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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Introduction to The Elder Scrolls Online (video)

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61 posts found
  MMOwanderer

Apprentice Member

Joined: 8/23/12
Posts: 417

11/08/12 11:27:53 AM#21

ShaKyMo- Where are you reading instanced mini game pvp? As far as isntanced dungeons and raiding, i really don't care as long as there's no vertical, tier based progression associated with it.

Sitting in cities? Any game with instances will have you waiting for people. Endgame pve is all the same in themeparks. To me, it will be teh RVR to decide.

As far as the trailer goes, it looked good. Nothing really amazing, but not bad. No new bit of info either, but that pvp battle looked nice. 

But i'm sorry, it literally felt like i was watching a GW2/SWTOR hype trailer put together. Was i the only one bursting of laughter at 6:30 with the "You save the village and they'll remember and thank you" line? Cmon, that was just too funny. 

  imagina

Novice Member

Joined: 8/06/10
Posts: 108

11/08/12 11:47:25 AM#22

Not impressed, not at all, even a bit disappointed, character/ armor models look like it's coming from a mix between mortal kombat and power ranger, definately not out from an elders scrolls, hell, only the "horns" on some helms refers to some of the armor set in skyrim but the other piece of armor looks like shit, i don't like the combat animation too, it's not "free" at all, you are locked on a target and seem like you have to push the skills buttons until it's dead, i saw very limited moves, and character freedom of movement while fighting locked on an enemy doesn't seem to exist.

Graphically wise, it's far from great, it's at the same level or, on par with rift for a company like Bethesda and taking a look at what they already made, they are fucking kidding with us with these dumbed down graphics, everything is mixed between a semi cartoonish / realistic style, if you played morrowind, oblivion and skyrim lately you know it's not the realistic "ambiance" of this rpg franchise, i fear that zones are "instanced" zones, with level limitations for each of them, i don't like that it doesn't fit in a elder scroll game, (ennemies will be un-killable in other zones if you haven't reached the level necessary to kill anything there, wich is, again, stupid and against what an elder scroll is in nature.)

I will surely "try" it, but i'm not pleased with what i see, and what they are delivering, if it does not feel like a vast world with huge exploring and a lot of interaction possible with the world just like other elder scrolls, then i will pass quickly on this forfaiture.

I don't understand this result with the TON of 3D models, animations, textures etc etc, they gathered across their different game these past ten years, that "quality" is unacceptable.

 

  thecapitaine

Hard Core Member

Joined: 3/06/11
Posts: 389

11/08/12 11:58:07 AM#23
Thanks for the link.  It shaping up pretty well.  I'm still bummed about the lack of housing but it does seem like they've got a better grasp than I thought they had on what's great about the Elder Scrolls games.  Going to follow this one more closely now.
  samvenice

Advanced Member

Joined: 7/30/11
Posts: 94

11/08/12 1:43:11 PM#24

Disclaimer: the following is all IMHO.

  • Everything up to 7:20 in this vid is useless and I couldn't care less about any of those features (but the action combat)
  • Everything past 7:20, *if* they really pull it off like that, will make me cry of joy.

BUT There's still that big IF.

Will see. Certainly I would not pre-order/kickstart/whatever or keep my hopes up until I see first hand how the "RvR" plays. If I rabidly hate anything, that's blind fanboism.

 

  DavisFlight

Advanced Member

Joined: 9/25/12
Posts: 2406

11/08/12 1:56:37 PM#25

This game might almost be interesting if it wasn't for the phasing and HEAVY instancing. Not to mention how broken apart the world and servers are.

 

The Elderscrolls are an imersive experience, this seems like it won't be.

  drakaena

Hard Core Member

Joined: 1/11/06
Posts: 505

11/08/12 2:01:34 PM#26
Instanced world. Instanced PvP. Instanced Normal and Heroic mode dungeons/raids. Hm.
  DeniZg

Hard Core Member

Joined: 1/29/12
Posts: 494

11/08/12 2:30:54 PM#27
Originally posted by drakaena
Instanced world. Instanced PvP. Instanced Normal and Heroic mode dungeons/raids. Hm.

Yea, thank god Skyrim is so immersive and doesn't have loading screens everywhere. Seriously...

Artistic design and animations look very similar to SWTOR, which is a matter of personal preference. Character animations are a bit stiff, but so were SWTOR's and it turned out very good when game went live (too bad we can't say that for it's other features).

Video shows massive PVP battle, which means we probably won't have Ilum disaster all over again.

What really concers me is the following: what should be decisive factor which differentiates this game from GW2? Raids? Blocking and stamina? Will it be enough to warrant possible sub fee comparing to GW2 B2P model? We shall see.

  deakon

Novice Member

Joined: 3/07/11
Posts: 588

11/08/12 2:36:59 PM#28
Originally posted by Kaerigan
I was led to believe that the game would have combat similar to Skyrim's. I don't see it. If you try to fight in Skyrim like they fight in the video, you're gonna die.

Well its more like oblivion than skyrim, as in left mouse button to swing hold down to do a powerfull swing, right click to block, hold right click and press left click to interupt

  Reymas

Novice Member

Joined: 11/07/12
Posts: 24

11/08/12 3:21:49 PM#29
Originally posted by deakon
Originally posted by Kaerigan
I was led to believe that the game would have combat similar to Skyrim's. I don't see it. If you try to fight in Skyrim like they fight in the video, you're gonna die.

Well its more like oblivion than skyrim, as in left mouse button to swing hold down to do a powerfull swing, right click to block, hold right click and press left click to interupt

He means the lack of maneuvering.  The combat looks really static.  Needs quite a bit of improvement IMO.

  thexrated

Apprentice Member

Joined: 11/26/04
Posts: 1379

11/08/12 3:27:05 PM#30
Looking forward to play it for few months. So far, I don't see anything that would keep me playing it for much longer. However, it looks like a good themepark MMO with solid production values.

"The person who experiences greatness must have a feeling for the myth he is in."

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

11/08/12 5:10:24 PM#31

OK having watched the video (now im home from work)

pros:

1 I like the people making it, the likes of Matt Firor and Paul Sage are proven game designers and they aren't your typical "suit" style project leads

2 The combat system sounds like a cross between oblivion and tradional mmo combat.  Which makes sense as you cant pause a mmo to change your spells around, sorry but it needs a hotbar somewhere.

3 graphics look good.  The animations are a little stiff, but thats normal for games during development as anyone whos worked in the industry or been in early betas will know.  The environments really nail the look, maybe not quite with skyrim, but theres a good look of morrowind with the HD mod (i mean this as a complement).  The faces on the character models look better than in skyrim, check out the warrior guy when he looks over his shoulder halfway through, he doesnt have the shop dummy covered in mud look  that most white skinned characters have from oblivion and skyrim (I always play redguard so less of a problem for me)

4 The classes dont sound that hardwired - "you can be a mage and use a 2 handed sword" , " you can stealth around healing people"

5 The pvp looked impressive, particularly the amount of players (yeah ive seen this scale before but mostly in old games like planetside and daoc) and the destructable environment, crumbling keep walls etc..

6 you can be a werewolf

7 you can be a vampire (listen in just after 5 minutes)

cons:

1 this mega server business, sorry but it sounds like a soloution to a problem that doesnt really exist.  Also it means cant have alternative rulesets - I would love love love a Mordred ruleset with FFA pvp, where we can go anywhere and make player factions, I enjoyed core servers too on daoc, but i liked mordred a bit better.  I am sure there are PVE orientated tes players who want to go anywhere and would love a coop server ruleset too, allowing them to guild up with players from other factions, not worry about pvp at all and explore the whole world / play all the dungeons.  I understand the core server thing worked great in daoc for building realm pride, something thats not really been seen in any other faction based mmo except maybe planetside, but this game is different you can AVA from level 10, and I highly doubt it will have anything like the leveling grind of daoc to form those bonds (not that i want that kind of grind in a modern mmo)

2 it has instanced raids.  I have never played a game that had instanced raids where the rest of the game didnt suffer.  Every game i have played with instanced raids had bad pvp and meaningless crafting.  Now the devs of this game come from games with good pvp and crafting (daoc and uo mainly), so maybe there is hope.  But if they pull this off it will be the first game to feature raids and also have good pvp & good crafting (i would have said outdoor pve too, though rift manages to pull that off)

edit:

3 this phasing i dont like either - read the top of page 3 in this article http://www.tentonhammer.com/node/243508/page/3 - ughhhr swtor!!

  DavisFlight

Advanced Member

Joined: 9/25/12
Posts: 2406

11/08/12 6:13:03 PM#32
Originally posted by DeniZg
Originally posted by drakaena
Instanced world. Instanced PvP. Instanced Normal and Heroic mode dungeons/raids. Hm.

Yea, thank god Skyrim is so immersive and doesn't have loading screens everywhere. Seriously...

Loading screens aren't the problem. Instancing is. You people need to learn the difference between zoning and instancing.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

11/08/12 6:42:46 PM#33
Originally posted by DavisFlight
Originally posted by DeniZg
Originally posted by drakaena
Instanced world. Instanced PvP. Instanced Normal and Heroic mode dungeons/raids. Hm.

Yea, thank god Skyrim is so immersive and doesn't have loading screens everywhere. Seriously...

Loading screens aren't the problem. Instancing is. You people need to learn the difference between zoning and instancing.

THIS^^^^

zoned i dont mind, im sick of bloody instancing and phasing though

  TheScavenger

Novice Member

Joined: 7/05/12
Posts: 672

Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life.

11/08/12 6:53:41 PM#34

Too early to tell. I like the graphics more than vanilla Skyrim, however. Not as much as a Realistic Lighting+texture overhaul mods however. But have you guys actually played vanilla Skyrim? Compared to a lighting mod of your choice+texture overhauls...it looks horrid. I could never play vanilla Skyrim. It looks too bad and has that horrible green tint left over from Fallout 3, which I removed that green tint there as well.

 

But again, I don't judge games on graphics...just look at GW2, their manifesto videos and all their hyped videos, and while I love GW2...it isn't anything like they made it out to be. I thought events would have a permanent (or at very least, long term affect) on the world. Instead people grind each event as they know exactly when and where they are happening. I still play GW2 however, as I think it is a huge improvement from other themepark MMOs. And I don't like open pvp sandbox MMOs, which is every single sandbox MMO except Ryzom (dead) and Ultima Online/Asheron's Call/Anarchy Online (incredibly old)

 

And SWTOR did the same...very hyped up videos...and we all saw where that went.

 

Having said that...if the world is massive, and offers a lot of exploration...and the world interacts with you after doing quests or helping towns...that would be epic. I like all that in any game, MMO or otherwise. Not a big fan of very linear games. If I can watch a series of Youtube videos, and know the exact story of a game (like Mass Effect/Dragon Age), I just saved a ton of money, since I watched it free on Youtube.

 

But I don't see the game going that path, kind of hard for a MMO to do that (except I watched all the stories for SWTOR on Youtube...didn't even need to play the game)...so never know.

Isabella and Laenaya are on Photobucket!

http://s4.photobucket.com/user/Vendayn/library/Skyrim/Anime%20Skyrim

My (mostly) scenery screenshots of heavily modded Skyrim

http://s4.photobucket.com/user/Vendayn/library/Skyrim/Anime%20Skyrim/Aesthetics

  GoldenArrow

Apprentice Member

Joined: 6/09/08
Posts: 1076

11/08/12 8:45:07 PM#35

The basics seem decent enough.

Need more details about the customization, combat and PvP.

Trinity is there, which is a good thing.

  muffins89

Novice Member

Joined: 10/15/12
Posts: 1254

11/08/12 10:07:21 PM#36
Originally posted by GoldenArrow

The basics seem decent enough.

Need more details about the customization, combat and PvP.

Trinity is there, which is a good thing.

what intrigues me is you can be "stealth and a healer"  a "mage that weilds 2-hand weapon"  the customizatin seems there.  but,  we shall see.

I think the prostitute mod corrupted your game files man. -elhefen

  tom_gore

Advanced Member

Joined: 2/27/09
Posts: 1803

11/09/12 2:08:21 AM#37
Originally posted by baphamet

 


Originally posted by tom_gore
Can you show me where in the video did they prove it's not a WoW clone?

 

'Cuz I didn't see it.

Combat is turn based, maybe closer to GW2 than WoW but far from the combat of Skyrim, for example.

Graphics are worse than Skyrim (how did they manage that with no console restrictions?), which only tells me they try to cater to the WoW crowd with their dated computers.

All we need are the exclamation marks (I trust they will add their own version, which is the diamonds) over the quest givers' heads.

There is zero sand in this box and the only saving grace MIGHT be the three faction open world PvP, but only if the the map is big enough and can hold enough people.

 

 


 

from the reviews i have seen people are reporting that the graphics are actually better than skyrim.

also, comparing a single player game's graphic capabilities to an mmo that is designed to have 200 players on the screen at the same time is kind of silly.

 

 

I trust my own eyes and looking at the video I can say 100% that the graphics are worse.

And no, it's not silly. Skyrim was created with the 6 year old consoles in mind and they had to build the game with those limitations. TESO as far as I know will be a PC game and they should not have any limitations whatsoever, unless they want everyone and their dog to be able to play it with their netbooks. EVEN THEN, they should allow us with higher end PCs to crank up the graphics so we wouldn't be looking at a game that looks it was ported from 2006.

PC gaming is all about choice. We should have a choice to set everything to max and see our GPUs melt with the 200 characters on screen. Limiting the graphics is just bad programming.

 

 

  tom_gore

Advanced Member

Joined: 2/27/09
Posts: 1803

11/09/12 2:12:40 AM#38
Originally posted by SlickShoes
Where do they say that the combat is turn based? I didn't see that anywhere before the guy posted earlier in this thread.

Look at the video. The characters are just standing still and trading blows with shiny effects flying out. This can only be due to the fact that the combat is your standard global cooldown dumbed down turn based combat.

Or maybe those videos were before they started turning the combat into more action oriented. I don't know. But according to what I see now, I have no reason to believe the combat is anything like Skyrim, where manuevering and timing your blows to the fraction of a second is the difference between life and death.

 

  muffins89

Novice Member

Joined: 10/15/12
Posts: 1254

11/09/12 2:16:05 AM#39
Originally posted by tom_gore
Originally posted by SlickShoes
Where do they say that the combat is turn based? I didn't see that anywhere before the guy posted earlier in this thread.

Look at the video. The characters are just standing still and trading blows with shiny effects flying out. This can only be due to the fact that the combat is your standard global cooldown dumbed down turn based combat.

Or maybe those videos were before they started turning the combat into more action oriented. I don't know. But according to what I see now, I have no reason to believe the combat is anything like Skyrim, where manuevering and timing your blows to the fraction of a second is the difference between life and death.

 

so youre just gonna go ahead and discount all the hands-on preiews from last month.  ok.  have fun in RaiderZ.

I think the prostitute mod corrupted your game files man. -elhefen

  tom_gore

Advanced Member

Joined: 2/27/09
Posts: 1803

11/09/12 2:18:19 AM#40
Originally posted by muffins89
Originally posted by tom_gore
Originally posted by SlickShoes
Where do they say that the combat is turn based? I didn't see that anywhere before the guy posted earlier in this thread.

Look at the video. The characters are just standing still and trading blows with shiny effects flying out. This can only be due to the fact that the combat is your standard global cooldown dumbed down turn based combat.

Or maybe those videos were before they started turning the combat into more action oriented. I don't know. But according to what I see now, I have no reason to believe the combat is anything like Skyrim, where manuevering and timing your blows to the fraction of a second is the difference between life and death.

 

so youre just gonna go ahead and discount all the hands-on preiews from last month.  ok.  have fun in RaiderZ.

I told you. I trust what I can see. Of course I'm going to follow this game and see how it turns out. So far, I'm not very impressed.

They should have just made Skyrim co-op and everyone would be happier than with this themepark MMO bullsh*t that will be dying in 6 months after release and forgotten in 12.

 

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