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Guild Wars 2

Guild Wars 2 

Reviews & Impressions  » I HAD a confession, but now I am asking something else.

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147 posts found
  Aerowyn

Apprentice Member

Joined: 2/20/12
Posts: 7969

10/27/12 1:30:41 PM#41
Originally posted by Enigmatus
Originally posted by Yakamomoto
Expectations for this game just were way too high

Did anyone read my post carefully? I went in knowing exactly what to expect from the game, I just didn't think I could get bored like this.

sure many just glanced over saw it was a complaint and some feel to add comments that have nothing to do with the OP.. still sounds like you are burnt out on themeparks to me..

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  User Deleted
10/27/12 1:31:36 PM#42
Originally posted by Aerowyn
Originally posted by Mardukk
Originally posted by Aerowyn

this issue is present in all themeparks.. whats the point of getting all that raid gear what do you do with it in raid based games? do more raids? whats the point in grinding out PVP gear in themeparks? stomp on lowbies? again it's really an issue with all themeparks in general.. it's basically themepark burnout..

 

meant ot quote part of the OP oops

it feels like there is no definite goal to work towards. The result is a feeling of pointlessness.

I'm done with pure 100% Themeparks but not with MMO's.  SWTOR, TSW (I enjoyed this more as a single player game) and GW2 all in a years time have me fried on this style of MMO.  And I think many others are feeling this way as well.  GW2 did some good things (combat, no required quest hubs, and goodish exploration) but not enough to pull it out of the Themepark doldrums.  I don't mind the gear issues people are having I even don't mind gear grinding or grinding in general I just need some freedom/consequences to my actions and some good non combat things to do.

 

It does seem that we are starting to see Devs at least discuss giving us some more freedom and not trying to create everything for us.  TSW and GW2 took some good steps and I expect many more MMO's from here on out to incorporate some of the good from these games, PvE solo difficulty hopefully being one of them.

 

Looks like it's old school MMO time until someone can come up with a good Sandpark or Sandbox with PvE that doesn't suck.

i will agree the 100% themepark days are coming to an end.. i myself can never see myself pouring 1000s of hours into a themepark ever again i just don't see the point.. I will play them if I enjoy them then stop.. i really see no point in grinding out something for months and months whether it be top tier raid gear or a legendary weapon in any themepark game anymore.. i used to have the drive but no more.. but I won't call a game crap or pointless because of this.. i play what I enjoy and when I stop enjoying said game I will stop playing.. I'm not the type to blast through content either and usually takes me many months to reach cap in games that take others on a few weeks... i see people saying they have 500+ hours in GW2 with multiple 80s.. it will take me probably a year to do that.. again though i think many are just burnt out on the 100% themepark design but saying any game sucks just for this fact is ridiculous to me

A themepark in the mode of WoW, or Rift I would agree. 

 

Themebox's or Sandpark's is the wave of the future and I consider GW2 to be a hybrid.

 

I could never go back to a Sandbox game though, its just boring and not alot to do.  I along with the vast majority of MMO gamers need some structure in my gaming but its not to have freedom in that structure, which GW2 gives me, and I suspect TESO will as well.  A game like ArcheAge or the population has nothing to keep me because it gives me nothing to do and once I get bored of a particular thing I would quit.

 

Basically Pure games are dead and dieing to me.

  Pivotelite

Apprentice Member

Joined: 1/19/12
Posts: 2183

10/27/12 1:36:30 PM#43
Originally posted by Aerowyn
Originally posted by Vorthanion
Originally posted by Aerowyn

this issue is present in all themeparks.. whats the point of getting all that raid gear what do you do with it in raid based games? do more raids? whats the point in grinding out PVP gear in themeparks? stomp on lowbies? again it's really an issue with all themeparks in general.. it's basically themepark burnout..

 

meant ot quote part of the OP oops

it feels like there is no definite goal to work towards. The result is a feeling of pointlessness.

I don't want or need raiding in order to get my carrot, but I want that carrot none the less.

that's the thing though GW2 has plenty of what you would call "carrots" but in the end it's the same issue any other themepark has once you get your "carrot" what do you do with it? that's the issue I have people bashing GW2 for this although it's an issue with the themepark subgenre itself not GW2

 But the "carrots" in GW2 are very easy to obtain and they don't benefit you much or provide any character progression, you can get your look in PvP and a full set of exotics for PvE in 2 days, use some tramustation stones on some karma gear or something off the AH and you've got your look.

 

Now what? 2 days of endgame carrot chasing isn't very much... and don't even mention legendaries, there's no sense of progression with those, the long drawn out nonsense needed to get legendaries is stupid and all the people with them at this moment in time are gold buyers anyways. Not to mention legendaries for all their work, don't benefit you in any way other than aesthetically, and if you got it legitly, people will just think you bought gold anyways.

  User Deleted
 
OP  10/27/12 1:36:48 PM#44

I kinda get the feeling I didn't explain myself well enough.

"Everything has a feeling of telling you what to do, but at the same time, it feels like there is no definite goal to work towards. The result is a feeling of pointlessness." - Enigmatus, OP, 2012.

 

I'll try to explain this in terms of Terraria. I know that comparing GW2, an MMO/C-ORPG, to a 2-D Minecraft with RPGish elements is a big stretch, but I think it works to some degree.

In Terraria, my objective is pretty clear and straightforward: Get loot to survive against tougher monsters, so I can go out to harsher parts of the world to get more blocks to better fortify my house against things like corruption or monster attacks or to help me get around the tough terrain, so I can go find more loot to help me kill powerful bosses, to get their loot. In the process, I can go find NPCS that will sell me better loot or better building stuff to make my house more awesome.

Yet in spite of this, I can choose to go off the beaten path if I want to, and enjoy myself if I wish.

 

Aww crap, I've lost my train of thought again.

  QuicklyScott

Novice Member

Joined: 4/27/12
Posts: 448

The opinion of a penguin.

10/27/12 1:37:38 PM#45

I must admit, I do feel a certain satisfaction with these "coming out" threads.  After all the vitriol and all the passive aggression, people are struggling to make it passed 2 months.  I remember a thread asking how long you expect to play, most people chose between 1 year and forever, I wonder how a similar poll would fair now.

 

Oh well, on to the next big thing; no harm in you just jumping into GW2 when you're bored.. right?  I guess that is the upside of the b2p model.

  Wendetta

Novice Member

Joined: 9/20/12
Posts: 33

I have been in a Banned.

10/27/12 1:39:18 PM#46

So we have arrived at the timestamp when the hardcores start to backpedal on their once overzealous rantings. Its ok, most fanboys come to a point where reality finally sets in.

 

I wonder if these people coming out, would have now taken a different approach towards others critical of 'their current favourite game', if they could relive the pre-launch period for another time. I still believe that if all those hordes of fanboys dint brown-nose ALL of ANet's misplaced design decisions over and over again, GW2 would have had a much more lasting effect on players. And by players I mean, BOTH: normal run-of-the-mill players and people like the OP who have come a full 180 on their former POVs on GW2's longevity aspect. 

 

And I have noticed lots of people using this phrase, "Its a good game but not for me". IMHO its a good game but not for me as well. So...I wonder for whom WAS the game meant for? Ranger bots are the first thing that comes to mind...but I guess "real players" also take a place somewhere on the food chain.

Proud Member of the A.F-D-A. [Anti Fanboy-Defense-Army]Association for a Better Tomorrow or [A.F-D-A.]AfaBT, in short.

  User Deleted
 
OP  10/27/12 1:40:49 PM#47
Originally posted by QuicklyScott

I must admit, I do feel a certain satisfaction with these "coming out" threads.  After all the vitriol and all the passive aggression, people are struggling to make it passed 2 months.  I remember a thread asking how long you expect to play, most people chose between 1 year and forever, I wonder how a similar poll would fair now.

 

Oh well, on to the next big thing; no harm in you just jumping into GW2 when you're bored.. right?  I guess that is the upside of the b2p model.

GW2 is my second and last full MMO purchase. I think I've only payed for 4 MMOs total:

WoW (2 years)

GW2 (2 months)

DCUO/Global Agenda (1 month)

I'm not going back to WoW for financial reasons, the fact that I find the game boring, and because I told myself I wouldn't succumb to subscribing to it again. I'll probably rotate between GW2, Global Agenda, DCUO, and maybe APB, but GW2 is my final MMO purchase.

  Pivotelite

Apprentice Member

Joined: 1/19/12
Posts: 2183

10/27/12 1:41:08 PM#48
Originally posted by QuicklyScott

I must admit, I do feel a certain satisfaction with these "coming out" threads.  After all the vitriol and all the passive aggression, people are struggling to make it passed 2 months.  I remember a thread asking how long you expect to play, most people chose between 1 year and forever, I wonder how a similar poll would fair now.

 

Oh well, on to the next big thing; no harm in you just jumping into GW2 when you're bored.. right?  I guess that is the upside of the b2p model.

 Hah, I remember that thread, I had low expectation in terms of longevity for GW2 and I think I put something like 2 months,  i'm not even there yet and already i'm losing interest in just about every aspect of the game. 

 

I mean, it's B2P so i'll always come on and check things out, I still do with TERA even though I pretty much quit because chronoscrolls have me subbed until february, but that doesn't really count as "playing" the game.

 

I'd guess almost nobody will still be "playing" GW2 in a year time, many people will be checking in or messing around with things, but nobody will be playing the game except for a few diehards.

 

 

  User Deleted
 
OP  10/27/12 1:42:06 PM#49
Originally posted by Wendetta

So we have arrived at the timestamp when the hardcores start to backpedal on their once overzealous rantings. Its ok, most fanboys come to a point where reality finally sets in.

 

I wonder if these people coming out, would have now taken a different approach towards others critical of 'their current favourite game', if they could relive the pre-launch period for another time. I still believe that if all those hordes of fanboys dint brown-nose ALL of ANet's misplaced design decisions over and over again, GW2 would have had a much more lasting effect on players. And by players I mean, BOTH: normal run-of-the-mill players and people like the OP who have come a full 180 on their former POVs on GW2's longevity aspect. 

 

And I have noticed lots of people using this phrase, "Its a good game but not for me". IMHO its a good game but not for me as well. So...I wonder for whom WAS the game meant for? Ranger bots are the first thing that comes to mind...but I guess "real players" also take a place somewhere on the food chain.

I just felt dislike towards raiding and statted gear, and the people I usually associated with those two things (The really crappy people I met in WoW that is).

  Aerowyn

Apprentice Member

Joined: 2/20/12
Posts: 7969

10/27/12 1:42:15 PM#50
Originally posted by Pivotelite
Originally posted by Aerowyn
Originally posted by Vorthanion
Originally posted by Aerowyn

this issue is present in all themeparks.. whats the point of getting all that raid gear what do you do with it in raid based games? do more raids? whats the point in grinding out PVP gear in themeparks? stomp on lowbies? again it's really an issue with all themeparks in general.. it's basically themepark burnout..

 

meant ot quote part of the OP oops

it feels like there is no definite goal to work towards. The result is a feeling of pointlessness.

I don't want or need raiding in order to get my carrot, but I want that carrot none the less.

that's the thing though GW2 has plenty of what you would call "carrots" but in the end it's the same issue any other themepark has once you get your "carrot" what do you do with it? that's the issue I have people bashing GW2 for this although it's an issue with the themepark subgenre itself not GW2

 But the "carrots" in GW2 are very easy to obtain and they don't benefit you much or provide any character progression, you can get your look in PvP and a full set of exotics for PvE in 2 days, use some tramustation stones on some karma gear or something off the AH and you've got your look.

 

Now what? 2 days of endgame carrot chasing isn't very much... and don't even mention legendaries, there's no sense of progression with those, the long drawn out nonsense needed to get legendaries is stupid and all the people with them at this moment in time are gold buyers anyways. Not to mention legendaries for all their work, don't benefit you in any way other than aesthetically, and if you got it legitly, people will just think you bought gold anyways.

but then what is the purpose of progression in a game ike Rift or wow? also why not mention legendaries? i won't shoot for one but when did progression turn into only stats.. back in the day getting an awsome looking piece of gear was considered progression. The whole point to me is what's the point of grinding out those carrots in other themeparks? I did it for years and came to the realization that there is no purpose it's just a constant treadmill with no real meaning.. of course with anything you can put your own "meaning" onto anything.. again you want what i'd consider "meaningfull" progression you won't get it in any of these themeparks you play them to enjoy the content that is there but once you are just running X dungeon for the 50th time to get a piece of gear to run the next dungeon 50 times to me that's when it's time to just call it quits

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  SuperXero89

Apprentice Member

Joined: 8/16/09
Posts: 2595

10/27/12 1:44:00 PM#51
GW2 is basically a social experiment.  The idea was that players would have fun just  by completing dynamic events and fighting in WvW without receiving any sort of real reward in return.  This is why so many people find the game pointless.  There's no goal to work towards.
  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

10/27/12 1:49:25 PM#52
Originally posted by itgrowls
Originally posted by Aerowyn

this issue is present in all themeparks.. whats the point of getting all that raid gear what do you do with it in raid based games? do more raids? whats the point in grinding out PVP gear in themeparks? stomp on lowbies? again it's really an issue with all themeparks in general.. it's basically themepark burnout..

 

meant ot quote part of the OP oops

it feels like there is no definite goal to work towards. The result is a feeling of pointlessness.

Agree.

This is also a case (because i never see posts like this in any other forums) of people using any excuse other then self reflection to blame everything else but their burnout as the problem.

I've never seen so much delusional thoughts until I came here. It's amazing what people will tell themselves to make their ego feel okay.

If the game didn't already have easy porting to other players, linking to the other players shard, grouping not being necessary but grouping is STILL in there, and the ability to have chat bubbles in group, the ability to be in not one but multiple guilds, if this game didn't have those things then maybe then I would agree that there isn't a social aspect of this game, but it DOES in fact have ALL these things to be a social game. Be honest people it's not the game. ;)

I know it's burn out, but truth be told I had the advantage of playing in a virtual world sandbox and loving every second of it.  People can say what they will about SWG, and I know it was broken and buggy in a lot of ways, but we had so much fun in it that few people even really cared.  I logged in for so much more than you will ever be able to do in a pure themepark.

 

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  User Deleted
 
OP  10/27/12 1:50:02 PM#53
And of course there are people who act like I'm a blind fanboy that has "seen the light, and that they are right about the game being shit" and conveniently ignore the fact that I NEVER EXPECTED IT TO BE A REVOLUTION, THAT I SO EXPLICITLY PUT INTO MY OPENING POST.
  Foomerang

Hard Core Member

Joined: 11/10/05
Posts: 4294

A man convinced against his will is of the same opinion still

10/27/12 1:53:00 PM#54


Originally posted by SuperXero89
GW2 is basically a social experiment.  The idea was that players would have fun just  by completing dynamic events and fighting in WvW without receiving any sort of real reward in return.  This is why so many people find the game pointless.  There's no goal to work towards.

So what could Anet add to give a better sense of progression without stats? Thats the problem because at its core, GW2 is a combat game and is thus based on character power. If they went with no stats and no levels, then they would be free to explore alternative ways to advance much like a sandbox. I think WvW levels is a good idea. I also think some sort of non pvp ranking systems implemented into crafting or mini games. They really need to crank out those city mini games imo and add some rankings or levels to that as well.

If you thought the events were dynamic, you'll think the stories are living.

  Aerowyn

Apprentice Member

Joined: 2/20/12
Posts: 7969

10/27/12 1:57:16 PM#55
Originally posted by Foomerang

 


Originally posted by SuperXero89
GW2 is basically a social experiment.  The idea was that players would have fun just  by completing dynamic events and fighting in WvW without receiving any sort of real reward in return.  This is why so many people find the game pointless.  There's no goal to work towards.

 

So what could Anet add to give a better sense of progression without stats? Thats the problem because at its core, GW2 is a combat game and is thus based on character power. If they went with no stats and no levels, then they would be free to explore alternative ways to advance much like a sandbox. I think WvW levels is a good idea. I also think some sort of non pvp ranking systems implemented into crafting or mini games. They really need to crank out those city mini games imo and add some rankings or levels to that as well.

for me I'd say they need more options on weapon skills or some other type of progression based on the current skill system

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Foomerang

Hard Core Member

Joined: 11/10/05
Posts: 4294

A man convinced against his will is of the same opinion still

10/27/12 2:09:09 PM#56


Originally posted by Aerowyn

Originally posted by Foomerang  

Originally posted by SuperXero89 GW2 is basically a social experiment.  The idea was that players would have fun just  by completing dynamic events and fighting in WvW without receiving any sort of real reward in return.  This is why so many people find the game pointless.  There's no goal to work towards.
  So what could Anet add to give a better sense of progression without stats? Thats the problem because at its core, GW2 is a combat game and is thus based on character power. If they went with no stats and no levels, then they would be free to explore alternative ways to advance much like a sandbox. I think WvW levels is a good idea. I also think some sort of non pvp ranking systems implemented into crafting or mini games. They really need to crank out those city mini games imo and add some rankings or levels to that as well.
for me I'd say they need more options on weapon skills or some other type of progression based on the current skill system


more weapons and weapon skills would be a great addition. would you give them straight up front in a content patch or would you put it into a quest chain or DE or dungeon?

If you thought the events were dynamic, you'll think the stories are living.

  drakaena

Hard Core Member

Joined: 1/11/06
Posts: 435

10/27/12 2:11:14 PM#57
Fans of this game keep pointing out that there are carrots to chase for those that want them. True, enough. I don't disagree. Problem is, those carrots are inferrior to other themepark games. GW2 dungeons don't even come close to comparing to raids in WoW or Rift. GW2 sPvP is an esport without any incentive whatsoever. WTF? WvW is a giant circle jerk of castle swapping for fast rep. So PvP is lacking incentive and easily exploited and instance PvE is underwhelming at best. What am I missing here? It's not that there isn't carrots to gnaw, it's that they taste rotten.
  Aerowyn

Apprentice Member

Joined: 2/20/12
Posts: 7969

10/27/12 2:16:19 PM#58
Originally posted by drakaena
Fans of this game keep pointing out that there are carrots to chase for those that want them. True, enough. I don't disagree. Problem is, those carrots are inferrior to other themepark games. GW2 dungeons don't even come close to comparing to raids in WoW or Rift. GW2 sPvP is an esport without any incentive whatsoever. WTF? WvW is a giant circle jerk of castle swapping for fast rep. So PvP is lacking incentive and easily exploited and instance PvE is underwhelming at best. What am I missing here? It's not that there isn't carrots to gnaw, it's that they taste rotten.

lol umm have you even been playing WvW ? this isn't fusang.. also what is the purpose of you getting that top raid gear in wow or Rift or that top PVP gear?

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Rhoklaw

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Joined: 1/12/04
Posts: 2902

$500 Backer to 2014's Top New MMO... The Repopulation!

10/27/12 2:18:38 PM#59
They need to hurry up and bring back Star Wars Galaxies... whether it's legal or not. No offense, I enjoy GW2 from time to time now, but I'm actually playing DAoC again cause that is what I miss. Screw innovation if you can't innovate something thats actually fun.

  drakaena

Hard Core Member

Joined: 1/11/06
Posts: 435

10/27/12 2:20:26 PM#60
Originally posted by Aerowyn
Originally posted by drakaena
Fans of this game keep pointing out that there are carrots to chase for those that want them. True, enough. I don't disagree. Problem is, those carrots are inferrior to other themepark games. GW2 dungeons don't even come close to comparing to raids in WoW or Rift. GW2 sPvP is an esport without any incentive whatsoever. WTF? WvW is a giant circle jerk of castle swapping for fast rep. So PvP is lacking incentive and easily exploited and instance PvE is underwhelming at best. What am I missing here? It's not that there isn't carrots to gnaw, it's that they taste rotten.

lol umm have you even been playing WvW ? this isn't fusang.. also what is the purpose of you getting that top raid gear in wow or Rift or that top PVP gear?

Have you? Because I share a vent with guilds that coordinate point swapping. Doh. Who said anything about purpose, THEY ARENT AS GOOD. It's an inferrior design. Are you going to sit here and tell me with a straight face you think GW2 instance PvE is done as well as the other two Themepark games I mentioned? No.

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