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10/28/12 9:46:06 AM#21
"GW2 isn't an MMORPG" is my favorite criticism of the game. Sadly, some people think it's going to stick... Maybe it's not what you wanted, but it's still an MMORPG. Don't be obtuse. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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10/28/12 9:49:21 AM#22
Originally posted by Eir_S Similar to when people said GW1 wasn't an MMORPG back when it released. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/28/12 9:53:13 AM#23
Originally posted by grimal No it isn't. GW1 was not massively anything, it was a completely instanced based game. That's why they said it wasn't an MMO. Because it wasn't. Read my post again, it applies to you. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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10/28/12 9:57:21 AM#24
Originally posted by Eir_S Back when GW1 launched, there was the exact same debate. It wasn't until a long time after that the arguing stopped and it was seen as a COOP game. Just because this site, ANET, you and others want to consider this a true MMORPG does not mean I have to. Will it be looked upon the same way in five years as it is now? Not so sure. Time will tell. But in the past two months popular opinion of this game has changed drastically. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/28/12 10:00:10 AM#25
Originally posted by grimal Actually, you're off the mark there. ANet marketed GW1 as a CORPG. Not the players. GW2's definition is not likely to change either, try as very, very few of you might. It's not a crime to be wrong, but your comparison is flawed at its base. Don't use GW1 as an example ever again. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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10/28/12 10:01:26 AM#26
Originally posted by grimal It's a free Internet, you can believe what you want. Doesn't make it any less stupid lol :). Are you team Azeroth, team Tyria, or team Jacob? |
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10/28/12 10:02:07 AM#27
Originally posted by Eir_S ANET did market GW1 as an MMO originally Hell, I remember coming to this site at the time and everyone here said it was an MMO.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/28/12 10:05:18 AM#28
So knowing the differences between the two games in the series... what is GW2 if not an MMO? This should be good. I bet if I asked that in a poll, I'd get a dozen different answers. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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10/28/12 10:06:46 AM#29
Originally posted by Eir_S Depends if you had paid ANET marketers answering said poll. Personally, I consider it an MMOAG...Massively Multiplayer Online Action Game. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/28/12 10:08:35 AM#30
Originally posted by grimal No straight answer? I'm shocked. Anyway, enough with the topic hijacking. GW2 is an MMORPG, but you're more than welcome to think it isn't along with half a dozen other people. EDIT: You edited, so so will I. MMOAG is "fair" but there is still the idea that there is a role playing element present in the game. Action games don't necessarily have that feature. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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10/28/12 10:09:20 AM#31
Originally posted by Eir_S I answered in my edit and thank you for allowing me my thoughts to be dictated by me and not someone else. Edit (lol, btw): True, there are some RPG elements, but they are light enough for me to still consider it an MMOAG at this time. Now, if they make changes, it could push it over to the MMORPG category for me. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/28/12 10:11:06 AM#32
Originally posted by grimal I edited in my answer of my .. edit. Well you did say we don't agree yesterday. I don't think you're a fool for believing a certain way, I guess I just don't understand. Back to the thread, ladies and gents. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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10/28/12 10:13:27 AM#33
Originally posted by Eir_S Thanks. Back to the OP. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/28/12 10:15:56 AM#34
I was having fun with GW2, farting around here and there, not really having any direction - and that was fine with me. Then came the announcement that Darkfall Unholy Wars was due out in November, and I suddenly lost interest in GW2. The two games are fairly different, and the anticipation of the new DF kinda dulled GW2 for me.
Not a bad game by any means, just not much fun for me any more. I've given my account to my sister in law, so I, for one, won't be back. I've jumped enough in that game to need a couple of knee replacements. |
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10/28/12 10:17:47 AM#35
Originally posted by Creslin321 I think the genre has been around long enough that it has spawned several subgenres. MMO - Parent MMORPG - Child MMOAG - Child MMOCRPG (C stands for Coop) - Child So before calling something stupid, maybe try to understand what they are saying? Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/28/12 11:09:56 AM#36
Originally posted by jdlamson75After seeing some of the vids for Darkfall, to have any anticipation for it just goes to show how different people think. Here is what I see in gw2. A game where you have different races. Not humans with different colored skin, but characters that move, look, even fight differently than each other. The animation and sounds blend in a way that I have seen in very few mmo's. You use fire to kill a guy and he burns to death. A dead spider curls up on its back. When you hit something it looks and sounds like you hit it. Up until Orr you can explore the world pretty easily and there are reason to do so, unlike some games where you end up having tons of mobs follow you around half the map or worse run faster than you. Weapons, skills, and traits can completely change how a class fights. How many mmos can you name where you can fight and explore underwater and have under water weapons? If you are tired of fighting you can go do jumping quests or just look around. Anet didn't just make a game, sell it then start working on an expansion. They are giving you free content. They work on fixes and are updating the game all without a sub. What mmo does that? Many new single player games are asking for money for new weapons or a little extra content etc. The value for the money for this game is stunning. The detail. The commitment shown to this game rivals or tops any mmo made in recent memory. GW2 has its problems. Orr is awful, it actually reminds me of the things I hated about GW1. Yet taken as a whole, its a game that sets a standard of what an mmo can be. Think about it. What if SWtoR had maps that where huge and all of it exploreable? How about not needing run back and forth to quest hubs? What about races like Ewoks and Wookies? How can Tor have spent soooo much money and ask for a sub, and yet not be as complete as GW2? What if TSW had a character gen where you could pick body shapes and size? A game with good combat and sound animations? How can TSW which had plenty of money spent on it and asks for a sub, not be a more compete game than GW2? You can pick out things you don't like about GW2 or things you liked about other mmos, but in terms of a 'whole' game. Not a feature or two. Few other two month(?) old mmos come close to it. |
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10/28/12 11:11:17 AM#37
Originally posted by grimal heres the press release from April 2003, announcing Guild Wars - a year before GW1 launched
NCSOFT UNVEILS ARENANET’S HIGHLY-ANTICIPATED COMPETITIVE ROLE PLAYING GAME, GUILD WARS SEOUL, South Korea/SEATTLE, WA, April 22, 2003 -- NCsoft, the world's top developer of online computer games is pleased to announce Guild Wars™, a mission-based competitive online role playing game, produced by its Seattle-based ArenaNet studio. Guild Wars will have its first major public showing at the Electronic Entertainment Expo (E3), May 14-16 at the Los Angeles Convention Center.
EQNext press http://EQ3Wire.com EQ2: Freeport server |
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10/28/12 11:26:01 AM#38
Originally posted by grimal I honestly have no clue what you are talking about. We were talking about how you thought gw2 is not an MMORPG. Not some crazy inheritance relationship. Are you team Azeroth, team Tyria, or team Jacob? |
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10/28/12 11:29:38 AM#39
Originally posted by Creslin321 Opinion is an opinion. There is nothing stupid about it. it is not like he stated facts like 'earth is round' as an opinion. Definition of what is MMORPG is not set in stone. In my opinion GW2 is a MMO but i certainly won't call others stupid because they think differently. GW2 is a MMO is not some scientificaly proven fact and the whole MMO term is open to interpretation because it is ever evolving. Who made you the spotlight user anyway? if i flame and insult people regularly would i get the title too? |
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10/28/12 11:34:51 AM#40
It's a game. It's not heaven that opens up in the sky and a golden door that leads you through the clouds. Still a game, you get bored of them eventually. Then you can come back to them and enjoy them. |
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