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Guild Wars 2

Guild Wars 2 

General Discussion  » ArenaNet! Please add some social stucture and competitive nature to your game! It's starting to suck!

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62 posts found
  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

11/06/12 7:07:57 AM#41
Originally posted by Karteli

As a saving grace, GW2 does provide a few emotes, like /bow.  You can't /smile, /frown, /bounce, etc, though.  There are only a dozen emotes that are allowed, which are non-confrontational.  EverQuest 1 & WoW released with something like 100+ emotes .. GW2 can't do that too?

GS3 sported more than 2000 distinct verbs...takes a lot more time to animate all of those wireframes across multiple races...who would've predicted that? (oh, wait...).

But emotes really aren't terribly connected to 'social structure'.  It's a roleplaying element, with a player base that has effectively discarded roleplay.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Rhianni32

Novice Member

Joined: 3/23/10
Posts: 223

11/06/12 7:15:05 AM#42
Transmutes make Inspect worthless in GW2
  kabitoshin

Hard Core Member

Joined: 3/16/12
Posts: 719

11/06/12 7:19:48 AM#43
Yeah I like playing MMO's cause I like to play with other, but not everyone I see. I would hate to do a stop and chat everytime I seen someone walk by. Emotes aren't what make the game social people do, emotes add a little RP to the game though. They are working on a ranked GvG pvp give them time it will become Guild Wars soon. Quit the crying about this game being unsocial, and solo-centric. Pretty sure y'all make these threads to get attention, and I've seen enough just wanted to add my 2 cents to one finally.
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

11/06/12 7:20:11 AM#44
It really annoys me that you don't see player names in pvp.

If someone beats me one on one,I want to seek them out and have another go.

If there are certain groups of players that play well and give me a hard time, I want to recognise them.
  Yamota

Advanced Member

Joined: 10/05/03
Posts: 6510

"I fight so you don't have to."

11/06/12 7:46:53 AM#45
Originally posted by ShakyMo
It really annoys me that you don't see player names in pvp.

If someone beats me one on one,I want to seek them out and have another go.

If there are certain groups of players that play well and give me a hard time, I want to recognise them.

Problem with WvW is that everyone is pretty much the same. About the same race compositions, classes, gears etc. There really isnt much to make a distinction between server X and Y so everyone is just an anonymous face in a sea of anonymous people.

GW 2 has convinced me that Guild vs Guild and Faction vs Faction is far better than Server vs Server because there is little distinction between different servers.

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

11/06/12 9:00:21 AM#46
Originally posted by Yamota
Originally posted by ShakyMo
It really annoys me that you don't see player names in pvp.

If someone beats me one on one,I want to seek them out and have another go.

If there are certain groups of players that play well and give me a hard time, I want to recognise them.

Problem with WvW is that everyone is pretty much the same. About the same race compositions, classes, gears etc. There really isnt much to make a distinction between server X and Y so everyone is just an anonymous face in a sea of anonymous people.

GW 2 has convinced me that Guild vs Guild and Faction vs Faction is far better than Server vs Server because there is little distinction between different servers.

This is why nothing beats DAOC after all these years. The realm pride is big motivational factor than server pride. And the fact that players jump servers to join winning side doesn't help it either.

  Yamota

Advanced Member

Joined: 10/05/03
Posts: 6510

"I fight so you don't have to."

11/06/12 9:02:39 AM#47
Originally posted by halflife25
Originally posted by Yamota
Originally posted by ShakyMo
It really annoys me that you don't see player names in pvp.

If someone beats me one on one,I want to seek them out and have another go.

If there are certain groups of players that play well and give me a hard time, I want to recognise them.

Problem with WvW is that everyone is pretty much the same. About the same race compositions, classes, gears etc. There really isnt much to make a distinction between server X and Y so everyone is just an anonymous face in a sea of anonymous people.

GW 2 has convinced me that Guild vs Guild and Faction vs Faction is far better than Server vs Server because there is little distinction between different servers.

This is why nothing beats DAOC after all these years. The realm pride is big motivational factor than server pride. And the fact that players jump servers to join winning side doesn't help it either.

Faction PvP is ok but I prefer Guild vs Guild because you feel more connected to a group of people which you has choosen and which has choosen you rather than faction hardcoded groups.

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

11/06/12 9:06:37 AM#48
GW2 is what it is and I don't belive making big changes to game concept will benefit this game.
  botrytis

Hard Core Member

Joined: 1/04/05
Posts: 2532

11/06/12 9:15:46 AM#49

Forcing people to be social doesnot help a game. If people want to be anti-social, they will in any situation.  I feel the coop nature of the game is a crutch for people who do not like to chat. I do chat all the time - my nature but others not so much.

 

What the OP is talking about is not social, it is elitism (like the looking at others armor, weapons, etc). That is all it did in Rift, was to foster some to have a feeling of 2nd classness.

 

 

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

11/06/12 9:19:23 AM#50
Gvg or rvr can work.

Games I've played that nailed pvp.
Daoc, planetside - rvr
Eve, perpetuum - gvg

Most mmos suck though for pvp.
Gw2 is in the ok category though along with its predecessor & war, rather in the suck category with wow, rift, swtor, coh, Aoc & tsw.
  drakaena

Novice Member

Joined: 1/11/06
Posts: 508

11/06/12 9:48:20 AM#51
The problem is at the core of the games design. It lacks meaning and challenge. Anyone can steamroll dungeons and PvP has no purpose. So where is the need for community? Casual game produces a casual community.
  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 2996

I actually still like MMORPGs

11/06/12 9:52:09 AM#52
I always thought inspecting was anti social. More social to ask... Which is what I do.

  User Deleted
11/06/12 9:57:17 AM#53
Originally posted by Karteli
Originally posted by Loktofeit
Originally posted by Serelisk

[snip]

I'm sorry to disappoint you, but MUD's in the early 1990's allowed inspects.  It's not a new concept.

 

It is not an ODD feature.

 

Concern is here.  Hence why this thread was created.  MUD's were very social.  GW2 is not. I've identified the reasons for this.

We're all sorry to disappoint you but inspect isn't a social dynamic, it's used mostly by dungeoncrawlers and elitist jerks to determine your gear because everyone believes gear = successful run, It does NOT in this title.

Social aspects are general chat, friends/followers/guild rosters, tell/whisper, lfg (which is not the one that people use to simply teleport to a dungeon automagically- not the same thing and GW2 has one already), cosmetics, chat bubbles, the freedom to roleplay.

Those are social aspects, inspect is just a tool to lord something over someone else, like getting a legendary for example.

When I want to know a piece of armor I see, I ask the person what it is. Their actually nice enough in the game to tell me, which means they chat with me, which means they are being social. Soooo that further derails this "inspect = sociability" nonsense.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12308

Currently playing EVE, SMITE, Project Gorgon, and Combat Arms

11/06/12 10:35:26 AM#54
Originally posted by Karteli
Originally posted by Loktofeit
Originally posted by Serelisk

Since you clearly didn't read the OP, let me fill you in: the post didn't say it was missing, it harped on a design decision made by ArenaNet that the original poster doesn't agree with. That is, interactive elements such as inspect were (apparently) left out to avoid rivalries.

"Inspect" is one of those odd features that some people grew accustomed to in their particular game and as such interpret that if a game does not have it then it was 'cut' or 'left out' as opposed to not even being a concern in the first place.

I'm sorry to disappoint you, but MUD's in the early 1990's allowed inspects.  It's not a new concept.

It is not an ODD feature.

Concern is here.  Hence why this thread was created.  MUD's were very social.  GW2 is not. I've identified the reasons for this.

I applaud your effort in reaching that far to find an argument against what I presented, despite it having absolutely nothing to do with what I said. To reel you back to reality:

  • I never said it wasn't around before
  • Odd doesn't mean New
  • Yes, you're concerned about it. Yay for taking a random word and building an arbitrary argument. His statement was that the devs left it out and my reply was that it probably wasn't even a concern of theirs, let alone on a list to get left out.

Sorry to disappoint you.

 

I tried my best to match your tone. Did I do well?

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12308

Currently playing EVE, SMITE, Project Gorgon, and Combat Arms

11/06/12 10:36:45 AM#55
Originally posted by Fendel84M
I always thought inspecting was anti social. More social to ask... Which is what I do.

Same here. It's something I really enjoyed in Asheron's Call, because most people usually had a great story to go with the item.

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Iselin

The Listener

Joined: 3/04/08
Posts: 3808

11/06/12 11:45:20 AM#56

So... for a game to be considered "sociable" in the OP's mind we need:

 

1. Rude emotes to perform over enemies we have just killed

2. Virtual digital binoculars so we can check out people that don't know they're being stalked

3. Gear grind

 

In other words, copy all the worst WOW feature and turn GW2 into another boorish MMO cesspool...hmmm.

 

You forgot Barren's chat and a Chuck Norris statue.

  carpatian

Novice Member

Joined: 6/09/09
Posts: 44

11/06/12 1:27:38 PM#57
 after 2 weeks of real fun the game rapidly start to get boring and anoying. non progresion and boring zerg pvp, the bs events etc etc makes me guit without looking back any sooner. great game in the begining but after u get lvl 80 with couple toons nothingh else to do just fkin around to get 100% map completions and pvp wich is rly stupid cause u can swich servers every day ...thats just come on!! i think if they get rid of the stupid gear system and put some progresion ,and revamp the pvp wvw i might come back
  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

11/07/12 10:29:01 AM#58
Originally posted by bcbully
Originally posted by Kuppa
Originally posted by bcbully
Corners were cut. I know people don't like to here that, but it can be seen in systems throught the game. A lot of RPG elements just didn't make the cut.

Could you please elaborate??

The little things, they added up for me. Things like going to the "battle master guy" The one you enter into a spvp match. Why does he give you a list of "servers"? It may sound silly, but it was a jarring immersion break.

 

Blending of the game worlds. This is a step in development where pvp and pve are balanced to create one world. GW2 left that out. You can say that it was because of this and that, but it was a step left out, and again it was a jarring design decision to me, that left the game world being 3 seperate games in one box. 

 

Emotes, I've never played a game with so few. 

 

Gear design 1-80. A decision had to be made that variety pre-cap is not that important. 

 

I could go on, but things like this stand out.

The one part of the game that doesn't need immersion is spvp. In any mmo really. The fact that they have them as servers is to mirror how fps and other genres do it. We both know that bc.

 

Again, this wasn't "left out" it was a concious decision. They are seperated for obvious design reasons, look at how other mmos are now changing to separate their pvp from their pve as well like GW2. Even your dear TSW is doing this, your gonna tell me that pvp and pve in TSW is one cohesive world??

 

Sure, Ill give you emotes...

 

I found gear design to be great. I guess this depends on perspective.

 

I think you should have more examples that 1. Only happen in GW2 2. Are actually "left out" or "cut corners" instead of part of the design.


  darkhalf357x

Hard Core Member

Joined: 1/25/12
Posts: 1109

I'm only playing the role chosen for me. Who you supposed to be?

11/07/12 10:35:26 AM#59
Originally posted by Karteli

Guild Wars 2 is essentially a solo player game, as it is.  There is no guild outside of a chatbox, and like hell there are wars.  Wasn't there supposed to be guild wars .. ok, I withdraw the question, I'm familiar with Guild Wars 1 already.

Guild Wars 2 brings to MMORPG'ers a new form of entertainment, which in it's most important quality, doesn't have subscriptions.  .  However it also brings a new form of anti-social gaming in the disguise of an MMORPG that real gamers should be concerned about.


There is no social community in GW2.  Other games facilitate this by adding emotes, inspects, and intricate /who commands to give a general idea for each player to identify with their surroundings.  Guild Wars 2 provides none of this.

As a saving grace, GW2 does provide a few emotes, like /bow.  You can't /smile, /frown, /bounce, etc, though.  There are only a dozen emotes that are allowed, which are non-confrontational.  EverQuest 1 & WoW released with something like 100+ emotes .. GW2 can't do that too?

What better way to compare yourself to others than to inspect them?  GW2 won't let you do that.  It's too confrontational, and could leave to rivalries. :(

Which leads me into my next part.  The reason why Guild Wars 2 has no social community is because it has no rivalries.  Everyone is equal at max level.  There is, in fact, no reason to love or hate any other player.  There is no emotion in anything this game offers.  The other players might as well be NPC's and all but the top 1% would notice the difference.


I can't see this game succeeding as an MMORPG.  It has all the groundwork for a quality game, and the graphic & map design is amazing!... but ArenaNet is losing people with every day that passes, as players realize that GW2 is a really lonely game (even if you bring friends).

MMORPG'ers play games to interact with other players, not just see them walk by.

 

Wasnt the whole point to GW2 to reduce the empahsis on competitiveness/progression?  Another glaring example of how our genre is splintering (which is fine) but believe we can no longer expect everything we want out of one game.  Its going to go niche.  Hardcore MMOFPS with play x, casual MMO players will play y, and (hopefully) hardcore MMORPG players will play z and even that is an oversimplification (but you get the idea).

Dont think its for GW2 to add... but for us to play/look for a different game....

  nnuuttoo

Novice Member

Joined: 6/15/09
Posts: 10

Undulating in unexistence.

11/07/12 11:18:09 AM#60
- Inspecting other players' equipment
- More emotes
- Trading with other players (without mailing items/currency)
 

A warm welcome to me (maybe in the future it's going to happen?) =) But I can deal without them easily, those are not necessarily needed in my book. I love the game as it is and stands out.

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