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11/07/12 2:07:53 PM#21
Originally posted by Suzie_Ford (yellow) Yes they are humans (if EA knows what that means) |
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11/07/12 2:13:59 PM#22
Shouldnt we just start a post on when people think this game is going to shut its doors? Then have that guy get his tats removed by a midget who has a GW2 tattood on his ankle.
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11/07/12 2:26:06 PM#23
this is game is star warrs and wow clon, that is true but TSW, TERA, EVE, RIFT they are not strongh in these moments, SWTOR is stronger than all the MMO (no wow and GW2 ) but this is star wars and this game will not finish
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11/07/12 2:49:57 PM#24
According to the email I got today, free to play begins sometime this month.
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11/07/12 3:17:40 PM#25
He asks for us to leave comments, but you need to subscribe to do so. That maybre has something to do with why he is so clueless as to why people left their game. I for one left SWTOR because there wasn't more than 1 way to level up a character for each faction. So once you went through it once, you'd experience the same content on all your other same faction characters. Exactly the same reason why I didn't last past the first month in RIFT. Some people like to create alts or try all the different kinds of characters to see if they like them, but eventually burn out on the games content and don't want to continue, since they're tired of repeating the same quests. Some people also don't like the fact that SWTOR is so instanced. I prefer to play in 1 open world per server, not several copies of the same world per server. It spreads the community way to thin. Bioware also lied big time about the amount of content they had for release and the specific kinds of content. They said that SWTOR was big enough to be several KOTOR games, and that each class would have their own unique leveling paths (not exact words). Yet the only thing each class had that was unique was thier class story and those class stories were few and far between compared to the sheer amount of planetary quests that every character had to complete, which got old fast. The lack of a dungeon finder also made the game hard to get into. I'm a purely group-based player, meaning I prefer to play with a group of players whenever possible. So any time there are group quests, I will seek out people and do them while within level range. Same with flashpoints. Problem is that people weren't grouping for those group quests, most just ignored them completely, and finding a flashpoint past lvl 20 something was very hard to impossible. The clothing/armor models were ugly, at least some of them were. People want to look badass while they're leveling up and at end game. The end game armor wa aweful looking. Lastly, Bioware was lazy and made the classes mirrors of each other for each faction, and many classes even within the factoin shared similar abilities. Classes, developers choose this route over skill-based progression, should be unique like DAoC's was. The same thing happened with Warhammer.
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11/08/12 2:43:34 AM#26
@Nate: Well said. But it wasn't only that. It was obvious right from the start, that almost their entire budget went up in paying Voice Over actors and the insane marketing campain! Everything else was an afterthought. The cities (like Corussant) and planets were lifeless! None of the NPC's in the game were interactable, except for the ones giving a mission. No chat bubbles. All Space ports were just copy / pasted of a single model, which was just downright immersion breaking. Except for the story missions, this game just had no immersion whatsoever, because it felt so extremely static and lifeless! How come a game from 2004 (EverQuest 2) offered fully voice over interactable NPC's in Cities and Towns walking up to you and start a conversation (giving tons of immersion), while a game from end 2011 cannot?! Just face it! This game has been extremely bad managed from the beginning! |
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11/08/12 6:24:57 AM#27
Originally posted by JeroKane This |
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11/08/12 6:31:23 AM#28
Originally posted by lucasdeis that's what they said about Star Wars Galaxies too. if it does not generate enough $$$, everything WILL finish. |
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