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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
11/25/12 9:32:22 AM#101
Originally posted by Wizardry If a glowing red-eyed monster with a giant axe is running down the hall at me, I don't care if it's PC or NPC, I'm running. There is absolutely no difference between a roaming mob and a PK other than, in some cases, the PK is smarter. Part of the problem is that mobs in most MMOs suck. They spawn on their X, stand around waiting to get killed and have what seems like no more than the most basic AI possible. For TEN YEARS that has been the predominant mob experience. I can't really elaborate on the mobs or other aspects of the Wizardry Online dungeons, however I can say that the game is designed so you are constantly on your toes. Something somewhere is always looking to kill you, and sometimes the best option in a situation is run your ass to safety, and no I'm not just talking about PKs. To your points on death, recovery and the original Wizardry... I think you might like WO. :)
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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11/26/12 1:00:09 AM#102
Originally posted by Loktofeit Its been a lot longer than 10 years, 1997 Ultima Online, read about it! I don't see how WO addresses any of this. Its exactly that same model. Even worse really in that even bosses are restricted to their spawn unlike many games that have roving bosses and incidentals that are completely random. As to "Wizardry"'s post, wtf does FPS have to do with Permadeath? PVP comes in the form of RPGs too, try the Original Darkfall, for instance. Or even Rakion. Those are PVP mmos. FPS shooters might be call PVP, but with an eyeball and a gun, what else are you going to do but kill things? Maybe you meant you like competition some times? Anyway. How hard is it to wrap our brains around the idea that you might lose your toon, but the majority of progress and all the really important stuff is at the account level? Its not rocket science, you have characters that are your extention and they can be made rather easily, regardless of level if your grow at the account level is high enough. I bet 10 minutes after I post this, the next guy will be in here crying about his potential losses and how unfair it will be... not conceiving of any of this aspect of WO. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
11/26/12 3:19:58 AM#103
Originally posted by Psyentist
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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11/26/12 7:44:59 AM#104
Originally posted by Vunak23 This is gold.
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11/26/12 7:57:34 AM#105
Originally posted by asmadeous Indeed. If one doesn't like it, don't play it. |
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12/08/12 11:01:45 PM#106
I have just finished my second day of playing this game. I find it have a weird and inviting appeal to it. I usually get bored quickly of MMOs because they are so predictable and i feel like it's just doing the same thing over and over again. This game offers me a challenge. I know i can't rush forward for no reason, i usually tend to avoid fights if i can help it and stick with my quest and most of the time, quests alone are good enough for you to level. They are well calculated.
I died over 10 times now. Today, i feared for my character and im level 6. Each time i have to head back toward that statue to revive, i get anxious and worry. I get this real feeling of frustation and don't tell myself: "Oh well.. ill just head back after." I ask myself... "Will i be able to get back?" Once there, i have a stiff 91% chance of reviving. IT seems nothing, but when your character is on the line, even those 9% chance is scary... because what if? I am geniunly doing my best not to die. I use my head and gouge my opponent. This game force me to do that, it give me the impression that each fight is worth something and that i have to work for each of them. I have to concentrate and not simply watch a video while i click and cast the same spells over and over again.
What make this game good with permadeath, is that it is complemented by other factors. The game is built around challange. The fact that your life and mana dont regen automatically. The scarse amount of loot, gold teamed with the expensive price for potions and healing items. The amount of damage the enemy make and their ferocity. They use skills, they are unpredictable and they can suprise you. Thjey will gang on you, they will block, they will dodge. Traps are deadly, sometimes hard to see. Its a combination of all those factors that make it a good and hard game. It is not a casual game. It's made for those who are bored of the doing the same thing over and over again, of sure victories. You can hardly solo bosses in this game. Only rogues have some chances because they can be stealth and that would take a long, long time.
Permadeath is well implemented, if you can sacrifice some gears you will not get your character taken. Just dont die too often and think carefully and you will not loose it. Be reckless, solo everything and be impatient. And well... there goes it. The reward is not in the loot, but in the genuine feelings you get for what you have and what you can loose. A feeling that you hardly get in videogames. It can be unforgiving, but this is what make this game so good. |
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12/11/12 12:34:44 PM#107
Originally posted by AdamTM I was about to make a post where I wanted people to convince me about the virtues of perma-death. But your post just did that, I see the point and I'll be trying WO. Nice one "after the time of dice came the day of mice " |
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12/11/12 2:16:57 PM#108
true disconects can happen game crash also, it did happen to me several times, but here is the deal I never even get my body to ash yet, chances to res here is pretty high 95% also note then for each soul lvl you get bonuses some of these help with lvling speed from lower lvls and note equips will be bound to your soul lvl, if you are afraid to perma death you can stash some extra equips in your bank in case you die, also your soul lvl raise your chance to +6% with makes a 100% to res, just evade watchers and you can pretty much prevent perma death
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