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11/06/12 7:07:57 AM#41
Originally posted by Karteli GS3 sported more than 2000 distinct verbs...takes a lot more time to animate all of those wireframes across multiple races...who would've predicted that? (oh, wait...). But emotes really aren't terribly connected to 'social structure'. It's a roleplaying element, with a player base that has effectively discarded roleplay. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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11/06/12 7:15:05 AM#42
Transmutes make Inspect worthless in GW2
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11/06/12 7:19:48 AM#43
Yeah I like playing MMO's cause I like to play with other, but not everyone I see. I would hate to do a stop and chat everytime I seen someone walk by. Emotes aren't what make the game social people do, emotes add a little RP to the game though. They are working on a ranked GvG pvp give them time it will become Guild Wars soon. Quit the crying about this game being unsocial, and solo-centric. Pretty sure y'all make these threads to get attention, and I've seen enough just wanted to add my 2 cents to one finally.
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11/06/12 7:20:11 AM#44
It really annoys me that you don't see player names in pvp.
If someone beats me one on one,I want to seek them out and have another go. If there are certain groups of players that play well and give me a hard time, I want to recognise them. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
11/06/12 7:46:53 AM#45
Originally posted by ShakyMo Problem with WvW is that everyone is pretty much the same. About the same race compositions, classes, gears etc. There really isnt much to make a distinction between server X and Y so everyone is just an anonymous face in a sea of anonymous people. GW 2 has convinced me that Guild vs Guild and Faction vs Faction is far better than Server vs Server because there is little distinction between different servers. |
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11/06/12 9:00:21 AM#46
Originally posted by Yamota This is why nothing beats DAOC after all these years. The realm pride is big motivational factor than server pride. And the fact that players jump servers to join winning side doesn't help it either. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
11/06/12 9:02:39 AM#47
Originally posted by halflife25 Faction PvP is ok but I prefer Guild vs Guild because you feel more connected to a group of people which you has choosen and which has choosen you rather than faction hardcoded groups. |
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11/06/12 9:06:37 AM#48
GW2 is what it is and I don't belive making big changes to game concept will benefit this game.
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11/06/12 9:15:46 AM#49
Forcing people to be social doesnot help a game. If people want to be anti-social, they will in any situation. I feel the coop nature of the game is a crutch for people who do not like to chat. I do chat all the time - my nature but others not so much.
What the OP is talking about is not social, it is elitism (like the looking at others armor, weapons, etc). That is all it did in Rift, was to foster some to have a feeling of 2nd classness.
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11/06/12 9:19:23 AM#50
Gvg or rvr can work.
Games I've played that nailed pvp. Daoc, planetside - rvr Eve, perpetuum - gvg Most mmos suck though for pvp. Gw2 is in the ok category though along with its predecessor & war, rather in the suck category with wow, rift, swtor, coh, Aoc & tsw. |
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11/06/12 9:48:20 AM#51
The problem is at the core of the games design. It lacks meaning and challenge. Anyone can steamroll dungeons and PvP has no purpose. So where is the need for community? Casual game produces a casual community.
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11/06/12 9:52:09 AM#52
I always thought inspecting was anti social. More social to ask... Which is what I do.
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11/06/12 9:57:17 AM#53
Originally posted by Karteli We're all sorry to disappoint you but inspect isn't a social dynamic, it's used mostly by dungeoncrawlers and elitist jerks to determine your gear because everyone believes gear = successful run, It does NOT in this title. Social aspects are general chat, friends/followers/guild rosters, tell/whisper, lfg (which is not the one that people use to simply teleport to a dungeon automagically- not the same thing and GW2 has one already), cosmetics, chat bubbles, the freedom to roleplay. Those are social aspects, inspect is just a tool to lord something over someone else, like getting a legendary for example. When I want to know a piece of armor I see, I ask the person what it is. Their actually nice enough in the game to tell me, which means they chat with me, which means they are being social. Soooo that further derails this "inspect = sociability" nonsense. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
11/06/12 10:35:26 AM#54
Originally posted by Karteli I applaud your effort in reaching that far to find an argument against what I presented, despite it having absolutely nothing to do with what I said. To reel you back to reality:
Sorry to disappoint you.
I tried my best to match your tone. Did I do well? filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
11/06/12 10:36:45 AM#55
Originally posted by Fendel84M Same here. It's something I really enjoyed in Asheron's Call, because most people usually had a great story to go with the item. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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11/06/12 11:45:20 AM#56
So... for a game to be considered "sociable" in the OP's mind we need:
1. Rude emotes to perform over enemies we have just killed 2. Virtual digital binoculars so we can check out people that don't know they're being stalked 3. Gear grind
In other words, copy all the worst WOW feature and turn GW2 into another boorish MMO cesspool...hmmm.
You forgot Barren's chat and a Chuck Norris statue. |
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11/06/12 1:27:38 PM#57
after 2 weeks of real fun the game rapidly start to get boring and anoying. non progresion and boring zerg pvp, the bs events etc etc makes me guit without looking back any sooner. great game in the begining but after u get lvl 80 with couple toons nothingh else to do just fkin around to get 100% map completions and pvp wich is rly stupid cause u can swich servers every day ...thats just come on!! i think if they get rid of the stupid gear system and put some progresion ,and revamp the pvp wvw i might come back
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11/07/12 10:29:01 AM#58
Originally posted by bcbully The one part of the game that doesn't need immersion is spvp. In any mmo really. The fact that they have them as servers is to mirror how fps and other genres do it. We both know that bc.
Again, this wasn't "left out" it was a concious decision. They are seperated for obvious design reasons, look at how other mmos are now changing to separate their pvp from their pve as well like GW2. Even your dear TSW is doing this, your gonna tell me that pvp and pve in TSW is one cohesive world??
Sure, Ill give you emotes...
I found gear design to be great. I guess this depends on perspective.
I think you should have more examples that 1. Only happen in GW2 2. Are actually "left out" or "cut corners" instead of part of the design. |
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darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
11/07/12 10:35:26 AM#59
Originally posted by Karteli Wasnt the whole point to GW2 to reduce the empahsis on competitiveness/progression? Another glaring example of how our genre is splintering (which is fine) but believe we can no longer expect everything we want out of one game. Its going to go niche. Hardcore MMOFPS with play x, casual MMO players will play y, and (hopefully) hardcore MMORPG players will play z and even that is an oversimplification (but you get the idea). Dont think its for GW2 to add... but for us to play/look for a different game.... |
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11/07/12 11:18:09 AM#60
- Inspecting other players' equipment - More emotes - Trading with other players (without mailing items/currency) A warm welcome to me (maybe in the future it's going to happen?) =) But I can deal without them easily, those are not necessarily needed in my book. I love the game as it is and stands out. |
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