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Originally posted by fenistilOriginally posted by Quirhid Thats why people may buy them. But like with STO, they didn't stay very long. Not that the time is directly proportional to quality, but when people find out what the game is about and how it is, they quit pretty soon if they don't like it. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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11/01/12 8:10:50 PM#122
"I still play because my friends are still playing" "I still play because of community ingame" "I still play because I invested so much time and effort over the years" "I still play because [developer name] I support all their games" "I still play because [developer name] is great and will change(or revert changes) what I don't like in future surely." ------------------- Even if you don't agree with any of the above there is one thing. There is no objective quality to games that you can measure, at least not in a sense you seem to imply. Quality is not a sum of how many people like certain game. If more people like certain game it just mean that more people like it. Not more not less. What could be used as measureable objective quality of a game is things like: number of bugs, number of quests or classes or races and so on, how fast bugs and exploit get fixed, how fast Consumer Support resolve problems and so on. Still even those things are not easily measureable and especially comparable between games. Most importantly though while they have impact, sometimes great impact on game success it is not absolute one. There were and are games that released polished and with good support and failed and there are games that weren't as much polished and with bad support and succeded. |
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11/01/12 8:22:13 PM#123
Originally posted by Quirhid But my word is all that is needed. Clearly the given quality of a thing is entirely subjective and/or relative judgment. That I state there is fine dining in MMO's means there is, merely because I state it. The only way your claim that there is no find dining in MMO's can hold up, is if no one disagrees with you. I disagreed with you. So, you're wrong. |
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11/01/12 8:27:52 PM#124
Somehow I doubt that you were around for the Disco era.
But nice job on the exaggerated and extremely attention seeking term of choice, couldn't of used something.... I don't know modern and familiar? Like... cars, soda, Justin Beiber? The scary part is one day the world will be run by adults who were never spanked as kids and got trophies just for participating. |
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Originally posted by fenistil All of those reasons are... I would never play a game because of that - and I'm sure some people do, but it is hardly widespread enough to make a serious impact. Popularity is an objective measure as much as bugs per lines of code is*. And I've never said its an absolute one. Like I mentioned in a previous post, I've always formed it "popularity is evidence of some quality". If you've read anything else its just other posters misquoting / misreading my meaning. *(BTW the number of quests, classes or races are definitely NOT a measure of quality) Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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Originally posted by Paradigm68 So let me get this straight: Anyone can claim their game is fine dining? Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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11/01/12 9:21:43 PM#127
Originally posted by Quirhid Yep. Your opinion that there is no fine dining is negated as being a fact by other people's opinion that there is fine dining. Isn't that obvious? |
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11/01/12 9:29:08 PM#128
Originally posted by Quirhid Really, it's ok that you enjoy "Mcdonald's equivalent" mmos, there's nothing wrong with that. Plenty of people do. Hell, I used to play what are now considered tired old theme park titles that were designed to appeal to the masses and were marketed as such. For a time I enjoyed the product, but in the end, it just wasn't for me. I moved on to other games that weren't as popular, but they suited my tastes much better. I never cared about the popularity factor, it was all about the product itself. I do not share the tastes of the masses when it comes to current mmos, or music. I do however genuinely appreciate many movies from past to current ones. It's not about popularity, which is irrelevant, it's all about the product and how it mixes with me. As Humans rippen with age, this hipster mentality seems to diminish ever increasingly. Some people never truly "grow up" so sure it's always there, but unless you're still in high school or in the first half of your twenties, why this is such an issue for you is beyond me. Teenage drama for the most part, if you're looking through my eyes. "I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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11/02/12 1:38:40 AM#129
Originally posted by Cecropia Without the drama queens, we wouldn't have much of a forum, yes? |
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11/02/12 1:39:49 AM#130
Why is it important to you that others like what is popular? Are the people on the bandwagon that insecure?
"How should I know if it works? That's what beta testers are for. I only coded it." |
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11/02/12 1:47:00 AM#131
Address your questions, and they'll get more answers I suspect.
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Originally posted by Paradigm68 If anyone can claim any game is fine dining and by doing so makes it true, don't you think it diminishes the whole notion? Afterall, the whole idea is to set your preference above everyone else's. You see if every game is fine dining, none is. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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11/02/12 4:29:33 AM#133
Originally posted by Quirhid Accessibility. Marketing. Ease of use. Cost. Getting there first in the market and grabbing market share. Time it takes to get into. Carrot dangling progression. Players knowing other players and not wanting to leave them. Players not wanting to lose "their stuffz". Players not knowing what else is on the market/on offer. Loyalty to a particular brand/IP. Loyalty to a particular type of game.
There are plenty of drivers for both popularity and for longevity of sorts, non of which you would classically attribute to "quality".
Popularity points to the potential that there is some quality there for some people, but when a forum poster says a game is good or bad, that is their subjective view. A billion people can play GW2 and someone who doesn't like it can say it is a "shit game" and that has NOTHING to do with him/her saying that because it is popular, it is because they think the mechanics are in their mind "shit".
Your analogy shows how retarded the whole popularity as a yardstick for quality is. Do I think two games, one popular and one unpopular are equal in quality? Well it depends really, do they both have exactly the same mechanics? Do they both have exactly the same advertising budget and reach out to exactly the same userbase? Do they both appeal to the same userbase? Because if they don't have pretty much exactly the same parameters, then saying one is more popular than the other due to quality is a false argument, when you should instead be looking at what makes the games tick.
And that's the trouble isn't it, people use the whole "popularity = quality" argument for products aimed at completely different audiences, with completely different mechanics, with completely different levels of accessibility and cost
If you are telling me that a game which can be played in a five minute pick up session for a quick blast and accessed through a browser, is more popular than one which takes hours to get into and requires a monthly sub, because of "quality" then you are, quite frankly, mad.
You could make an exceptionally high quality product, if that product is not as accessibile to as many people or is in some way "niche", whilst it may be more popular than it's direct niche peers, it will not be as popular as something more accessible and less niche. Amazing stuff.
Btw "Wow-clone", "easymode", "player sheep" and "console generation" may well be crappy old slurs, but non of them have anything whatsoever to do with popularity......
So popularity may point ot a product having quality, but it isn't clear cut, so the comment I made earlier stands, If you just cite popularity as proof of quality then you will get /facepalmed in response. If though you go and point out exactly what makes a product quality in your mind, then you have a good debate on your hands.
I don't like most modern mmos and I can assure you I am neither a hipster, nor do I like/dislike things based on how many other people like/dislike them. |
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11/02/12 5:01:03 AM#134
Unfortunately for Quirhid, just because he does not like an analogy does not make it wrong. :) We have had a few discussions before based around this topic. People do like big Mac’s and the company is making a mint. But that does not prove intrinsic quality, it is a fair analogy, like it or not. As for an analogy for the future of gaming, I would suggest a sweet shop. The length of time you need to eat fast food will be too long to represent where MMO’s are heading. Casualness will be enhanced, lobby style gameplay advanced, the speed you get to top level increased. So something like a bag of candy as our analogy for future MMO’s will fit the bill better. |
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Originally posted by bunnyhopper Reply in green. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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Originally posted by Scot Hey I take Big Macs over mud cakes any day. Both are made in roughtly the same time (as games are), but mud cakes take a lot longer to ingest. Does that analogy go right with you? -Didn't think so. Do you see my point now? Anyone can create an analogy to suit them. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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11/02/12 5:20:30 AM#137
Originally posted by Quirhid The McDonalds analogy is horrible.
600k people play EVE. 200k people play AoC. EVE is the McDonalds of MMORPGs.
It's just an ultimately stupid argument with a seriously flawed logic to it. SWTOR is the greatest mmo ever! |
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11/02/12 5:31:07 AM#138
Example: I play the game "Salem" a lot and there's very few people who actually play that game - not because it's bad (atleast, i like to think it isnt) but because it caters to a small minority of players who loves crafting and permadeath in the games they play. I like to think there's (mostly, not always) a correlation between popular and good, but that doesn't have to mean it's the same for unpopular and bad... Dig around in indieDB.com and you'll find some awesome games you've never heard of - not because they're bad, but because they don't have the money to advertise for themselves. So please, don't piss on those of us who likes the smaller, unpopular games and call us hipster and our games bad - that's just simplifying the topic. But yeah, if someone calls it "fine dining" they're pretty fucking stupid - but some of us actually do like some odd shit in our games, not because we want to be gamin-hipsters but because thats just what we like. It's sorta like calling somosexuals for hipsters. Sorta, a little. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
11/02/12 5:39:34 AM#139
Originally posted by colddog04 And AOC is the Burger King of MMO's, with LOTRO taking the place of Wendy's and Mortal online, I dunno, Jack in the box? Probably more accurate to call WOW McDonalds however, billions served and all that you know. Point is, among MMORPG's, just like among fast food hamburger joints, the quality is pretty much the same between all of them, and the reason for one chain's greater popularity over another is less about one really being "better" than another, but more about who's advertising has been more effective over the long haul. Where the food analogy fails is if you try to say one MMORPG is of a higher quality than the others, that EVE for some reason is the 5 Guys/Burger 21/BurgerMonger etc of Burger joints, when in fact there's no discernable evidence that is true. There are differences in how things taste between food at the various low end restaurant chains, but that doesn't really reflect any difference in quality, but more about consumer preferences about certain features each might have (hey, I like my burger flame broiled, McDonalds doesn' t offer that) Yet some folks hate McDonalds just because it's McDonalds and the most popular, and take their business elsewhere. I think a more interesting example in the real world of this phenomenon is how many people loath Walmart, and won't even shop there despite the fact it frequently has the lowest price for the item they are shopping for. Their distaste has nothing to do with what matters, price, or quality, and everything to do with some esoteric perceptions about corporate unfairness or in fact, they are too hip or high brow to shop at such a store. They are being hipsters in this scenario as well.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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11/02/12 5:57:02 AM#140
Originally posted by Quirhid Popularity can point to quality. It cannot though be used as proof of quality which many people seem to try to do here. Plenty of people who dislike certain games do so with zero interest in whether said game has three people playing or three million people playing.
I have put forward two key principles: 1. That not everyone who dislikes modern games does so because they are "hipsters" who just don't like popular stuff. 2. That whilst popularity can be an indicator of quality, unless you have managed to remove all other potential variables, then the usual popularity = quality (no that doesn't mean I want to debate stochastic differential equations with you) argument that gets bandied about on here all the time, well it doesn't hold up on it's own without further clarification, at all.
To prevent this becoming even more of a circle jerk, if you are going to respond, stick to those two core arguments (not an order debate what you want, just seems sensible for the sake of clarity). But I fail to see how you can disagree with them. If you don't then we have been talking around the houses for the last few posts.
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