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Betaguy
Elite Member
Joined: 12/31/04
Some folks are like Slinkies, totally useless but great fun to watch when you push them down stairs |
10/26/12 5:08:46 AM#41
They are doing it right so far in my opinion. I am an old school MMO player and this was one of the best features Dark Ages Of Camelot used for some of its dungeons/zones.
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10/26/12 5:16:46 AM#42
I like the idea of this, but I doubt its execution. Especially since the majority of the modern MMO playerbase prefers to solo. I fear that once I'm in the level range to do a Public Dungeon, that there won't be anyone running it at the time. This may not be a problem when the game first releases and IF you keep up with the Jones's in leveling, but once the game passes release and the bulk of people are past where a casual player may be in levels, these Public Dungeons may be dead, especially if the world is large and the population spread out. Since I'm a completionist, and want to do said content at the level where it's still challenging, this would be a game breaker for me. Guess I'll have to wait and see. |
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10/26/12 6:39:11 AM#43
Originally posted by Daddydazzle I don't know for sure but it might be like the old Everquest system. In kunark dungeons for example, you would fight though to a boss area then either camp that boss or move to another boss. Bosses would respawn periodically and often had a placeholder mob that you had to kill repeatedly. So if that is the model, you zone in with your party and ask in chat what is camped before you head that way. This was done because known bosses dropped particular items. It's certainly not how things happen these days but it did work after a fashion. |
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chriswsm
Novice Member
Joined: 3/07/04
Never make anything idiot proof as someone will make a better idiot. |
10/26/12 7:18:39 AM#44
Didnt DAOC have the same? This is DAOC 2 in a ES mask. Not saying that is a bad thing tho. DAOC was pretty good in its day and ES has a lot of fans
I used to visit this site a lot however in recent years it has become the home of negative forum posts, illogical opinions and tantrums so I visit less often. Played or Beta'd: UO / DAOC / Horizons / EQ2 / DDO / EVE / Archlord / PirateKingsOnline / Tabula Rasa / LOTRO / AOC / Champions / Darkfall / Mortal Online / DCUO / Rift / STO / SWTOR / TSW |
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Digna
Hard Core Member
Joined: 11/19/05
The pen is mightier than the sword if the sword is very short, and the pen is very sharp. |
10/26/12 7:27:09 AM#45
I look forward to most big titles and this is no exception. In addition I am a primarily solo player (lone hero - horrible odds etc) so the public dungeons/PvE areas are of interest. After playing GW2 however, with the solo play and the no need for groups, I am beginning to rethink. The echoing of silence in zones (entire zones) for hours on end (usually the starter zones chat somewhat) makes me wonder about enjoyability of more of these PUnonG type models. Time will tell. As a whole we're becoming a global community at the expense of the nuclear community/family. Gaming seems to be following that trend at a rapid rate. |
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10/26/12 10:25:39 AM#46
what, still no video?.....what you hiding? a game that looks/plays exactly like Rift? enough ambiguous screen shots, lets see a video that will convince me this game plays and feels like a TES game.
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10/26/12 10:51:17 AM#47
Originally posted by chriswsm And this is being designed by some of the minds that created DAoC. I'll be interested to see gameplay footage and get some more detail on the advancement system, but TESO looks like it has potential. "Criticism is an indirect form of self-boasting." - Emmet Fox |
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10/26/12 11:59:40 AM#48
Originally posted by Zylaxx Above & beyond technologies would be one, for the game (The Repopulation). They show UI / combat in both screenshots, and videos. as seen here http://www.youtube.com/watch?v=PRfQvwAuesQ imo there is some truth to what health001 is saying. |
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10/26/12 12:05:23 PM#49
Originally posted by mmoDAD Well said... |
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10/29/12 12:17:10 PM#50
This better be B2P because I don't see alot of person staying after month 2..
Someone on another site brought up something that GW2 was able to achieve that if i'm correct very few mmo was able to pull off, and that's a sense your not left behind and needed to play on a constant basis.. In other words its the mmo for person with social lives.. If other mmo can pull that off then I think persons wouldn't mind paying.. This game seems to be building up like ToR did until person tried the beta and we know how that went. Here's hoping these guys take note.. |
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10/29/12 12:27:52 PM#51
Oh my. The number of posts from people confused over what public dungeons are is disheartening. The Wow generation truly now dominates the mmo player base. Thank the gaming gods that many games are now once again talking about more open style mmos ... even with the phasing tech in this game. The anti-social pampering in mmos has to stop. Catering to non-rpg players to attract general gamers to mmos has to stop.
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Caliburn101
Advanced Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
11/19/12 4:43:25 AM#52
Originally posted by Rimmersman Actually I think their method of realising an open dungeon feel whilst making griefing less likely is a happy compromise. Truly open dungeons are a camping/grief-fest and populated by the kind of people I would happily defenestrate from the 20th floor. I have been playing MMOs for a long time and never seen an open dungeon which didn't become a griefers version of 'Second Life'. |