation in its early days and until WoW came along it was one of the most profitable MMO's and made back its development costs fairly quickly.  It wasn't until WoW came along that LucasArts became greedy and the revamps to add WoW-like features to the game happened.

Why do I blame LucasArts and not SOE for those revamps?  Because of SWTOR.  SWTOR is everything they wanted to turn SWG into with the CU and then the NGE.  They never understood why the Star Wars IP couldn't have massive sub numbers like WoW and their solution was to copy.  It didn't work with the CU and the NGE and even with a clean slate, it's not working with TOR either.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

11/10/12 6:34:59 PM#108
Originally posted by Crazy_Stick
Originally posted by Obraik
Originally posted by eddieg50
Originally posted by just1opinion

 

There were too many things to choose just one.  Overall, the combination of those things caused me to burn out quickly and lose my will to log in.

 

I can't help but think that if SWTOR had been more like SWG (pre-NGE) and less like WoW it would have been more successful. Still....I enjoyed the game for the brief time I played it and don't regret buying it.  Live and learn, I say. :)

   You are one of many people who say this, but the fact is that SWG was a failure so Sony instituted changes which kept the game afloat for awhile but was still a failure

Except, SWG didn't fail.  SWG had more success than SWTOR has had.

 That's going to be an awful pill for some folks to swallow. I hope you brought your flame proof undies man. If not buy some from the shop so bioware gets a dime from the coming fun.

No, I absolutely agree with Obraik!

There is more to fail and succeed that numbers. How much money went into SWTOR vs SWG, for instance. And artisitically, as a whole game, while both games are/were flawed, SWG was LEAGUES ahead of SWTOR.

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  SuiMe

Apprentice Member

Joined: 10/29/07
Posts: 16

11/10/12 6:36:24 PM#109
Originally posted by erictlewis
I choose other, as all the above I had issues with.  It juust is not one of them but all of them.

   This, and where were all the epic battles, not just small skirmishes.

________________________
It's a game, ffs.

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

11/10/12 6:43:16 PM#110

It´s heartbreaking because so many people including me wanted this game to be good.

 

In fact it gets kicked out of the water by literally every 2010+  MMO.

 

-Technically

-Graphically

-Immersion

-World Size

even Storytelling and Cutscene Direction is boring and uninspired, tons of dialogue, badly directed cutscenes which mainly consists of two or three people talking in a room.

Sidequests: Desperate Soldier asks you to do his job and kill X of Y.

I wish SOE could have done SWG 2 instead and hired two or three writers to add a decent SW story, plus monthly story additions like a TV series, like TSW does with the monthly issues.

There is no way that SOE could have wasted the IP like BW did.

:(

 

 

 

 

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  Hefaistos

Apprentice Member

Joined: 4/09/04
Posts: 141

11/10/12 6:57:32 PM#111

1 word. Ilum. PvP xp trade festival ruined pvp > then pvpers left the game. 

 

Nobody will return to play the game anymore for pvp. PvE yes, maybe its huge. Not pvp. 

  Clawzon

Apprentice Member

Joined: 5/08/09
Posts: 197

 
OP  11/10/12 8:38:22 PM#112
Thanks for answers so far. I admit I should have
included an "all the above" option for sure;)
Besides that, from reading this thread I think;
"No global chat" could have been an option aswell.
"Not attractive to female gamers" since Star Wars
is more attractive to males... hmm, maybe! Perhaps
classic fantasy alá WoW for ex. is more for everyone!? Don't know.


Good, interesting and classic comments from posters;
 
itgrowls - a cut scene for everything (no i do not want to listen to your life story to kill ten womprats)


ste - Single Player Game with MMO badge.

Crazy_Stick - The main reason SWTOR flopped is because... it sucks. *Shrug*


MMOExposed - It failed because you had Developers without the understanding, that Single Player RPGs arent the same design concept of MMO-RPGs.


:)

  parrotpholk

Apprentice Member

Joined: 1/20/05
Posts: 3317

11/10/12 8:41:20 PM#113
All of those are reasons for its failure.
  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

11/10/12 8:57:06 PM#114
Originally posted by eddieg50
Originally posted by just1opinion

 

There were too many things to choose just one.  Overall, the combination of those things caused me to burn out quickly and lose my will to log in.

 

I can't help but think that if SWTOR had been more like SWG (pre-NGE) and less like WoW it would have been more successful. Still....I enjoyed the game for the brief time I played it and don't regret buying it.  Live and learn, I say. :)

   You are one of many people who say this, but the fact is that SWG was a failure so Sony instituted changes which kept the game afloat for awhile but was still a failure

I guess this goes to show that 'Failure' is a relative term. 8 years of subscription; Fans who wish it was still running; Comes up anecdotally as a model when crafting, space combat, and many other systems are discussed.

At this point I am disgusted by the comparison. The two games share the same IP but that is it. SWTOR isn't worthy to be mentioned in comparison to SWG.

Survivor of the great MMORPG Famine of 2011

  Draron

Novice Member

Joined: 5/07/11
Posts: 1009

11/10/12 9:07:07 PM#115
Originally posted by Obraik

Except, SWG didn't fail.  SWG had more success than SWTOR has had.

A little over a year or so after launch SWG had 250k subs after selling a million copies. And that was just after an expansion. So it's retention rate was ~25%, less than SWTOR nearly a year in. At worst neither would be more of a fail retention wise than the other.

The biggest issue I have as a subscriber is the limited content - it all revolves around the space minigame or planet/class quests. I'd like a nice diversion.

  OG_Zorvan

Apprentice Member

Joined: 8/31/12
Posts: 646

11/10/12 9:08:33 PM#116
Originally posted by Elikal
Originally posted by Crazy_Stick
Originally posted by Obraik
Originally posted by eddieg50
Originally posted by just1opinion

 

There were too many things to choose just one.  Overall, the combination of those things caused me to burn out quickly and lose my will to log in.

 

I can't help but think that if SWTOR had been more like SWG (pre-NGE) and less like WoW it would have been more successful. Still....I enjoyed the game for the brief time I played it and don't regret buying it.  Live and learn, I say. :)

   You are one of many people who say this, but the fact is that SWG was a failure so Sony instituted changes which kept the game afloat for awhile but was still a failure

Except, SWG didn't fail.  SWG had more success than SWTOR has had.

 That's going to be an awful pill for some folks to swallow. I hope you brought your flame proof undies man. If not buy some from the shop so bioware gets a dime from the coming fun.

No, I absolutely agree with Obraik!

There is more to fail and succeed that numbers. How much money went into SWTOR vs SWG, for instance. And artisitically, as a whole game, while both games are/were flawed, SWG was LEAGUES ahead of SWTOR.

I doubt SWToR will make another 3 years, much less another 7 to match SWG, that's for sure.

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  defector1968

Novice Member

Joined: 6/16/10
Posts: 400

Real Animal lovers are ONLY the vegetarians

11/10/12 9:21:57 PM#117
Originally posted by Draron
Originally posted by Obraik

Except, SWG didn't fail.  SWG had more success than SWTOR has had.

A little over a year or so after launch SWG had 250k subs after selling a million copies. And that was just after an expansion. So it's retention rate was ~25%, less than SWTOR nearly a year in. At worst neither would be more of a fail retention wise than the other.

The biggest issue I have as a subscriber is the limited content - it all revolves around the space minigame or planet/class quests. I'd like a nice diversion.

it stayed for 6 years with NGE with 300k-400k, it wasnt a huge success, but not a big failure either

time will tell if swtor is big or a normal failure, the game isnt  a year old.

  Draron

Novice Member

Joined: 5/07/11
Posts: 1009

11/10/12 9:24:31 PM#118
Originally posted by defector1968
Originally posted by Draron
Originally posted by Obraik

Except, SWG didn't fail.  SWG had more success than SWTOR has had.

A little over a year or so after launch SWG had 250k subs after selling a million copies. And that was just after an expansion. So it's retention rate was ~25%, less than SWTOR nearly a year in. At worst neither would be more of a fail retention wise than the other.

The biggest issue I have as a subscriber is the limited content - it all revolves around the space minigame or planet/class quests. I'd like a nice diversion.

it stayed for 6 years with NGE with 300k-400k, it wasnt a huge success, but not a big failure either

time will tell if swtor is big or a normal failure, the game isnt  a year old.

Everything I found showed the NGE lost subs. Source?

Edit: I'm finding mixed sources on whether the CU drew in or exhaulted players. Not sure which to go by as the only official numbers released was the 250k. it's clear the NGE drove them away, though.

  Astropuyo

Novice Member

Joined: 1/30/07
Posts: 1813

I lose more stars than a hollywood speedball convention.

11/10/12 9:28:48 PM#119
Originally posted by Latronus

It failed because too many people wanted it to be something it was never going to be. 

SWG fans wanted SWG2

KOTOR fans wanted KOTOR3

Eve/X-Wing fans wanted free roam space

RPers wanted, well they wanted to sit down in a chair, to swim, day/night cycles, houses, etc etc etc

A very vocal minority wanted SGRAs

Raiders wanted well, they wanted end game

PvPers wanted, well does it really matter because are they ever truly happy? 

WoW players wanted group finder/macros/add-ons/8 years of content at release 

The list goes on and on.  The game was doomed before it ever launched because no matter what EA/Bioware did or did not do, there was no way to satisfy a majority of the players with the direction they finally took the game...

 

 

^-- This is exactly on the mark.

 

Meanwhile I cannot allow someone to say something failed that is still open, if people thought any sort of rough spot was failure in the real world you'd all be aborted. (Me as well) and really whom are we to say what is fail? Last time I checked the majority of this community is either..

 

A).Unemployed

or

B)Really really obsessed with bashing the big rocks into smaller more sharper barbs.

 

Or

C). Every mmo player is now an entitled ass not fit to game with as they flee anything for anything new.

astropuyo Xfire Miniprofile
  Obraik

Ewok

Joined: 5/02/05
Posts: 7303

11/10/12 11:49:43 PM#120
Originally posted by Draron
Originally posted by Obraik

Except, SWG didn't fail.  SWG had more success than SWTOR has had.

A little over a year or so after launch SWG had 250k subs after selling a million copies. And that was just after an expansion. So it's retention rate was ~25%, less than SWTOR nearly a year in. At worst neither would be more of a fail retention wise than the other.

The biggest issue I have as a subscriber is the limited content - it all revolves around the space minigame or planet/class quests. I'd like a nice diversion.

No, SWG's subs topped out at around the 300-400k mark.  In pre-WoW time, this was very successful for an MMO - Everquest was really the only other Western MMO to have hit higher.  They hit 1 million boxes sold in August 2005

http://www.gamesindustry.biz/articles/star-wars-galaxies-sales-top-a-million-units

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