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Hey all former darkfall player here, while I love the combat mechanics and open world pvp one of my gripes about the game was that there was not enough sand in the sandbox. I am currently waiting on archeage, one of the things i really like is the freedom to create whatever you want, castles buildings houses, farms trees etc etc whereever you want. In Darkfall while you can take castles they dont really change (ie customization) and outside of castles there arent too many sandbox elements. So my question was has AV announced any additional sandbox features in UW or any plans for future sandbox features? |
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11/06/12 8:30:40 PM#2
The remake of Darkfall is not about adding more sand in the box. Everything will be static just like in 1.0. As far as sandbox goes, building and customizing your environment, only thing you can use are strong boxes to build a barrage/cover, but they only last 1 hour and they leave out a hole between 2 strong boxes. Its long enough for some engagement and they were mostly used for sieges. I think and hope we will still be able to use strong boxes that way in UW again. Some ppl call that exploiting. I say, if we were able to use strong boxes that way, they should make more tools like that and an option to build bunkers, fort, you name them all. They should either stay there untill the server shuts down or 1 hour just like strong boxes.
C:\Users\FF\Desktop\spin move.gif |
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11/06/12 8:57:15 PM#3
Originally posted by CNUChavez
You can only build in certain areas in ArcheAge. Much like in DF, except you actually get to build the house. Also I imagine it has a bit more depth to houses in general. Darkfall Unholy Wars: |
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11/06/12 10:36:55 PM#4
Building and user-created content isn't a 'fluff' feature in a game that attempts to label itself as a 'sandbox', as a sandbox normally involves players shaping and creating the world.
But you'd know that. After all, you guys at MMORPG.com are sandbox experts. |
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11/06/12 11:48:53 PM#5
Originally posted by Hancakes
/Facepalm
Yes, we know the successful version 1 of DF was great with it's BG style gameplay and no direction. Lets do the same crap in Version 2. |
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11/07/12 1:14:28 AM#6
Originally posted by thinktank001 Its called a sandbox, you want "direction" and hand holding look elsewhere. |
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11/07/12 1:23:11 AM#7
only Wurm has that much sand and they even give you a shovel to dig it too
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11/07/12 6:23:07 AM#8
sadly no.. nothing really new in that department..
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11/07/12 11:24:03 AM#9
No one thinks the new crafting system, market system, contract system will add anything to the sandbox?
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11/07/12 4:58:54 PM#10
Originally posted by Hancakes I think he meant that Aventurine has no visions of the game or that the game has no vision. It's going nowhere basically. By the way, if you call "sand in a sandbox" as fluff, then I must assume that you have no clue what sandboxes are about, which would explain why you're so focused on calling DarkFall as a Sandbox even though it's mostly just 1 giant battleground with nothing else to do other than PvP. ------ |
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11/07/12 5:50:57 PM#11
Originally posted by MadnessRealm Cosmetic changes to a structure is nothing but fluff. |
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11/07/12 5:55:33 PM#12
Originally posted by Hancakes Here's a sandbox without sand.
Here's a sandbox with sand in it.
If a box is enough to be a considered a "sandbox", and sand is merely fluff, I think you're missing the point of a sandbox. ------ |
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11/07/12 6:07:09 PM#13
Originally posted by Greymoor
Ofc it will, it has good pontential. I would say DF will be more of a sandbox than ArcheAge, which apart from house building, open world and city building is just another tab-target themepark. Darkfall Unholy Wars: |
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Aesowhreap
Novice Member
Joined: 11/06/12
It's obvious some of these games were started by some sect or something, lmao, hool. |
11/07/12 6:40:31 PM#14
I thought "sandbox" meant to be approved in putting content into a game after you build it. Not just a crafting idea effect. Are you able add quests in Archage?
Best Regards, ... |
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11/07/12 7:12:10 PM#15
Originally posted by Aesowhreap
Sandbox just refers to a level of player freedom and players being the ones to shape the world. Much how like a Sandbox IRL gives you the sand to play with and then it's up to you what to do with that sand.
As opposed to the current trend of "themeparks" where you only follow "the path" that the devs have laid out for you while nicely holding your hand and making sure you don't have to face confusion or a lack of direction.
It's hardly surprising that the themepark model of MMORPG's is the more successful one considering the mental capacity and intelligence of the majority of players now-a-days. Darkfall Unholy Wars: |
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11/07/12 7:31:23 PM#16
Originally posted by MadnessRealm Dyeing the sand doesn't make it anymore useful. (ie cosmetics) A Blacksmiths is a Blacksmiths regardless of what they look like and has no bearing on shaping the virtual world. Having all the trees in Agon look the same or having great diveristy wouldnt make them anymore useful, they still produce the same wood. (that isnt "sand" )
Trees that are only cosmetically different = Fluff Trees that are cosmetically different and produce unique woods = Sand |
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11/07/12 7:49:47 PM#17
Originally posted by Hancakes So no, Darkfall is not adding more sand. That's the answer to OP's question. ------ |
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11/07/12 8:06:11 PM#18
Originally posted by MadnessRealm So do you have access to information regarding UW the rest of us dont? |
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11/07/12 8:29:22 PM#19
Originally posted by Hancakes Just going to highlight the relevant part. ------ |
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11/07/12 8:30:16 PM#20
Originally posted by MadnessRealm And that is exactly what the OP was looking for...Fluff
So how do you know they added no new "sand" to UW?
At least you finally learned the difference between "Fluff" and "Sand" . /win
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