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Guild Wars 2

Guild Wars 2 

Reviews & Impressions  » BadSpock's Hitting Bottom: A Re-Review

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323 posts found
  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7677

Logic be damned!

 
OP  10/26/12 3:26:54 PM#21
Originally posted by f0dell54

 

Good reveiw but it sounds oddly familar from your SWTOR let down.

As a half-human, I'm a creature of habit... half the time.

I guess I just keep getting my hopes up and keep getting them dashed. Figure a Vulcan would learn from his mistakes?

I think I am going to re-invest myself into console gaming.

Lots of good stuff coming up, Halo 4, new CoD, I have never played any of the Assassin's Creed games, might pick a couple of those up... never finished Gears 2 or bought Gears 3....

Haven't picked up Skyrim DLC yet, new DLC coming out, I'm too jaded/bitter to pick up any Mass Effect 3 DLC but the multiplayer was a blast.

I'm sure I'll continue to check out new MMOs too - have some interest in Neverwinter (especially the Foundry for content creation!) as well as Elder Scrolls Online, Archeage, maybe even Final Fantasy XIV: A Realm Reborn.

And I'm sure I'll be back to GW2 from time to time. I'm sure I'll get another "let's play GW2!!" kick and try and finish up my personal story, check out some more dungeons... and I'm sure the game will improve as time goes on and very thankfully because of the B2P model I can just hop right back in.

/age of 172 hours. Just over 7 days /played.

Now Playing: D3:RoS, Watch Dogs
Looking Towards: Destiny

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1779

Dyslexics of the world...UNTIE!

10/26/12 3:27:22 PM#22

Good write-up.

I have been playing since right after launch and I have talked to maybe five people total. I do not get the mmo feel at all in GW2. Crafting in mmo's has always been 80% of my gameplay, and I find the crafting in GW2 to be very very lackluster. It is not a bad game, but it isn't for me at all.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/26/12 3:30:17 PM#23
Originally posted by bigsmiff

Good write-up.

I have been playing since right after launch and I have talked to maybe five people total. I do not get the mmo feel at all in GW2. Crafting in mmo's has always been 80% of my gameplay, and I find the crafting in GW2 to be very very lackluster. It is not a bad game, but it isn't for me at all.

i still don't see how you guys play MMOs like this.. i don't care if the game mechanics force talking or not.. without a guild or a good list of friends any MMO would get boring to me after awhile. 

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

10/26/12 3:30:43 PM#24
best money i've spent on an mmo since swg, and god knows i've wasted a lot of money on crappy mmo's from warhammer to age of conan to rift.
  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

10/26/12 3:33:26 PM#25
Originally posted by bigsmiff

Good write-up.

I have been playing since right after launch and I have talked to maybe five people total. I do not get the mmo feel at all in GW2. Crafting in mmo's has always been 80% of my gameplay, and I find the crafting in GW2 to be very very lackluster. It is not a bad game, but it isn't for me at all.

the fact that you've only talked to five people is your fault not the games, i joined a guild and used my social skills to actually interact with the people in the guild, i don't need a game to tell me how to talk to human beings.

  xAPOCx

Elite Member

Joined: 10/25/12
Posts: 812

10/26/12 3:34:36 PM#26
Originally posted by aesperus
Originally posted by Dim_sum

You're not burnt out old bean, it's just not a very good game. 

Looks pretty, plays well, essentially soulless.

I want a carrot too, don't be ashamed. Loot is awesome. Getting cool shit is fun.

Cosmetics are not fun.

Dynamic events have been lauded as some kind of great evolution in gameplay.

They are not. Because their inevitable cycling is contradictory.

Rejection of trinity heralded as a revolution in player dynamics.

It is not, because homogeneity is not preferential to diversification.

It does some stuff well obviously. And they sold it well enough. But it's all a bit tedious.  Also personal stories suck balls.

What your saying makes sense, but there are a lot of inherent flaws with a trinity-based, loot progression 'carrot' type of game.

It's sad to see people finding they 'need' that, because it's not sustainable. Think about what's been happening from game-to-game.

Nearly every MMO to have come out since WoW has been made this way. And nearly every last one of them has failed, and become stale at an increasing rate. Why? Because the design is inherently flawed. Loot grinds are becoming faster & faster, and players are plowing through them faster & faster. It's because you are replaying the same treadmill over and over. So while people are getting more efficient at grinding, the games are also getting more streamlined, because players don't want to spend as much time grinding.

And then you have the trinity. It's like a childhood home. Very comfortable, but you can't really stick with it. And the longer a game is out? The harder it is to do earlier content, because most people will always play DPS and don't want to tank or heal. This also leads to content become stale, obscelete, or unplayable at an increasing rate.

GW2 is one of the only games to successfully circumvent all these problems to this day. There are still new players jumping into the game, having a blast, and doing so w/ out much trouble enjoying the content. There's enough incentives for people to go back, so that there are always people in the zones. It may not be the zergfest of launch, but it's still pretty populated.

The sadest part of what you & Spock are saying, is that the old model has glaring problems that we've seen get more & more noticeable since vanilla WoW. Problems that are built into the very foundation of its design. It's unsustainable. I too enjoyed the old style of gameplay, but I also know that if we are ever to get a new MMO we plan to enjoy for more than a few months, it can't be based around content grinding. It's just that simple.

Maybe you guys just need a break. Some time to play other genres and see how different games can be, and how there can be different incentives to playing games than just loot. Loot is fun, but it doesn't have much longevity anymore.

sorry dont agree with you at all.

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

10/26/12 3:37:03 PM#27
People just want wow and if they don't get wow they get upset, they want a better wow.
  aesperus

Elite Member

Joined: 1/04/05
Posts: 4576

10/26/12 3:38:34 PM#28
Originally posted by xAPOCx

sorry dont agree with you at all.

That's fine. May I ask, what recent game do you consider to be a good example of a game that is Trinity & gear based that hasn't gotten stale as a result?

  User Deleted
10/26/12 3:38:35 PM#29
Originally posted by Aerowyn
Originally posted by aesperus
 

I'd agree that more 'sandboxy' features are the way to go.

However I think that a lot of people have it wrong, when they are looking backwards to get this answer. As much as I enjoyed UO, I don't think that's going to 'save' this genre. I'd still play it, but I wouldn't be surprised if a new UO just leads to yet more complaining, and people making the excuse 'well, this one just wasn't made as good as the original', regardless of whether or not that would be actually true.

What this genre needs is more forward-thinking. Stop trying to recreate the games you remember loving. What players actually want is a new experience. Recapturing an old one, at best, will usually just taint the old experience. There's too many preconceptions, and too much nostalgia there to live up to.

We need a new game, something with minimal expectations attached to, that allows for an environment in which players can create their own fun. Easier said than done, though.

very very much agreed +1 :)

People "look back" to traditional sandbox games/mechanics/features because they promoted natural player community dynamics and offered freedom. Those of use often castigated for just wanting a rehash of UO are actually seeking games which provide the same ethos of community driven dynamics, longevity and player freedom within a persistent and dynamic game world.

 

If you can do that via other methods and mechanics, go for it.

 

The thing is though recently the emphasis has been 99.99% on accessibility, parity and carrot grinds, something other gaming genres offer.

 

Sadly, even with EQ Next, Unholy Wars, WoD et al coming up, I really, really can't see the genre gettting back to that ethos of longevity, community and freedom though (outside of indieville).

  tank017

Novice Member

Joined: 7/09/06
Posts: 2206

10/26/12 3:38:55 PM#30
I think tardcores gw2 timeline sig described it best lol.... "Guild Wars 2?? ...Guild Wars 2!!....Guild Wars 2? ....Nahhh...
  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4391

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

10/26/12 3:42:02 PM#31
Originally posted by BadSpock
Hopefully when I come back to life I get to bang Robin Curtis too.

Whoa what wait? Not to say there is anyting wrong with this particular choice, but if you are going for the whole in caracter role play gig, WTF stop there, if you are gonna dream big go for Jolene Blalock

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4576

10/26/12 3:42:30 PM#32
Originally posted by BadSpock
Originally posted by f0dell54

 

Good reveiw but it sounds oddly familar from your SWTOR let down.

As a half-human, I'm a creature of habit... half the time.

I guess I just keep getting my hopes up and keep getting them dashed. Figure a Vulcan would learn from his mistakes?

I think I am going to re-invest myself into console gaming.

Lots of good stuff coming up, Halo 4, new CoD, I have never played any of the Assassin's Creed games, might pick a couple of those up... never finished Gears 2 or bought Gears 3....

Haven't picked up Skyrim DLC yet, new DLC coming out, I'm too jaded/bitter to pick up any Mass Effect 3 DLC but the multiplayer was a blast.

I'm sure I'll continue to check out new MMOs too - have some interest in Neverwinter (especially the Foundry for content creation!) as well as Elder Scrolls Online, Archeage, maybe even Final Fantasy XIV: A Realm Reborn.

And I'm sure I'll be back to GW2 from time to time. I'm sure I'll get another "let's play GW2!!" kick and try and finish up my personal story, check out some more dungeons... and I'm sure the game will improve as time goes on and very thankfully because of the B2P model I can just hop right back in.

/age of 172 hours. Just over 7 days /played.

On the bride side, you couldn't have picked a better time to take a break from MMOs.

There are a TON of good games out right now. Especially if you have a steam account. Enough to keep you busy through the end of the year, at least. And, as you say, there are still more games coming out soon as well. A very good year for gaming.

Personally I've been finishing up Dishonored, when I'm not running WvW w/ guildies.

  tank017

Novice Member

Joined: 7/09/06
Posts: 2206

10/26/12 3:44:15 PM#33
[mod edit]

 

I actually like Gw2, doesn't mean it doesn't get boring and stale like any other  theme park
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/26/12 3:45:14 PM#34
Originally posted by aesperus
Originally posted by BadSpock
Originally posted by f0dell54

 

Good reveiw but it sounds oddly familar from your SWTOR let down.

As a half-human, I'm a creature of habit... half the time.

I guess I just keep getting my hopes up and keep getting them dashed. Figure a Vulcan would learn from his mistakes?

I think I am going to re-invest myself into console gaming.

Lots of good stuff coming up, Halo 4, new CoD, I have never played any of the Assassin's Creed games, might pick a couple of those up... never finished Gears 2 or bought Gears 3....

Haven't picked up Skyrim DLC yet, new DLC coming out, I'm too jaded/bitter to pick up any Mass Effect 3 DLC but the multiplayer was a blast.

I'm sure I'll continue to check out new MMOs too - have some interest in Neverwinter (especially the Foundry for content creation!) as well as Elder Scrolls Online, Archeage, maybe even Final Fantasy XIV: A Realm Reborn.

And I'm sure I'll be back to GW2 from time to time. I'm sure I'll get another "let's play GW2!!" kick and try and finish up my personal story, check out some more dungeons... and I'm sure the game will improve as time goes on and very thankfully because of the B2P model I can just hop right back in.

/age of 172 hours. Just over 7 days /played.

On the bride side, you couldn't have picked a better time to take a break from MMOs.

There are a TON of good games out right now. Especially if you have a steam account. Enough to keep you busy through the end of the year, at least. And, as you say, there are still more games coming out soon as well. A very good year for gaming.

Personally I've been finishing up Dishonored, when I'm not running WvW w/ guildies.

Dishonored and XCOM are my two offline games of choice right now.. anyone that likes turn based combat really needs to check out XCOM its really a great game

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Omnifish

Advanced Member

Joined: 2/16/11
Posts: 603

I'll kick your a**e so hard, you could build a swimming pool in the footprint!

10/26/12 3:46:19 PM#35
Originally posted by Blasphim

"We are gathered here today to pay final respects to our honored dead. But it should be noted that this death takes place in the shadow of new life, the sunrise of a new world; a world that our beloved comrade gave his life to protect and nourish. He did not feel this sacrifice a vain or empty one, and we will not debate his profound wisdom at these proceedings. Of my friend, I can only say this: of all the souls I have encountered in my travels, his was the most... human"

I couldn't help it.

Well written review Spock, and I have heard the same from my friend about GW2

 

Thank Surak for a McCoy mindmeld eh? :P

Fair enough BadSpock.  I remember wanting SWTOR to be so much more then it really was and having to admit defeat on that issue.

Thing is though, I never discount the game completely much like GW2.  I may go back,  now and then.  Things can change, if people are vocal enough about the issues then things may change. There's only so much that can be earned from the CS till people give up, if many are in the same boat as you, then they'll have to reassess their approach.

I freely admit I'm not a ANET fanboi, but I did enjoy the game and I think it deserves another look when an expansion is announced if you've truly had enough.

This looks like a job for....The Riviera Kid!

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6492

"Only cunts name their swords"

10/26/12 3:47:11 PM#36
Originally posted by Dim_sum

You're not burnt out old bean, it's just not a very good game. 

Looks pretty, plays well, essentially soulless.

I want a carrot too, don't be ashamed. Loot is awesome. Getting cool shit is fun.

Cosmetics are not fun.

 

Dynamic events have been lauded as some kind of great evolution in gameplay.

They are not. Because their inevitable cycling is contradictory.

 

Rejection of trinity heralded as a revolution in player dynamics.

It is not, because homogeneity is not preferential to diversification.

 

It does some stuff well obviously. And they sold it well enough. But it's all a bit tedious.  Also personal stories suck balls.

I agree, he is not burnt out. It is just that GW 2 is not all that good and ThemeParks in general are not made to last. They are like fastfood, good to pick up now and then but not something for the long haul. 1-3 months is probably what you can squeeze out of a ThemePark, then the dev. created content thins out and there is not much else to do beside moving on.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4576

10/26/12 3:50:16 PM#37
Originally posted by bunnyhopper

People "look back" to traditional sandbox games/mechanics/features because they promoted natural player community dynamics and offered freedom. Those of use often castigated for just wanting a rehash of UO are actually seeking games which provide the same ethos of community driven dynamics, longevity and player freedom within a persistent and dynamic game world.

If you can do that via other methods and mechanics, go for it.

The thing is though recently the emphasis has been 99.99% on accessibility, parity and carrot grinds, something other gaming genres offer.

Sadly, even with EQ Next, Unholy Wars, WoD et al coming up, I really, really can't see the genre gettting back to that ethos of longevity, community and freedom though (outside of indieville).

To some degree yes.

However, times are VERY different now. The mentallity most players had back then, is much different from the ones we have now. In the 'golden days' of MMOs, people were more interested in exploring this new form of gaming. It was more social, but it wasn't always due to game design. It was because things were still new, and players were much more willing to work together trying to figure out this new type of game. It was still a fronteir to explore. Games were also a lot more simple back then. They didn't have as many features, as big of a world, combat was generally fairly simple as well, inspite having a large skillset.

People now expect WAY more from an MMO than what we had back then. The shining example of sandbox atm, is still Eve. It's the only sandbox MMO still going strong. Yet it still doesn't have the same numbers as most of the themeparks. Just being a sandbox isn't going to be enough. Even if we were to bring back UO with modern graphics, I wouldn't be surprised if it wasn't enough for most players.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2799

The Critical Hit Pretzel!

10/26/12 3:50:33 PM#38
Originally posted by Istavaan
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Anyways, its pretty much the flaw of GW2, it offers nothing really for those seeking something to work for and as such its quick to get bored with. All those 'change ups' it does have get stale quick and become exposed as the same old same old so quickly, particularly for someone as cynical as me to find flaws with stuff quickly and stick it against it. The lack of accomplishment you get only makes you feel that much more for its flaws which is I feel one of its biggest problems. Since your not earning anything really out of it, you just don't feel compelled to play it and your far less likely to look over its flaws. 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/26/12 3:51:43 PM#39
Originally posted by Yamota
 

I agree, he is not burnt out. It is just that GW 2 is not all that good and ThemeParks in general are not made to last. They are like fastfood, good to pick up now and then but not something for the long haul. 1-3 months is probably what you can squeeze out of a ThemePark, then the dev. created content thins out and there is not much else to do beside moving on.

I have been reading many of your guys posts for a long time now you guys are burnt out on themeparks you can admit it to yourself or not... obviously GW2 longevity will not appeal to everyone just as Rifts or EVE or any other games longevity will not appeal to everyone as everyone has differn't ideals in what they find fun for long periods of time

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Theocritus

Hard Core Member

Joined: 7/15/08
Posts: 3605

10/26/12 3:53:49 PM#40
      I agree that taking the trinity out of MMOs is killing them......After all MMORPG needs to have role play or its just a game with other players....Whoever thought that zerging in MMOs was a great idea was wrong.....IT basically appealed to a bunch of children who had no idea how to even play arole.
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