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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » And so it begins, go with it or move on...

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48 posts found
  SirBalin

Warmonger

Joined: 11/22/06
Posts: 1078

 
OP  11/01/12 8:59:48 AM#1

Being a Darkfall veteran and being one of those people that would laugh at people that played wow and Rift and GW, etc, explaining to them that they don't really understand what hardcore is, some of the new bullet points of the new Darkfall totally saddened me.  Many vets reading this know what i'm talking about, going to other games and listening to people pvping and thinking, "wow...these people really think they're good."  Or, "wow, did that guy really just qq about getting killed in the open world in a game where nothing happens when you die."  Or, "omg, they call that a siege system."  So yea...all of us veterans have been through this.

 

That said, everything has a beginning and an end.  Darkfall 1.0 while having its downfalls, was the greatest sandbox owpvp game ever made for the niche gamers/vets that have been playing for years, but its over.  Our game was great and we had great moments that we'll never forget. 

 

Some of us since the announcement of 2.0 have resisted some of the things that cator to the masses.  We know Darkfall as the hardcore game that has the niche community following it because of things like:

1.  Total FFA PVP with absolutely no safezones

2.  Total freedom to build your character however you want

3.  100% skill based with practically no crowd control skills

4.  Basic animations as opposed to glowing skills flashing all over

5.  A close knit community that loves each other but hates each other all at the same time

 

Truth said, these things are gone....with it some of our niche players will go away as well.  All of this said, the bottom line is that you can't expect a company to launch an entirely knew game for a niche community, it just doesn't make business sense.  Aventurine made a decision and they want a larger community and they want to make more money, obviously...it is a busniess.  So when us vets get upset and say, "wow, really...your existing community is going to hate this"  your saying the 1000 or so left (if that) won't like this...you idiots are catoring to hte 10,000...whats wrong with you!?

Its time to let go of our old Darkfall...if you can't, well...you can't, but theres no sense in comparing the two and constantly saying its stupid, what aventurine is doing that is.  The company ended the old game and now they are moving forward, and with this dicision, the game will have a much healthier population. 

Just speaking outloud as I started to qq when I saw safezones, and it prompted me to say to myself, "its a new game....accept it or move on."

 

Just my random thought of the morning...

 

Sir Balin

www.incognito-gaming.com

Incognito
www.incognito-gaming.us
"You're either with us or against us"

  Galadourn

Hard Core Member

Joined: 2/06/08
Posts: 1055

11/01/12 9:04:53 AM#2
what you seem to describe as 'core' DF1 characteristics could be summarized in one word: lack of polish. I'm glad AV is moving forward because, quite frankly, there is no way Df1 could be re-worked to funcion properly.

http://kck.st/Xo38HT

  apocoluster

Advanced Member

Joined: 4/15/07
Posts: 1302

\m/,

11/01/12 9:07:59 AM#3
Originally posted by afhn2110

Being a Darkfall veteran and being one of those people that would laugh at people that played wow and Rift and GW, etc, explaining to them that they don't really understand what hardcore is, some of the new bullet points of the new Darkfall totally saddened me.  Many vets reading this know what i'm talking about, going to other games and listening to people pvping and thinking, "wow...these people really think they're good."  Or, "wow, did that guy really just qq about getting killed in the open world in a game where nothing happens when you die."  Or, "omg, they call that a siege system."  So yea...all of us veterans have been through this.

 

That said, everything has a beginning and an end.  Darkfall 1.0 while having its downfalls, was the greatest sandbox owpvp game ever made for the niche gamers/vets that have been playing for years, but its over.  Our game was great and we had great moments that we'll never forget. 

 

Some of us since the announcement of 2.0 have resisted some of the things that cator to the masses.  We know Darkfall as the hardcore game that has the niche community following it because of things like:

1.  Total FFA PVP with absolutely no safezones

2.  Total freedom to build your character however you want

3.  100% skill based with practically no crowd control skills

4.  Basic animations as opposed to glowing skills flashing all over

5.  A close knit community that loves each other but hates each other all at the same time

 

Truth said, these things are gone....with it some of our niche players will go away as well.  All of this said, the bottom line is that you can't expect a company to launch an entirely knew game for a niche community, it just doesn't make business sense.  Aventurine made a decision and they want a larger community and they want to make more money, obviously...it is a busniess.  So when us vets get upset and say, "wow, really...your existing community is going to hate this"  your saying the 1000 or so left (if that) won't like this...you idiots are catoring to hte 10,000...whats wrong with you!?

Its time to let go of our old Darkfall...if you can't, well...you can't, but theres no sense in comparing the two and constantly saying its stupid, what aventurine is doing that is.  The company ended the old game and now they are moving forward, and with this dicision, the game will have a much healthier population. 

Just speaking outloud as I started to qq when I saw safezones, and it prompted me to say to myself, "its a new game....accept it or move on."

 

Just my random thought of the morning...

 

Sir Balin

www.incognito-gaming.com

I hope the game turns out well for you.  If you so choose to play it. 

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 1078

 
OP  11/01/12 9:13:04 AM#4
I'm 100% playing it, and i'll like it as its an aim to shoot and good siege system.  Was more just my comments to the other vets in our beloved game...if some don't let go of what the game was, they won't even have a chance at enjoying the new game.  I've officially let go and i'm looking at it as a new game altogether.

Incognito
www.incognito-gaming.us
"You're either with us or against us"

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7169

11/01/12 9:20:12 AM#5


Wish DF 2.0 was a move forward but it is not...it is just a patch(or expansion if you wish) to horribly designed game and it remains horribly designed game.

  User Deleted
11/01/12 9:24:34 AM#6

I'll still try it ofc and who knows it could be an amazing game, but if I'm being honest it is a bit of a "meh" for me now and most of my interest is gone.

 

I see someone going on about how a rework of the old model couldn't work. Well actually for some of us, the core model of the old model was fun and did work. With a reduced grind and with a clean UI that game would have been amazing (in some of our opinions).

 

As I say though, i'll reserve judgement until I've actually got my hands on the product, but I have lingering doubts.

  zimike

Advanced Member

Joined: 4/25/08
Posts: 126

11/01/12 9:27:28 AM#7

 

I'll admit, many of the changes I saw worried me, but the more I thought about them, the more I saw the bigger picture. So much about this game has not even been released yet, so I have a large number of questions. 

For example, Safe Zones can be a good idea, but I'll be upset if any high-end crafting can be done within these safe zones or the processing/gathering of rare resources.  How will this be handled ? 

Sure its nice to have a protective area to keep more people in the game long enough to see its value, but the Safe Zones need to be more like a crutch to your character. The lure to venture out into dangerous territory needs to be great! 

Race factions are no longer at war with each other, why? I loved being an Alfar and an enemy of all. Now all factions are friendly with each other... .piff

Overall, I think I will love the hell out of this game. There are certainly some stuff that ruffles my feathers, but I'm not going to punish myself!

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 1078

 
OP  11/01/12 9:29:12 AM#8
Originally posted by Gdemami


Wish DF 2.0 was a move forward but it is not...it is just a patch(or expansion if you wish) to horribly designed game and it remains horribly designed game.

I didn't mean its a step forward as in better, I think thats in the eye of the beholder.  I mean they are moving on to what they want to move on with.

Incognito
www.incognito-gaming.us
"You're either with us or against us"

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4211

11/01/12 9:30:41 AM#9
Originally posted by Gdemami


Wish DF 2.0 was a move forward but it is not...it is just a patch(or expansion if you wish) to horribly designed game and it remains horribly designed game.

Darkfall is probally the best MMORPG that has been released in a long time.. sure it had bugs and hacking/exploits to start with but put that aside and its a great game..

 

But its the kind of game i enjoy, i guess if people enjoy themepark PVE type games then no matter what AV do to darkfall those type of people wont like the game.

 

At the end of the day we all like different things...

My 3D models
http://dragon3d.webs.com/

  User Deleted
11/01/12 9:31:20 AM#10
Originally posted by afhn2110
Originally posted by Gdemami


Wish DF 2.0 was a move forward but it is not...it is just a patch(or expansion if you wish) to horribly designed game and it remains horribly designed game.

I didn't mean its a step forward as in better, I think thats in the eye of the beholder.  I mean they are moving on to what they want to move on with.

He spends his entire time trolling Darkfall threads, so you are wasting your time.

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 1078

 
OP  11/01/12 9:31:31 AM#11
Originally posted by zimike

 

I'll admit, many of the changes I saw worried me, but the more I thought about them, the more I saw the bigger picture. So much about this game has not even been released yet, so I have a large number of questions. 

For example, Safe Zones can be a good idea, but I'll be upset if any high-end crafting can be done within these safe zones or the processing/gathering of rare resources.  How will this be handled ? 

Sure its nice to have a protective area to keep more people in the game long enough to see its value, but the Safe Zones need to be more like a crutch to your character. The lure to venture out into dangerous territory needs to be great! 

Race factions are no longer at war with each other, why? I loved being an Alfar and an enemy of all. Now all factions are friendly with each other... .piff

Overall, I think I will love the hell out of this game. There are certainly some stuff that ruffles my feathers, but I'm not going to punish myself!

They did say that the closer you are to the NPC safezone cities the lower the drops and quality of drops from processing.  As far as the race stuff, well...I agree with you, but thats something that our own vet community has asked for, for quite sometime...for whatever reason a lot of current players don't like an allignment system.

Incognito
www.incognito-gaming.us
"You're either with us or against us"

  zimike

Advanced Member

Joined: 4/25/08
Posts: 126

11/01/12 9:41:32 AM#12
Originally posted by afhn2110
Originally posted by zimike

 

I'll admit, many of the changes I saw worried me, but the more I thought about them, the more I saw the bigger picture. So much about this game has not even been released yet, so I have a large number of questions. 

For example, Safe Zones can be a good idea, but I'll be upset if any high-end crafting can be done within these safe zones or the processing/gathering of rare resources.  How will this be handled ? 

Sure its nice to have a protective area to keep more people in the game long enough to see its value, but the Safe Zones need to be more like a crutch to your character. The lure to venture out into dangerous territory needs to be great! 

Race factions are no longer at war with each other, why? I loved being an Alfar and an enemy of all. Now all factions are friendly with each other... .piff

Overall, I think I will love the hell out of this game. There are certainly some stuff that ruffles my feathers, but I'm not going to punish myself!

They did say that the closer you are to the NPC safezone cities the lower the drops and quality of drops from processing.  As far as the race stuff, well...I agree with you, but thats something that our own vet community has asked for, for quite sometime...for whatever reason a lot of current players don't like an allignment system.

Thanks for the heads up :) .. .well they should at least remove the alignment system completely, not even have red status. Reputation alone should be enough to warn players. Let the community judge people and not any type of alignment system. 

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7169

11/01/12 9:56:48 AM#13


Originally posted by Caldrin

Darkfall is probally the best MMORPG that has been released in a long time.

Lulz.

Just because you like the game does not make it best game ever made..it just make it a game you like the most.


This isn't about liking. DF is a lackluster of features without any essence holding them together. So many failed design choices...

  keitholi

Novice Member

Joined: 8/22/04
Posts: 141

11/01/12 10:04:47 AM#14
Originally posted by afhn2110

"Darkfall 1.0 while having its downfalls, was the greatest sandbox owpvp game ever made for the niche gamers/vets that have been playing for years"

I couldnt disagree with you more. Ultima Online holds that title and seeing as a LOT of the loot rules and hell, even the non item-slot containers and some UI elements come straight out of UO, it is still the King.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7169

11/01/12 10:07:48 AM#15


Originally posted by afhn2110

Darkfall 1.0 while having its downfalls, was the greatest sandbox owpvp game ever made


Oh god...people really need to play EVE to understand what sandbox is.

DF is not a sandbox.

  zimike

Advanced Member

Joined: 4/25/08
Posts: 126

11/01/12 10:11:34 AM#16
Originally posted by Gdemami

 


Originally posted by Caldrin

Darkfall is probally the best MMORPG that has been released in a long time.


 

Lulz.

Just because you like the game does not make it best game ever made..it just make it a game you like the most.


This isn't about liking. DF is a lackluster of features without any essence holding them together. So many failed design choices...

 

To him it is the bet MMO ever released and for you maybe the worse. I've seen too many polished MMO's that offer nothing but a short term thrill. 

To me  DF is the best MMO ever, but that is my opinion as well.  Games that invoke a strong emotional response(good or bad) are one factor I use to judge a great game. Another is a strong since of community and one where reputation means everything. Strong in-game politics are a must. 

I really do not want to go through all the elements of what I feel is the best MMO to me, but DF has 9 out of 10 of them for sure. 

Even with all the faults in DF1.0, the game still comes out on top.  I respect your opinion as much as I respect my own, but when you give the bad, maybe give some good as well. :) 

  zimike

Advanced Member

Joined: 4/25/08
Posts: 126

11/01/12 10:12:56 AM#17
Originally posted by keitholi
Originally posted by afhn2110

"Darkfall 1.0 while having its downfalls, was the greatest sandbox owpvp game ever made for the niche gamers/vets that have been playing for years"

I couldnt disagree with you more. Ultima Online holds that title and seeing as a LOT of the loot rules and hell, even the non item-slot containers and some UI elements come straight out of UO, it is still the King.

 

UO certainly was a great game for its time. I thought they might be attempting to do a new one, but not sure if that is confirmed yet.

  keitholi

Novice Member

Joined: 8/22/04
Posts: 141

11/01/12 10:22:33 AM#18
Originally posted by zimike

 

I'll admit, many of the changes I saw worried me, but the more I thought about them, the more I saw the bigger picture. So much about this game has not even been released yet, so I have a large number of questions. 

For example, Safe Zones can be a good idea, but I'll be upset if any high-end crafting can be done within these safe zones or the processing/gathering of rare resources.  How will this be handled ? 

Sure its nice to have a protective area to keep more people in the game long enough to see its value, but the Safe Zones need to be more like a crutch to your character. The lure to venture out into dangerous territory needs to be great! 

Race factions are no longer at war with each other, why? I loved being an Alfar and an enemy of all. Now all factions are friendly with each other... .piff

Overall, I think I will love the hell out of this game. There are certainly some stuff that ruffles my feathers, but I'm not going to punish myself!

You are in a very, very small percentage of players with this thought process, as much as you probably believe that you arent. While I agree that high end harvesting should not be available in these safe zones, by no means should production be capped to only low level mats.

What I can never fathom is all you Rtards who think your "hardcore" cuz you have played for months and months and get fully geared and skilled, and then run off to the newbie zones to crush new players over and over and drive them straight out of the game. You do nothing but harm the game when you try to force your idiotic idea of "no safe zones anywhere evar!" idea.

People need a "safe" area where they can learn how to control their character and perform basic game functions, before they are thrown to the wolves. Even EVE online, one of the most hardcore games available, there are mildly "safe" areas where new players can go through the tutorials and learn the absurd amount of game content, without being podded immediately upon logging in for the first time. I say mildly safe, because even though they are supposed to be high security policed areas, you can still suicide gank anyone anywhere.

  User Deleted
11/01/12 10:28:59 AM#19
Originally posted by keitholi
Originally posted by zimike

 

You are in a very, very small percentage of players with this thought process, as much as you probably believe that you arent. While I agree that high end harvesting should not be available in these safe zones, by no means should production be capped to only low level mats.

What I can never fathom is all you Rtards who think your "hardcore" cuz you have played for months and months and get fully geared and skilled, and then run off to the newbie zones to crush new players over and over and drive them straight out of the game. You do nothing but harm the game when you try to force your idiotic idea of "no safe zones anywhere evar!" idea.

People need a "safe" area where they can learn how to control their character and perform basic game functions, before they are thrown to the wolves. Even EVE online, one of the most hardcore games available, there are mildly "safe" areas where new players can go through the tutorials and learn the absurd amount of game content, without being podded immediately upon logging in for the first time. I say mildly safe, because even though they are supposed to be high security policed areas, you can still suicide gank anyone anywhere.

Yeah you lost any chance of credibility right there.

 

EVE doesn't have "pvp off" zones, it has strong NPC protection and a working alignment/flagging system. What some of us "Rtards" would rather have, instead of an arbitrary "off switch" coupled with zero real alignment system meaning outside of the "pvp off" zones it will be total and utter anarchy.

  keitholi

Novice Member

Joined: 8/22/04
Posts: 141

11/01/12 10:34:29 AM#20

 

EVE doesn't have "pvp off" zones, it has strong NPC protection and a working alignment/flagging system. What some of us "Rtards" would rather have, instead of an arbitrary "off switch" coupled with zero real alignment system meaning outside of the "pvp off" zones it will be total and utter anarchy.

You obviously stopped reading in the middle section, because I ended my post SPECIFICALLY mentioning EVE. I see nothing wrong with EVE's system at all, however Aventurine did not choose to implement a similar system, so you are stuck with what they gave you. This does not alleviate the need for a "safe" zone for new players.

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