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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » I dislike the fact the game limits 6skills max on action bar

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52 posts found
  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6011

 
OP  10/26/12 6:53:52 PM#1

I am not a big fan of skill restrictions like this in MMO. I didn't like it in Guild Wars1.

What bothers me, is that TESO will have weapon skills as well as special class skills. But all of these suppose to go on a limited 6 slot action bar.

I much prefer the GW2 method, which gave extra slots for weapon skills, and gave slots for players to make something more unique.

Really hope the developers can make the 6slot system fun, since even in GW2's spammy limited action bar system, it gets boring fast.

  revy66

Novice Member

Joined: 11/12/10
Posts: 470

10/26/12 7:01:25 PM#2
As far as I know from what I've read, the first two abilities are the weapon abilities, the rest are changeable with one being for the ultimate.
  Ambros123

Novice Member

Joined: 12/04/11
Posts: 891

10/26/12 7:35:51 PM#3
Can be great, can also be utter crap.  Will have to wait and see.  Stamina is used along with magika so will just have to wait and see.  The say combat is reactive so could be pulled off well.  GW2 isn't nearly as reactive as I thought it would have been as it's dman near impossible to tell what the mob is doing in a DE and even in a dungeon when everyone is throwing they effects onto the mob.  Hoping ESO to be a truely reactive combat like they are trumping it to be.
  User Deleted
10/26/12 9:49:52 PM#4
Originally posted by MMOExposed

I am not a big fan of skill restrictions like this in MMO. I didn't like it in Guild Wars1.

What bothers me, is that TESO will have weapon skills as well as special class skills. But all of these suppose to go on a limited 6 slot action bar.

I much prefer the GW2 method, which gave extra slots for weapon skills, and gave slots for players to make something more unique.

Really hope the developers can make the 6slot system fun, since even in GW2's spammy limited action bar system, it gets boring fast.

Heh and the purists scoff at the idea of having a hotbar in the first place.

 

I love a limited hotbar like was implemented in GW2, TSW, and GW1.  It forces choice onto the players instead of this crapfest of a billion hotbar slots like in WoW, Rift or other games.

  Entinerint

Apprentice Member

Joined: 5/06/12
Posts: 716

10/26/12 10:43:55 PM#5
Originally posted by Zylaxx
Originally posted by MMOExposed

I am not a big fan of skill restrictions like this in MMO. I didn't like it in Guild Wars1.

What bothers me, is that TESO will have weapon skills as well as special class skills. But all of these suppose to go on a limited 6 slot action bar.

I much prefer the GW2 method, which gave extra slots for weapon skills, and gave slots for players to make something more unique.

Really hope the developers can make the 6slot system fun, since even in GW2's spammy limited action bar system, it gets boring fast.

Heh and the purists scoff at the idea of having a hotbar in the first place.

 

I love a limited hotbar like was implemented in GW2, TSW, and GW1.  It forces choice onto the players instead of this crapfest of a billion hotbar slots like in WoW, Rift or other games.

Holy shit, you're never going to believe this.

We...agree.

  User Deleted
10/26/12 10:47:36 PM#6
Originally posted by Entinerint
Originally posted by Zylaxx
Originally posted by MMOExposed

I am not a big fan of skill restrictions like this in MMO. I didn't like it in Guild Wars1.

What bothers me, is that TESO will have weapon skills as well as special class skills. But all of these suppose to go on a limited 6 slot action bar.

I much prefer the GW2 method, which gave extra slots for weapon skills, and gave slots for players to make something more unique.

Really hope the developers can make the 6slot system fun, since even in GW2's spammy limited action bar system, it gets boring fast.

Heh and the purists scoff at the idea of having a hotbar in the first place.

 

I love a limited hotbar like was implemented in GW2, TSW, and GW1.  It forces choice onto the players instead of this crapfest of a billion hotbar slots like in WoW, Rift or other games.

Holy shit, you're never going to believe this.

We...agree.

 

It's a good thing for an Elder Scrolls game. But that's not to say I'd approve for every game.

  User Deleted
10/27/12 1:19:30 AM#7
Originally posted by Entinerint
Originally posted by Zylaxx
Originally posted by MMOExposed

I am not a big fan of skill restrictions like this in MMO. I didn't like it in Guild Wars1.

What bothers me, is that TESO will have weapon skills as well as special class skills. But all of these suppose to go on a limited 6 slot action bar.

I much prefer the GW2 method, which gave extra slots for weapon skills, and gave slots for players to make something more unique.

Really hope the developers can make the 6slot system fun, since even in GW2's spammy limited action bar system, it gets boring fast.

Heh and the purists scoff at the idea of having a hotbar in the first place.

 

I love a limited hotbar like was implemented in GW2, TSW, and GW1.  It forces choice onto the players instead of this crapfest of a billion hotbar slots like in WoW, Rift or other games.

Holy shit, you're never going to believe this.

We...agree.

So which is it, you dont like a hotbar (even though all TES games had a hotbar (it was just hidden lol, but dont let your narrative stand in the way of hate) or you want a WoW style mega zillion skill hotbar?

 

You cant have both.  Well you can, but you cant bitch at both.

 

Limited hotbar, quasi action combat is ideal and no way could I ever play anything else.  Both WoW style hotbar and left/right click combat is silly, boring, and ancient.  Its nice to see game companies like Anet and ZOS innovate on design.

  Kuro1n

Advanced Member

Joined: 1/03/07
Posts: 775

10/27/12 1:28:14 AM#8
While I thinking limiting the player is great I also believe that 6 skills is way too few, ~9-12 or such is imo way more interesting if there is a good amount of skills in the game etc.
  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

10/27/12 8:26:47 AM#9
I wouldn't mind the hot bar if I could set the abilities to keyboard/mouse combos.  Double tap forward and click, forward backward and click, click and hold, click and drag... I want some way to access the abilities without pressing 1-9.
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/27/12 8:35:28 AM#10
elder scrolls games have always been fast paced combat so not surprising this one will be like that..  imho the days of the stand in front of an enemy and trade blows in an MMO are coming to an end if they haven't gotten there already..

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4701

GW2 socialist.

10/27/12 8:38:40 AM#11
On first thought, I'd say I prefer at least 10 skills.. but each game is different.  I'll have to wait til I get a chance to play or hear that 6 isn't enough from a lot of people before I'll doubt their design.  I don't believe in looking down on a game just because it's different.  If they were all the same, we'd all be playing WoW because it's got more content.
  deakon

Novice Member

Joined: 3/07/11
Posts: 588

10/27/12 8:40:10 AM#12
The thing I like about this system is that you can swap you ability load out between combat, so yes you have only 6 on your bar, but you can chose thos 6 to be anything from a pool of 20-30 class abilities plus however many weapon abilities you unlock and ability morphs and perks. The ammount of playstyle options per class this can provide sounds mind boggling (but in a good way) to me.
  Thane

Hard Core Member

Joined: 8/14/03
Posts: 1875

I'm a leaf on the wind. Watch how I soar.

10/27/12 8:41:39 AM#13
Originally posted by sapphen
I wouldn't mind the hot bar if I could set the abilities to keyboard/mouse combos.  Double tap forward and click, forward backward and click, click and hold, click and drag... I want some way to access the abilities without pressing 1-9.

well, incase any of your pre posters actually played an elder scrolls game, they should know how the basic combat works.

since they complain about not enough skills in the hotbar on the other hand, i seriously doubt they did.

 

 

skyrim hat TWO active skills. are you saying your combat was boring? (well, unless you played mage maybe hehe).

my melee quite some moves, resulting from direction keys and attacks.

 

 

but maybe we played a different game :)

or even read a different preview?

"I'll never grow up, never grow up, never grow up! Not me!"

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4701

GW2 socialist.

10/27/12 8:50:40 AM#14
Originally posted by deakon
The thing I like about this system is that you can swap you ability load out between combat, so yes you have only 6 on your bar, but you can chose thos 6 to be anything from a pool of 20-30 class abilities plus however many weapon abilities you unlock and ability morphs and perks. The ammount of playstyle options per class this can provide sounds mind boggling (but in a good way) to me.

So it's like GW1, only you don't need to travel back to town?  That sounds pretty cool actually..

  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

10/27/12 8:52:02 AM#15
Originally posted by Thane
Originally posted by sapphen
I wouldn't mind the hot bar if I could set the abilities to keyboard/mouse combos.  Double tap forward and click, forward backward and click, click and hold, click and drag... I want some way to access the abilities without pressing 1-9.

well, incase any of your pre posters actually played an elder scrolls game, they should know how the basic combat works.

since they complain about not enough skills in the hotbar on the other hand, i seriously doubt they did.

skyrim hat TWO active skills. are you saying your combat was boring? (well, unless you played mage maybe hehe).

my melee quite some moves, resulting from direction keys and attacks.

but maybe we played a different game :)

or even read a different preview?

I agree.  If they're gonna have action bars then give us direction keys, mouse clicks, drags and other set combinations to use them.  This would be good for melee, ranged and spell casters.

  GwapoJosh

Apprentice Member

Joined: 3/10/12
Posts: 1009

10/27/12 9:00:52 AM#16
Originally posted by Thane
Originally posted by sapphen
I wouldn't mind the hot bar if I could set the abilities to keyboard/mouse combos.  Double tap forward and click, forward backward and click, click and hold, click and drag... I want some way to access the abilities without pressing 1-9.

well, incase any of your pre posters actually played an elder scrolls game, they should know how the basic combat works.

since they complain about not enough skills in the hotbar on the other hand, i seriously doubt they did.

 

 

skyrim hat TWO active skills. are you saying your combat was boring? (well, unless you played mage maybe hehe).

my melee quite some moves, resulting from direction keys and attacks.

 

 

but maybe we played a different game :)

or even read a different preview?

This is exactly what I was thinking.. Two was plenty in Skyrim and it's obvious they are trying to shift closer to that style after the poor initial response to the game.

"You are all going to poop yourselves." BillMurphy

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

10/27/12 9:10:51 AM#17
Originally posted by Zylaxx
Originally posted by MMOExposed

I am not a big fan of skill restrictions like this in MMO. I didn't like it in Guild Wars1.

What bothers me, is that TESO will have weapon skills as well as special class skills. But all of these suppose to go on a limited 6 slot action bar.

I much prefer the GW2 method, which gave extra slots for weapon skills, and gave slots for players to make something more unique.

Really hope the developers can make the 6slot system fun, since even in GW2's spammy limited action bar system, it gets boring fast.

Heh and the purists scoff at the idea of having a hotbar in the first place.

 

I love a limited hotbar like was implemented in GW2, TSW, and GW1.  It forces choice onto the players instead of this crapfest of a billion hotbar slots like in WoW, Rift or other games.

It is not same as GW2. Only thing same is fewer skills on hotbar. In TESO you can use and swap skills according to your choice where as in GW2 your weapon skills are fixed.

  User Deleted
10/27/12 9:25:01 AM#18
My only concern now is that when they have to go free to play to survive like every other MMORPG released in the last several years, they will do an EA-Like and charge for every action bar skill slot outside of the first... O.o
  muffins89

Novice Member

Joined: 10/15/12
Posts: 1254

10/27/12 9:44:54 AM#19
i played a few hundred hours of oblivion and skyrim and all i did was swing my sword.  6 abilitys sounds like too many.

I think the prostitute mod corrupted your game files man. -elhefen

  snapfusion

Apprentice Member

Joined: 7/17/11
Posts: 976

10/27/12 9:52:08 AM#20
It hasnt seemed to hurt the sales of other Elder Scrolls products which they are obviously following, so it just might be save to say they know what they are doing.  The minute they try to make a game that everyone will like, no one will like it, you just might have to take a pass on this one then.
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