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10/28/12 1:07:15 PM#101
Originally posted by Lobotomist
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10/28/12 1:09:25 PM#102
I bought the game in hopes of world class WvW.On a grade of 1-10...10 being the highest. I'd give WvW a # 5. I love to craft but found this games crafting like an unending tooth ache.Simply NOT FUN. Simply NOT WORTH the effort. a #3 I don't play games to pve.Pve to me, is a means to a faction vs faction conflict end.I found pve to be startelingly fun and would grade it a 9. My highest level character is 75.I will continue to push to 80...and hope the game gets better.If I were paying a subscription ......I WOULD NOT BE PLAYING NOW. |
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10/28/12 1:16:01 PM#103
Originally posted by Ginaz
Yeah, Diablo in an MMO environment would definately be on par with other MMORPGs. Conversely, most MMORPGs without the MMO would be questionable, as RPGs.
The context changes things. In the case of MMOs, it means cutting slack all over the place, because making an MMO is so monumentally difficult or somesuch, I dunno.
Just look at WoW, even that's considered an MMORPG. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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10/28/12 1:23:34 PM#104
So, GW2 is "action" because it has very common MMO mechanics such as Facing, Line of Sight and Distance Limitations?
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10/28/12 2:33:31 PM#105
Originally posted by Ginaz Actually Diablo is referred as hack& slash and sometimes as action rpg.
It is not referred as just rpg or crpg. At least not more often than it is referred as mmorpg or not more often than LoL is described as mmorpg. (yes I actually saw people describe it like that). |
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10/28/12 4:39:58 PM#106
Originally posted by Creslin321 Nice job proving his point. Skyrim is a great game but there's no way I would classify it a sandbox, and neither would any of my friends (the only way I could see that argument is if we're talking about additional mods, but I'll assume we're talking about the standalone game here.) OUR definition of sandbox would imply that we can create persistent objects in the game world and even terraform to at least some extent, hence being like "a kid in a sandbox". So by your own example there, you prove that we all have our own subjective definitions for these words, and for you to believe that GW2 is in a "classification that everyone agrees on" is just plain asinine. I personally know numerous people who think of GW2 as more of a console/action rpg with mmo elements, rather than a conventional mmorpg, and I happen to agree with them. You're calling peoples' opinions stupid, while asserting your own as if it's fact. Do we see the irony here? "Welcome to Moonside. Wecomel to Soonmide. Moonwel ot Cosidme." - Moonside Resident ![]() |
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10/28/12 5:02:13 PM#107
Originally posted by Ginaz Yeah, I could see people arguing that GW2 is an action rpg. But it is most definitely an rpg, not really up for debate. Are you team Azeroth, team Tyria, or team Jacob? |
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10/28/12 5:12:26 PM#108
Wow... people are still arguing over whether GW2 is an 'MMORPG'?! Seriously!? You guys do realize that if you were to somehow rationalize GW2 NOT being an MMORPG, then you would also have to accept that nearly every other MMO ever made would also have to 'not be an MMORPG'. I really hope that some of you don't categorize videogames for a living, or I could see people buying games like Uncharted, expecting Call of Duty. It's one thing to dislike a game. It's an entirely different thing to attempt to change it's label to rationalize disliking it. |
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10/28/12 5:24:50 PM#109
Originally posted by aesperus Yes, thank you lol :). so many people here seem to think that "fanbois" like me will just jump down their throats if they say anything negative about the game. but come the freak on. This has nothing to do with GW2 this is about trying to deny the fact that an rpg game is an rpg, and somehow believing that gw2 is more like god of war (action) than it is like wow (rpg). Are you team Azeroth, team Tyria, or team Jacob? |
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10/28/12 5:36:50 PM#110
I am kinda dissapointed with GW2 and been a few days since I logged in. Mostly what made me dissapointed was all the hand holding and everything almost giving to you with no sweat. - Only humanoid mobs have any real sense of danger the rest are all easy as hell even could solo veterans and champions on my mesmer because the ai is dumb. - Dynamic events are nice and all but way too repetitive, bring some REAL consequences! some that last more than a couple of minutes/hours, make them tougher!! There's no sense of danger or worryness while losing any dynamic event because after a couple of minutes you have a chance to win it back. - Dungeons are also a farce with some vet mobs harder than bosses!! Arah dungeon's event getting stuck every week for the whole weekend then starts working again on monday's server's restart. - Defeating a boss and in the chest that spawns you get 95% of the times pure crap that sells very cheaply. (Even on world event bosses) - Story quest should have added every dungeon in the game or at least some of them to prepare people for the last part of the storyline, nothing frustrated me more than seeing people joining arah exp not story with lvl 40s armour, c'mon man? then they whine because they keep on dying on every vet.. - The game spoonfed too much and some people get to 80 and seem like retards even if you explain what they have to do they do not follow. - Lack of any interaction apart of ty for ress someone or they ress you. There's other stuff too but it's getting long anyway and I'm sure this will get ignored so why bother. |
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10/28/12 5:48:18 PM#111
Originally posted by bloodaxes I've gotta agree with you on the handholding. For a majority of the game, the challenge seems to come more from trying to get other people to pay attention, then from being challenged yourself. There are still a few fights that still seem challenging, but most of them I think I've just gotten the hang of. This is to be expected though, even with amazing games like Shadow of the Colossus, once you figure out the boss fights they kind of become 2nd hand, and sometimes even trivial. What sucks about GW2, though, is that a lot of people's first instict is to cry about something they can't do / get, rather than trying to figure out how to do it themselves. Such a privilaged mindset absolutely destroys these kinds of games, and is largely responsible for a lot of MMOs being as lackluster as they now feel. The people I've met ingame that actually make the effort to enjoy it themselves, seem to have a much more pleasant experience overall, than the people who are expecting to just cakewalk through everything. I am still enjoying the game though, and have found challenge in other aspects. I've been doing a lot of build experimentation, and working w/ the guild to get them more formidable in WvW. We've been having a lot of fun in PvP trying out new strategies, and learning how to overcome seemingly unbeatable odds through superior tactics & cooperation. |
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10/28/12 5:51:17 PM#112
GW2 is a very fun online co-op game, but it's not a good MMORPG to me.
No progression, no sense of accomplishment, no reason to group up with people or talk to anyone outside your guild, it's way to casual and nothing has consequence or purpose. |
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10/28/12 5:55:32 PM#113
I played for 2 hours during pre-launch, haven't been back, didn't grab me. I may make it back to try....It is free, once ya own it...
I did not like the classes I played, and probably didn't help playing during the zerg rush of new people...The latest posts on it have not help make me want to go play it again though...As I like mmos with depth, not ADD, I can play for 10 to 30 minute systems.
I did like the news on EQN, maybe it will have some depth, but it is a long way off.
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10/28/12 6:00:22 PM#114
Originally posted by Eir_S I would say a very stripped down MMO, more like MMO lite. |
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10/28/12 6:03:48 PM#115
Originally posted by Lobotomist I expected dynamic events to be truley dynamic like they claimed, with towns/settlements to be taken over and events I never seen before to keep popping up, but instead I see the same events getting repeated. I expected good WvWvW, like DAoC, with one WvWvW zone like DAoC, but instead I see 3 copies of the same WvWvW map and 1 central map, all 4 are seperate from the others, and WvWvW is dominated by ranged. You have almost all ranged going at it back and forth, so if you prefer melee, you'll be slaughtered before you even get to the enemy lines. So basically, the two features that got me interested in this game weren't any fun for me past a the newness phase, so I left. I won't call GW2 a bad game, just not the game I was expecting or the game for me. |
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10/28/12 6:22:19 PM#116
Originally posted by Pivotelite Been this way in every MMORPG I have played since the first year of Daoc ...not sure what your trying to prove here |
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10/28/12 6:26:55 PM#117
Originally posted by Bad.dog I'm not trying to prove anything, not sure what you're trying to prove here though. |
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10/28/12 7:28:53 PM#118
Originally posted by Pivotelite He's showing how absurd it is to claim GW2 is not an MMO because it doesn't fit in the same mould as all the same cookie-cutter MMO's released since WoW came out. If you want gear-based progression, gear-based PvP and Raiding you are more than welcome to play the dozens of games that provide that experience. GW2 set out to from the very beginning as something different for those tired of the same "MMO" mechanics of the past decade. |
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10/28/12 7:33:57 PM#119
look on the brightside, those 5 hours every day for the last 60 days or so you've spent playing the game can be put to better use.
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10/28/12 8:14:00 PM#120
Originally posted by fundayz Never said it wasn't an MMORPG, I said it was a bad one.
It doesn't have to be gear based this and that...but it needs to be rewarding progression, GW2 has no rewarding progression, very little character progression after level 30 and a very small amount of social/community building features considering it's an MMORPG, therefore to me, it is a bad MMO, but it's a fun game nonetheless. |
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