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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » DF dodges macro question - macroing is in

4 Pages « 1 2 3 4 » Search
72 posts found
  YojimboBimbo

Novice Member

Joined: 9/25/12
Posts: 174

11/03/12 11:04:13 AM#21
Well thankfully av has learned that lesson so the point is moot.
  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

11/03/12 11:06:23 AM#22
Originally posted by Jakdstripper

seriously this was one of the best thing i loved about Mortal Online (direct competition to DF). the fact that skills took only a few weeks to max out. after that you spent your time fighting and building and farming, not macroing or grinding stats.

If Darkfall launched with its current progression rate it would have done much better.  Attributes hitting 100 in 3 days of mediation and skills flying up at 50x, I'm very hopeful they got it right in UW.

  Jakdstripper

Advanced Member

Joined: 2/14/10
Posts: 2135

11/03/12 11:09:46 AM#23
Originally posted by YojimboBimbo
Macros didn't exist in MO deathshroud? You have to be joking. Everyone I've met I'm that game macroed to level the following:

1:sprint macros for breathing technique
2: macros to max archery by shooting priest
3: macro to max weapon skill/aggressive stance
4: macro to raise crafting/delete 3rd item in bag
5: macro for spell training(ecu,mental focus,etc)
6: macro for snooping/pilfering
7: macro for raising pet level after awakening
8: macros to ride in a circle and max riding skills

The actual armor training and various movement skills are maxed by running into nets or buildings overnight. Get real mate, it happened in MO just the same. Any game that levels via repeated action is prone to macroing.

completely different.

in DF who macroed the most was the strongest and had considerable advantages. if you didn't macro you had besically no chance vs someone that did macro.

in MO if you didn't macro you would reach skill cap in 3 weeks, if you did macro you would reach it in 1 week. nobody cared who macroed, because capping stats/skills was retardedly easy.

the point in MO was not to grind your stats to supremacy, but to fight to gather resources, claim and protect your lands, build your keep/village (while at the same time try destroy your enemies stuff) and eventually try take over control of a town. you actually spent time PLAYING, instead of grinding to oblivion just so as not to fall behind everyone else in the race to "statdom".

 

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

11/03/12 11:28:47 AM#24
Originally posted by Jakdstripper
Originally posted by YojimboBimbo
Macros didn't exist in MO deathshroud? You have to be joking. Everyone I've met I'm that game macroed to level the following:

1:sprint macros for breathing technique
2: macros to max archery by shooting priest
3: macro to max weapon skill/aggressive stance
4: macro to raise crafting/delete 3rd item in bag
5: macro for spell training(ecu,mental focus,etc)
6: macro for snooping/pilfering
7: macro for raising pet level after awakening
8: macros to ride in a circle and max riding skills

The actual armor training and various movement skills are maxed by running into nets or buildings overnight. Get real mate, it happened in MO just the same. Any game that levels via repeated action is prone to macroing.

completely different.

in DF who macroed the most was the strongest and had considerable advantages. if you didn't macro you had besically no chance vs someone that did macro.


 

What DF is/was vs MO is rather moot.  But, as stated above things have changed drastically in DF regarding skilling up.

  Jakdstripper

Advanced Member

Joined: 2/14/10
Posts: 2135

11/03/12 11:33:11 AM#25
Originally posted by Hancakes

 


 

What DF is/was vs MO is rather moot.  But, as stated above things have changed drastically in DF regarding skilling up.

we can only hope. but seriously if they did truly cap skill/stats and put restriction on what skills you can have DF UW will be very very fun. I will miss the immersion of forced first person view of MO though especially in melee combat......meh, can't have it all  i guess.....

  Edelbert

Apprentice Member

Joined: 9/23/12
Posts: 73

11/03/12 1:44:38 PM#26
Originally posted by Panossian

Macro'ing is something that's going to happen in any sandbox/skill based game, it's been around long before DF. It's just an evil that will always exist.

Here come the excuses...

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

11/03/12 2:05:20 PM#27
Originally posted by Edelbert
Originally posted by Panossian

Macro'ing is something that's going to happen in any sandbox/skill based game, it's been around long before DF. It's just an evil that will always exist.

Here come the excuses...

If you'd bothered reading the thread you'd see theres no need for excuses.  Alas, the above statement is true and macroing is a part of  MMO's.

Anyway, Thanks for sharing your wisdom and welcome to site.

  YojimboBimbo

Novice Member

Joined: 9/25/12
Posts: 174

11/03/12 3:53:30 PM#28
I apologize, but most of these statements are silly.  If the time required to level is lower, then isn't this a non issue?  AV lowered it in Darkfall 1 and said they were going to keep it low for DF2 as they realized it was an issue before.  What the hell do you guys want from them?  lol
  deathshroud

Novice Member

Joined: 11/06/10
Posts: 1392

11/04/12 2:55:22 PM#29
Originally posted by YojimboBimbo
Macros didn't exist in MO deathshroud? You have to be joking. Everyone I've met I'm that game macroed to level the following:

1:sprint macros for breathing technique
2: macros to max archery by shooting priest
3: macro to max weapon skill/aggressive stance
4: macro to raise crafting/delete 3rd item in bag
5: macro for spell training(ecu,mental focus,etc)
6: macro for snooping/pilfering
7: macro for raising pet level after awakening
8: macros to ride in a circle and max riding skills

The actual armor training and various movement skills are maxed by running into nets or buildings overnight. Get real mate, it happened in MO just the same. Any game that levels via repeated action is prone to macroing.

i didnt and the skills went up reasonably fast.

 

there are 2 types of mmo, imitators and innovaters.

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

11/04/12 3:19:38 PM#30
Originally posted by deathshroud
Originally posted by YojimboBimbo
Macros didn't exist in MO deathshroud? You have to be joking. Everyone I've met I'm that game macroed to level the following:

1:sprint macros for breathing technique
2: macros to max archery by shooting priest
3: macro to max weapon skill/aggressive stance
4: macro to raise crafting/delete 3rd item in bag
5: macro for spell training(ecu,mental focus,etc)
6: macro for snooping/pilfering
7: macro for raising pet level after awakening
8: macros to ride in a circle and max riding skills

The actual armor training and various movement skills are maxed by running into nets or buildings overnight. Get real mate, it happened in MO just the same. Any game that levels via repeated action is prone to macroing.

i didnt and the skills went up reasonably fast.

 

This isnt the MO forum, feel free to discuss MO there.   k thnx

  YojimboBimbo

Novice Member

Joined: 9/25/12
Posts: 174

11/05/12 12:13:01 PM#31
Lol sry Han, my bullshit tolerance is low. In any case, I don't see it being an issue like it was in DF1 thankfully.
  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

11/05/12 12:34:32 PM#32
Originally posted by YojimboBimbo
Lol sry Han, my bullshit tolerance is low. In any case, I don't see it being an issue like it was in DF1 thankfully.

You mean macroing?   Those macroing issues from Darkfall 1 have been addressed and further improved upon in DF-UW. Its a NONISSUES!!!

  YojimboBimbo

Novice Member

Joined: 9/25/12
Posts: 174

11/05/12 3:29:13 PM#33
Originally posted by Hancakes
Originally posted by YojimboBimbo
Lol sry Han, my bullshit tolerance is low. In any case, I don't see it being an issue like it was in DF1 thankfully.

You mean macroing?   Those macroing issues from Darkfall 1 have been addressed and further improved upon in DF-UW. Its a NONISSUES!!!

Thats what I've been saying the whole time you crazy.  I agree with you.

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

11/05/12 4:27:37 PM#34
Originally posted by YojimboBimbo
Originally posted by Hancakes
Originally posted by YojimboBimbo
Lol sry Han, my bullshit tolerance is low. In any case, I don't see it being an issue like it was in DF1 thankfully.

You mean macroing?   Those macroing issues from Darkfall 1 have been addressed and further improved upon in DF-UW. Its a NONISSUES!!!

Thats what I've been saying the whole time you crazy.  I agree with you.

Being we only know a handful of things about DF-UW, someone has to find something to bitch about .

  YojimboBimbo

Novice Member

Joined: 9/25/12
Posts: 174

11/05/12 5:02:42 PM#35
Originally posted by Hancakes
Originally posted by YojimboBimbo
Originally posted by Hancakes
Originally posted by YojimboBimbo
Lol sry Han, my bullshit tolerance is low. In any case, I don't see it being an issue like it was in DF1 thankfully.

You mean macroing?   Those macroing issues from Darkfall 1 have been addressed and further improved upon in DF-UW. Its a NONISSUES!!!

Thats what I've been saying the whole time you crazy.  I agree with you.

Being we only know a handful of things about DF-UW, someone has to find something to bitch about .

You ain't lying there lol.  

  psykobilly

Novice Member

Joined: 11/19/10
Posts: 347

 
OP  11/06/12 1:50:30 PM#36
Originally posted by Hancakes
Originally posted by YojimboBimbo
Lol sry Han, my bullshit tolerance is low. In any case, I don't see it being an issue like it was in DF1 thankfully.

You mean macroing?   Those macroing issues from Darkfall 1 have been addressed and further improved upon in DF-UW. Its a NONISSUES!!!

Lol you don't think people having heal self, stam/mana/health conversions at 100 is an issue?   With the chance to get crits at 100 being confirmed in game?  Those macroable spells are critical.

The fact is you don't know how fast spells are going to level.  _If_ spells level at the previous period of DF (from a few months ago) it will still take months of casual play to get your support spells to 100.  I think you are assuming gains will go much faster but the truth is that it is more likely to be like gains were a few months ago (i.e. greatly increased from DF release, but still time consuming).  

You simply can't say macroing is a non-issue because we don't know how many casts it will take to get support spells to 100.

 

 

  NyiteShade

Novice Member

Joined: 12/06/08
Posts: 3

11/07/12 3:01:14 PM#37

 Adam: Macroing won't exist inside NPC cities also, because you won't be able to hit anyone.

Vangelis: Yes, you won't be able to do that. You will be able to do that in all other cities. Theoretically someone will be able to do it, but it won't matter for various reasons. There is a new "currency" with which you develop your character, unlock new skills etc. which you won't be able to gain by macroing. You might be able to gain some skills but this would also happen in normal gameplay time.
 

 

source:http://forums.darkfallonline.com/showthread.php?t=332241

  Zushakon

Novice Member

Joined: 12/09/08
Posts: 120

11/07/12 6:13:48 PM#38
Obviously macroing will not be an issue this time around as all the reasons people macroed have been dealt with accordingly.

Darkfall Unholy Wars:
Zushakon Odi

  psykobilly

Novice Member

Joined: 11/19/10
Posts: 347

 
OP  1/07/13 7:56:37 AM#39
Originally posted by Zushakon
Obviously macroing will not be an issue this time around as all the reasons people macroed have been dealt with accordingly.

To all the people who ignored my thread when I posted it....

You were wrong, and I called it dead on.

Macroing has turned out  to be one of the biggest issues in DFUW.  If you believed Tasos, you got duped once again.  Once the NDA is lifted we can provide the details.

For now:  take a look at all the idiots in this thread who doubted me.

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

1/07/13 10:42:54 AM#40
Originally posted by psykobilly
Originally posted by Zushakon
Obviously macroing will not be an issue this time around as all the reasons people macroed have been dealt with accordingly.

To all the people who ignored my thread when I posted it....

You were wrong, and I called it dead on.

Macroing has turned out  to be one of the biggest issues in DFUW.  If you believed Tasos, you got duped once again.  Once the NDA is lifted we can provide the details.

For now:  take a look at all the idiots in this thread who doubted me.

What exaclty is the issue? You can now become PvP viable in no time without macroing. The things being macroed can be raised through normal play in a few days. The "need" is far less than in DF1. Please explain how macroing is "one of the biggest issues" in a  BETA that gets routinely wiped and is still evolving?  You didnt honestly think people wouldnt be macroing did you? Macros have always been a part of MMO gaming, like it or not.

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