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11/08/12 5:10:42 PM#21
Originally posted by MindTrigger Yeah, it was cool in LotRO (a lot more simplistic there though), but it's not something you spend that much time doing. This is the sort of fluff system that would be cool once more and deeper systems were already in place. |
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11/08/12 5:23:46 PM#22
Some people will be happy to spend a lot of time working with this system, it may not be the majority but it's a great addition for both RP and spectators. It's a good experiment to see what players will do with a sandbox feature, next step would be to expand it out in to areas of the world, it's a great start imho. TSW hits the nail on the head for me as far as atmosphere goes, if they can keep that strength going with additions like this and attract new players, all power to them. Never expected this to be more than a niche title that grows, I hope that happens for them, I think this game really deserves a growing audience. |
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11/08/12 5:28:57 PM#23
Originally posted by MindTrigger Well they said they "had designs on the table," for more player generated content. I hope this is the first of more to come.
Create a battle ground? DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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11/08/12 5:44:40 PM#24
Originally posted by bcbully How about player created missions and story arcs with a design tool that rivals the STO and Neverwinter foundry. I think that would go over big in a game like this and be a huge hit with both RP Storytellers and hack-n-slashers. |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
11/08/12 5:50:04 PM#25
Out of all these new mmos, tsw needs player housing the most. Put up an apartment building or two in each hub city. The setting calls for a place to call home. I mean, the game starts out with you in your house. Themepark is not a sub genre, its an excuse. |
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11/08/12 5:57:04 PM#26
I'm a bit amazed by all the MMOs jumping on the 'sandbox' bandwagon. Next stream of MMOs will be all sandbox, like the last were themepark. If solid MMO sandbox came out 4 years ago, it would have done so well. Now we will be saturated...
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11/08/12 5:58:43 PM#27
Originally posted by Foomerang Housing another good idea. I know we had a recent pro/con thread about housing, and there are those who would disagree with me, but I think every MMO should have housing of some sort. There is so much potential for integration with the rest of the game. Housing can be integrated into nearly every single aspect. EQ2 is a pretty good example of what can be done as was SWG (although open world housing needs to be well designed or it can look stupid). |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
11/08/12 7:11:16 PM#28
Haha i think you may be suffering from premature saturation. The day this genre is overflowing with sandboxes....well, we will see how it goes next crop Themepark is not a sub genre, its an excuse. |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
11/08/12 7:14:11 PM#29
Yeah i think housing, player made structures and cities need to make a comeback to mmos. Needs to be standard. When i started up in this genre, all of em had it. It was part of the deal, just like crafting. Which btw also needs some love around here. Themepark is not a sub genre, its an excuse. |
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11/08/12 7:19:25 PM#30
Well, Anarchy Online has player Housing (well apartments) and guild cities (for Alien Invasions). AoC has guild cities (there's even whores and drunks in them) which actually require Architecture tradeskill to make and a LOT of materials.
So why not TSW?
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11/08/12 11:38:43 PM#31
This actually sounds great! I'll be looking forward to seeing how this works out. MMOs need more of these types of systems. Hell hath no fury like an MMORPG player scorned. |
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11/09/12 12:52:02 AM#32
If they put in housing, with features, I would come back to the game.
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11/09/12 1:03:09 AM#33
Seriously TSW is the best MMORPG on the market right now. Great thinking coming from and I hope this game survives long enough for them to make the game into a popular open ended and story driven experience.
Spiritsever - AR/Ele - The Secret World Ashmaker - Ranger < Prophets > - Age of Conan - #1 in Kills Sweety - Sorceress < Infinite Darkeness > - SWTOR - 2.6K PvP Rating ??? - Pilot - ??? - EVE Symir - Swordmaster - Warhammer - RR100 Dreadnaught - Rogue - Rift |
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11/09/12 1:24:07 AM#34
Good stuff yet again, looking forward to some great shows. This won't draw the masses to the game, but I like the direction Funcom is heading and making sure no interest group is left behind...
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11/09/12 4:25:46 AM#35
It is looking up, I stand by my possition of not joining at launch and waiting for some updates. Thats not rocket science in a industry that has released every MMO too early since Lotro.
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11/10/12 8:51:05 AM#36
Sounds great - I only wish the developers considered the casual player when they designed this game - too overwhelming with skills, abilities, weapons, etc..... |
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11/10/12 9:05:03 AM#37
Originally posted by larrypsy Good timing! Patch 1.4 is coming out with starter decks that will make the ability wheel a bit easier. |
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11/10/12 9:08:05 AM#38
Originally posted by Scot Yeah, it's not a bad strategy necessarily to wait a little time to work out the kinks. The new zone (Tokyo) is coming out I think in January. New raid, missions and many PvP fixes in this next patch as well, not to mention The Albion Theater for RPers (and spectators.) |
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11/10/12 9:09:02 AM#39
didn't the game already have starter decks? are they fixing combat too? Watch your thoughts; they become words. |
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11/10/12 9:14:14 AM#40
Originally posted by Kenze They've made introductory decks that make it much easier for new players. See: http://forums.thesecretworld.com/showthread.php?t=60952
Not sure what you mean by "fixing combat." Animations? Abilities? PvP? Animations were improved over beta, and are an ongoing work in progress, but if you mean some core mechanic, let me know what you mean. |
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