| 54 posts found | |
|---|---|
|
11/02/12 9:52:29 AM#21
Will there be some kind of "challenging content"? Not necessarely raids - more like if we can expect some content with a higher grade of difficulty to complete with our friends for higher than average rewards. If so, would this be implemented in the Fundry so that we can create content intended for players that enjoy diferent levels of dificulty in their game?
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion. |
|
|
11/02/12 10:30:47 AM#22
One of the traiditional assets of Dungeons and Dragons settings is their rich and vast lore, with the hundreds of diferent creatures that inhabit it. However, one issue in encounter in the latest mmo's is that enemies soon become redundant or "reskinned" versions of earlier level monsters. So speaking of that, will Neverwinter attempt to include every possible type of monster from the DnD Monster Manual 4th Edition?
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion. |
|
|
11/02/12 10:37:50 AM#23
Many of us love the what Neverwinter is offering us, and have done things such as preordering other games just to get a Neverwinter Beta Key. And although we'd love to see Neverwinter's business model succeed (it would be great news to all gamers), there are some concerns as to how can PWE keep a healthy income without charging for box price, sub, and without making the cash shop P2W. The biggest worry here is that the game would end up being more P2W than it claims to be. Is it possible to shed some light in this aspect?
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion. |
|
|
11/02/12 11:31:47 AM#24
As requested, here are some questions from lyfebane, from over on the Official Neverwinter Forums:
Lybane Asks:
|
|
|
11/02/12 11:36:37 AM#25
A few previously unanswered questions (not all by me) (we were told that they would be answered later):
Q: Will stealth mean something? What about rangers and rogues? |
|
|
11/02/12 12:50:32 PM#26
The big question is, not game play, it is how they are going to fund it. Will it be a typical PW item shop with constant gambling for powerups to make over powered equipment ? Also will there be item shop charges to use their foundry tool or for others to play foundry generated scenarios?
|
|
|
11/02/12 1:09:09 PM#27
The foundry is suppose to be 100%free to use Ozmodan, dunno about the PW item shop yet, hopefully they won't add in those damnanable lockbox type things
case: Coolermaster HAF932 |
|
|
Gameveteran
Novice Member
Joined: 2/21/09
The journey can be better than the destination sometimes |
11/02/12 1:27:24 PM#28
Many of these have been answered so let's see if we can get those done. Multi Qote only did two, so hope this posts OK when I did it by hand.
Originally posted by Ozmodan
Like before, read In this article from above.
GameVeteran |
|
Gameveteran
Novice Member
Joined: 2/21/09
The journey can be better than the destination sometimes |
11/02/12 2:03:06 PM#29
Originally posted by Asm0deus Awwwz! Can I haz Lockbox Key? Okay, Can I Haz Lockbox Smilie then? NOT! Okay, my questions:
Thank you very much!
GameVeteran |
|
11/02/12 5:28:20 PM#30
Can we cutomize our characters by choosing feats?
@Gamevetren - above post.
Recently announced. There is going to be an upgrade for the forums when standard smileys and many other features would return. |
|
|
11/02/12 5:32:37 PM#31
Will they be any special PvE/PvP features avaible only for guilds/clans etc.
|
|
|
11/02/12 10:29:31 PM#32
How many foundry slots do you get right out of the gate? This is a question that has been asked numerous times on the forums however we have no definitive answer and would like to pu this one to rest. So to clarify I've just downloaded Neverwinter and I want to make some Foundry stuff how many slots do I have to use?
|
|
|
11/02/12 10:47:48 PM#33
Here are some more questions which have been requested to be relayed here by a couple users over on the official Neverwinter Forums:
Lyfebane asks:
Valas625 asks:
(Update: Added more question requests)
|
|
|
11/02/12 11:06:35 PM#34
I know some of my questions are related to things not covered elsewhere but pretty please with sugar on top can you ask them anyway. My questions are in no particular order but #1 and #2 are most important and would love to see an answer:
|
|
|
11/03/12 4:07:44 AM#35
This may be an oddly specific question, but during character creation, will elves (and gnomes?) be able to choose between ears? The portraits we've seen in the Foundry all have the same giant ears, and I just wonder if I can escape that without resorting to a dirty half-elf.
|
|
|
11/03/12 6:22:23 AM#36
What will the main story be like? WIll there be choices? Will it be voice acted? |
|
|
11/03/12 8:17:41 AM#37
1. How deeply can classes be customized? 2. Can any class fill more then one role? 3. How soon after launch will PvP be added? 4. Will you have faction style, open world PvP? 5. If yes to 4, will there be objectives and siege engines, keeps, castles to take and own? 6. Will you have raids? 7. Will you have public quests, dynamic events? 8. How will you handle crafted items, as in how powerful with the best player made sword vs the best dropped sword? |
|
|
11/03/12 9:09:04 AM#38
A few of mine own questions:-
Q:- Will we have paladins and monks at launch? Q:- Will we have the new classes like "Avenger", "Invoker" at launch? Q:- Can we use weapons as holy implements? Q:- Will we have bards? Can they make the mobs dance with their spells like in DDO? Will bards get subsidies from NPCs (as in pnp they are always welcome to taverns and get free servants?) Q:- Is it possible to play as a shadow origin(Assassin, Necromancer, shadowmancer, Witch, Blackguard) character? Q:- Will we have dragonborn race at launch now that it is native to Toril? Q:- Will we have flying abilities for characters like Scion of Arkion who can fly with dragon wings? Also flying transports like magic carpet etc. at launch? Q:- Will we be able to fly to earth motes like moonstone mask using above mentioned flying transports? Q:- Will we have fey-based characters like eladrin, sprites, satyrs, dryads and fey based puzzles in the game? Q:- Will we have very small D&D characters like pixie as a pet? Will they be a shop item? Q:- How many paragon paths for each class would be available at launch? Q:- Can we mix the different builds for a particular class? (Like great weapon fighter and guardian fighter?) Q:- Will we have underwater adventures or mobs won't be able to attack you in water? Q:- How custumisable can a divine character be for their particular diety in statics as well as in looks? Can they have a tatoo of their diety? Can they have particular powers from the domain of some particular diety? Q:- Will the stats/balance in PvP affect the stats/balance in PvE or will they be handled completely seprately? Q:- Are there any plans for planar travel in after paragon levels (after lvl 60?) like travel to lolth's domain or domain of other gods or the game is based only in sword coast? Q:- Will you have events which will change the map forever? Like for example, a dragon attacks teh city out of nowhere and snatched away an npc who was part of the campaign and is replaced now by another npc because earlier on died? Q:- Will the alignments still not play any role in game or has it changed now?
EDIT1: Q:- How can we customise the ability stats? Will they be fixed? Will they have standard array, point buy with minimums based on class or fixed/same for every character? Q:- Can dwarven women have beards? Q:- Will halflings have same jump as other races or will their jump be lower due to height? Q:- Are there any restrictions, control on how I want to name my character? (Like if I name my character as ModernWarfareMachine would there be any restriction on that?) Q:- Would you consider power source before designing animations for characters or will you go with the cool look like other MMOs? (Because he video of guardian fighter showed a daily power which looked arcanish as it changed the terrain around it.) Though I think latter is better to get more players. Q:- How many total number of powers will a paragon path provide? (3 like in pnp or more to make it more customisable in MMO?) Q:- Will you have traditional animal companions like badger, hamsters, weasels, rats, bunnies and snakes? Or would they be more "cool" looking things? Q:- Can a character choose their skills like in pnp? Will skills be based on 4e rules (all or none) or 3e rules? Q:- Would skills give bonus on skill check based on party? (e.g. if my cleric has dungeoneering skill in my party, will I get +1 to it while using mine?) Q:- Can rogue pickpocket? (Slieght of hand) Q:- Is there any real big event planned in cannon of story like ressurection of Mystra, Eilistaree or Tyr? Q:- Is there any specific use for Residium? In crafting? (You already announced Astral diamonds as zen exchange). Q:- Is there any restriction on mobs murder - as like trolls can only really die by acid or fire or they stand back up? Q:- Can we name our crafted item? Can we make it so you can talk with that item? Are there any items or weapons which will level up along with you (even if they are not powerful)? Q:- Will mobs have roles like in Daggerdale? (I.e. one in mob is lurker who calls other while one controlls etc.) Q:- Are there positional advantages in combat (Like one thief in front and one in back means more damage due to backstab?) Q:- Will we have pull push mechanics - especially for telekinetic psionics - in the game? Q:- How strict is death penelty? Q:- How will you handle time mechanics - iirc there is a psionic paragon which can slow/stop time or make it fast. Would you rather skip that paragon or implement it somehow?
|
|
|
11/03/12 9:40:34 AM#39
Posting the rest as it refused to accept more:- Q:- Can dwarven women have beards?
Q:- Will halflings have same jump as other races or will their jump be lower due to height?
Q:- Are there any restrictions, control on how I want to name my character? (Like if I name my character as ModernWarfareMachine would there be any restriction on that?)
Q:- Would you consider power source before designing animations for characters or will you go with the cool look like other MMOs? (Because he video of guardian fighter showed a daily power which looked arcanish as it changed the terrain around it.) Though I think latter is better to get more players.
Q:- How many total number of powers will a paragon path provide? (3 like in pnp or more to make it more customisable in MMO?)
Q:- Will you have traditional animal companions like badger, hamsters, weasels, rats, bunnies and snakes? Or would they be more "cool" looking things?
Q:- Can a character choose their skills like in pnp? Will skills be based on 4e rules (all or none) or 3e rules?
Q:- Would skills give bonus on skill check based on party? (e.g. if my cleric has dungeoneering skill in my party, will I get +1 to it while using mine?)
Q:- Can rogue pickpocket? (Slieght of hand)
Q:- Is there any real big event planned in cannon of story like ressurection of Mystra, Eilistaree or Tyr?
Q:- Is there any specific use for Residium? In crafting? (You already announced Astral diamonds as zen exchange).
Q:- Is there any restriction on mobs murder - as like trolls can only really die by acid or fire or they stand back up?
Q:- Can we name our crafted item? Can we make it so you can talk with that item? Are there any items or weapons which will level up along with you (even if they are not powerful)?
Q:- Will mobs have roles like in Daggerdale? (I.e. one in mob is lurker who calls other while one controlls etc.)
Q:- Are there positional advantages in combat (Like one thief in front and one in back means more damage due to backstab?)
Q:- Will we have pull push mechanics - especially for telekinetic psionics - in the game?
Q:- How strict is death penelty?
Q:- How will you handle time mechanics - iirc there is a psionic paragon which can slow/stop time or make it fast. Would you rather skip that paragon or implement it somehow?
|
|
|
11/03/12 9:56:18 AM#40
Are you still accepting questions? Q:- Would we have shifters, especially werewolves in game at some point? There are some D&D werewolf fans who might want that... Q:- Some attacks might have long animations. Would I be able to cancel them in between to dodge/utility? Q:- Are there any alignment locks/gender locks to classes or paths? Q:- What about titles? Titles based on particular killed monsters(like halfling killer)? Q:- Crit attacks have always been more special in D&D followed by YES! and Na Na Na Na Na dance. Will we have special animations for crit attacks? Or a special victory pose like FF7? Q:- Will we have meaningful female characters apart from wife gone berserk(valindra) or damsel in distress? (don't really want them though :p ) |
|