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11/22/12 10:15:11 AM#41
Originally posted by Psychow are you very sure that she is she ? |
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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
11/24/12 7:42:09 AM#42
Originally posted by Erow There's a lot I could say about the whole post, but I'll stick to this..... Did you find going to your trainer every few levels a particularly skill-based, challenging encounter during the game? Going to the trainer was nothing more than a complete 100% time sink that did nothing for the challenge of the game nor did it present you with any challenge. Just time. This is not a sound argument for them 'watering it down'. But I've heard it before, and I'll here it again. |
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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
11/24/12 7:44:38 AM#43
Originally posted by lotaparty Generally, that would be the logical guess. But I'm curious about this argument. If it caters to pre-teens and 6 year olds, how does their average player base always come out to '28'? And before you decide to actually insult the adults; remember for every idiot adult you find, I can find two Phd's who play. 10 million people. And you guys think they are trying to appeal to 'just kids'. I find this a child-like argument.
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11/24/12 7:53:58 AM#44
Originally posted by Zorgo Seems like you dont have anything to say. Those skills cost money,also there were skills that you could not get even from trainers,also pets had skills that you had to learn from monster and then teach to your pets,but you dont know that since you never were there playing,its just time sink,money is time sink,fighting is time sink,traverilng is time sink ,to you ofcourse.
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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
11/24/12 8:29:50 AM#45
Originally posted by ForumPvP If you had problems obtaining the money for your skills on anything but your very first toon in Vanilla, I'd be more than surprised. In fact, I might point out that the challenge you faced saving up that money, was a challenge to you and you alone. Did I have to save money to go to the trainer in vanilla? Yes. Once. And what exactly do the pet skills have to do with the trainer? The pet changes are a separate issue from the trainers. I did not say that WoW had not been watered down. I did say that trainers had become a time sink which presented no challenge to the game. This is factually true for arguably 6 years out of the eight WoW has existed. And I would argue, along with others, that trainers had not posed a real challenge ever. I didn't parse your whole statement. I agree that WoW is easier than it used to be. But I disagree that 'trainers changes' is good supporting evidence of this. But it is nice that when I disagreed with one small aspect of your argument, you decided to insinuate I didn't play WoW and discount me entirely. I'm sorry. But for me, trainers were a pavlovian time sink, and those complaining about its removal are complaining about a habit they had developed in the game which served very very little purpose. But more and more I get tired of this argument. Since its inception, WoW has been the game on easy mode. You all are fooling yourselves to think that at one time WoW was touted as a 'challenging' game. Was it more challenging in the beginning? Yes. But at release, compared to EQ or AC or SWG, the number one complaint was, 'this is just a watered down mmo on easy mode'. Let me repeat that: The number one complaint about WoW since day 1 was, 'it is watered down on easy mode'. So when I hear these arguments about 'they've watered it down' from former vanilla players, I feel like they are saying, 'we used to be the brightest kid in the special ed room'. I guess, however, you did answer my question: Did you find going to your trainer every few levels a particularly skill-based, challenging encounter during the game? And your answer, based on your insinuations, I'm assuming is: Yes, going to the trainer every few levels was a particularly skill-based challenge. Games too easy now. I don't have to travel to a trainer every few levels. And although for 99% of the games history it hasn't been this way, I remember once having to save some money for spells. And I found that engrossing and challenging, and one of the major aspects of WoW's appeal as a difficult, skill-based game for hardcore players only. And if you don't agree with me, you obviously weren't there.
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11/24/12 8:35:47 AM#46
Originally posted by Gormogon This nails it pretty much for the OP |
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11/24/12 8:41:28 AM#47
In reguards to the talent trees being changed, it was more than needed, after 8 years it was retarded how bloated they were, now with the new system you just pick one of the three old skills you would of gotten from the old threes and dont need to deal with all the +1 to crit talents and other things that are just space fillers. If anything this new system allows you to really have a more unique build, you can take a skill that was only for prot tho you can be dps, and the other way around, right now im leveling a warrior and i have a bunch of the dps skills that i normally wouldnt have had and its making things much easier on me. |
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11/24/12 8:53:07 AM#48
Originally posted by Zorgo Well how to say this,somewhere there in the internet is a story how some hunter soloes was it BRD? i cant remember,but he does something amazing by soloing it and getting that bite 6 or 7 skill for his pet. now compare that adventure to press mouse button once and you got it system. theres a huge difference,there is no stories how i pressed mouse button and look what i got,well actually there is but i find those quite boring,like look my build ? isnt it amazing? how did you made it? well ,left mouse click.
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