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11/06/12 12:21:38 PM#41
Originally posted by Purutzil Server status DID fly with SWTOR. Their problem was that there were 100+ servers at low capacity during primetime. Even now, after they merged them, they look like this: http://www.swtor.com/server-status
It's not a perfect way and it depends on some small amount of trust, but overall populations seem to be doing quite well in GW2. Especially when put side to side with SWTOR after the first 2 months. The issue expressed in this thread is that the population seems to be congregating either at the very low end in 1-30 zones or at the very high end in 80 zones.
Every themepark I've seen suffers this same fate. SWTOR is even worse in this regard. Hopefully they will think about taking on this issue with some kind of creative way of helping to spread the population more. But really, GW2 has many full servers that people aren't even allowed to create characters on.
I'm sorry to say this, but the game is doing well right now. I'm mostly a sPvP tournament player, but even when I decide to do other things like WvW or dungeons, there are always plenty of people to play with to the point of getting queues. Even my low level alts find plenty of people in the world. SWTOR is the greatest mmo ever! |
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11/06/12 12:21:59 PM#42
Originally posted by halflife25 Kaineng, Eradon Terrace, Devona's Rest. These were the servers that had low to medium pop a month ago. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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11/06/12 12:23:53 PM#43
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11/06/12 12:23:55 PM#44
Just because someone thinks its "dead" which I laughed as well doesnt mean it is dead.
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11/06/12 12:26:24 PM#45
Wow, people are dense.
Hes saying the lower level zones are empty and there needs to be a way to fix that. Dont be fooled by the full notice on the server status screen. It simply means the server is full, not active players, but full of accounts created. If the servers were full as stated, there may be a log in que, and we would get more notices that we could leave the overflow server. I havent gotten any of this, even though my server is full. Also, there is no longer a queue to enter the eternal battlegrounds, which is a nice, but goes to show that the server pops are down. Sorry, but its the truth. Currently playing Real Life.. http://i36.tinypic.com/2uyod3k.gif For all your stalking needs.. |
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11/06/12 12:37:49 PM#46
Originally posted by halflife25 My servers is medium from the start and I have no problems finding people in lower lvl zones. I've been lvling ranger from start for the past few days and i still meet someone when doing de's. So i disagree about the need to merge those servers. Besides gW2 was almost unplayable when there were zergs everywhere. Why people want to have zergs again for every single de is beyond me.
Originally posted by Random_mage
If the only affecting factor of the server being full/high/medium was the amount of accounts created we wouldn't have such big changes during the week from High to full (at high concurrency times> end of weekends.) Stop stating things as facts to suit your argument. |
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11/06/12 12:40:55 PM#47
haha :D good one... Wherever I go on my server I always come across more than a few groups of people when some event is going on or things like that... I'm on Gandara EU. "Happiness is not a destination. It is a method of life." ![]() |
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11/06/12 12:41:27 PM#48
Originally posted by Random_mage Please look at the title if you can't let me posty it for you.
Empty PvE Zones across most Servers > Server Merge ??
SERVER MERGE????????????? |
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11/06/12 12:43:02 PM#49
Each server is packed with players, its bad luck for the OP i think. Either we are trolled or just another doomsayer :P http://speedtest.net/result/2112016336.png |
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11/06/12 12:45:02 PM#50
Originally posted by FrodoFragins You can join a party in any server so lets say you are on server A and your party is in server B you can join the same dungeon or story mode as long as you are on the same map. |
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11/06/12 12:54:55 PM#51
The game needs an "underflow" mechanic, where it throws people from different servers together to fill up low-population zones.
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11/06/12 12:59:33 PM#52
Since GW2 liker preety much every themepark is a series of maps that players complete in more (Swtor) or less (GW2) linear rising (1-5 maps -> 6-10 maps -> 11 - 18 maps, etc up to max level map) it is unavoidable to have all beside max level map depopulated after a while. It is possible to partially (but not completly) mitigate this problem by creating a complete world rather than series of maps you complete and not having classic levels, but I think most players would not like to play game designed like that. + it does not mitigate problem completly like I said. |
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11/06/12 1:00:54 PM#53
I'm on Gunnar's Hold (EU) and am working on my whole map completion. With this in mind I never have a problem finding people all the time, all over the map - from starter zones to 80 areas. I keep stumbling into people in most out of the way places imaginable and when there is a group event, I regularly see at least 10-20 show up when the call goes out on map chat. OP, what the heck are you talking about? (ps. As to the above poster, sir, you obviously don't know much. The game features level scaling and I'm having quite reasonable fun doing lower level content with my 80. In fact, a good portion of people in lower areas are 80s, completing the map, gathering stuff, looking for secrets, helping newbs etc.) |
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11/06/12 1:02:46 PM#54
Originally posted by Goromhir Your bias is showing. What you think in your head is not reality. Classic Turn-based/Party RPG: Divinity: Original Sin Kickstarter is finished, but still accepting paypal until May 10th. |
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11/06/12 1:06:24 PM#55
Originally posted by Pilnkplonk +1 here - on Gandara (EU) - I am in a lvl 50-60 zone currently and there are plenty of people running around. |
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11/06/12 1:10:06 PM#56
So what, the 50 or so people I took down the dragon in Frostgorge sound last night were all npc's or something then?
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
11/06/12 1:11:03 PM#57
Originally posted by Random_mage It is surprising how many people are totally missing the OP's point, however there hasn't been a theme park game made that hasn't fallen prey to this particular issue. About the only way to fix it is to figure out a way to get an influx of new players, I'd say the holidays will bring another round along with folks who may reroll an alt when they have some extra free time to play.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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11/06/12 1:13:18 PM#58
Originally posted by Lord.Bachus I think players are beginning to find that out... like I did lol. I thought only the 80 areas are the place to be when 80, but since I started doing lower levels (for my map completion) I realized karma and loot flows as fast if not faster than 80 zones... It's easier to do DEs, they generally flow faster and a good portion of loot is scaled to your level. Once you complete the top lvl maps there is not much reason to keep hanging there except for gathering resources and exotic karma vendors... In fact, I predict that the very opposite of what our trollish OP is beginning to happen... I'm finding it increasingly hard to assemble a DE group in Orr... and you do need a good team to unlock those vendors. While on the other hand there is no problem with not enough players in the lower level areas that I visit. |
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11/06/12 1:13:48 PM#59
Originally posted by sammyeli That's fine for friends. But what about people that don't know anyone online? There should probably be built in underflow technology to make sure each zone has at least a minimum number of players. |
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11/06/12 1:14:20 PM#60
Originally posted by Pilnkplonk (ps. As to the above poster, sir, you obviously don't know much. The game features level scaling and I'm having quite reasonable fun doing lower level content with my 80. In fact, a good portion of people in lower areas are 80s, completing the map, gathering stuff, looking for secrets, helping newbs etc.) I do know about this mechanic. I do own GW2 copy and I was playing. This mechanic help a bit, but does not change fundamental design concept and most players don't use it. Don't assume things so easily. Sir. Some higher levels frequently roam in lower level areas in many mmorpg's - making achievements, gathering resources, exploring, helping friends, strangers, guild mates or RP'ing. There is a bit more of them in GW2 due to auto-downlevelling mechanic and scalable generic rewards for DE's,but I've found difftence not very big. This might differ on difftent servers of course. |
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