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Originally posted by Digna Uh, no it didn't actually. I haven't even started on the review yet XP. |
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10/28/12 4:46:52 PM#142
Originally posted by kaiser3282 It's more like an aspect of RPG's. You are taking up the role of another being. Unless that being is flat (which would make absolutely no sense whatsoever), it will develop. Therefore, progression systems are essential to RPG's, and it is something GW2 is lacking sorely, consequentially affecting its overall longevity. |
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10/29/12 4:17:44 AM#143
Originally posted by kaiser3282
I like having goals to work towards. I prefer a sandbox, with all sorts of lateral goals to choose from.. but still, having goals, that are about more than just cosmetics and achievements. Course this varies from person to person, but IMHO, its not really a good genre to try emphasising raw gameplay fun, without rewards or goals. Goals have been a huge part of RPGs, for as long as they've existed.. GW2 is a bit of a hybrid, but I don't think its close enough to its action side to succeed longterm, without giving players more to strive for. As much as I love the combat, it just doesn't carry the game that entirely. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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10/29/12 4:32:03 AM#144
Originally posted by VhalnOriginally posted by kaiser3282 GW2 isnt an hybrid it's a themepark through and through, ArcheAge is an hybrid EQ is a hybrid and EQNext will be a hybrid. |
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10/29/12 4:36:27 AM#145
Originally posted by Rimmersman
Sorry for being unclear. I didn't mean hybrid sandbox / themepark. I meant hybrid action / RPG. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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Omnifish
Hard Core Member
Joined: 2/16/11
I'll kick your a**e so hard, you could build a swimming pool in the footprint! |
10/29/12 6:36:51 AM#146
Originally posted by Aerowyn It's quite simple. WoW's appeal endgame comes from progressive loot accquired in tiered encounters. Their are two elements to why this is interesting for people: 1. Your character in increases in power with new gear, thus giving you a sense of progression 2. The amount of teamwork need to down an encounter calls for good communication and coordination. Thus when successful players find a sense of achievement and exhiliration for being part of a successful team. Now that's the ideal situation, not everyone has that experience and it can be very difficult poltically in a raiding gear. Some people are very much turned off with the raiding scene and having been involved in it I can see why. However I would hazard to say that this system appeals much more to average players then GW2's, as really there's no incintive power wise or social wise to put the time in for the content. Simply put people like getting more powerful stuff for their characters and seeing new bosses and murdering them makes them new friends. GW2 fails at this because there really isn't anything to work towards, you can buy the best gear and trying this stuff for looks just won't have the same pull. This looks like a job for....The Riviera Kid! |
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10/29/12 7:26:26 AM#147
Originally posted by Omnifish you got max level with best stat gear in GW1 well before the end of the first campaign and lots still play that game 7 years later... you do not need that constant power progression to enjoy a mmorpg(although GW1 wasn't technically a MMO).. sure many do but many do not. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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