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News & Features Discussion  » [Dev Journal] The Secret World: The Albion Theatre

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47 posts found
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 3023

Opportunist

11/08/12 5:10:42 PM#21
Originally posted by MindTrigger
Meh, this is cool and all, but on a list of game-improving sandbox features, I'm not sure this would be in my top ten

Yeah, it was cool in LotRO (a lot more simplistic there though), but it's not something you spend that much time doing.  This is the sort of fluff system that would be cool once more and deeper systems were already in place.

  EvilGeek

Hard Core Member

Joined: 8/17/08
Posts: 1210

My freedom relies on yours

11/08/12 5:23:46 PM#22


Originally posted by Torvaldr

Originally posted by MindTrigger Meh, this is cool and all, but on a list of game-improving sandbox features, I'm not sure this would be in my top ten
Yeah, it was cool in LotRO (a lot more simplistic there though), but it's not something you spend that much time doing.  This is the sort of fluff system that would be cool once more and deeper systems were already in place.


Some people will be happy to spend a lot of time working with this system, it may not be the majority but it's a great addition for both RP and spectators. It's a good experiment to see what players will do with a sandbox feature, next step would be to expand it out in to areas of the world, it's a great start imho.

TSW hits the nail on the head for me as far as atmosphere goes, if they can keep that strength going with additions like this and attract new players, all power to them. Never expected this to be more than a niche title that grows, I hope that happens for them, I think this game really deserves a growing audience.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4054

11/08/12 5:28:57 PM#23
Originally posted by MindTrigger
Meh, this is cool and all, but on a list of game-improving sandbox features, I'm not sure this would be in my top ten

Well they said they "had designs on the table," for more player generated content. I hope this is the first of more to come. 

 

Create a battle ground?

 

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 3023

Opportunist

11/08/12 5:44:40 PM#24
Originally posted by bcbully
Originally posted by MindTrigger
Meh, this is cool and all, but on a list of game-improving sandbox features, I'm not sure this would be in my top ten

Well they said they "had designs on the table," for more player generated content. I hope this is the first of more to come. 

Create a battle ground?

How about player created missions and story arcs with a design tool that rivals the STO and Neverwinter foundry.  I think that would go over big in a game like this and be a huge hit with both RP Storytellers and hack-n-slashers.

  Foomerang

Advanced Member

Joined: 11/10/05
Posts: 2662

A man convinced against his will is of the same opinion still

11/08/12 5:50:04 PM#25


Originally posted by Torvaldr

Originally posted by bcbully

Originally posted by MindTrigger Meh, this is cool and all, but on a list of game-improving sandbox features, I'm not sure this would be in my top ten
Well they said they "had designs on the table," for more player generated content. I hope this is the first of more to come.  Create a battle ground?
How about player created missions and story arcs with a design tool that rivals the STO and Neverwinter foundry.  I think that would go over big in a game like this and be a huge hit with both RP Storytellers and hack-n-slashers.


Out of all these new mmos, tsw needs player housing the most. Put up an apartment building or two in each hub city. The setting calls for a place to call home. I mean, the game starts out with you in your house.

Themepark is not a sub genre, its an excuse.

  rmk70

Novice Member

Joined: 1/12/06
Posts: 354

11/08/12 5:57:04 PM#26
I'm a bit amazed by all the MMOs jumping on the 'sandbox' bandwagon. Next stream of MMOs will be all sandbox, like the last were themepark. If solid MMO sandbox came out 4 years ago, it would have done so well. Now we will be saturated... 
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 3023

Opportunist

11/08/12 5:58:43 PM#27
Originally posted by Foomerang
Out of all these new mmos, tsw needs player housing the most. Put up an apartment building or two in each hub city. The setting calls for a place to call home. I mean, the game starts out with you in your house.

Housing another good idea.  I know we had a recent pro/con thread about housing, and there are those who would disagree with me, but I think every MMO should have housing of some sort.  There is so much potential for integration with the rest of the game.  Housing can be integrated into nearly every single aspect.  EQ2 is a pretty good example of what can be done as was SWG (although open world housing needs to be well designed or it can look stupid).

  Foomerang

Advanced Member

Joined: 11/10/05
Posts: 2662

A man convinced against his will is of the same opinion still

11/08/12 7:11:16 PM#28


Originally posted by rmk70
I'm a bit amazed by all the MMOs jumping on the 'sandbox' bandwagon. Next stream of MMOs will be all sandbox, like the last were themepark. If solid MMO sandbox came out 4 years ago, it would have done so well. Now we will be saturated... 

Haha i think you may be suffering from premature saturation. The day this genre is overflowing with sandboxes....well, we will see how it goes next crop

Themepark is not a sub genre, its an excuse.

  Foomerang

Advanced Member

Joined: 11/10/05
Posts: 2662

A man convinced against his will is of the same opinion still

11/08/12 7:14:11 PM#29


Originally posted by Torvaldr

Originally posted by Foomerang Out of all these new mmos, tsw needs player housing the most. Put up an apartment building or two in each hub city. The setting calls for a place to call home. I mean, the game starts out with you in your house.
Housing another good idea.  I know we had a recent pro/con thread about housing, and there are those who would disagree with me, but I think every MMO should have housing of some sort.  There is so much potential for integration with the rest of the game.  Housing can be integrated into nearly every single aspect.  EQ2 is a pretty good example of what can be done as was SWG (although open world housing needs to be well designed or it can look stupid).


Yeah i think housing, player made structures and cities need to make a comeback to mmos. Needs to be standard. When i started up in this genre, all of em had it. It was part of the deal, just like crafting. Which btw also needs some love around here.

Themepark is not a sub genre, its an excuse.

  Ren128

Apprentice Member

Joined: 3/27/12
Posts: 64

11/08/12 7:19:25 PM#30

Well, Anarchy Online has player Housing (well apartments) and guild cities (for Alien Invasions). AoC has guild cities (there's even whores and drunks in them) which actually require Architecture tradeskill to make and a LOT of materials.

 

So why not TSW?

 

  Rohn

Hard Core Member

Joined: 7/02/08
Posts: 3495

11/08/12 11:38:43 PM#31

This actually sounds great!  I'll be looking forward to seeing how this works out.

MMOs need more of these types of systems.

Hell hath no fury like an MMORPG player scorned.

  Blessings

Hard Core Member

Joined: 10/24/07
Posts: 63

11/09/12 12:52:02 AM#32
If they put in housing, with features, I would come back to the game.

  UNH0LYEV1L

Novice Member

Joined: 8/09/09
Posts: 403

11/09/12 1:03:09 AM#33
Seriously TSW is the best MMORPG on the market right now.  Great thinking coming from and I hope this game survives long enough for them to make the game into a popular open ended and story driven experience.


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  Zikari

Novice Member

Joined: 2/28/12
Posts: 78

11/09/12 1:24:07 AM#34
Good stuff yet again, looking forward to some great shows. This won't draw the masses to the game, but I like the direction Funcom is heading and making sure no interest group is left behind...
  Scot

Elite Member

Joined: 10/10/03
Posts: 3577

11/09/12 4:25:46 AM#35
It is looking up, I stand by my possition of not joining at launch and waiting for some updates. Thats not rocket science in a industry that has released every MMO too early since Lotro. 
  larrypsy

Apprentice Member

Joined: 12/17/06
Posts: 29

11/10/12 8:51:05 AM#36

Sounds great - I only wish the developers considered the casual player when they designed this game - too overwhelming with skills, abilities, weapons, etc.....

  Ortwig

Elite Member

Joined: 4/20/12
Posts: 894

11/10/12 9:05:03 AM#37
Originally posted by larrypsy

Sounds great - I only wish the developers considered the casual player when they designed this game - too overwhelming with skills, abilities, weapons, etc.....

Good timing!  Patch 1.4 is coming out with starter decks that will make the ability wheel a bit easier.

  Ortwig

Elite Member

Joined: 4/20/12
Posts: 894

11/10/12 9:08:05 AM#38
Originally posted by Scot
It is looking up, I stand by my possition of not joining at launch and waiting for some updates. Thats not rocket science in a industry that has released every MMO too early since Lotro. 

Yeah, it's not a bad strategy necessarily to wait a little time to work out the kinks.  The new zone (Tokyo) is coming out I think in January.  New raid, missions and many PvP fixes in this next patch as well, not to mention The Albion Theater for RPers (and spectators.)

  Kenze

Apprentice Member

Joined: 4/24/07
Posts: 1235

11/10/12 9:09:02 AM#39


Originally posted by Ortwig

Originally posted by larrypsy Sounds great - I only wish the developers considered the casual player when they designed this game - too overwhelming with skills, abilities, weapons, etc.....
Good timing!  Patch 1.4 is coming out with starter decks that will make the ability wheel a bit easier.


didn't the game already have starter decks? are they fixing combat too?

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Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
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  Ortwig

Elite Member

Joined: 4/20/12
Posts: 894

11/10/12 9:14:14 AM#40
Originally posted by Kenze

 

Originally posted by Ortwig

Originally posted by larrypsy Sounds great - I only wish the developers considered the casual player when they designed this game - too overwhelming with skills, abilities, weapons, etc.....
Good timing!  Patch 1.4 is coming out with starter decks that will make the ability wheel a bit easier.

didn't the game already have starter decks? are they fixing combat too?

They've made introductory decks that make it much easier for new players.  See:

http://forums.thesecretworld.com/showthread.php?t=60952

 

Not sure what you mean by "fixing combat."  Animations?  Abilities?  PvP?  Animations were improved over beta, and are an ongoing work in progress, but if you mean some core mechanic, let me know what you mean.

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