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11/10/12 10:37:34 AM#141
It will be a generic piece of shit, because they have gotten rid of everything that made the gameplay unique in all the Elder Scroll´s games, they have admited to this. I thought GW2 was alright, it did a few things differently from other mmos and that changed the feel of the game for the better, i dont see how anyone can say it "failed". |
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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
11/10/12 10:50:16 AM#142
Originally posted by LhynnSaint I'm not sure you've seen the latest press for TESO. They certainly haven't gotten rid of 'everything' that made the gameplay unique - heavily skill based/any class can use any weapon, combat works with lft/right mouse buttons for example. And you find me one quote that they have admitted to 'getting rid of everything that made elder scroll's unique'. I assure you, everything that has released has said it was important to maintain the unique feel. But it is nice of you to formulate a solid opinion based upon the first couple of press releases, and assume you know everything about the game, even as the facts change around you. |
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11/10/12 11:12:31 AM#143
Originally posted by Zorgo Yup, it sounds to me more like there will be tanks, there will be healers and there will be dps, you cant get more generic than that mate. The fact that you have to pick your build means that you cant master every single thing (wich you have always been able to in the elder scrolls). The fact that there will be instances also sucks. and bosses after every dungeon strikes me as not straying far from generic mmo 101. Core mechanics have already been announced, and NOTHING in there is either new or original, and I for one, am tired of playing the same freaking game with a different tittle. you want good original games? play atlantica, play dofus, play DDO, heck even city of heroes is like nothing ive ever seen in the whole mmo market. There are more, im sure, and i enjoyed them. Doing something good and original is.not.that.fucking.hard. but the devs of this elder scroll online are scared of trying something new, thats the main reason it will fail. |
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11/10/12 11:45:37 AM#144
They are Refurbishing DAOC, Repurposing some standard elements from other MMOs and wrapping it up in an Elder Scrolls package.
Its like when Dodge took the Neon chassis and put a different body on it and called it a PT Cruiser, or when GM took the Yukon chassis, put a different body on it and called it a Hummer. POS that the public bought because it looked cool Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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11/10/12 12:26:25 PM#145
Still don't know how I feel about this game. After watching what has come out in the last 5 years or so I am curious to see what they think the "majority" of players want.
Originally posted by salsa41 |
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11/10/12 12:50:53 PM#146
What I see is another attempt to recapture that lost DAoC feeling using a popular IP that in this case happens not to be a movie or book IP but a CRPG IP. This could work...or not. Just don't get too worked-up about it and you won't "fall" for anything.
Time will tell. There will be trailers. There wil be betas. There will be (probaly) a $60 cost to buy and try for a month if you can't peek at the betas.
So let's give this thread a rest and go talk about what we actualy know about the game features so far...sorta like adult MMO fans. |
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11/10/12 1:01:08 PM#147
Gotta love the hyperdramatization regarding the success or failure of MMOs. It never ceases to entertain me. Look, it's a video game not a life changing event like purchasing a home that falls apart. Most of us will buy it, try it, and either love it or move on. It's $60 not 100s of thousands of dollars. Though there are certainly very legitimate concerns. Like the heavy use of phasing and limited exploration based on faction. These 2 things make a MMO world feel small and cramped. I'm not saying it is or will be but it's all about perception. This was a huge issue with SWTOR for a lot of people. Limiting where people go and can't go really shortens the longevity of a game imho. A gaming world needs to at least feel seamless. The whole eharmony phasing system just spells disaster. There are only 2 things right now that appeal to me. 1) The action combat. 2) Class customization with freedom of using any and all weapons/armour types.(though I'm skeptical how well this will work in a MMO) I predict that I will buy the game and play for 2-3 months before I move on. |
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