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There are some clear benefits to going with a single-server solution in an Elder Scrolls MMO, but are there some potential pitfalls with Zenimax Online's particular implementation? We weigh in below!
Read more of Michael Bitton's The Elder Scrolls Online: Megaservers vs. The Elder Scrolls. Michael "MikeB" Bitton |
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10/29/12 4:08:00 PM#2
I have a feeling that this server idea will fail hard..
"You are all going to poop yourselves." BillMurphy |
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10/29/12 4:09:41 PM#3
yep, me too.
http://kck.st/Xo38HT |
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10/29/12 4:25:36 PM#4
Fortunately, the folks behind The Elder Scrolls Online are a good deal smarter than I am when it comes to this sort of thing, so I’m hopeful they’ve already recognized these concerns and have some sort of solution at the ready.
Maybe this is a question that can be asked of them? |
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10/29/12 4:47:42 PM#5
So my preferences: I only want to group with single ladies between the ages of 18 and 29. Make it happen, Elder Scrolls.
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10/29/12 4:53:58 PM#6
Originally posted by reillan in my case it wil be withered old women with walking sticks..but when you look has bad as i do anything will do..on topic i,m not a great fan of phasing,has i understand it i wont be able to go back and help a friend,is that correct or am i wrong? |
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10/29/12 5:02:45 PM#7
Hello gamelobby gaming goodbye immersive world.
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10/30/12 4:45:15 PM#8
I don't every recall any of the Elder Scrolls games having an instanced or zoned off world. They've always been open worlds. Some of the things TESO is doing sounds good and true to the IP, while other things are going against what TES games have always been. The latest news is not having an open world, rather having a zoned off and instanced world. Be true to the IP and do things right, or don't create a MMORPG based on a well known and loved IP. This is the problem with making a single player IP into a MMORPG. They make concessions where they don't need to. |
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10/30/12 5:02:11 PM#9
lots of chooo chooo..in the end it will be exactly the same as systems the secret world or guild wars 2 uses...with less servers but more copy-zones...so who cares? instance is instance is server is server is zone is zone is all the same crapp... "im personally am a huge fan of one server solutions - especially since teso introduces them in their game cause they are paying me off to say that..." chooooo chooooooooo |
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10/30/12 5:45:12 PM#10
There are no "solutions" to a one server world. It's either one server or it's not. Of course you have multiple servers to make up that "one server", that's just a term we're throwing around here, but when you start instancing it in any form you just don't have a "one server game world". It appears that these guys are just "game developers". We'll ge more of the same from them. What we need are "world developers" instead.
Once upon a time.... |
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10/30/12 6:04:35 PM#11
SWTOR had a lot of problems, instancing wasn't one.
The only real problem is community policing. Small server communities that a player is forced to belong in make it much more likely that people will behave civilly. With WoW and crossrealm dungeon finding, people are just jerkoffs to every other person. They have no reason to be nice, and as a social experiment, it shows that most people need that reason.
I won't rule it out working yet, but most of the criticisms listed here just don't make sense. SWTOR is why SWTOR failed, and instancing was only bad because it removed EVERYONE else but your party from your world, not because it split people up. Servers already do that. It's a hollow criticism. |
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10/30/12 6:17:27 PM#12
Originally posted by adam_nox Yeah, "hollow" like the sound of crickets on an MMO server. Once upon a time.... |
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10/30/12 8:14:31 PM#13
Phasing, story, instanced zones...it all sounds very familiar...like SWTOR 2.0 familiar. Looks like another IP is going down in flames.
The only positive mentioned in this article is having the ability to filter the type of players you play with. That's the only positive aspect I can glean from this unfortunate news. |
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10/30/12 8:51:26 PM#14
Originally posted by nate1980 If you think back to the ES games, they were indeed instanced. Every time you entered a dungeon or significantly large city and even sub-sections within the city, there were loading screens. Mind youthey were fast enough but nevertheless, they were instances. This isn't quite the same as phasingbut honestly I don't see how phasing is even possible anyways. |
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10/30/12 9:13:37 PM#15
Huge server when your world is huge e.g. eve - great
Huge server when your world is normal sized, so you have to split it into tons of instances, loosing the persistent world of both tes and daoc in one fell stroke - terrible |
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10/30/12 9:15:07 PM#16
No kaez
The tes single player games are zoned, not instanced. You can't really have instancing in a single player game anyway. |
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10/30/12 9:15:46 PM#17
are there technological problems that exist now that didnt exist before? why do games developers keep instancing their games? it seems the only recent AAA mmo to pull off a seemless world is Rift.
I think the prostitute mod corrupted your game files man. -elhefen |
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10/30/12 9:16:43 PM#18
Originally posted by ShakyMo this is the correct answer |
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10/30/12 9:26:01 PM#19
Muffins
You don't have to put a spin on server merges. |
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10/30/12 10:31:39 PM#20
I don't see a problem. Megaservers are good thing. Plus it better than server merges and server shutdowns after the initial hype of the launch has died down.
When we get back from where we are going, we will return to where we were. I know people there! |
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