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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Main reason why SWTOR flopped?

11 Pages « 1 2 3 4 5 6 7 » Last Search
201 posts found
  Sideras

Novice Member

Joined: 2/13/04
Posts: 236

11/09/12 10:21:38 PM#21

It flopped on several fronts imo.

The cutscenes should be kept to the main story only. The gameplay was to WoW-ish, I mean why should I play SWToR when I can play WoW wich I already have invested time in.

The PvP was downright horrible, sure huttball was mildly fun at times but the amount of knockbacks and crap just made it way too frustrating. Then there was Illum, what a joke.

The questing felt retardedly linear, some maps felt linear but lacked structure wich resulted in some pretty tedious back and forth running, we have holo communication crap but I still need to run all the way back to the NPC and tell him I was successful? WTF.

Dungeons were just like in WoW, they didn't even try to evolve the idea or anything, trash, boss, trash, boss, trash, boss etc.

Crafting was just boring, you weren't even involved in it seeing as how you just sent your companions to do it. 

Companions were actually pretty nice, but the problem was that every class had that one companion that was better than the rest.

But the biggest source of this whole mess of a game was the brilliant idea by the utter morons at Biowhore to spend 200 million dollars on voice acting IN A FUCKING MMO.

  mikecackle

Novice Member

Joined: 4/05/12
Posts: 157

I'm a player not a gamer.

11/09/12 10:22:39 PM#22

Ugh, quoting Bioware as a  good Game Developer? Hardly, perhaps a good Interactive Movie Developer...

 

  DrunkWolf

Hard Core Member

Joined: 5/07/09
Posts: 1058

11/09/12 10:28:15 PM#23
Lots of worn out space bars from this game.
  tiefighter25

Novice Member

Joined: 7/30/12
Posts: 949

11/09/12 10:34:46 PM#24
Other since All of the above was not an option.
  ghettoceleb

Apprentice Member

Joined: 11/18/11
Posts: 73

Old enough to know better, Young enough to not care.

11/09/12 10:39:30 PM#25
Not all of the above, but the first 5 for sure.
  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2724

11/09/12 10:41:50 PM#26
Originally posted by tiefighter25
Other since All of the above was not an option.

Same.

This game failed on so many levels, it is hard to pick just one from that list.

They spent $200+ mil on an MMO and had the biggest sci-fi IP in existance, and forgot to actually make a good game.

And I'll laugh even harder when their crappy F2P model crashes the game the rest of the way.

 

  kabitoshin

Advanced Member

Joined: 3/16/12
Posts: 660

11/09/12 10:46:31 PM#27
I actually liked the game for what it was, but what got me was that the space was a damn mini game. If they woulda made free roam space, able to board and hijack others ships, have a variety of different ships big and small, fully explorable worlds, endgame that actually was hard, balanced classes, bounty-hunting, jedi acadamy to actually make being a jedi meaningful. Can't think right now of more but those things woulda made it more fun for me.
  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1867

11/09/12 10:57:10 PM#28
I play games only if they have the promise of faction conflict. SWTOR had the promise...and not the slightest clue on how to implement it.
  Hardanger

Novice Member

Joined: 6/06/09
Posts: 228

11/09/12 10:59:45 PM#29
No swimming!

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1118

11/09/12 11:30:47 PM#30
Originally posted by hyllstarter
All of the above.

^^^^^^^

this

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
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  User Deleted
11/09/12 11:50:21 PM#31
Originally posted by Clawzon

The game had an excellent gamedeveloper in BioWare, it had economic power in EA and an outstanding IP in Star Wars!

But along the way something went wrong, very wrong! What?

 

 

 

 

I chose linearity of the worlds.  The #1 thing that I think kills MMO's is the "on rails" or "bread crumbing" of the player down a path from creation to cap.  It is the worst thing an online persistant game like an MMO could do.  it stiffles creativity and will to explore what a developer made.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2821

The Critical Hit Pretzel!

11/09/12 11:53:22 PM#32

SWTOR was generic... one of the most generic MMos I've seen.

Now... take a careful look at that... generic... with a game that takes place in the future.... involving star wars...

That there alone is one of the biggest factors I feel that drove a stake through the game's heart and really helped to quickly bury it. 

 

The problem is I'm sure EA was pushing for them to make it viable for the largest audience possible and instead of letting Bioware focus on making it like Kotor and changing it up to be something different from a usual MMo, they instead pushed it to be close to a game like Everquest in order to drive a much larger share of the consumer base to possibly play it. This here only became that much more of a crutch as Bioware itself is bluntly not at all in the business of making online games, particularly MMos. This really made it that much more difficult for them to accomplish just that. It would be like telling a car mechanic to assemble a 747, it wouldn't go over very well.

 

Even if Bioware did make the game like Kotor, its hard to say how well it would of even transitioned into online. A lot of what it involves would have to be changed up to work in online mode. Quests likely would be the same system (which isn't to bad but no where near the single player experience) and in ways more complex as light and darkside choices would need impact on just where your directed. Sides of good and evil would be far harder to paint. Classes would need to be done in a different style closer to Kotor to work. Over-all it would be a rather difficult thing to balance. It would likely work a lot better but it would be tricky to balance it in just the right way that it keeps Kotor plaeyrs happy and lets new players in as well, making it all work in an Online environment where everyone plays together following potentially different story choices.

  VincerKaden

Novice Member

Joined: 8/12/06
Posts: 460

11/09/12 11:57:52 PM#33

Honestly, I cannot choose just one answer from the list. But I guess the linear story was the worst for me. I had zero motivation to work on alts. And since the end game was rather ugly, I didn't want to work on my main much either.

  OG_Zorvan

Apprentice Member

Joined: 8/31/12
Posts: 646

11/10/12 12:33:12 AM#34
Originally posted by Clawzon

The game had an excellent gamedeveloper in BioWare, it had economic power in EA and an outstanding IP in Star Wars!

But along the way something went wrong, very wrong! What?

 

 

 

 

That has to be the most fail poll in the history of failed polls. In fact, your fail poll is even more of a failure than the failure your fail poll is polling about.

EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging."

  kb056

Apprentice Member

Joined: 5/23/06
Posts: 438

11/10/12 12:38:57 AM#35
You need an "All the Above" option.
  kb056

Apprentice Member

Joined: 5/23/06
Posts: 438

11/10/12 12:40:49 AM#36
Btw, the game was nothing else but a "money scam" from its very beginnings.
  Alminie

Apprentice Member

Joined: 11/19/05
Posts: 110

11/10/12 12:48:32 AM#37

it was too easy, and way to fast to lvl.

 

no real depth, but still good story was it's only saving grace.

  muffins89

Novice Member

Joined: 10/15/12
Posts: 1254

11/10/12 12:52:31 AM#38
i voted other.  people had way too high of expectations for this.  they set an impossible goal for the game to reach.  bioware set out to make a star wars skin of wow and that is what they did.  people let their imagination and addiction get the better of them.  and when the game didnt meet the unrealistic bar that was set,  a lot of people lashed out. 

I think the prostitute mod corrupted your game files man. -elhefen

  Problem

Elite Member

Joined: 2/05/05
Posts: 60

11/10/12 1:34:43 AM#39
Originally posted by kb056
Btw, the game was nothing else but a "money scam" from its very beginnings.
Explain that crap to everyone please.

 

Citizen: Preach your filth elsewhere!

  Thorqemada

Advanced Member

Joined: 8/30/04
Posts: 1197

11/10/12 1:39:41 AM#40

Linear Worlds
Bad Endgame

The only catch was the good parts of the story sunken into many barely generic parts.

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