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10/31/12 7:15:30 AM#41
Originally posted by GwapoJosh Again Vanguard has no instancing, everything is open, if i'm in the dungeon then i will be in there the same time as anyone else who enters the dungeon just like EQ was. On top of that you don't zone into the dungeon like you did in EQ, you walk straight into the dungeon. |
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10/31/12 7:17:56 AM#42
Originally posted by Jmvx1989 My question/concern is how will that impact interaction with other players? Will people who made the same decisions be group together when grouping players in a shard/zone/phase/whatever? GW2 claimed to have changes in your home instance which I saw only a minor change in the decision of going to the orphanage or the hospital. Charr story never say any impact from decisions on the home instance. |
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10/31/12 12:33:35 PM#43
Originally posted by muffins89 Yeah, well, SWTOR sold a lot more than they did. The fact that people buy initially only shows how many are looking for something to play. Retention is what shows if a game is really successful or not. Retention with a cost, because it's easy to give something away.
Once upon a time.... |
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10/31/12 12:36:31 PM#44
Originally posted by Amaranthar maybe so. but i think swtor had a few more problems than just instancing and phasing. I think the prostitute mod corrupted your game files man. -elhefen |
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10/31/12 1:17:14 PM#45
Megaservers? I just ask myself, how will this work out with their RvR. You will get randomly tossed in a random group fighting for X? Where is the connection to your realm? It is sooooo random. MMORPGS meant to be persistent.. and now not even the players are persistent anymore. They should really remove the Massive part from it, because it isnt much different than BF, with the exception, that there i can at least decide in which map(server) i want to play. Ok.. they will solve server merging with it, and they will solve population balances with it.. but it looks like they dont have a clue how huge the price it for that. |
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10/31/12 2:08:14 PM#46
Also how does the mega server pan out with cross factioning.
Wish they took the daoc model more, launch with 3 core servers that are faction locked, a mordred style ffa server and a coop server. The latter 2 would let people go where they want which is one of the biggest complaints from tes single player fans. |
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11/01/12 12:06:31 PM#47
Originally posted by muffins89 That's the "company line" by hardcore Themepark gamers on every game over years now.
Once upon a time.... |
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11/01/12 12:10:48 PM#48
Yeah the amount of instancing rammed in your face by swtor was definetly a negative, its what made it feel like a sprpg, and no one is going to pay a sub for a sprpg.
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11/02/12 12:37:38 PM#49
I suspect part of the reason they are doing this is as a result of supporting more "actiony" and faced paced combat and the effect that latency and lag have upon it. Don't get me wrong, I'm not a big of the approach myself. However there are only so many ways you can address such issues technicaly. It's nice to call all those things that go one behind the scenes technicaly to make MMO's work, "magic".....but I think that belies a big point.... you can't just wave your hand and make anything you want happen. There are things where you run into hard limitations....sometimes beyond your control. Fast paced, action combat style games are really sensitive to network latency issues (not to mention server & client lag) which are completely beyond your ability to control......and having a "single server" solution without any instancing which supports users geographicaly disperssed on networks from Australia to Chicago means someone is going to end up losing out bad in terms of responsiveness.
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liger00x
Novice Member
Joined: 7/06/06
if you can''t dazzle them with dexterity baffle them with bullshit |
11/08/12 1:14:04 PM#50
from what i understand all you need to do is group up with them and just find them as long as their in your group their should be away to play with them. even if their a bit far behind in content.
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11/12/12 11:08:00 AM#51
I really think this could work. Yes, there are issues that have to be worked around but I think that those are being addressed. I want to respond to a couple issues brought up in these comments though. The first one is the question of phasing. Phasing will have nothing to do with the server configuation. Whether a game runs on multiple servers, in which a player chooses a server, or a megaserver, phasing is still the same, and the constraints are the same. Will they be able to make phasing more "group friendly" then games like WOW will remain to be seen. It annoying to be in a group and all of a sudden half of the group cannot see nor interact with the other half, but it is cool to have that dynamic world, so I think some concession must be made. Which do you prefer, a game where group play is always smooth or a dynamic world of change, geared to your specific character. I think that is a choice a player needs to make for themselves. The other issue that was brought up by Apraxis, in his/her post, about RvR on a megaserver and the players losing that realm connection. I don't see that as a problem, what I see is the difference in how Apraxis is viewing the "realm". I think that Zenimax is looking at a realm being defined by your chosen pact. I think the confusion comes into play when you are looking at games like WOW, where realms are actually just names of different servers. In WOW, RvR would be basically server v. server, where in TESO, RvR is pact v. pact. And ofcourse, when the megaserver decides to place you on "server a" for this gaming session, it is obviously not going to group you with players from a different pact. Personally, I think that the megaserver will cut down on the issues that exist on WOW right now in the cross-realm pugging. It is true that with pugging cross-realm, you get some real jerks because they figure, what are the odds I will ever see this player again. In the new TESO system, those odds are greatly increased, which means I think (or rather hope) that those situations will be reduced. |
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11/12/12 11:14:13 AM#52
Nice column. I never had a problem with instancing, but phasing bothered me. Lot of "ifs" about this one.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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11/14/12 11:01:33 AM#53
Originally posted by reillan 15-20 for me my boy! Still funny, but goodness, why not?! :D Haha! Veteran MMORPG Player |
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