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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Main reason why SWTOR flopped?

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201 posts found

Advanced Member

Joined: 5/08/09
Posts: 198

OP  11/09/12 10:04:09 PM#1

The game had an excellent gamedeveloper in BioWare, it had economic power in EA and an outstanding IP in Star Wars!

But along the way something went wrong, very wrong! What?





Main Reason Why SWTOR really FLOPPED?

Too much cutscenes/story!
Linear worlds!
Space being a minigame!
No day/night cycles, nor weather.
"gameplay"/"feeling" was not right!
Loading screens!
Bad Endgame!
No swimming!
(login to vote)



Advanced Member

Joined: 11/08/08
Posts: 3064

The definition of insanity is doing the same thing over and over while expecting different results.

11/09/12 10:07:21 PM#2
I choose other, as all the above I had issues with.  It juust is not one of them but all of them.

Elite Member

Joined: 9/15/10
Posts: 4332

11/09/12 10:12:46 PM#3

I chose none of them because I liked it. There were smarter people than me who found a bunch of flaws with it, and they quit. When there was no one else playing I quit as well.

Edit: There are just to many choices of games to play now, no one sticks with them long enough to learn to enjoy them.

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.


Apprentice Member

Joined: 11/28/05
Posts: 200

11/09/12 10:19:20 PM#4
All of the above.


Apprentice Member

Joined: 1/30/11
Posts: 167

11/09/12 10:21:38 PM#5

How is "No Swimming!" not getting more votes?  

Where the hell is my rebreather?  GW2 has them!   OMGWTFBBQ~


Novice Member

Joined: 8/10/04
Posts: 1532

11/09/12 10:21:54 PM#6
all of the above plus an engine that doesn't scale very well to midrange and lowend systems immediately limiting the number of people that could play it.  The biggest reason for wow's success, I feel, is that the game is playable on just about anything made in the last decade.


Advanced Member

Joined: 5/07/09
Posts: 1141

11/09/12 10:22:20 PM#7
Originally posted by erictlewis
I choose other, as all the above I had issues with.  It juust is not one of them but all of them.

 same thing, lets just say Other = all of the above, and then some.


Novice Member

Joined: 4/17/12
Posts: 339

11/09/12 10:22:29 PM#8

Main reason: They made WoW in space.

They should have made a science fiction mmo based on Star Wars. They should have approached every aspect of the game from this angle. They had some good ideas and ironically it is not a bad game. Many things are really good and fun.

Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.


Apprentice Member

Joined: 1/30/11
Posts: 167

11/09/12 10:22:51 PM#9
Originally posted by Amjoco

I chose none of them because I liked it. There were smarter people than me who found a bunch of flaws with it, and they quit. When there was no one else playing I quit as well.

Edit: There are just to many choices of games to play now, no one sticks with them long enough to learn to enjoy them.


Learn to enjoy...


Don't worry baby, you'll learn to enjoy this.     *shudder*


Apprentice Member

Joined: 2/17/07
Posts: 2279

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

11/09/12 10:25:53 PM#10

Yeah, all of them and then some, but MAIN reason would be End Game - not enough to keep you playing once maxed.

SWG did not have space to begin with, but its open worlds / sandbox style, many customisable professions and crafting systems etc kept me busy until JTL came


Novice Member

Joined: 2/02/08
Posts: 115

11/09/12 10:30:08 PM#11
Space minigame Linear worlds Endgame Feel not right The story and cutscenes were amazing, and I dont care about swimming.

Novice Member

Joined: 1/27/10
Posts: 2782

11/09/12 10:31:17 PM#12

40% said sub fee...................




I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil


Apprentice Member

Joined: 7/08/12
Posts: 25

11/09/12 10:33:21 PM#13
Originally posted by severius
all of the above plus an engine that doesn't scale very well to midrange and lowend systems immediately limiting the number of people that could play it.  The biggest reason for wow's success, I feel, is that the game is playable on just about anything made in the last century.

Fix'd for you.


Novice Member

Joined: 4/04/07
Posts: 190

11/09/12 10:33:35 PM#14
Originally posted by erictlewis
I choose other, as all the above I had issues with.  It juust is not one of them but all of them.


Hard Core Member

Joined: 1/10/03
Posts: 593

11/09/12 10:36:18 PM#15

Leveling was by far way too quick before hitting maximum level. Hardcore players would have mortored ahead posting bug reports galore as they do, which would be fixed before the main playerbase got that far.

Then they would also have had time to get new end game content ready for when the playerbase majority hit the level cap and then add that new content after a couple of months or so to keep people interested.

Lettign the casual of casual players hit level cap in just over a week was silly, hardcore players could do it in a couple of days. My 1st char took a week and a half, my 2nd char 2 and a half weeks (i tried to take my time) my 3rd character over a month but thats becuase i lost interest in the game.

Patch days have not been great with extended downtimes to be followed by bugs galore (some of which stopped you from being able to play/log in at all) which really annoyed me the most. Not just lastign an hour or two but days sometimes.

I could live with some planets having extreamly long loading times, but for me the game no longer interests me. Good luck for those that stay but ive had 5mths (once my time runs out that is) of which i only played 3 months of it and have 3-4 weeks left.


Apprentice Member

Joined: 5/14/12
Posts: 74

11/09/12 10:42:45 PM#16
other, swg fans who had nothing to do but complain it wasnt swg wen from the begining it was clear it never was ganna be. great game wasnt a sw fan before but this game got me interested in the lore, same with WoW i never played warcraft before but wow got me into it


Novice Member

Joined: 4/09/05
Posts: 135

11/09/12 10:48:44 PM#17
it didnt flop you little prawn...

Novice Member

Joined: 1/10/08
Posts: 718

PC is not political correctness, it means Political Cowardice!

11/09/12 10:48:45 PM#18

It failed because too many people wanted it to be something it was never going to be. 

SWG fans wanted SWG2

KOTOR fans wanted KOTOR3

Eve/X-Wing fans wanted free roam space

RPers wanted, well they wanted to sit down in a chair, to swim, day/night cycles, houses, etc etc etc

A very vocal minority wanted SGRAs

Raiders wanted well, they wanted end game

PvPers wanted, well does it really matter because are they ever truly happy? 

WoW players wanted group finder/macros/add-ons/8 years of content at release 

The list goes on and on.  The game was doomed before it ever launched because no matter what EA/Bioware did or did not do, there was no way to satisfy a majority of the players with the direction they finally took the game...




Hard Core Member

Joined: 9/21/10
Posts: 606

11/09/12 10:56:55 PM#19
should of made an ALL OF THE ABOVE option

Playing: Smite
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
Waiting On: Nothing really, though Black Desert looks pretty amazing so far.


Advanced Member

Joined: 8/28/05
Posts: 673

11/09/12 11:14:52 PM#20
It all comes down to bad management and arrogance. They knew how to make a single player game. They didn't know how to make an mmo, so they made a single player game and copied ideas from Wow. Then they refused to listen to negative feedback. They knew best. Their idea and design couldn't fall.
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