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10/28/12 9:29:51 PM#121
Originally posted by Pivotelite The point was I haven't seen rewarding progression in any game ...and social/community building has been 0 for the last 10 years .In my case I run with a multi-gamming guild ,we have 75 or 80 likeminded folks playing all the games , I'm happy to meet anyone in a game but I don't go looking for anyone . After the years of 40 and 25 man raids I have no interest in meeting and dealing with the elite or the drama queens ...my time is for my enjoyment with folks that play and act like I do. |
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10/29/12 1:15:02 AM#122
Honestly? Approach GW2 as a standard 60$ Action/Adventure Console
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10/29/12 1:16:21 AM#123
love this game, it's hugely successful and the pop is rising every day! im 400 hours in, still playing nonstop with my friends.
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10/29/12 2:12:26 AM#124
Guildwars 2 best mmo to date, you may not like it, john may not like it, but in the end the inovation and love Anet put into this mmo is unmatched. Sorry you dint like it but we do. http://speedtest.net/result/2112016336.png |
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10/29/12 2:29:35 AM#125
Of course it is an mmorpg. I agree with the lady that said saying otherwise is somewhat obtuse.
It is a question of semantics. What is an mmorpg to YOU?
Therefore I wouldn't argue it isn't an mmorpg, because GW2 clearly fits the broad definition.
I would however say, that its a rubbish mmorpg, because it doesn't really tick any of the boxes which are important to me in terms of what makes a good mmo.
So I consider it a decent enough game.
But a poor mmorpg.
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10/29/12 3:29:36 AM#126
Originally posted by Mahavishnu A-Frikking-Men!
This is why GW2 is the best MMO on the market, screw scripted encounters.
But of course the haters will say shit like "what did you gain" or "was there any phat loot". IMO only a narrow minded individual is in it for the loot. The fun and enjoyment of adventures like the one you described is why I play. |
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10/29/12 3:36:46 AM#127
Originally posted by Zylaxx I love loot. I love rewards whether cosmetic or otherwise. What is with this generalisations? can't make a point without putting labels? |
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10/29/12 3:56:22 AM#128
I liked the game, but the thief exploit in WvW was one of 2 tipping points for me. nothing fighting invisible armies, seriously, they couldn't fix this or take the ability away until they fixed it? and 2, the constant server moves of guilds wanting to ruin or 'help' other servers for WvW. between them and the invisible armies, WvW became a futile place to spend any time, and if no WvW, I'm playing a different game, like I am. I have more fun playing WAR Tier 1 endless trial. If I hear word they fixed both issues I'll return, but definitely not worth my time until then. |
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10/29/12 4:04:26 AM#129
Originally posted by Requiemsvoid If an a game was judged to be an MMO purely on its social aspects, then GW2 would not qualify, as it makes it very hard to maintain gameplay even with a small group of friends, and the guild functions, or lack of them, are a joke. But it does look like a fun game, perhaps the best way to approach GW2 is as a single player game, it doesnt after all, have a subscription, so like other SPRPG's there is no cost associated with further gameplay after initial purchase, barring DLC of course, which many SPRPG's have these days. But it does suffer from the 'themepark' effect, which seems to be, initial spike and then everybody gets bored and plays something else again.. on the plus side, because fewer people are playing now there arent the same queues for WvW pvp that there used to be.. so every cloud has a silver lining. |
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Lobotomist
Elite Member
Joined: 5/20/07
I got so much |
Originally posted by Requiemsvoid There is nothing to disagree here.
We can all agree that time consuming elements were removed. Are they the things that make MMO a MMO ? ... we are used to see them that way.
And there is no question that they add complexity to the game. The worst kind though : complexity of time investment. (for example only complexity of WOW or EQ2 is mater of who has more time to invest. AKA all can be achieved with enough time on your hands) GW2 removes "complexity of time investment" , but doesnt add some new cleverer complexity.
That is the problem. ///
But lets look at GW2 as CASUAL MMO - because this is what GW2 is. I have no time as I once had. And will never reach max level in WOW and can not even dream of doing raids. GW2 lets me have all the fun , and have it with my limited time.
So if you have to much time to BURN - GW2 is certanly not enough for you. People with too much time should view GW2 as side game. But for me its exactly what I needed... |
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10/29/12 4:23:00 AM#131
when people leave gw2 i wonder where they are going
its not like any other mmo thats acctualy better
and almost all its equals you need to pay a subscription
the only exception i can see is anything that isnt a fantasy mmo like eve or planetside 2 or they are giving up mmo's
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10/29/12 4:28:03 AM#132
Originally posted by zimboy69 the elephant is still in the building however, and gw2 lacks a hell of a lot of being an 'all rounder' the P2P games are still the best ones, but don't hold your breath for Planetside 2, early indications are that the game is a lemon. |
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10/29/12 4:42:46 AM#133
Originally posted by zimboy69 I went back to playing console games ^_^ well, that and League of Legends :D
So far, I've not played GW2 in almost a month got like 200-300 hours invested:: How "far" did I get in Guild Wars 2? _________________________________________________
If you notice, I have multiple lv400 duplicate crafts as well as 2 characters around lv80. So it's pretty obvious that I leveled almost all my characters through crafting alone.. but that wasn't out of choice, but because no matter which server I transfered to or how much guild prostituting I attempted... no one ever wanted to do anything together. The reason? Most of the time, people would say that they don't want to invest the "silver" into completing zones and when I talked about dungeons, they cost of repares would come up or how you got better loot farming Jormag and the other "timed" events. Basically, I quit playing GW2 cause it felt like a single player game and I wasn't having fun. Add in that loot was standardized so no one could ever feel powerful and that WvW really had no goal/impact on anything.. just trivalized all the work ANet put into the game.
So where did I go? First there was Torchlight 2.... then Borderlands 2.... all the while, I dive in and out of League of Legends and as of last week, I go into the beta of an Indie game. At the end of the day, GW2 may be a good game ~ but it's pretty obvious that ANet are aiming for the "casual of the casual" crowd, thus leaves people like me that want a challenge and to be surrounded by other like minded players.. "wanting".
lol, anywho.. thanks for the intelligent replies to my post, it's kinda refreshing not getting flamed for having an opinion or seeing GW2 in a different "light" ^_^. |
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10/29/12 4:49:52 AM#134
Originally posted by Creslin321 Oh no! Are we going to have to avoid using MMORPG like we avoid using sandbox because it will devolve the thread into an overly long, pointless b*&^% session. |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
10/29/12 4:52:04 AM#135
Originally posted by fundayz The criticism of longevity is justified. Calling the game anything other than an MMO is typically egocentric. Most criticisms of the game follow the same idiotic equation. A - personal experience of game B - susceptibility to the standpoint of trolling posts C - ability to seperate subjectivity from objectivity Z - the degree to which personal bias is reported as fact
A x B = Z C |
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10/29/12 4:57:45 AM#136
Originally posted by Lobotomist +1 for Common sense. My opinion: Though I will say some with a lot of time,manage to make it their Main MMORPG, I don't have a lot of time to burn myself but I do play GW2 as my main MMO(So put me in that casual) but I know people who play it constantly, me personally I don't see the enjoyment in living off [one] game, I don't care how fun it is. Ypu guys enjoy life and peace. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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10/29/12 6:04:28 AM#137
Originally posted by Lobotomist Well you can accomplish basically anything in any game with enough of time. People who are on highest ranks / elo in twitch / 'so called skill' based games are also spending alot of time playing them. You need to spend alot of time mastering your skill, muscle memory and so on. I know I was playing Warcraft 3 1v1 ladder years ago and I was like on 200 place on Northend. Mind you it was not very high as ladder has 1000 places, but to maintain this and getting better or even just being on same 'skill level' it required regular gameplay. People I knew from guilds that were even higher on ladder were spending even more time.
Getting better = time consuming is present in all games. Well it is basically present in all life activities. I was once not that bad in basketball. Was not good mind you, but amongst my friends I was higher than average. I tried playing recently after many years. I am soooooooo bad right now. My mind and my body does not remember how to play and I would have to spend alot of time to get back on the level I was when I was still in high school.
Besides problem with many mmorpg's is that they changed design to concentrate on so called 'end-game' instances and left so called levelling. At same time they have removed game elements from this levelling and effect is that it is boring chore.
Anyway like I said everything is achiveable with enough time investment. Of course difftent people might have to invest diffrent amounts of time to achieve same thing, but whenever it is tactical game, grind game, skill game or any other game - everything is achiveable with enough time. Even if you suck at fast twitch games and have slow reactions I assure you that with regular playing for big amount of time, you can become very good player and make your reaction time faster multiple times. It might take months or years but it will happen. |
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10/29/12 6:30:19 AM#138
Originally posted by zimboy69 I am personally just not gonna play any mmoprg. Actually GW2 was first mmorpg I've wanted to play in 2 years. Of course I've checked other games betas or trails / f2p versions, but there was no game in 2 years I wanted to play. Ended up quitting GW2 after 35 hours + like ~20-30 hours in beta events. Subscription is not a problem, problem lies that there is no mmoprg that is build on concept I like.
I persoanlly know more and more people that are just going on indefinied amount of hiatus in playing mmorpg's. Basically quitting. Unless someone is addicted to mmorpg's he can simply decide to not play any rather than to play 'best one avabile' even though he / she does not enjoy it. |
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10/29/12 6:38:19 AM#139
Originally posted by CallsignVega
So what is massively to you?
If it's not broken, you are not innovating. |
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10/29/12 6:40:59 AM#140
Originally posted by stevebmbsqd
Oh no! I can't counter facts so I write bullshit instead. If it's not broken, you are not innovating. |
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