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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » Any more sand in the sandbox?

4 Pages « 1 2 3 4 » Search
62 posts found
  Zushakon

Advanced Member

Joined: 12/09/08
Posts: 102

11/07/12 8:59:34 PM#21
Originally posted by MadnessRealm
Originally posted by Hancakes
Originally posted by MadnessRealm

 

If a box is enough to be a considered a "sandbox", and sand is merely fluff, I think you're missing the point of a sandbox.

Dyeing the sand doesn't make it anymore useful. (ie cosmetics)  A Blacksmiths is a Blacksmiths regardless of what they look like and has no bearing on shaping the virtual world.  Having all the trees in Agon look the same or having great diveristy wouldnt make them anymore useful, they still produce the same wood.  (that isnt "sand" )

 

Trees that are only cosmetically different = Fluff

Trees that are cosmetically different and produce unique woods = Sand

So no, Darkfall is not adding more sand. That's the answer to OP's question.

 

And what the fuck do you know about that? I really doubt you are a beta tester.

 

From what they've told us(not a lot of vids or information out there to base your stupid statement on is there?) there could possibly be tons of new sand with changes to the crafting system, territorial control, villages, working economy, roles, etc...

Darkfall Unholy Wars:
Zushakon Odi

  MadnessRealm

Elite Member

Joined: 1/02/09
Posts: 2636

Ignorance is Bliss.

11/07/12 9:02:39 PM#22
Originally posted by Hancakes
Originally posted by MadnessRealm
Originally posted by Hancakes
Originally posted by MadnessRealm
Originally posted by Hancakes

Trees that are only cosmetically different = Fluff

Trees that are cosmetically different and produce unique woods = Sand

So no, Darkfall is not adding more sand. That's the answer to OP's question.

So do you have access to information regarding UW the rest of us dont?  As there seems to be a great deal of diversity in the new screenshots.

Just going to highlight the relevant part.

And that is exactly what the OP was looking for...Fluff (keep backpeddling)  Who knows,  different racial strutures may produce different items in UW = Sand

 

So how do you know they added no new "sand" to UW?

 

At least you finally learned the difference between "Fluff" and "Sand" .

/win

 

 

So, being able to create a Clan City wherever you want is "fluff". I guess the static nature of housing and clan cities in DF is really sandboxy isn't it? Same goes for Houses, Farms, Ships, etc.

It's not fluff. It's an integral part of sandboxes that offers a wider variety of experience to different players. In other words, a game that isn't purely PvP, but also offers alternatives activities that can in turn become a major focus for these players. Crafting for example, some players play purely as dedicated crafters. That's all they care about, and a sandbox will also cater to them. Players that want to live in a world, will use housing, farms and whatnot to establish their own living space in an area they like and occupy themselves with various activities (such as writing books in UO, now that's a bit closer to fluff however) .

That's the thing you don't understand. A themepark will have a set objective with very little in-between in terms of alternative activities. Additional activities in these games are much closer to "fluff" as they do not entirely derail the game from it's primary objective. A sandbox however, does not push a set objective on players, but rather give them the tools to set their own objectives by giving them various activities that can become a major focus for them. That is not fluff, that is sand.

Building a castle for your clan wherever you want is sand. Building your own house, with a farm and etc is sand. Clan Cities and Housing in DarkFall are just themepark rides. Entirely pre-determined by Aventurine as capture objectives by giving them static locations with a capture point. Have fun playing LaserQuest 2.0

------
Your daily dose of common sense since 2009!

  Hancakes

Apprentice Member

Joined: 2/06/11
Posts: 1052

11/07/12 9:06:27 PM#23
Originally posted by MadnessRealm
Originally posted by Hancakes
Originally posted by MadnessRealm
Originally posted by Hancakes
Originally posted by MadnessRealm
Originally posted by Hancakes

Trees that are only cosmetically different = Fluff

Trees that are cosmetically different and produce unique woods = Sand

So no, Darkfall is not adding more sand. That's the answer to OP's question.

So do you have access to information regarding UW the rest of us dont?  As there seems to be a great deal of diversity in the new screenshots.

Just going to highlight the relevant part.

And that is exactly what the OP was looking for...Fluff (keep backpeddling)  Who knows,  different racial strutures may produce different items in UW = Sand

 

So how do you know they added no new "sand" to UW?

 

At least you finally learned the difference between "Fluff" and "Sand" .

/win

 

 

So, being able to create a Clan City wherever you want is "fluff". I guess the static nature of housing and clan cities in DF is really sandboxy isn't it? Same goes for Houses, Farms, Ships, etc.

It's not fluff. It's an integral part of sandboxes that offers a wider variety of experience to different players. In

Yawn, perhaps you need to reread the OP or feel free to create your own thread.

 

"In Darkfall while you can take castles they dont really change (ie customization) "

  MadnessRealm

Elite Member

Joined: 1/02/09
Posts: 2636

Ignorance is Bliss.

11/07/12 9:08:03 PM#24
Originally posted by Hancakes
Originally posted by MadnessRealm
Originally posted by Hancakes
Originally posted by MadnessRealm
Originally posted by Hancakes
Originally posted by MadnessRealm
Originally posted by Hancakes

Trees that are only cosmetically different = Fluff

Trees that are cosmetically different and produce unique woods = Sand

So no, Darkfall is not adding more sand. That's the answer to OP's question.

So do you have access to information regarding UW the rest of us dont?  As there seems to be a great deal of diversity in the new screenshots.

Just going to highlight the relevant part.

And that is exactly what the OP was looking for...Fluff (keep backpeddling)  Who knows,  different racial strutures may produce different items in UW = Sand

 

So how do you know they added no new "sand" to UW?

 

At least you finally learned the difference between "Fluff" and "Sand" .

/win

 

 

So, being able to create a Clan City wherever you want is "fluff". I guess the static nature of housing and clan cities in DF is really sandboxy isn't it? Same goes for Houses, Farms, Ships, etc.

It's not fluff. It's an integral part of sandboxes that offers a wider variety of experience to different players. In

Yawn, perhaps you need to reread the OP or feel free to create your own thread.

 

"In Darkfall while you can take castles they dont really change (ie customization) "

As you should.

"I am currently waiting on archeage, one of the things i really like is the freedom to create whatever you want, castles buildings houses, farms trees etc etc whereever you want."

------
Your daily dose of common sense since 2009!

  Hancakes

Apprentice Member

Joined: 2/06/11
Posts: 1052

11/07/12 9:12:16 PM#25
Originally posted by MadnessRealm
Originally posted by Hancakes
 

As you should.

"I am currently waiting on archeage, one of the things i really like is the freedom to create whatever you want, castles buildings houses, farms trees etc etc whereever you want."

That has what to do with Darkfall-UW?  He was very specific regarding UW...

 

 

Love your Avatar caption btw.

  Zushakon

Advanced Member

Joined: 12/09/08
Posts: 102

11/07/12 9:56:13 PM#26
Originally posted by MadnessRealm
Originally posted by Hancakes
Originally posted by MadnessRealm
Originally posted by Hancakes
Originally posted by MadnessRealm
Originally posted by Hancakes

Trees that are only cosmetically different = Fluff

Trees that are cosmetically different and produce unique woods = Sand

So no, Darkfall is not adding more sand. That's the answer to OP's question.

So do you have access to information regarding UW the rest of us dont?  As there seems to be a great deal of diversity in the new screenshots.

Just going to highlight the relevant part.

And that is exactly what the OP was looking for...Fluff (keep backpeddling)  Who knows,  different racial strutures may produce different items in UW = Sand

 

So how do you know they added no new "sand" to UW?

 

At least you finally learned the difference between "Fluff" and "Sand" .

/win

 

 

So, being able to create a Clan City wherever you want is "fluff". I guess the static nature of housing and clan cities in DF is really sandboxy isn't it? Same goes for Houses, Farms, Ships, etc.

It's not fluff. It's an integral part of sandboxes that offers a wider variety of experience to different players. In other words, a game that isn't purely PvP, but also offers alternatives activities that can in turn become a major focus for these players. Crafting for example, some players play purely as dedicated crafters. That's all they care about, and a sandbox will also cater to them. Players that want to live in a world, will use housing, farms and whatnot to establish their own living space in an area they like and occupy themselves with various activities (such as writing books in UO, now that's a bit closer to fluff however) .

That's the thing you don't understand. A themepark will have a set objective with very little in-between in terms of alternative activities. Additional activities in these games are much closer to "fluff" as they do not entirely derail the game from it's primary objective. A sandbox however, does not push a set objective on players, but rather give them the tools to set their own objectives by giving them various activities that can become a major focus for them. That is not fluff, that is sand.

Building a castle for your clan wherever you want is sand. Building your own house, with a farm and etc is sand. Clan Cities and Housing in DarkFall are just themepark rides. Entirely pre-determined by Aventurine as capture objectives by giving them static locations with a capture point. Have fun playing LaserQuest 2.0

 

 

Except you will not be able to create a Clan City wherever you want. From what I've understood you can only build cities or housing in specific areas...

 

I'll have to say though that the way ArcheAge handles crafting, city and house building looks a bit exciting, definitely a more sandboxish approach than DF has. But that's pretty much the only thing that it has going for it, there's no full loot and fighting seems stale as fuck so it probably won't be anywhere near as exciting as DF.

 

Oh well, if UW turns out to be a letdown I'll be keeping an eye on AA for sure. 

Darkfall Unholy Wars:
Zushakon Odi

  Aesowhreap

Novice Member

Joined: 11/06/12
Posts: 76

It's obvious some of these games were started by some sect or something, lmao, hool.

11/07/12 10:00:48 PM#27
I thought sandbox meant nearly wherever you want like Minecraft or something.

Best Regards, ...

  Zushakon

Advanced Member

Joined: 12/09/08
Posts: 102

11/07/12 10:03:30 PM#28
Originally posted by Aesowhreap
I thought sandbox meant nearly wherever you want like Minecraft or something.

Please compose sentences that makes sense.

Darkfall Unholy Wars:
Zushakon Odi

  feroshus

Novice Member

Joined: 3/15/12
Posts: 80

11/07/12 10:15:29 PM#29
Originally posted by Hancakes
Originally posted by MadnessRealm
Originally posted by Hancakes
Originally posted by MadnessRealm
Originally posted by Hancakes
Originally posted by MadnessRealm
Originally posted by Hancakes

Trees that are only cosmetically different = Fluff

Trees that are cosmetically different and produce unique woods = Sand

So no, Darkfall is not adding more sand. That's the answer to OP's question.

So do you have access to information regarding UW the rest of us dont?  As there seems to be a great deal of diversity in the new screenshots.

Just going to highlight the relevant part.

And that is exactly what the OP was looking for...Fluff (keep backpeddling)  Who knows,  different racial strutures may produce different items in UW = Sand

 

So how do you know they added no new "sand" to UW?

 

At least you finally learned the difference between "Fluff" and "Sand" .

/win

 

 

So, being able to create a Clan City wherever you want is "fluff". I guess the static nature of housing and clan cities in DF is really sandboxy isn't it? Same goes for Houses, Farms, Ships, etc.

It's not fluff. It's an integral part of sandboxes that offers a wider variety of experience to different players. In

Yawn, perhaps you need to reread the OP or feel free to create your own thread.

 

"In Darkfall while you can take castles they dont really change (ie customization) "

Offside! See, you didn't put the full quote there. It was actually "In Darkfall while you can take castles they dont really change (ie customization) and outside of castles there arent too many sandbox elements." So he's asking about sandbox elements in general, he wasn't so specific about Darkfall after all, as you claim in a later post. He gave one example, and it was fluff, but he didn't just ask about that one thing. Just admit that your first post was a lame attempt to troll and move on : )

  Hancakes

Apprentice Member

Joined: 2/06/11
Posts: 1052

11/07/12 10:53:53 PM#30
Originally posted by feroshus
Originally posted by Hancakes

And that is exactly what the OP was looking for...Fluff (keep backpeddling)  Who knows,  different racial strutures may produce different items in UW = Sand

 

So how do you know they added no new "sand" to UW?

 

At least you finally learned the difference between "Fluff" and "Sand" .

/win

 

 

Yawn, perhaps you need to reread the OP or feel free to create your own thread.

 

"In Darkfall while you can take castles they dont really change (ie customization) "

Offside! See, you didn't put the full quote there. It was actually "In Darkfall while you can take castles they dont really change (ie customization) and outside of castles there arent too many sandbox elements." So he's asking about sandbox elements in general, he wasn't so specific about Darkfall after all, as you claim in a later post. He gave one example, and it was fluff, but he didn't just ask about that one thing. Just admit that your first post was a lame attempt to troll and move on : )

But his "one sandbox element " was Fluff,  which you confirmed.  Why would I bother expanding on that, as he (and others) clearly don't know the difference?

  feroshus

Novice Member

Joined: 3/15/12
Posts: 80

11/07/12 11:31:07 PM#31
Originally posted by Hancakes
Originally posted by feroshus
Originally posted by Hancakes

And that is exactly what the OP was looking for...Fluff (keep backpeddling)  Who knows,  different racial strutures may produce different items in UW = Sand

 

So how do you know they added no new "sand" to UW?

 

At least you finally learned the difference between "Fluff" and "Sand" .

/win

 

 

Yawn, perhaps you need to reread the OP or feel free to create your own thread.

 

"In Darkfall while you can take castles they dont really change (ie customization) "

Offside! See, you didn't put the full quote there. It was actually "In Darkfall while you can take castles they dont really change (ie customization) and outside of castles there arent too many sandbox elements." So he's asking about sandbox elements in general, he wasn't so specific about Darkfall after all, as you claim in a later post. He gave one example, and it was fluff, but he didn't just ask about that one thing. Just admit that your first post was a lame attempt to troll and move on : )

But his "one sandbox element " was Fluff,  which you confirmed.  Why would I bother expanding on that, as he (and others) clearly don't know the difference?

Once again a truncated quote, after that I said "but he didn't just ask about that one thing." He mentioned some things he liked about Archeage, clearly meaning that he would like to see these things in UW. The he finished with the general question ``So my question was has AV announced any additional sandbox features in UW or any plans for future sandbox features?``

[mod edit]

  Hancakes

Apprentice Member

Joined: 2/06/11
Posts: 1052

11/07/12 11:35:00 PM#32
Originally posted by feroshus blah blah blah So my question was has AV announced any additional sandbox features in UW or any plans for future sandbox features?
anything more than mindless troling. Fail troll is fail. Well actually you trolled that one guy, gratz bro 

 

If someone cant tell the difference betweeen an apple and an orange, why would I continue to debate the differences? [see post #31]

and once again, those that can't defend their posts resort to name calling.

  feroshus

Novice Member

Joined: 3/15/12
Posts: 80

11/07/12 11:50:28 PM#33
Originally posted by Hancakes
Originally posted by feroshus blah blah blah So my question was has AV announced any additional sandbox features in UW or any plans for future sandbox features?
anything more than mindless troling. Fail troll is fail. Well actually you trolled that one guy, gratz bro 

 

If someone cant tell the difference betweeen an apple and an orange, why would I continue to debate the differences?

and once again, those that can't defend their posts resort to name calling.

Your defense is getting more and more vague, now it's apples and oranges, whatever that means. No more red highlights and dunce emotes?

He was just asking a question, you were just trolling, simple as that. It was a legitimate question, and other people answered it alot better than you. /thread

  Hancakes

Apprentice Member

Joined: 2/06/11
Posts: 1052

11/08/12 12:02:17 AM#34
Originally posted by feroshus
Originally posted by Hancakes
Originally posted by feroshus blah blah blah So my question was has AV announced any additional sandbox features in UW or any plans for future sandbox features?
anything more than mindless troling. Fail troll is fail. Well actually you trolled that one guy, gratz bro 

 

So my question was has AV announced any additional sandbox features in UW or any plans for future sandbox features?

and once again, those that can't defend their posts resort to name calling.

Your defense is getting more and more vague, now it's apples and oranges, whatever that means. No more red highlights and dunce emotes?

He was just asking a question, you were just trolling, simple as that. It was a legitimate question, and other people answered it alot better than you. /thread

OK I'll spell it out ... FLUFF vs SAND  (feel free to reread the thread..again...again)  I was trying to simplify given our current exchange.   "If someone cant tell the difference betweeen an apple and an orange, why would I continue to debate the differences?" (replace RED with GREEN)

 

 

 

<----------------------------- (must be this tall to ride)

      

 

 

 

  SuperFreeza

Novice Member

Joined: 11/18/05
Posts: 44

11/09/12 9:55:29 PM#35
Originally posted by MadnessRealm

Here's a sandbox without sand.

 

Here's a sandbox with sand in it.

 

If a box is enough to be a considered a "sandbox", and sand is merely fluff, I think you're missing the point of a sandbox.

I hardly ever post anymore on MMORPG.com (and rarely even read here anymore) - too many fanboys hyped up over the same old games with new names and different packaging. But, I will make a new post now (it has been over a year) just to reply to this:

Your post should be added to an MMORPG discussion hall-of-fame. Most people, whether so-called sandbox supporters or sandbox opposers, don't even know what a sandbox is. Your simple, straight-to-the-point, visual explanation hits the nail on the head.

  Hancakes

Apprentice Member

Joined: 2/06/11
Posts: 1052

11/09/12 10:04:06 PM#36
Originally posted by SuperFreeza
 Your simple, straight-to-the-point, visual explanation hits the nail on the head.

Yet fails in the context of this thread.

  Hotjazz

Hard Core Member

Joined: 11/13/08
Posts: 735

11/09/12 10:22:54 PM#37
Originally posted by SuperFreeze

I hardly ever post anymore on MMORPG.com (and rarely even read here anymore) - too many fanboys hyped up over the same old games with new names and different packaging.

Well, we liked what Darkfall could have been without the insane grind and the useless GUI. Now it looks like AV have fixed the things that made DF bad, and yes we are hyped again.

 

Sure it could have been more sand in Darkfall, but for the main group of players it`s more enough. Just look at the forums and you`ll see all the big clans are trying DF again. For me personally, everything not related to PVP is fluff, and I hope every grain of sand AV put into the game is pvp related. If I want to make dresses or mow down stupid NPCs, I`d play second life or GW2.

Darkfall is a  full-loot pvp sandbox and I hope it stays that way.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4060

11/09/12 10:29:36 PM#38
Originally posted by SuperFreeza
Originally posted by MadnessRealm

Here's a sandbox without sand.

 

Here's a sandbox with sand in it.

 

If a box is enough to be a considered a "sandbox", and sand is merely fluff, I think you're missing the point of a sandbox.

I hardly ever post anymore on MMORPG.com (and rarely even read here anymore) - too many fanboys hyped up over the same old games with new names and different packaging. But, I will make a new post now (it has been over a year) just to reply to this:

Your post should be added to an MMORPG discussion hall-of-fame. Most people, whether so-called sandbox supporters or sandbox opposers, don't even know what a sandbox is. Your simple, straight-to-the-point, visual explanation hits the nail on the head.

Yeah I agree that was pretty awesome. Idk who was doing what to this point.

 

edit- grrr just read the first page....

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  MadnessRealm

Elite Member

Joined: 1/02/09
Posts: 2636

Ignorance is Bliss.

11/09/12 11:50:25 PM#39
Originally posted by Hotjazz
Originally posted by SuperFreeze

I hardly ever post anymore on MMORPG.com (and rarely even read here anymore) - too many fanboys hyped up over the same old games with new names and different packaging.

Well, we liked what Darkfall could have been without the insane grind and the useless GUI. Now it looks like AV have fixed the things that made DF bad, and yes we are hyped again.

 

Sure it could have been more sand in Darkfall, but for the main group of players it`s more enough. Just look at the forums and you`ll see all the big clans are trying DF again. For me personally, everything not related to PVP is fluff, and I hope every grain of sand AV put into the game is pvp related. If I want to make dresses or mow down stupid NPCs, I`d play second life or GW2.

Darkfall is a  full-loot pvp sandbox and I hope it stays that way.

I'm a bit curious here, what kind of  "sand" could Aventurine add to the PvP?

DarkFall certainly needs some additions to it's PvP, but if a game's sole focus is purely on a single feature (i.e PvP in this case) well you're not getting a sandbox, you're getting a PvP game.

 

If I were to compare DarkFall to a Sandbox, I'd say that Darkfall is a box with a small bucket and just enough sand to fill the bucket.

If I were to compare it to a Themepark, I'd say that DarkFall is a single ride with some fast food restaurants around it.

It's a one trick pony.

 

You've admitted it yourself, you only care about the PvP, and DarkFall (being a PvP MMORPG) is perfect for you,  so I guess it's fairly easy not to see why DarkFall is not viewed exactly as a sandbox. Because players looking to experience something other than PvP will be severely disappointed. That is exactly what happened with DF1, the sandbox players left while the PvPers remained. It's highly likely that DFUW will be no different.

------
Your daily dose of common sense since 2009!

  deathshroud

Novice Member

Joined: 11/06/10
Posts: 1326

11/10/12 12:37:05 AM#40
Originally posted by SuperFreeza
Originally posted by MadnessRealm

Here's a sandbox without sand.

 

Here's a sandbox with sand in it.

 

If a box is enough to be a considered a "sandbox", and sand is merely fluff, I think you're missing the point of a sandbox.

I hardly ever post anymore on MMORPG.com (and rarely even read here anymore) - too many fanboys hyped up over the same old games with new names and different packaging. But, I will make a new post now (it has been over a year) just to reply to this:

Your post should be added to an MMORPG discussion hall-of-fame. Most people, whether so-called sandbox supporters or sandbox opposers, don't even know what a sandbox is. Your simple, straight-to-the-point, visual explanation hits the nail on the head.

But DF isnt just a sandbox, it has themepark like lsides and a roundabout as well as a sandbox thats only half full and has the occasional peice of cat turd in it. But theres more to it than jsut the sandbox elements.

there are 2 types of mmo, imitators and innovaters.

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