Originally posted by Cometer
I understand many of the people skepticism over here, bu I made this post because I would love to see a true AAA space sim with this features come true.
We could all debate theories the mechanics of funding but in the end it comes down to this.
- Publishers aren't willing to invest in AAA space sims. And there are plenty of articles talking about this.
So question is. Where do people go if they have a cool project but can't get support from big companies?
- Most crowdfunding projects have one problem. They have little to show.
At least Chris made the effort of creating a tech demo to show what he wants to do. A real-time in engine tech demo. There are plenty of interviews and game footage. He has shown the physics engine working. The landing and launching of a ship. And all that. That tech demo was made by a very small team that invested their own free time and money.
- Mentioning how Chirs Roberts Wing Commander movie sucked leads to nothing. He was/is a great game developer but Wing Commander was his first big screen movie. And he did a bad job. You can be a great game developer and a bad movie director. Nothing wrong with that. But if people want to discuss his career in the movies then they should also mention his successes. He was the producer of great movies such as Lord Of War and Lucky Number Slevin. And you just need to look at his IMDB page to know more about his movie career. Wing Commander was NOT the only hollywood project he was in. IT simply was his first.
We pay $10 to watch a movie in the cinema that sometimes suck (wing commander :P)
We buy games that cost a lot and that well..suck.
This guy has a proven track record making great games. Every single Wing Commander game under his wing was a success.
And as far as doing groundbreaking stuff, let me put it this way. Chris was the first game developer to create a multiplayer online universe set in space with real-time combat. And you can check the game yourself to see how good it was/is. So much so that people are still actively playing that game this days. And there are multiple mods created for Freelancer.
Chris and his team, are doing a great job answering the community questions. If you have any question just send them an email and they will answer.
If you think their lieing than how would they have the support of companies like Alienware, NVIDIA, Oculus and Logitech?
They're even working closly with Crytek since their using their engine. They have bought a CryEngine license and that doesn't come out cheap.
Yes this companies have seen their tech demo and have offered some of their products as prices for the community. We all know no company wants their name tied to vaporware.
They are in their first year. Obviously they can't show you a full game because there is none. And obviously they can't work on a multi-million $ project without initial funding to pay the developer wages.
But if there is crowdfunding project you can trust, it's this one.
With Chris track record and past successes he doesn't need any money from any of us. He is a rich man already.
Obviously not rich enough to fund a game like this all alone. He would be insane. He is doing this because he trully wants to bring a new AAA space sim.