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Guild Wars 2

Guild Wars 2 

General Discussion  » Dissapointed in GW2 - Leaving GW2 - Not what I expected !

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172 posts found
  User Deleted
10/28/12 2:07:15 PM#101
Originally posted by Lobotomist

Let me just ask you : What did you expect ?

Absolutely nothing more then what i got, literally everything they said would be in it was in it. The only thing they haven't done was the outside the game apps. I would so love those right now.

So even if you are leaving you will probably be back.

Peace out ;)

 That is so true. The very people complaining will most likely be back at some point. 

 

  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1903

10/28/12 2:09:25 PM#102

I bought the game in hopes of world class WvW.On a grade  of 1-10...10 being the highest. I'd give WvW a # 5.

I love to craft but found this games crafting like an unending tooth ache.Simply NOT FUN. Simply NOT WORTH the effort. a #3

I don't play games to pve.Pve to me, is a means to a faction vs faction conflict end.I found pve to be startelingly fun and would grade it a 9.

My highest level character is 75.I will continue to push to 80...and hope the game gets better.If I were paying a subscription ......I WOULD NOT BE PLAYING NOW.

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

10/28/12 2:16:01 PM#103
Originally posted by Ginaz

Yeah, I don't know how people can say its NOT an rpg.  It is pretty light on the rpg elements but so is Diablo 3 and yet its referred to as an rpg.

 

Yeah, Diablo in an MMO environment would definately be on par with other MMORPGs.  Conversely, most MMORPGs without the MMO would be questionable, as RPGs.  

 

The context changes things.  In the case of MMOs, it means cutting slack all over the place, because making an MMO is so monumentally difficult or somesuch, I dunno.  

 

Just look at WoW, even that's considered an MMORPG.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  Xiaoki

Hard Core Member

Joined: 3/07/04
Posts: 2522

10/28/12 2:23:34 PM#104


Originally posted by itgrowls
Actually you're not accurate, all of the dodging doesn't occur 100% from the dodge mechanic, you can straffe and get that effect, you can hide behind object and the mobs have to get to you etc heck i've even dove off a cliff and into water to give the mobs a harder time how is that not action?

So, GW2 is "action" because it has very common MMO mechanics such as Facing, Line of Sight and Distance Limitations?


I can do all of those things in WoW. So, I guess by your logic WoW is now an action game.

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

10/28/12 3:33:31 PM#105
Originally posted by Ginaz

Yeah, I don't know how people can say its NOT an rpg.  It is pretty light on the rpg elements but so is Diablo 3 and yet its referred to as an rpg.

Actually Diablo is referred as hack& slash  and sometimes as action rpg.

 

It is not referred as just rpg or crpg.  At least not more often than it is referred as mmorpg or not more often than LoL is described as mmorpg.  (yes I actually saw people describe it like that).

  Seilan

Apprentice Member

Joined: 7/30/04
Posts: 807

"Blue, blue."

10/28/12 5:39:58 PM#106
Originally posted by Creslin321
Originally posted by grimal
Originally posted by Creslin321
Originally posted by halflife25
Originally posted by Aerowyn
Originally posted by halflife25
Originally posted by Creslin321
Yes, you should try ;).

Anyway, I suppose there was a time when I actually contributed useful things to this site way back when.  But now I recognize it for what it is and that time has passed lol.

also, isn't your calling out of my opinion that his opinion is stupid, basically the same thing I did ;)?

No;;;i am simply disagreeing with your way of dealing with people who might have different interpretation of terms MMO. I don't think even remotely implied that your opinion is stupid. I just don't feel there are any absolutes or my interpretation is the only right one when it comes to MMOS.

seriously though I have been playing RPGs for over 20 years calling GW2 not an RPG is ridiculous and saying it's not an MMO is equally ridiculous.. i could go around saying GW2 has more sandbox elements than themepark but that statement doesn't make me look any less stupid even if it is just my opinion

I thought we just got over this on alst page? anyways...

Only day i will start calling other people stupid for having a different opinion is when i am completely full of myself. But since i am not, i respect others opinions as much i expect them to respect mine.

Now if someone is twisting facts is another matter.  Look at the new title Star Citizen for example. The whole MMO term is evoloving with every new title so much that the creator doesn't want to confine his game into any limitations of one definition.

So your 20 years of experince playing  RPG got nothign to do with interpretation of the term MMO. Which is not absolute and never was.

Valid opinion:  I don't like baseball, I think it is boring to watch.

Stupid opinion:  baseball is not a sport.

you know, I remember that there used to be a time where people could actually be WRONG.  But now apparently, we have to respect evreryone's opinion regardless of how delusional those opinions are.

You are comparing apples and oranges here.

I never said I didn't like GW2; in fact, I like it.

I just consider it a different type of MMO than you do.  The difference here is that you are calling me stupid for it.

I'm actually calling your opinion stupid ;).

i also don't care if you like or dislike gw2...I'm arguing with you because you are trying reject the classification of a game that everyone agrees on just to make some kind of point.  This does nothing but cause confusion, and I always thought it was a really sily thing to do.  This is just like the people who swear that skyrim isn't a sandbox.

Nice job proving his point. Skyrim is a great game but there's no way I would classify it a sandbox, and neither would any of my friends (the only way I could see that argument is if we're talking about additional mods, but I'll assume we're talking about the standalone game here.) OUR definition of sandbox would imply that we can create persistent objects in the game world and even terraform to at least some extent, hence being like "a kid in a sandbox".

So by your own example there, you prove that we all have our own subjective definitions for these words, and for you to believe that GW2 is in a "classification that everyone agrees on" is just plain asinine. I personally know numerous people who think of GW2 as more of a console/action rpg with mmo elements, rather than a conventional mmorpg, and I happen to agree with them.

You're calling peoples' opinions stupid, while asserting your own as if it's fact. Do we see the irony here?

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

10/28/12 6:02:13 PM#107
Originally posted by Ginaz
Originally posted by achesoma
Originally posted by Vorthanion
Originally posted by Creslin321
Originally posted by Jimmydean
Originally posted by Creslin321
Originally posted by Icewhite
Originally posted by Lobotomist

So in short. It maybe didnt live to everyones expectations

It all depends on whether you blame yourself, or everything else in the world, for managing your expectations?

Agreed.

But but but....I was just a victim to magical hype train!  I couldn't do nothing I tells yah!

Or, ya know, if you were expecting an MMORPG from a title labeled as MMORPG.

Oh I see, see I was under the impression that an MMORPG  was a persistent rpg world that is shared by a large amount of players.  Pretty sure GW2 fits this definition to the T.

can you please argue your point of why gw2 is not an MMORPG?

It's more of an MMOAAG (Massively Multiplayer Online Action Adventure Game) than an MMORPG.  I mean, even SOE isn't labeling Planetside 2 as an MMORPG, but rather an MMOFPS.  There's a reason why we label things differently, so we can see what they are beforehand.

That's still not really accurate.  GW2 is still stat and chance based combat like a RPG.  Also has no-aim tab targeting.  The only "action" is the dodge mechanic. 

Yeah, I don't know how people can say its NOT an rpg.  It is pretty light on the rpg elements but so is Diablo 3 and yet its referred to as an rpg.

Yeah, I could see people arguing that GW2 is an action rpg.  But it is most definitely an rpg, not really up for debate.

Are you team Azeroth, team Tyria, or team Jacob?

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4852

10/28/12 6:12:26 PM#108

Wow... people are still arguing over whether GW2 is an 'MMORPG'?! Seriously!?

You guys do realize that if you were to somehow rationalize GW2 NOT being an MMORPG, then you would also have to accept that nearly every other MMO ever made would also have to 'not be an MMORPG'.

I really hope that some of you don't categorize videogames for a living, or I could see people buying games like Uncharted, expecting Call of Duty. It's one thing to dislike a game. It's an entirely different thing to attempt to change it's label to rationalize disliking it.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

10/28/12 6:24:50 PM#109
Originally posted by aesperus

Wow... people are still arguing over whether GW2 is an 'MMORPG'?! Seriously!?

You guys do realize that if you were to somehow rationalize GW2 NOT being an MMORPG, then you would also have to accept that nearly every other MMO ever made would also have to 'not be an MMORPG'.

I really hope that some of you don't categorize videogames for a living, or I could see people buying games like Uncharted, expecting Call of Duty. It's one thing to dislike a game. It's an entirely different thing to attempt to change it's label to rationalize disliking it.

Yes, thank you lol :).

so many people here seem to think that "fanbois" like me will just jump down their throats if they say anything negative about the game.

but come the freak on.  This has nothing to do with GW2 this is about trying to deny the fact that an rpg game is an rpg, and somehow believing that gw2 is more like god of war (action) than it is like wow (rpg).

Are you team Azeroth, team Tyria, or team Jacob?

  Bloodaxes

Hard Core Member

Joined: 3/03/09
Posts: 2664

10/28/12 6:36:50 PM#110

I am kinda dissapointed with GW2 and been a few days since I logged in.

Mostly what made me dissapointed was all the hand holding and everything almost giving to you with no sweat.

- Only humanoid mobs have any real sense of danger the rest are all easy as hell even could solo veterans and champions on my mesmer because the ai is dumb.

- Dynamic events are nice and all but way too repetitive, bring some REAL consequences! some that last more than a couple of minutes/hours, make them tougher!! There's no sense of danger or worryness while losing any dynamic event because after a couple of minutes you have a chance to win it back.

- Dungeons are also a farce with some vet mobs harder than bosses!! Arah dungeon's event getting stuck every week for the whole weekend then starts working again on monday's server's restart.

- Defeating a boss and in the chest that spawns you get 95% of the times pure crap that sells very cheaply. (Even on world event bosses)

- Story quest should have added every dungeon in the game or at least some of them to prepare people for the last part of the storyline, nothing frustrated me more than seeing people joining arah exp not story with lvl 40s armour, c'mon man? then they whine because they keep on dying on every vet..

- The game spoonfed too much and some people get to 80 and seem like retards even if you explain what they have to do they do not follow.

- Lack of any interaction apart of ty for ress someone or they ress you.

There's other stuff too but it's getting long anyway and I'm sure this will get ignored so why bother.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4852

10/28/12 6:48:18 PM#111
Originally posted by bloodaxes

I am kinda dissapointed with GW2 and been a few days since I logged in.

Mostly what made me dissapointed was all the hand holding and everything almost giving to you with no sweat.

I've gotta agree with you on the handholding.

For a majority of the game, the challenge seems to come more from trying to get other people to pay attention, then from being challenged yourself. There are still a few fights that still seem challenging, but most of them I think I've just gotten the hang of. This is to be expected though, even with amazing games like Shadow of the Colossus, once you figure out the boss fights they kind of become 2nd hand, and sometimes even trivial.

What sucks about GW2, though, is that a lot of people's first instict is to cry about something they can't do / get, rather than trying to figure out how to do it themselves. Such a privilaged mindset absolutely destroys these kinds of games, and is largely responsible for a lot of MMOs being as lackluster as they now feel.

The people I've met ingame that actually make the effort to enjoy it themselves, seem to have a much more pleasant experience overall, than the people who are expecting to just cakewalk through everything.

I am still enjoying the game though, and have found challenge in other aspects. I've been doing a lot of build experimentation, and working w/ the guild to get them more formidable in WvW. We've been having a lot of fun in PvP trying out new strategies, and learning how to overcome seemingly unbeatable odds through superior tactics & cooperation.

  Pivotelite

Apprentice Member

Joined: 1/19/12
Posts: 2195

10/28/12 6:51:17 PM#112

GW2 is a very fun online co-op game, but it's not a good MMORPG to me.

 

No progression, no sense of accomplishment, no reason to group up with people or talk to anyone outside your guild, it's way to casual and nothing has consequence or purpose.

  Xthos

Novice Member

Joined: 4/18/10
Posts: 2651

10/28/12 6:55:32 PM#113

I played for 2 hours during pre-launch, haven't been back, didn't grab me.  I may make it back to try....It is free, once ya own it...

 

I did not like the classes I played, and probably didn't help playing during the zerg rush of new people...The latest posts on it have not help make me want to go play it again though...As I like mmos with depth, not ADD, I can play for 10 to 30 minute systems.

 

I did like the news on EQN, maybe it will have some depth, but it is a long way off.

 

  fyerwall

Hard Core Member

Joined: 6/01/04
Posts: 3204

10/28/12 7:00:22 PM#114
Originally posted by Eir_S

So knowing the differences between the two games in the series... what is GW2 if not an MMO?  This should be good.  I bet if I asked that in a poll, I'd get a dozen different answers.

I would say a very stripped down MMO, more like MMO lite.

There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"


  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1839

10/28/12 7:03:48 PM#115
Originally posted by Lobotomist

Let me just ask you : What did you expect ?

 

We can all agree that some people here had unrealistic expectations. And thats putting it lightly.

"Savior of MMORPG" , "Sandbox" ... to say the few.

And than some people woke up...

Ouch.

 

What we have in fact is a MMO "lite" with very high production values. Some new ideas - some implemented good some bad.

Its also  a spiritual sucessor to GW1 which does some things better (more open world) and some worse (skill system)

 

But is it a bad game ?

I value quality of the game by value i get from it.

I got over 300 hours out of it so far. And while I myself log in much less these days. The fact that i can log in whenever I want makes me sure I will get at least 300 more. And the Halloween events just come to show how Anet will add content constantly to the game.

I find this an excellent value for B2P product.

 

So in short. It maybe didnt live to everyones expectations ( It did to mine . I pretty much expected all the shortcommings )

But it does not make it a bad game. And certanly not a game not worth to have.

 

So even if you are leaving you will probably be back.

Peace out ;)

 

 

 

 

I expected dynamic events to be truley dynamic like they claimed, with towns/settlements to be taken over and events I never seen before to keep popping up, but instead I see the same events getting repeated.

I expected good WvWvW, like DAoC, with one WvWvW zone like DAoC, but instead I see 3 copies of the same WvWvW map and 1 central map, all 4 are seperate from the others, and WvWvW is dominated by ranged. You have almost all ranged going at it back and forth, so if you prefer melee, you'll be slaughtered before you even get to the enemy lines.

So basically, the two features that got me interested in this game weren't any fun for me past a the newness phase, so I left. I won't call GW2 a bad game, just not the game I was expecting or the game for me.

  Bad.dog

Hard Core Member

Joined: 5/20/10
Posts: 1155

10/28/12 7:22:19 PM#116
Originally posted by Pivotelite

GW2 is a very fun online co-op game, but it's not a good MMORPG to me.

 

No progression, no sense of accomplishment, no reason to group up with people or talk to anyone outside your guild, it's way to casual and nothing has consequence or purpose.

Been this way in every MMORPG  I have played since the first year of Daoc ...not sure what your trying to prove here

  Pivotelite

Apprentice Member

Joined: 1/19/12
Posts: 2195

10/28/12 7:26:55 PM#117
Originally posted by Bad.dog
Originally posted by Pivotelite

GW2 is a very fun online co-op game, but it's not a good MMORPG to me.

 

No progression, no sense of accomplishment, no reason to group up with people or talk to anyone outside your guild, it's way to casual and nothing has consequence or purpose.

Been this way in every MMORPG  I have played since the first year of Daoc ...not sure what your trying to prove here

 I'm not trying to prove anything, not sure what you're trying to prove here though.

  fundayz

Spotlight Poster

Joined: 10/14/10
Posts: 471

10/28/12 8:28:53 PM#118
Originally posted by Pivotelite
Originally posted by Bad.dog
Originally posted by Pivotelite

GW2 is a very fun online co-op game, but it's not a good MMORPG to me.

 

No progression, no sense of accomplishment, no reason to group up with people or talk to anyone outside your guild, it's way to casual and nothing has consequence or purpose.

Been this way in every MMORPG  I have played since the first year of Daoc ...not sure what your trying to prove here

 I'm not trying to prove anything, not sure what you're trying to prove here though.

He's showing how absurd it is to claim GW2 is not an MMO because it doesn't fit in the same mould as all the same cookie-cutter MMO's released since WoW came out.

If you want gear-based progression, gear-based PvP and Raiding you are more than welcome to play the dozens of games that provide that experience. GW2 set out to from the very beginning as something different for those tired of the same "MMO" mechanics of the past decade.

  vorpal28

Apprentice Member

Joined: 7/07/05
Posts: 90

10/28/12 8:33:57 PM#119
look on the brightside, those 5 hours every day for the last 60 days or so you've spent playing the game can be put to better use.
  Pivotelite

Apprentice Member

Joined: 1/19/12
Posts: 2195

10/28/12 9:14:00 PM#120
Originally posted by fundayz
Originally posted by Pivotelite
Originally posted by Bad.dog
Originally posted by Pivotelite

GW2 is a very fun online co-op game, but it's not a good MMORPG to me.

 

No progression, no sense of accomplishment, no reason to group up with people or talk to anyone outside your guild, it's way to casual and nothing has consequence or purpose.

Been this way in every MMORPG  I have played since the first year of Daoc ...not sure what your trying to prove here

 I'm not trying to prove anything, not sure what you're trying to prove here though.

He's showing how absurd it is to claim GW2 is not an MMO because it doesn't fit in the same mould as all the same cookie-cutter MMO's released since WoW came out.

If you want gear-based progression, gear-based PvP and Raiding you are more than welcome to play the dozens of games that provide that experience. GW2 set out to from the very beginning as something different for those tired of the same "MMO" mechanics of the past decade.

Never said it wasn't an MMORPG, I said it was a bad one.

 

It doesn't have to be gear based this and that...but it needs to be rewarding progression, GW2 has no rewarding progression, very little character progression after level 30 and a very small amount of social/community building features considering it's an MMORPG, therefore to me, it is a bad MMO, but it's a fun game nonetheless.

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