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Dovetailing with Bill Murphy's "The Problem No One's Talking About", the Free Zone today takes a look at two other issues that remain under the proverbial table in many cases. See what those issues are and then leave your ideas in the comments.
Read more of Richard Aihoshi's The Free Zone: Two More Problems No One's Talking About. Associate Editor: MMORPG.com |
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11/06/12 3:35:05 PM#2
Excellent article. I don't really have much to add other than until we have a shift in perspective there will be a string of mediocre successes and the occasional failure. I think most games could operate under multiple revenue models, but more so I think that certain design styles will lend themselves better to some business models. What will justify a subscription in the future? Will content churn themeparks like RIFT, WoW, GW2, FFXIV and TOR work with a subscription? WoW obviously can because of the numbers, but the rest? Arena Net is looking to show that content churn MMOs don't need a subscription and it looks like it's working. What sorts of games will be more successful under B2P rather than a sub? How will that manifest itself differently from F2P with an optional "starter pack"? I think we still have this problem when games like RIFT are still clinging so heavily to their subscription model while adding more and more micro-transactions to the game because they see it as the way to offer that sort of gaming experience. Blade & Soul, TESO, and Wildstar all look to be subscription based. How is this going to work if they don't offer anything more than content where established games have tons and they're playing catch up. |
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11/06/12 3:43:09 PM#3
Already posted a ton on this subject so won't go futher into it.
Just wanted to say, "DAMN! Those some fatties in that pic!". That pic about players paying for games for the decline of the health care system or quality of life? Because nobody seems to be talking about that here either whilst playing their 12 hour gaming sessions on Red Bull and Doritos. |
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11/06/12 3:49:50 PM#4
Despite the existence of a small group of people who seem to take some bizarre delight in positioning me as a fervent promoter of free to play,
Says the guy who writes a column about the Free to Play model............. |
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11/06/12 3:50:14 PM#5
MMORPGs where never suppose to cater to the casual RPG gamer and this is where it all went wrong. What they have done is push true RPG gamers to go back to playing PnP games because today games (I will not call them MMOs) lack so much content and depth they are maybe 10% of what games use to be. They will continue to fail for the gamers but not for the companies which is all the companies care about. |
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11/06/12 3:58:46 PM#6
Nice column, I agree both parts. Only a slight comment to this: " The changing nature of the MMOG player base In a related vein, we see little talk among readers about how the MMOG audience has shifted away from what it was years ago and is continuing to. " Little talk? C'mon, I try to put it in the spotlight all the time :) |
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11/06/12 3:59:52 PM#7
"We see it all the time - people champion a particular revenue model as the best, and imply or even state outright that the entire industry should adopt it." I wonder who he means. "i don't waste my time building relationship in games" - nariusseldon |
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11/06/12 4:09:38 PM#8
When mmorpg's apart of having f2p or freemium (aka hybbrid) servers start to ALSO have pure subscirption no-cash shop, no currency sell servers then I will say that they offer me a viable choice. Because now converting game to freemium is just offering diffrent paying model but with eradicating old one. Not increasing amount of models to choose.
Anyway I am not advocating that ALL or even most mmorpg's should not have microtransaction based business model - I am far from it. Just saying it does not as rosey as painted in article. As for 'adapting'. Being flexible and adapting is necessary when making many choices in your life. Still video games are just entertaiment and standing by your principles in NOTHING BAD. Worst that can happen is that you will have to find new entertaiment.
One more. I am talking about mmorpg's only. I could not care less about mmofps, mmorts. corpg's and other genres and subgenres including ones like dota and moba games having mmo slapped on them when they have not more to do with mmo's than any online shooters. |
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11/06/12 4:19:47 PM#9
Originally posted by Thorbrand Quoted for truth.
I've stated nearly exactly this before. Developers went for a cash grab and totally forgot their core audience who is willing to commit to only one game. Casual, watered down mmos (with the rpg taken out of it) are killing the genre. In fact it has become an entirely different genre with a playerbase thinking sandbox games with deep and long term investment requirements are only for an old school dieing breed. This couldn't be further from the truth.
MAKE A GAME FOR THE RPG GAMERS! It is ludicrous to think a developer would strip core systems or add fluffy mini-games to FPS or RTS games just to attract players who never played them before ... so get them the f#ck out of my role playing game thanks and stick to a pay model that nurtures community and not separates it. This could be a different model entirely for all I care as long as it supports the game and doesn't forever corrupt it. |
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11/06/12 4:21:35 PM#10
Originally posted by fenistil What P2P MMORPGS don't have rmt or micro-transactions of some sort? And seriously, you can't just exclude whatever you want by way of personal definition. That's part of the "stuck in the past" problem. Gamers are so stuck on shoving things in neat little self-defined boxes so they can feel good and not get their feathers ruffled that they miss the big picture. You're missing the big picture with that last paragraph. |
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11/06/12 4:28:17 PM#11
Originally posted by TamanousYou both keep thinking that, but please don't wonder why you're continually and bitterly disappointed when reality disagrees with you. |
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11/06/12 4:37:54 PM#12
Originally posted by Torvaldr What is reality? The coming of several sandbox games and the new direction of a certain major mmo developer because of the impact of player opinion and the results of the lack of success current mmo design? Or ... sticking your head in the sand thinking nothing will change?
Most recent mmos which have not lived up to their expectations have followed the rules of the industry you seem to think are standard. Nothing is standard in this market. Change is the norm and evidence does not support your opinion. These and other boards are filled with these very discussions. A reason a trend starts is due to popularity of the subject. More and more mmos are moving toward player drive system based content. Developers are trying new things to break the mold. FPS elements and sandbox systems even if simply layered over themepark design is the new trend. They are trying hard to break the mold yet haven't proven quite yet how to do it. All we are saying is that certain specific models have already worked in the past and have been abandoned along with the more audience who are voicing discontent with the status quo.
You provide no such evidence as to why proven models would fail today and merely suggest nothing will ever change ... perhaps the most extreme ignorance I have ever seen on these boards. |
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11/06/12 4:45:11 PM#13
Originally posted by Torvaldr FFXI, FFXIV, Rift (borderline).
Oh I did get the point of big picture. But why should I care if I cannot stand playing mmorpg's with cash shops or / and currency selling or / and rmah's? I tried and I also played a game before and after it had those. It sucks my enjoyment fast and I really tried to embrace it as I liked the game. But I could not stand it. It already does and ultimatelly it will drive me from mmropg market. Unless there will be good enough for me some game with sub only servers cause when I stick I do it for years (with some breaks). "so they can feel good". "problem" What are you even talking about. Feel good what? Problem? Problem for who? I am curious what is an answer for this question. |
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11/06/12 4:51:21 PM#14
Originally posted by Torvaldr Nicely put :) And I think it's because the same, the changing playerbase. Both comments are right, MMORPGs where never suppose to cater to the casual RPG gamer but Developers went for a cash grab and totally forgot their core audience. It's easier to cater them, and they got more money from it on the side. Simple as that. I'm not happy with it either, but the number of older gamers are thinning out with age, so we can't even lobby for older-type games... It sucks maybe, but Casual, watered down mmos (with the rpg taken out of it) are selling, and bringing more profit than the 'good' games. |
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11/06/12 6:37:17 PM#15
Originally posted by Po_gg Judging by SOE's recent shift in design philosophy I think it can be said that's not true at all. The MMO industry is now completely saturated with casual MMOs leading to new releases having too much competition to meet their sales targets (the number of games that have shifted to F2P is proof of that). The 'old-school' hardcore MMO style which was generally more feature heavy and sandbox in style is now a MASSIVE gap in the market. The more casual MMOs that saturate the market the more likely it is that a developer/publisher will decide targetting the old-school audience is more profitable. It is inevitable that the market will eventually swing back the other way and SOE has made a lot of noise to that effect lately already. |
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Yamota
Hard Core Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
11/07/12 5:19:16 AM#16
First of all, with your articles almost always being about F2P and even grouping them into something called the Free Zone, you should not be surprised if people think you are a fervent supporter of the F2P model. Second your comparison to hamburgers is too far fetched. You should instead compare to a closer media such as movies or something else which is also competetive. Imagine if there was a movie which allowed you to see glimpses of the movie if you did not pay and then for each additional scene you had to pay more and more. Obviously we have that with trailers which is free but there is no other model which try to leece you as a customer to pay for each additional scene in the movie. There are things like a better seat at a cinema, 3D and so on but all of these are add-ons and does not keep you a customer from seeing the whole movie. If MMO F2P was like that I would be fine with it but it is not. The entire F2P model is built so that you keep paying them more and more to get a full experience, something which a sub. based model gives you for a one time cost, much like watching a movie. It only gives you the illusion that it is free by giving you a small proportion of the game experience and then requiring you to keep paying if you want more. This is bad because the development of the game centers entirely on you paying more for every additional experience. Want an additional skill bar? Pay more. Want to level faster? Pay more. Want to access this dungeon? Pay more. Want to get better looks on your character? Pay more. F2P is all about greed and getting customers to pay more and is entirely made by the developers and for the developers. It adds nothing but negative things for customers. And finally we have the competetive nature. Imagine playing an online game where you are compeeting with other people and whoever opens his wallet gets an edge over others. So instead of you playing the game and get better, you have that still, you also can open your wallet and get an advantage. For me this is completely ludicrous and again the sole purpose is to get more into the developers coffins on the expense of the players. Now there are games which has minimal effects on the competetive nature, such as League of Legends, but once this can of worm is opened it cannot be closed and developers will be tempted to put more and more in there because that is their revenue stream. So yes, I would say that for customers, the F2P model is entirely bad. It gives you the illusion that it is free but rather what it really does is create two groups of people in the same game. Those who wants to pay to get an edge and those who does not want, or cant afford to. I don't see how that is good in any way or form, for us gamers. Now if they want to put in different bussiness models they could give you a time based sub for different costs. So if you only have 20 hours per week to play then that is what you pay for and so on. That way people with less time can pay less but not so that their 20 hours is worth more than some other guy who is playing 50 hours but cant afford to get faster leveling, better equipment and so on. |
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11/07/12 8:48:47 AM#17
I'm a casual mmorpger, I can't stand it when I see people with better gear and more stuff and more achievement points ....... It drives me insane because I know I'm playing as much as I can, but even at that I know that guy with more stuff than me has put in twice the amount of time and left me in the dust. I think a lot of the new/ casual crowd falls into that category. One reason I do not play f2p and why GW2 falls off on my interest ladder is because I know that person paid for all thier cool stuff and I just don't want to fall into that, I know my competitive nature to have the most and best things, buying them leaves me with no sense of accomplishment, like it does on a level playing feild.
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11/07/12 9:22:16 AM#18
Originally posted by Rockniss Ummm What is all that cool stuff you pay for in GW2??? Anyways, to respond to your post I think you gave a perfect example of what is wrong with the genre in general today. I mean no disrespect, but to be upset that someone has something that you don't because they spent more time playing for it is how it should be... What is next? Are we mad because someone is higher level than us and that is not fair because they have played more? I am by no means a proponent of huge gear grinds but I do think that done right they do need to be there in some way to give people that like to do that sort of thing something to play for. I am a casual player myself and I do not mind at all playing for items I want in a game even if it takes me twice as much time. |
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11/07/12 9:46:39 AM#19
I'd say hypocrisy at it's best. A good start would be if you would stop giving free high score reviews to those titles that just clone existing models, come with zero innovation and fail 6 month after release, to an extend because of the things you complain about in your article. As these are also "two more problems no one is talking about" in your reviews. |
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11/07/12 11:20:03 AM#20
What game are ghost fatties playing?
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