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Guild Wars 2

Guild Wars 2 

General Discussion  » Dissapointed in GW2 - Leaving GW2 - Not what I expected !

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172 posts found
  Bad.dog

Hard Core Member

Joined: 5/20/10
Posts: 1155

10/28/12 10:29:51 PM#121
Originally posted by Pivotelite
Originally posted by fundayz
Originally posted by Pivotelite
Originally posted by Bad.dog
Originally posted by Pivotelite

GW2 is a very fun online co-op game, but it's not a good MMORPG to me.

 

No progression, no sense of accomplishment, no reason to group up with people or talk to anyone outside your guild, it's way to casual and nothing has consequence or purpose.

Been this way in every MMORPG  I have played since the first year of Daoc ...not sure what your trying to prove here

 I'm not trying to prove anything, not sure what you're trying to prove here though.

He's showing how absurd it is to claim GW2 is not an MMO because it doesn't fit in the same mould as all the same cookie-cutter MMO's released since WoW came out.

If you want gear-based progression, gear-based PvP and Raiding you are more than welcome to play the dozens of games that provide that experience. GW2 set out to from the very beginning as something different for those tired of the same "MMO" mechanics of the past decade.

Never said it wasn't an MMORPG, I said it was a bad one.

 

It doesn't have to be gear based this and that...but it needs to be rewarding progression, GW2 has no rewarding progression, very little character progression after level 30 and a very small amount of social/community building features considering it's an MMORPG, therefore to me, it is a bad MMO, but it's a fun game nonetheless.

The point was I haven't seen rewarding progression in any game ...and social/community building has been 0 for the last 10 years .In my case I run with a multi-gamming guild ,we have 75 or 80 likeminded folks playing all the games , I'm happy to meet anyone in a game but I don't go looking for anyone . After the years of 40 and 25 man raids I have no interest in meeting and dealing with the elite or the drama queens ...my time is for my enjoyment with folks that play and act like I do.

  Requiemsvoid

Apprentice Member

Joined: 8/07/12
Posts: 5

10/29/12 2:15:02 AM#122

Honestly?

Approach GW2 as a standard 60$ Action/Adventure Console
game (Skyrim) w/online co-op ~ then you'll be pretty
satisfied with your purchase and how GW2 caters to
that mindset.

IE: Get in, play.. get out, walk away and wait for the
next batch of DLC (expansion).

However, if you approach GW2 as an MMO ~ odds are, you'll
be disappointed for several reasons.

Standardized Loot / Character Progression / Combat::
1. Everything is set up so, no one really ever feels powerful.
2. Lack of trinity means, you don't need anyone and are not needed by anyone.

The staples of an MMO are designed around creating a
community from the players and promoting them to work
together. ~ in this aspect, GW2 fails as an MMO.

Granted people can argue, saying that GW2 is amazing and
is better off without the Trinity and having to rely on
other players.

They then point to Dynamic events and how you "need"
other people to kill mobs like Balthazar, Dragons, ect..

But do you really? are the faceless masses anymore "personal"
than having a bunch of henchmen NPC to help you finish the event?

Think about it ~ we don't know the names of other people
at those events, because we're not there for them ~ we
don't need to talk, we don't need to socialize or even
organize ~ we only care about the "chance" at uber loot
(perhaps the precursor?) and to farm Karma/Gold.

Since those bosses are nothing more than HP sponges that
hit like trucks (no tactics) ~ people just sit back and
spam, leaving the few people that agro the mob to be
chased by him, while they take pot shots at it and if
someone gets low on HP they throw down their AOE heals.

Basically, GW2 tries to mimic the Trinity without creating
a "need" for people to do anything more than zerg the content.

This trivializes going back to old content while being
"leveled down" in that you see no point as you could
"experience" the same content at your own level and
at least get appropriate gear/loot.

Even the dungeons are designed this way with their
"Corpse run, waypoints".

In all senses of the word "community" ~ it seems that GW2 fails.

This includes the free 24 hour server transfers that shred
any hopes of a well built community as well at the ability
to join multiple guilds, and yet refuse to put in a multi-chat
for each of them, requiring you to "represent" one guild at a
time, in order to talk to other members of that guild.

The same goes for World Vs World ~ you cannot see enemy
players names.. and there are no scoreboards dedicated
to the very skilled or elite of the "leaders" ~ in fact,
if you wish to be a "leader" you need only spend 100 gold
on a tome to become a commander, there are no other prerequisites
or skill based requirements.

IE: No one knows who you are or why you're deserving to be
a "leader" ~ they only see an impersonal title.

When I talk to my friends of old, and why they use to play
MUD's, Asherons Call and Ultima Online ~ they always talk
about the "community" and how back then, those games WERE
Facebook. As in, a place for like minded people to gather,
socialize and enjoy the craft.

GW2 doesn't do that, and in my opinion is why WoW is still
"king" ~ despite their outdated graphics and kung fu panda
hijinks..

If you've ever heard someone shout "FOR THE HORDE!" ~ you
can see without a shadow of a doubt that the game inspires
and promotes a sense of community... for better or worse.

At the end of the day, can you really say that GW2 IS an
MMO anymore than League of Legends, Team Fortress 2 or
Playing Skyrim while talking to your friends on skype?


  umie214

Apprentice Member

Joined: 4/10/12
Posts: 125

10/29/12 2:16:21 AM#123
love this game, it's hugely successful and the pop is rising every day! im 400 hours in, still playing nonstop with my friends. 
  Mothanos

Hard Core Member

Joined: 10/20/10
Posts: 1886

10/29/12 3:12:26 AM#124

Guildwars 2 best mmo to date, you may not like it, john may not like it, but in the end the inovation and love Anet put into this mmo is unmatched.

Sorry you dint like it but we do.

  User Deleted
10/29/12 3:29:35 AM#125

Of course it is an mmorpg. I agree with the lady that said saying otherwise is somewhat obtuse.

 

It is a question of semantics. What is an mmorpg to YOU?

 

Therefore I wouldn't argue it isn't an mmorpg, because GW2 clearly fits the broad definition.

 

I would however say, that its a rubbish mmorpg, because it doesn't really tick any of the boxes which are important to me in terms of what makes a good mmo.

 

So I consider it a decent enough game.

 

But a poor mmorpg.

 

 

  User Deleted
10/29/12 4:29:36 AM#126
Originally posted by Mahavishnu

This game is awesome!

A few seconds ago I just did this:

I saw a vista on a high mountain and could not find a way to reach it, until I understood that I had to climb up from the other side. So I walked through a tunnel and passed a camp, that I already knew. Only this time there was an attack from underground which led to a boss fight. So I stayed a while and enjoyed the fight.

Afterwards I continued my search for a way to the vista and discovered a cave full with spiders. The first spiders were easy but then there came a bigger one which called for help of its minions. Desperately I just rushed through all spiders to where I assumed to be the exit to the vista and I found it. But there were still the spiders behind me! I jumped over cliffs and stones to get rid of the majority of them and succeeded.

So in the end it was me against big mama and one of her children, it was a long fight and I almost died several times. I had to use all my skills and tactics to survive. When I finally claimed the vista it really felt like the end to an epic adventure!

No other MMO on the market gives me the same excitement.

A-Frikking-Men!

 

This is why GW2 is the best MMO on the market, screw scripted encounters.

 

But of course the haters will say shit like "what did you gain" or "was there any phat loot".  IMO only a narrow minded individual is in it for the loot.  The fun and enjoyment of adventures like the one you described is why I play.

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

10/29/12 4:36:46 AM#127
Originally posted by Zylaxx
Originally posted by Mahavishnu

This game is awesome!

A few seconds ago I just did this:

I saw a vista on a high mountain and could not find a way to reach it, until I understood that I had to climb up from the other side. So I walked through a tunnel and passed a camp, that I already knew. Only this time there was an attack from underground which led to a boss fight. So I stayed a while and enjoyed the fight.

Afterwards I continued my search for a way to the vista and discovered a cave full with spiders. The first spiders were easy but then there came a bigger one which called for help of its minions. Desperately I just rushed through all spiders to where I assumed to be the exit to the vista and I found it. But there were still the spiders behind me! I jumped over cliffs and stones to get rid of the majority of them and succeeded.

So in the end it was me against big mama and one of her children, it was a long fight and I almost died several times. I had to use all my skills and tactics to survive. When I finally claimed the vista it really felt like the end to an epic adventure!

No other MMO on the market gives me the same excitement.

A-Frikking-Men!

 

This is why GW2 is the best MMO on the market, screw scripted encounters.

 

But of course the haters will say shit like "what did you gain" or "was there any phat loot".  IMO only a narrow minded individual is in it for the loot.  The fun and enjoyment of adventures like the one you described is why I play.

I love loot. I love rewards whether cosmetic or otherwise. What is with this generalisations? can't make a point without putting labels? 

  User Deleted
10/29/12 4:56:22 AM#128

I liked the game, but the thief exploit in WvW was one of 2 tipping points for me.

nothing fighting invisible armies, seriously, they couldn't fix this or take the ability away until they fixed it?

and 2, the constant server moves of guilds wanting to ruin or 'help' other servers for WvW. between them and the invisible armies, WvW became a futile place to spend any time, and if no WvW, I'm playing a different game, like I am. I have more fun playing WAR Tier 1 endless trial.

If I hear word they fixed both issues I'll return, but definitely not worth my time until then.

  Phry

Elite Member

Joined: 7/01/04
Posts: 5543

10/29/12 5:04:26 AM#129
Originally posted by Requiemsvoid

Honestly?

Approach GW2 as a standard 60$ Action/Adventure Console
game (Skyrim) w/online co-op ~ then you'll be pretty
satisfied with your purchase and how GW2 caters to
that mindset.

IE: Get in, play.. get out, walk away and wait for the
next batch of DLC (expansion).

However, if you approach GW2 as an MMO ~ odds are, you'll
be disappointed for several reasons.

Standardized Loot / Character Progression / Combat::
1. Everything is set up so, no one really ever feels powerful.
2. Lack of trinity means, you don't need anyone and are not needed by anyone.

The staples of an MMO are designed around creating a
community from the players and promoting them to work
together. ~ in this aspect, GW2 fails as an MMO.

Granted people can argue, saying that GW2 is amazing and
is better off without the Trinity and having to rely on
other players.

They then point to Dynamic events and how you "need"
other people to kill mobs like Balthazar, Dragons, ect..

But do you really? are the faceless masses anymore "personal"
than having a bunch of henchmen NPC to help you finish the event?

Think about it ~ we don't know the names of other people
at those events, because we're not there for them ~ we
don't need to talk, we don't need to socialize or even
organize ~ we only care about the "chance" at uber loot
(perhaps the precursor?) and to farm Karma/Gold.

Since those bosses are nothing more than HP sponges that
hit like trucks (no tactics) ~ people just sit back and
spam, leaving the few people that agro the mob to be
chased by him, while they take pot shots at it and if
someone gets low on HP they throw down their AOE heals.

Basically, GW2 tries to mimic the Trinity without creating
a "need" for people to do anything more than zerg the content.

This trivializes going back to old content while being
"leveled down" in that you see no point as you could
"experience" the same content at your own level and
at least get appropriate gear/loot.

Even the dungeons are designed this way with their
"Corpse run, waypoints".

In all senses of the word "community" ~ it seems that GW2 fails.

This includes the free 24 hour server transfers that shred
any hopes of a well built community as well at the ability
to join multiple guilds, and yet refuse to put in a multi-chat
for each of them, requiring you to "represent" one guild at a
time, in order to talk to other members of that guild.

The same goes for World Vs World ~ you cannot see enemy
players names.. and there are no scoreboards dedicated
to the very skilled or elite of the "leaders" ~ in fact,
if you wish to be a "leader" you need only spend 100 gold
on a tome to become a commander, there are no other prerequisites
or skill based requirements.

IE: No one knows who you are or why you're deserving to be
a "leader" ~ they only see an impersonal title.

When I talk to my friends of old, and why they use to play
MUD's, Asherons Call and Ultima Online ~ they always talk
about the "community" and how back then, those games WERE
Facebook. As in, a place for like minded people to gather,
socialize and enjoy the craft.

GW2 doesn't do that, and in my opinion is why WoW is still
"king" ~ despite their outdated graphics and kung fu panda
hijinks..

If you've ever heard someone shout "FOR THE HORDE!" ~ you
can see without a shadow of a doubt that the game inspires
and promotes a sense of community... for better or worse.

At the end of the day, can you really say that GW2 IS an
MMO anymore than League of Legends, Team Fortress 2 or
Playing Skyrim while talking to your friends on skype?


If an a game was judged to be an MMO purely on its social aspects, then GW2 would not qualify, as it makes it very hard to maintain gameplay even with a small group of friends, and the guild functions, or lack of them, are a joke. But it does look like a fun game, perhaps the best way to approach GW2 is as a single player game, it doesnt after all, have a subscription, so like other SPRPG's there is no cost associated with further gameplay after initial purchase, barring DLC of course, which many SPRPG's have these days. But it does suffer from the 'themepark' effect, which seems to be, initial spike and then everybody gets bored and plays something else again.. on the plus side, because fewer people are playing now there arent the same queues for WvW pvp that there used to be.. so every cloud has a silver lining.

  Lobotomist

Hard Core Member

Joined: 5/20/07
Posts: 4884

I got so much trouble on my mind Refuse to lose.

 
OP  10/29/12 5:22:57 AM#130
Originally posted by Requiemsvoid

There is nothing to disagree here.

 

We can all agree that time consuming elements were removed.

Are they the things that make MMO a MMO ? ... we are used to see them that way.

 

And there is no question that they add complexity to the game. The worst kind though : complexity of time investment.

(for example only complexity of WOW or EQ2 is mater of who has more time to invest. AKA all can be achieved with enough time on your hands)

GW2 removes "complexity of time investment" , but doesnt add some new cleverer complexity.

 

That is the problem.

///

 

But lets look at GW2 as CASUAL MMO - because this is what GW2 is.

I have no time as I once had. And will never reach max level in WOW and can not even dream of doing raids.

GW2 lets me have all the fun , and have it with my limited time.

 

So if you have to much time to BURN - GW2 is certanly not enough for you. People with too much time should view GW2 as side game.

But for me its exactly what I needed...

  zimboy69

Apprentice Member

Joined: 3/09/08
Posts: 368

10/29/12 5:23:00 AM#131

when people leave gw2  i wonder where they are going

 

its not like  any other mmo  thats acctualy better

 

and  almost  all its equals you need to pay a subscription 

 

the only exception i can see is  anything that isnt a fantasy mmo like eve  or planetside 2 or they are giving up mmo's

 

  Phry

Elite Member

Joined: 7/01/04
Posts: 5543

10/29/12 5:28:03 AM#132
Originally posted by zimboy69

when people leave gw2  i wonder where they are going

 

its not like  any other mmo  thats acctualy better

 

and  almost  all its equals you need to pay a subscription 

 

the only exception i can see is  anything that isnt a fantasy mmo like eve  or planetside 2 or they are giving up mmo's

 

the elephant is still in the building however, and gw2 lacks a hell of a lot of being an 'all rounder' the P2P games are still the best ones, but don't hold your breath for Planetside 2, early indications are that the game is a lemon.

  Requiemsvoid

Apprentice Member

Joined: 8/07/12
Posts: 5

10/29/12 5:42:46 AM#133
Originally posted by zimboy69

when people leave gw2  i wonder where they are going

 

its not like  any other mmo  thats acctualy better

 

and  almost  all its equals you need to pay a subscription 

 

the only exception i can see is  anything that isnt a fantasy mmo like eve  or planetside 2 or they are giving up mmo's

 

I went back to playing console games ^_^

well, that and League of Legends :D

 

So far, I've not played GW2 in almost a month got like 200-300 hours invested::

How "far" did I get in Guild Wars 2?

Characters::
Lv80 Necro ~ 5 Epics, Stopped Personal Story at lv26
Lv78 Elementalist ~ No Epics, Stopped Personal Story at lv13
Lv23 Warrior ~ No Epics, Stopped Personal Story at lv4
Lv28 Thief ~ No Epics, Stopped Personal Story at lv18
Lv32 Engineer ~ No Epics, Stopped Personal Story at lv6

Professions::
Lv400, Cooking ~ On x4 Characters
Lv400, Artificing ~ On x3 Characters
Lv400, Tailor ~ On x1 Chacter
Lv400, Armorer ~ On x1 Character
Lv400, Jeweler ~ On x2 Characters

World Completion:: 44%
PvP Kills:: 108
Achievement Points:: 1,280

_________________________________________________

 

If you notice, I have multiple lv400 duplicate crafts as well as 2 characters around lv80.

So it's pretty obvious that I leveled almost all my characters through crafting alone.. but that wasn't out of choice, but because no matter which server I transfered to or how much guild prostituting I attempted... no one ever wanted to do anything together.

The reason?

Most of the time, people would say that they don't want to invest the "silver" into completing zones and when I talked about dungeons, they cost of repares would come up or how you got better loot farming Jormag and the other "timed" events.

Basically, I quit playing GW2 cause it felt like a single player game and I wasn't having fun.

Add in that loot was standardized so no one could ever feel powerful and that WvW really had no goal/impact on anything.. just trivalized all the work ANet put into the game.

 

So where did I go?

First there was Torchlight 2.... then Borderlands 2.... all the while, I dive in and out of League of Legends and as of last week, I go into the beta of an Indie game.

At the end of the day, GW2 may be a good game ~ but it's pretty obvious that ANet are aiming for the "casual of the casual" crowd, thus leaves people like me that want a challenge and to be surrounded by other like minded players.. "wanting".

 

lol, anywho.. thanks for the intelligent replies to my post, it's kinda refreshing not getting flamed for having an opinion or seeing GW2 in a different "light" ^_^.

  stevebmbsqd

Novice Member

Joined: 9/26/09
Posts: 457

"Evolution thru Revolution"

10/29/12 5:49:52 AM#134
Originally posted by Creslin321
Originally posted by grimal
Originally posted by Creslin321
Originally posted by grimal
Originally posted by Creslin321
Originally posted by halflife25
Originally posted by Aerowyn
Originally posted by halflife25
Originally posted by Creslin321
Yes, you should try ;).

Anyway, I suppose there was a time when I actually contributed useful things to this site way back when.  But now I recognize it for what it is and that time has passed lol.

also, isn't your calling out of my opinion that his opinion is stupid, basically the same thing I did ;)?

No;;;i am simply disagreeing with your way of dealing with people who might have different interpretation of terms MMO. I don't think even remotely implied that your opinion is stupid. I just don't feel there are any absolutes or my interpretation is the only right one when it comes to MMOS.

seriously though I have been playing RPGs for over 20 years calling GW2 not an RPG is ridiculous and saying it's not an MMO is equally ridiculous.. i could go around saying GW2 has more sandbox elements than themepark but that statement doesn't make me look any less stupid even if it is just my opinion

I thought we just got over this on alst page? anyways...

Only day i will start calling other people stupid for having a different opinion is when i am completely full of myself. But since i am not, i respect others opinions as much i expect them to respect mine.

Now if someone is twisting facts is another matter.  Look at the new title Star Citizen for example. The whole MMO term is evoloving with every new title so much that the creator doesn't want to confine his game into any limitations of one definition.

So your 20 years of experince playing  RPG got nothign to do with interpretation of the term MMO. Which is not absolute and never was.

Valid opinion:  I don't like baseball, I think it is boring to watch.

Stupid opinion:  baseball is not a sport.

you know, I remember that there used to be a time where people could actually be WRONG.  But now apparently, we have to respect evreryone's opinion regardless of how delusional those opinions are.

You are comparing apples and oranges here.

I never said I didn't like GW2; in fact, I like it.

I just consider it a different type of MMO than you do.  The difference here is that you are calling me stupid for it.

I'm actually calling your opinion stupid ;).

i also don't care if you like or dislike gw2...I'm arguing with you because you are trying reject the classification of a game that everyone agrees on just to make some kind of point.  This does nothing but cause confusion, and I always thought it was a really sily thing to do.  This is just like the people who swear that skyrim isn't a sandbox.

I am arguing that GW2 fits into a subcategory of MMOs...Much like the term "sandbox" and "themepark" do.   If we didn't use those terms, someone who bought SWTOR thinking it would be like SWG would be gravely disappointed.

A lot of people have posted on these boards they went into GW2 expecting something different...ie more of an MMORPG feel.  Look around.  People have posted they find it "shallow", "MMO-lite", "lacking progression", etc.  So I am not alone in this.

Maybe, just maybe all of us could come to some sort of agreement that these games are in fact different and maybe going in with the expectations of an MMORPG only to encounter a MMOCRPG could be avoided in future.

The developers may not want to use these terms yet, but it doesn't mean that it isn't true.

 

 

Massively multiplayer online role-playing game (MMORPG) is a genre of role-playing video games in which a very large number of players interact with one another within avirtual game world.

As in all RPGs, players assume the role of a character (often in a fantasy world) and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game.

From:  http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game

Sure sounds like gw2 to me.

 

Oh no! Are we going to have to avoid using MMORPG like we avoid using sandbox because it will devolve the thread into an overly long, pointless b*&^% session.

  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

10/29/12 5:52:04 AM#135
Originally posted by fundayz
Originally posted by Jimmydean
Originally posted by Creslin321
Originally posted by Icewhite
Originally posted by Lobotomist

So in short. It maybe didnt live to everyones expectations

It all depends on whether you blame yourself, or everything else in the world, for managing your expectations?

Agreed.

[mod edit]

Or, ya know, if you were expecting an MMORPG from a title labeled as MMORPG.

 

Massively multiplayer? Check

Online? Check

RPG? Check

Sooooo please explain how GW2 is NOT an MMORPG.

 

It's prefectly fine to say "I didn't like GW2, it doesn't have the things I look for in  an MMO", but to make the claim that GW2 is not an MMORPG is simply absurd.

 

The criticism of longevity is justified.

Calling the game anything other than an MMO is typically egocentric.

Most criticisms of the game follow the same idiotic equation.

A - personal experience of game

B - susceptibility to the standpoint of trolling posts

C - ability to seperate subjectivity from objectivity

Z - the degree to which personal bias is reported as fact

 

A x B = Z

   C

  RizelStar

Novice Member

Joined: 8/12/11
Posts: 2824

We all breathe and we all die.

10/29/12 5:57:45 AM#136
Originally posted by Lobotomist
Originally posted by Requiemsvoid

There is nothing to disagree here.

 

We can all agree that time consuming elements were removed.

Are they the things that make MMO a MMO ? ... we are used to see them that way.

 

And there is no question that they add complexity to the game. The worst kind though : complexity of time investment.

(for example only complexity of WOW or EQ2 is mater of who has more time to invest. AKA all can be achieved with enough time on your hands)

GW2 removes "complexity of time investment" , but doesnt add some new cleverer complexity.

 

That is the problem.

///

 

But lets look at GW2 as CASUAL MMO - because this is what GW2 is.

I have no time as I once had. And will never reach max level in WOW and can not even dream of doing raids.

GW2 lets me have all the fun , and have it with my limited time.

 

So if you have to much time to BURN - GW2 is certanly not enough for you. People with too much time should view GW2 as side game.

But for me its exactly what I needed...

+1 for Common sense.

My opinion: Though I will say some with a lot of time,manage to make it their Main MMORPG, I don't have a lot of time to burn myself but I do play GW2 as my main MMO(So put me in that casual) but I know people who play it constantly, me personally I don't see the enjoyment in living off [one] game, I don't care how fun it is.

Ypu guys enjoy life and peace.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

10/29/12 7:04:28 AM#137
Originally posted by Lobotomist
Originally posted by Requiemsvoid

There is nothing to disagree here.

 

We can all agree that time consuming elements were removed.

Are they the things that make MMO a MMO ? ... we are used to see them that way.

 

And there is no question that they add complexity to the game. The worst kind though : complexity of time investment.

(for example only complexity of WOW or EQ2 is mater of who has more time to invest. AKA all can be achieved with enough time on your hands)

GW2 removes "complexity of time investment" , but doesnt add some new cleverer complexity.

 

That is the problem.

///

 

But lets look at GW2 as CASUAL MMO - because this is what GW2 is.

I have no time as I once had. And will never reach max level in WOW and can not even dream of doing raids.

GW2 lets me have all the fun , and have it with my limited time.

 

So if you have to much time to BURN - GW2 is certanly not enough for you. People with too much time should view GW2 as side game.

But for me its exactly what I needed...

Well you can accomplish basically anything in any game with enough of time.   People who are on highest ranks / elo in twitch / 'so called skill' based games are also spending alot of time playing them.   You need to spend alot of time mastering your skill, muscle memory and so on.   I know I was playing Warcraft 3 1v1 ladder years ago and I was like on 200 place on Northend. Mind you it was not very high as ladder has 1000 places, but to maintain this and getting better or even just being on same 'skill level' it required regular gameplay. 

People I knew from guilds that were even higher on ladder were spending even more time.

 

Getting better = time consuming is present in all games. Well it is basically present in all life activities. 

I was once not that bad in basketball.  Was not good mind you, but amongst my friends I was higher than average. 

I tried playing recently after many years.  I am soooooooo bad right now.  My mind and my body does not remember how to play and I would have to spend alot of time to get back on the level I was when I was still in high school.

 

Besides problem with many mmorpg's is that they changed design to concentrate on so called 'end-game' instances and left so called levelling.  At same time they have removed game elements from this levelling and effect is that it is boring chore.

 

Anyway like I said everything is achiveable with enough time investment.  Of course difftent people might have to invest diffrent amounts of time to achieve same thing, but whenever it is tactical game, grind game, skill game or any other game - everything is achiveable with enough time.

Even if you suck at fast twitch games and have slow reactions I assure you that with regular playing for big amount of time, you can become very good player and make your reaction time faster multiple times. 

It might take months or years but it will happen. 

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

10/29/12 7:30:19 AM#138
Originally posted by zimboy69

when people leave gw2  i wonder where they are going

 

its not like  any other mmo  thats acctualy better

 

and  almost  all its equals you need to pay a subscription 

 

the only exception i can see is  anything that isnt a fantasy mmo like eve  or planetside 2 or they are giving up mmo's

 

I am personally just not gonna play any mmoprg. Actually GW2 was first mmorpg I've wanted to play in 2 years.  Of course I've checked other games betas or trails / f2p versions, but there was no game in 2 years I wanted to play.   Ended up quitting GW2 after 35 hours + like ~20-30 hours in beta events.

Subscription is not a problem, problem lies that there is no mmoprg that is build on concept I like.

 

I persoanlly know more and more people that are just going on indefinied amount of hiatus in playing mmorpg's. Basically quitting.   Unless someone is addicted to mmorpg's he can simply decide to not play any rather than to play 'best one avabile' even though he / she does not enjoy it.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2179

10/29/12 7:38:19 AM#139
Originally posted by CallsignVega
Originally posted by fundayz
Originally posted by Jimmydean
Originally posted by Creslin321
Originally posted by Icewhite
Originally posted by Lobotomist

So in short. It maybe didnt live to everyones expectations

It all depends on whether you blame yourself, or everything else in the world, for managing your expectations?

Agreed.

[mod edit]

Or, ya know, if you were expecting an MMORPG from a title labeled as MMORPG.

 

Massively multiplayer? Check

Online? Check

RPG? Check

Sooooo please explain how GW2 is NOT an MMORPG.

 

It's prefectly fine to say "I didn't like GW2, it doesn't have the things I look for in  an MMO", but to make the claim that GW2 is not an MMORPG is simply absurd.

 

You could play GW2 by yourself, there isn't anything massively multiplayer about it. The amount of crappy instances in the game is mind-boggling. Guilds mean nothing and are chat rooms, and group encounters can be doneby random people running into each other not saying a word. Yawn. 

 

So what is massively to you?

 

If it's not broken, you are not innovating.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2179

10/29/12 7:40:59 AM#140
Originally posted by stevebmbsqd
Originally posted by Creslin321
Originally posted by grimal
Originally posted by Creslin321
Originally posted by grimal
Originally posted by Creslin321
Originally posted by halflife25
Originally posted by Aerowyn
Originally posted by halflife25
Originally posted by Creslin321
Yes, you should try ;).

Anyway, I suppose there was a time when I actually contributed useful things to this site way back when.  But now I recognize it for what it is and that time has passed lol.

also, isn't your calling out of my opinion that his opinion is stupid, basically the same thing I did ;)?

No;;;i am simply disagreeing with your way of dealing with people who might have different interpretation of terms MMO. I don't think even remotely implied that your opinion is stupid. I just don't feel there are any absolutes or my interpretation is the only right one when it comes to MMOS.

seriously though I have been playing RPGs for over 20 years calling GW2 not an RPG is ridiculous and saying it's not an MMO is equally ridiculous.. i could go around saying GW2 has more sandbox elements than themepark but that statement doesn't make me look any less stupid even if it is just my opinion

I thought we just got over this on alst page? anyways...

Only day i will start calling other people stupid for having a different opinion is when i am completely full of myself. But since i am not, i respect others opinions as much i expect them to respect mine.

Now if someone is twisting facts is another matter.  Look at the new title Star Citizen for example. The whole MMO term is evoloving with every new title so much that the creator doesn't want to confine his game into any limitations of one definition.

So your 20 years of experince playing  RPG got nothign to do with interpretation of the term MMO. Which is not absolute and never was.

Valid opinion:  I don't like baseball, I think it is boring to watch.

Stupid opinion:  baseball is not a sport.

you know, I remember that there used to be a time where people could actually be WRONG.  But now apparently, we have to respect evreryone's opinion regardless of how delusional those opinions are.

You are comparing apples and oranges here.

I never said I didn't like GW2; in fact, I like it.

I just consider it a different type of MMO than you do.  The difference here is that you are calling me stupid for it.

I'm actually calling your opinion stupid ;).

i also don't care if you like or dislike gw2...I'm arguing with you because you are trying reject the classification of a game that everyone agrees on just to make some kind of point.  This does nothing but cause confusion, and I always thought it was a really sily thing to do.  This is just like the people who swear that skyrim isn't a sandbox.

I am arguing that GW2 fits into a subcategory of MMOs...Much like the term "sandbox" and "themepark" do.   If we didn't use those terms, someone who bought SWTOR thinking it would be like SWG would be gravely disappointed.

A lot of people have posted on these boards they went into GW2 expecting something different...ie more of an MMORPG feel.  Look around.  People have posted they find it "shallow", "MMO-lite", "lacking progression", etc.  So I am not alone in this.

Maybe, just maybe all of us could come to some sort of agreement that these games are in fact different and maybe going in with the expectations of an MMORPG only to encounter a MMOCRPG could be avoided in future.

The developers may not want to use these terms yet, but it doesn't mean that it isn't true.

 

 

Massively multiplayer online role-playing game (MMORPG) is a genre of role-playing video games in which a very large number of players interact with one another within avirtual game world.

As in all RPGs, players assume the role of a character (often in a fantasy world) and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game.

From:  http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game

Sure sounds like gw2 to me.

 

Oh no! Are we going to have to avoid using MMORPG like we avoid using sandbox because it will devolve the thread into an overly long, pointless b*&^% session.

 

Oh no! I can't counter facts so I write bullshit instead.

If it's not broken, you are not innovating.

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