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10/27/12 12:57:01 PM#241
Originally posted by halflife25 You might be too logical for this thread let alone these forums. After observing the kind of behaviour you describe (in red) time and time again (it's often the same members that are guilty), I've just accepted that that's the way they are; they do not seem to learn from past experience for whatever reason. It's like ramming your head into a wall every day and then asking why do I always have this headache. Odd as it is, I doubt much will change throughout the next round of big releases. It can get rather tedious though. "I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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10/27/12 1:06:27 PM#242
Originally posted by Aerowyn In the end it doesnt matter. Arguing over what theampark has the best featuer is like comparing what theampark has the best corndog. They both have corndogs but ones cornier then the other.
Quests - corndog Crafting- soda Achiements- Prizes Raids/Dungeons - Rides etc. etc. etc.
Now all that matters is what theampark you want to visit today.
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10/27/12 1:07:34 PM#243
Originally posted by MMOExposed Might be bad for you but the game is amazing for alot. Just because it doesnt "float your boat" doesnt give you any right to say the game is bad. The game is still continuing to grow, it still remains in the top 10 in PC sales and its 2 months old. Dont let your precious narrative fool you or it makes you look bad. |
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10/27/12 1:08:32 PM#244
Originally posted by xAPOCx this is true:) I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/27/12 1:15:17 PM#245
Originally posted by Zylaxx Most certinly does give him the right. Its his opinion.
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10/27/12 1:21:11 PM#246
Originally posted by BadSpock No spock. There is another. I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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10/27/12 1:24:15 PM#247
Originally posted by xAPOCx If I cant give box sales as proof then you start from a position that automatically dismisses your wanting proof. Since box sales, Queue times, and server load are the only things to show it is growing but every one of those get shot down as a untrue source. Totally unfair and agenda driven.
In fact I could care less if anyone hates the game and posts "their" feelings. but when people like spock who has a great rep here starts spouting off biased and personal preferences as fact then I have a problem. Doubly more so that it brings every single hater and troll out to try and prove how they were correct all along.
http://www.amazon.com/Best-Sellers-Video-Games-PC-Hardware/zgbs/videogames/229575
There, 3 forms of proof, whether you like it or not. Every single server is high, Kaineng which has long been one of the only few med populated servers turned high as of a few days ago. GW2 is still #6 on Amazon and the only MMO still in the top 10. And I think its safe to assume the majority of sales do not come from Amazon, and it is very easy to extrapolate out to other venues. Also my guild of 87 people have yet to lose one single player. I could go on and on but your narrative would still be the game is dieing and is in decline, or the game is horrible.
WHAT MORE PROOF YOU NEED.
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DAOWAce
Advanced Member
Joined: 10/12/03
I tried so hard and got so far, but in the end it doesn't even matter. |
10/27/12 1:30:32 PM#248
The extremely rough start of GW2 ruined the game for me. Mismatched server opening times cost me the alias I've been using in games for the last 5 years and had been preparing months for (I had it in all the betas). GW1 didn't allow this because it was a first/last name system, was stoked to hear we could use single word names. I pre-purchased for $60 day 1 of it being available. A month or two later, the ends up going on many sales on many sites for $45 while the digital deluxe edition fell to the standard edition price. NCSoft refused to credit me $15 or give me a free deluxe upgrade; didn't want my account disabled due to a full refund. (They never explained the account disabling details with clarity either despite my 10+ support messages requesting a better explanation.) As for the game, by the time I got to 40 I just felt like things weren't enjoyable anymore. I wanted to play a Norn, but the VOs were awful for most of the characters (and the Norn men looked extremely obese; even the slimmest model had unncessary body mass, especially when wearing armor). Wanted to play a Sylvari but had no name for her due to the server opening issue, and the main name I've used for my female character in games was blocked in GW2 for some reason.
Basically, the loss of things and wanting of things coupled with the horrible server issuess (severe lag, disconnections, TP broken for weeks) caused me to stop enjoying the game and eventually quit. I have no motivation to even do the halloween events.
The game was rushed out the door for profits at the expense of enjoyment. It needed a few more months of work prior to release, not fixing after release. I and many of the people waiting for the game expected it in November at the earliest. I am very disappointed with ArenaNet, or NCSoft; whoever made the decision to release.
FWIW, I've played Guild Wars on and off for 7 years; I can still find enjoyment when I logon today, yet GW2 is already essentially dead to me. Maybe I will return with the next expansion, but usually when I stop playing MMORPGs, I don't start them up again. Good thing there's no monthly fee, right? *sigh* |
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10/27/12 2:08:12 PM#249
Originally posted by GeezerGamer That's not being mislead though. Being mislead is being told one thing and delivered another. That didn't happen here. What happened here is call being foolish and creating unrealistic expectations (they hype train) and then expressing deflation once you come to the realization that the self-invented expecations weren't real. In this case it's a problem with the OP and those like him. Remember TOR? EQN and TESO are on the horizon with the new buzzwords of the moment: "sandbox" and "3 faction rvr". They will also use clever and amorphous adjectives like "meaningful pvp" to describe the game. We're even seeing that with Storm Legion despite the fact that Trion has nearly pulled an NGE with class and combat mechanics - SL and RIFT is being hailed as metaphorically huge. There is a loud portion of our community that are junky gamers looking for a fix. Unfortunately a lot of the site writing and articles promotes this self-defeating thinking. edit: You only need to look in this very thread for people with their EQN sigs and vague allusions to the "next great thing". Until this is nipped. We'll continue to see this cycle repeated ad naseum. |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/27/12 2:23:07 PM#250
Originally posted by Torvaldr Oh? “We’re in it to win it this time,” said O’Brien. “We were number two to World of Warcraft with Guild Wars, now we want to beat them. We’ll be satisfied when the Guild Wars 2 is the most successful MMO. I think we have something unique here and players are going to see it and understand why dynamic events are a way better content model than people have experienced before in online worlds. Word-of-mouth will get people to understand that we really are doing something new and different. The sky’s the limit once this game is out. Online worlds have a networking effect. People will bring friends to Guild Wars 2. We hope all the people who play the beta weekend will tell their friends about it.” GW2 went after the WoW market with a game that was not designed to appeal to the WoW player. Mislead!
If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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10/27/12 3:07:06 PM#251
Originally posted by Zylaxx If your goin on box sales then WOW is still growing. We all know its not. My point is you made a factual statement without showing facts. Just opinion and observations. How can you guage player retention from box sales?
You assume to much and come off very catty. No where did i say that the game was dieing and in decline.
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Digna
Hard Core Member
Joined: 11/19/05
The pen is mightier than the sword if the sword is very short, and the pen is very sharp. |
10/27/12 3:30:40 PM#252
Well..there's no definite proof of drop off either. I personally am of the opinion that it is occurring but the argument goes both ways. There is no definite proof.
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10/27/12 3:32:53 PM#253
Originally posted by Digna i agree with you. Thats why someone stateing facts from nothing made me ask the question how he knew this fact.
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10/27/12 3:41:16 PM#254
Originally posted by GeezerGamer We were talking about the OP though. He wasn't mislead at all was he. He played through beta and watched videos and explained in detail about the game systems. How can someone so well informed be mislead? And really, how do you know what every wow player wants. I have friends in GW2 who've played wow. I have friends in RIFT, LotRO, and AoC who played wow. There are lots of different kinds of people who play wow. wow players can very well be interested in GW2 despite your stereotype. |
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10/27/12 3:51:32 PM#255
Originally posted by Zylaxx Your proof is based on assumptions. You have no idea what the criteria is for server load designations. Most games may be purchased digitally now and often from the company directly because of perks so Amazon isn't a good indicator. I can say I belonged to a guild of 200 plus people and less than 25% log on now. Every zone used to put me in an overflow and now it only happens in Lion's Arch. Both Xfire and Raptr show huge declines in their numbers for the game. Though not indicative of the overall population, it does show trends in those specific communities. I personally don't think the game is growing anymore, but it isn't dying ethier. The population is stabilizing. It is really no different than the rest of the recent themeparks. Only WoW and Eve grew in player base after the first initial surge and continued to grow. |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/27/12 3:52:05 PM#256
Originally posted by Torvaldr If you say so. You are talking about sub groups, I'm talking about the whole group. I'm sure you can find examples to support your statement. But at the end of the day, GW2 marketing went after a bigger crowd than they knew the game was designed to appeal to. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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10/27/12 4:04:17 PM#257
Originally posted by GeezerGamer How can you say that? It's very presumptuous. You can rephrase your point like this: Hey guys, let's not market to these gamers, they probably won't like our game. That's silly. Every game company pretty much wants people to play their game. Anyone in the mmo crowd that does themepark - pvp, pve, and crafting is a fair marketing demographic. It would be foolish not to do so. |
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10/27/12 4:06:56 PM#258
Originally posted by stevebmbsqd GW2 is unusual in that it doesnt matter if the people who bought the game no longer play it, Arenanet have already been paid, of course Arenanet don't get to sell them things from the cash shop, but it does mean that their likely to come back and buy the next expac and probably play the game again for a few weeks, which is probably the best kind of scenario that Arenanet can hope for, its been working out pretty well for WoW too, as lapsed players come back for an expac and probably sub for a couple of months. On the plus side, as far as Arenanet are concerned, the demand for W v W PVP becomes less of a queue wars and players are more likely to be actually playing than waiting to play. So everybody is happy... sort of.. but yes, less people are playing the game now, and in significant numbers by the look of it, but it doesnt sound like the player base has gone critical even so. |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/27/12 4:10:50 PM#259
Originally posted by Torvaldr Is it? You refuse to acknowlege the fact that even every fan of GW2 has said from day one? GW2 isn't for everyone? Who would fit in that group? I'll give you some examples. The people who like to tank, raid, heal, chace the carrot. Progrssion PVPers. Need I go on? Nothing presumtuous. You just don't want to admit it. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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10/27/12 4:13:52 PM#260
Originally posted by Phry Better to state, less players are playing concurrently. We don't have any idea how many people have stopped altogether. As the game doesn't have a sub we will most likely never know. Though seeing the amount of overflow servers at the moment I can say people will easily come back to check out the new stuff. |
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