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Odinthedark1
Advanced Member
Joined: 10/06/11
"A fool learns from his own mistakes, a wise man learns from the mistakes of others." |
11/06/12 8:40:35 AM#141
Originally posted by ShakyMo Has any MMO used cryengine yet? Edit: Im guessing no because it would be bad profit wise anyone without a true gaming computer couldnt run it. |
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11/06/12 8:44:44 AM#142
I agree vart, just the bloody hugeness of everything impresses me way more than fancy post processing techniques.
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11/06/12 9:09:47 AM#143
Originally posted by Odinthedark1
Aion uses CryEngine 2 Archeage uses CryEngine 3 You'd be guessing wrong. |
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Odinthedark1
Advanced Member
Joined: 10/06/11
"A fool learns from his own mistakes, a wise man learns from the mistakes of others." |
11/06/12 9:16:54 AM#144
Originally posted by f0dell54 Theres no way Aion uses cryengine lol the graphics are so mediocre at max settings >.> but i would likely believe you about ArcheAge as i havent tried it out yet nor have i kept up with it. |
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11/06/12 9:19:15 AM#145
By style I really like WoW, RIFT and SWTOR, but when it comes to oooh! and aaah!s I had to pick GW2, which makes me ooooh and aaaaah after every hill/wall/house.
"We need men who can dream of things that never were." - John F. Kennedy |
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11/06/12 9:20:57 AM#146
Tera, that game looks good. Second would be AOC and third GW2.
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11/06/12 9:21:41 AM#147
Originally posted by Odinthedark1 "We need men who can dream of things that never were." - John F. Kennedy |
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Odinthedark1
Advanced Member
Joined: 10/06/11
"A fool learns from his own mistakes, a wise man learns from the mistakes of others." |
11/06/12 9:25:48 AM#148
Originally posted by Freezzo Meh CryEngine 1 no wonder lol, when i hear CryEngine i think Crysis 2 graphics at max which would be CryEngine 3. And wow ArcheAge uses the third engine so i'd definately believe you. I gotta check up on ArcheAge now, I already heard it would be a good sandbox but didnt guess it would have insane graphics.
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11/06/12 9:27:41 AM#149
I wasn't argueing if TSW was the best or not - it could very well be. I was disputing your conclusion that TSW was the best solely on the use of TXAA - which is pretty much what you said in your first post - that is what I took issue with. Your latest post quoted above you say "everything" - which ok, I can give you a pass on, because things like Tesselation and such do count - that makes it relevent to the discussion. But just based on one Nvidia-specific technology for AA - no. That makes the game a marketing tool. |
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11/06/12 9:42:24 AM#150
TXAA isn't shader based to the best of my knowledge - it's based on MSAA with an additional time-based component (motion vector). MLAA and FXAA are shader computes that are applied to the frame after it's rendered in post-processing. SSAA and MSAA are calculated after the image is calculated, but before anything is overlayed on top of it (like UI elements). Anand does a decent writeup in one of their 600-series video card reviews:
They say it works great at providing AA with low performance hit, but it makes the image very blurry. I didn't know temporal aliasing was a big problem in gaming - that isn't the same thing as tearing. Maybe at very low framerates... but then you wouldn't be enabling AA or other processing effects that degrade your framerate even further. Shader-based methods tend to be the most efficient, because modern video cards are massively parallel and can chew up shader computes very fast. Shader methods often tend to wash out UI elements, fonts, and other items that don't necessarily need (or desire) to be smoothed though - although i hear they are getting better at detecting static items not to smooth. SSAA and MSAA are fairly expensive computational-wise - SSAA renders the screen at 2-8x the displayed resolution and downscales the image, MSAA does smoothing calculations based on nearby pixels, and both are fairly taxing. TXAA, being MSAA-based is probably fairly taxing as well - supposedly with the temporal component nVidia claims that you can get a 4x image quality increase with the same computational tax as traditional MSAA - which is nice, but still a long ways from Shader-level efficiency. |
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11/06/12 9:43:55 AM#151
Aion is CryEngine1 based. MechWarrior Online and ArchAge are both slated to be CryEngine3. To give a better list of some other game engines: SWTOR is HeroEngine based. Vindictus is Source based. DAOC, WAR, and RIFT are Gamebryo based Lineage II and Vanguard are Unreal2 based APB, Blade & Soul, TERA, DCUO, Dust 514 are/will be Unreal3 based This list isn't all-inclusive, but many of the bigger MMO developers will have an internally developed engine that they use that aren't licensed (EQ2, Planetside2, FFXIV, WoW, etc), since graphics engines designed for static FPS levels don't necessarily lend themselves well to MMOs, where hundreds/thousands of players (each with unique models and textures) can possibly congregate in the same area, on screen at the same time. |
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11/06/12 9:52:53 AM#152
I always love the "amazing graphics to untrained eyes" style arrogant comments - missed that one because the guy is already on my block list. Anyone who really works in graphic programming knows that the best graphic engine with the latest technological features is nothing without a good art team behind it - and it's the humble developer talking here. A game could have science fiction DirectX 15 features which aren't even released yet, with real time photon mapping and other experimental stuff, it would still suck graphical wise if the art team isn't able to fully exploit that technology. As I said - Mozart was a genius not because he had the best instruments, and also not because he had them all - he was a genius because he could do wonders even with a simple average quality piano. |
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11/06/12 10:11:46 AM#153
Ridelyn
Gamebryo isn't a fps engine though, I think daoc was the first game to use it, or Morrowind forget which came out first. Gamebryo version 2 was war, rift, fallout3 and oblivion. I'm not aware of any fps using it. I'm suprised no ones used source for a mmo, particularly dialog heavy games like swtor and tsw, as source does good lipsync and what have you. Another one would be serious engine for its ability to throw lots and lots of stuff on screen, and its scalabilty, it seems the most suited to a mmo of any fps. |
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11/06/12 2:23:11 PM#154
Originally posted by Izik Crysis was a game which was created solely to showcase graphics for their engine. That game was all about graphics, to the point it wasn't functionable as most people couldn't play it at release. I would still say that Halo 4 looks much better than Crysis but then again Halo 4 is restricted by the current console hardware. If we had the next generation consoles now, Halo 4 would've blown Crysis out of the water, not that it doesn't at the moment. Crysis is not a representative example. Still how can you compare GW2 to LOTRO, EQ2, WoW? If I had to say all these three had much better graphics when they came out. Hell, even GW1 had brilliant graphics at release. But comparing games graphically across such huge time spans is just stupid. |
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11/07/12 3:36:58 PM#155
If you have actually played City of heroes, the graphics are the best I've seen in a while.
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11/07/12 3:50:48 PM#156
TSW both in fidelity, performance and stability.
Leader of Excessum Gaming Community www.excessum-gaming.com |
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11/07/12 4:04:22 PM#157
Crysis looks better than halo 4
Also if halo 4 is anything like its predecessors it plays much better too. Halo is the most overrated game series of all time. Closely followed by cod and bf. |
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11/08/12 4:53:57 AM#158
well GW2 doesnt have many pixels, but the whole paint style and its aesthetics blow my eye ! i have so many armors i love to wear, my inv. is full ... i have stay in so many places just watching, i am still at 50% of world explore ... i took so many screenshots, i started making albums by month in order to not lose time in loading files ...
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fetarnox
Novice Member
Joined: 11/08/12
I love those who yearn for the impossible. (Johann Wolfgang von Goethe) |
11/08/12 2:13:09 PM#159
I know I will get jeers here...but I think the obvious answer to this question is Final Fantasy XIV. I know the game has some issues (which have been made very infamous over the past few years through bad publicity and dissatisfied review), but one thing Square Enix has always had at their advantage is stunning graphics...even when they design a game that is, in every other way, a total flop. I am eager to see what FFXIV 2.0 will look like...I am expecting to put some quality time into it. Laugh if you like...but three cheers for the Manthra; i will finally not have to blush about it. Can you read slant-lettered words without moving squint-strained lips? |