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Wrong. They had 100k willing and able players at their 2009 launch, there is no shortage of players interested in sandbox full-loot pvp mmorpgs. Instead of relying on actual sandbox mechanics and implementing missing content from the game they started combining ideas and mechanics from themepark and arena style games. After the initial playerbase dissipated only the PvP crowd remained active and that's what DF:UW is geared towards. It's a completely different game for a completely different kind of playerbase. The players that quit early on DF1 will find even less in DF:UW of what they already found lacking in DF. |
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11/02/12 1:02:03 PM#22
Originally posted by Classicstar yeah was a shame we didnt get everything we hoped for, would have been ultra epic heh :) well good luck on your search i hope you find the next ONE! (and it isn't just something living in your head that can never be realised heh).
I will give DF:UW a roll and see how it is, i just hope it can live up to DF1 with some improvements to boot!. |
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11/02/12 1:03:36 PM#23
Originally posted by Zerglet Thats complete BS. It was a staggered release with a fraction of that intially, that's why people had to wait weeks to purchase.
Keep digging that hole |
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11/02/12 1:06:01 PM#24
Ugh...source? |
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11/02/12 1:07:04 PM#25
Originally posted by Gdemami Darkfall did sell over 100K copies in its lifetime, but sure as hell wasn't at release. Secondly youve already been provided a source link the last time you question the numbers. |
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Originally posted by Hancakes Actually you are wrong, they did have 100k+ willing and able players at launch, 30-40k actual players managed to purchase a game. If you had watched the Aventurine documentary you would have known this, and you would also have known that in the end they sold 150.000 copies of Darkfall 1 and broke even, paid back their debt. |
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11/02/12 1:08:14 PM#27
Oh and on short note the Darkfall community from early days(not all but many) have ruined there own game by zerging(specially first 3 months)splitting up community with there crys how they want there own US server or macroing/bloodwalling/exploiting/hacking resulting in this DFUW thank you many big clans(most know witch ones specially exploiting alot from day one) who exploiting the living daylights out of the game in early days:( I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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11/02/12 1:10:29 PM#28
Originally posted by Zerglet How the hell are 100000 willing and able , if only 30-40K managed to purchase the game? ![]() b l)adj. a·bler, a·blest 1. Having sufficient power or resources to accomplish something |
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Originally posted by Classicstar You can't blame this on the players. Aventurine should have introduced a skill-cap system and regional banking and resources right away, the entire problem was clans being able to expand their empire endlessly through the globalized state of the game. A skill-cap should have been put in place right in the first weeks, the grind would have been completely justified and people would have hit their goals much sooner. And at the same time it would have addressed the jack-of-all-trades and magic imbalance issues we are still dealing with today. |
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11/02/12 1:17:39 PM#30
Originally posted by Hancakes Best guesses i have seen around launch is that there were about 15k around launch time, This was best estimate off of early /who lists taking into account that it was broken and wouldn't delete rerolled chars. It kind of fits in with server max cappacity and queues that took place early on. |
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11/02/12 1:20:06 PM#31
Originally posted by Zerglet Youre the one that typed it, making it sound like they were there at release. Hell, Darkfall didnt even hit 100000 in 2009 But, you obviously have no problem misleading people.(admitted in op) |
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11/02/12 1:22:31 PM#32
Exploiting and cheating you can always blame on players in 2 years ive played ive never AFK macro exploited or cheat in any way. The beauty of DFO was you did not need cheating the game was awesome ive soloed for most part and still pvped alot and explored all over the world bind in chaos towns without ever cheating. Sure AV could have done alot to prefend this cheating but players are for most part to blame. I wont say witch clans where famous for exploiting from day one but they have imbalanced the game from start and after that there was no stopping others from macro 24/7 to keep up with them thats still no excuse. But it dont matter DFO 1.0 is soon gone we get some half ass follow up im totally not interested in hehe. And result is DFUW as i see it. I leave it to new players and those who still like what AV makes, so i say to them good luck and hope you have fun thats all what matters not my view on subject:) I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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11/02/12 1:24:13 PM#33
Originally posted by Zerglet
Regional banking! ROFL, Proof positive you didn't actualy play DF to any great level, or worse you did and have no idea that what you are talking about is utterly pointless and would only detract from the game by adding more hastle and more grind...and we all love more grind, lol.
You are an idealist who's games only ever work in your head or on paper without any way to disprove yourself reinforcing your own delusions.
O.K we get it, you don't like DF...save us the hastle of reading all your bull though and run along to find that game you always dreamed of...sigh xD |
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11/02/12 1:25:09 PM#34
I think people need to remove darkfall on the pedestal and play their new free game on the 20th. If you don't like what you see, quit.
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11/02/12 1:26:37 PM#35
Originally posted by Badaboom I'll bet you $20 the OP will be there with bells on and a box of tissues. |
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11/02/12 1:29:39 PM#36
Originally posted by Classicstar Solid rational responce to the entire Darkfall experience. OP could learn a thing or two here ^^. Although i will reserve the half assed judgement until after i have given it a whirl for a while. |
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11/02/12 1:46:09 PM#37
Originally posted by Oriphus That sounds reasonable, I thought the initial wave was supposed to be around 20K. Its hard to remember last month, let alone 2009. |
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DarthRaiden
Hard Core Member
Joined: 11/20/05
i make art, Forum Terrorist |
11/02/12 1:58:51 PM#38
Originally posted by Hancakes You know they had 200k for beta registration ? That means 200k have been intrested in the initially vision of Darkfall. The resulting number of 100k wich was announced i think 1 year after release can be accounted firstly to Doesn't here ring a bell for DF UW realese ? today in the same situation many of DF's potential playerbase are worrying about the gameplay features and are worrying about the incompetence AV's for a clean release, hell the similarities with the no info strategy pre DF and pre DF UW are astounding. btw the last official number was 150k sold copies of which only 10k -15k have become customers. And it looks like for this laucnh there is even MORE diabled and less features and sandbox then on the last launch. get real. -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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11/02/12 2:17:46 PM#39
Originally posted by DarthRaiden 200k were interested over what time period? 100k after a year is to be balmed on AV (eh?) by AV not being able to meet the demand?? I bought the game without any issues at all..it was throtle realease over not a very long time and then open for anyone to buy it so what you are saying makes zero sense. Then you state that the other part of the reason sales were so low was due to people not liking the game play, lol if you can't see the paradox here i don't know what to say.
anything else you have said, I have no idea if this game will be better or worse than DF1. When i buy it and play it I will be sure to completly forget about this irrelevant Thread. :)
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DarthRaiden
Hard Core Member
Joined: 11/20/05
i make art, Forum Terrorist |
11/02/12 2:40:20 PM#40
Originally posted by Oriphus ok i will it make in smaller chunks for you. i even mention the point in time, you better focus while reading next time. 200k registered for beta. The game has been released february 2009 and this was the announcement at June the 24th "As a result of these optimizations we’ve also been able to keep sales open most of the time. We’re still being careful because Darkfall resubscription rates remain very high even though this is a time for exams and/or vacations. It’s still difficult to buy Darkfall but we hope that after the US servers have launched it will be easier for new players to learn about and to buy Darkfall." You have bought the game without any problem ? try to play lucky games because you could be the one under millions who wins..well for the vast majority the reality looked different. Sure its possible to have been disappointed. AV used the same policy regarding information and beta like today. Many players believed in the FAQ and the website and the information Tasos was publishing and after they got into the game they found a big gap between the real gameplay and what was published on the site. From 200k potential playerbase and 100k sold copies after a year only 10k - 15k remaned because of technically incompentece or lacking gameplay. With no open beta, with so many disabled feateres and lack of sandbox content and content for different playstyles and with the track record of AV being unable to respond to technically difficulties efficiently its safe to assume this can happen with DF UW with high probability too.
-----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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