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News & Features Discussion  » [Preview] The Elder Scrolls Online: Exploring Crow’s Wood

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52 posts found

Novice Member

Joined: 12/31/04
Posts: 2663

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

10/26/12 5:08:46 AM#41
They are doing it right so far in my opinion. I am an old school MMO player and this was one of the best features Dark Ages Of Camelot used for some of its dungeons/zones. 


Spotlight Poster

Joined: 3/03/09
Posts: 1839

10/26/12 5:16:46 AM#42

I like the idea of this, but I doubt its execution. Especially since the majority of the modern MMO playerbase prefers to solo. I fear that once I'm in the level range to do a Public Dungeon, that there won't be anyone running it at the time. This may not be a problem when the game first releases and IF you keep up with the Jones's in leveling, but once the game passes release and the bulk of people are past where a casual player may be in levels, these Public Dungeons may be dead, especially if the world is large and the population spread out. 

Since I'm a completionist, and want to do said content at the level where it's still challenging, this would be a game breaker for me. Guess I'll have to wait and see.


Novice Member

Joined: 11/30/07
Posts: 1

10/26/12 6:39:11 AM#43
Originally posted by Daddydazzle
after reading this, the things i'm worried about is how it will scales (as stated), and if there are more then one group, can we go in with it partially completed? i may not be understanding it correctly, but multiple groups would allow for mobs being dead before we even get to them?

I don't know for sure but it might be like the old Everquest system. In kunark dungeons for example, you would fight though to a boss area then either camp that boss or move to another boss. Bosses would respawn periodically and often had a placeholder mob that you had to kill repeatedly. So if that is the model, you zone in with your party and ask in chat what is camped before you head that way. This was done because known bosses dropped particular items. It's certainly not how things happen these days but it did work after a fashion. 


Novice Member

Joined: 3/07/04
Posts: 389

Never make anything idiot proof as someone will make a better idiot.

10/26/12 7:18:39 AM#44

Didnt DAOC have the same?

This is DAOC 2 in a ES mask.   Not saying that is a bad thing tho.   DAOC was pretty good in its day and ES has a lot of fans


I used to visit this site a lot however in recent years it has become the home of negative forum posts, illogical opinions and tantrums so I visit less often.

Played or Beta'd: UO / DAOC / Horizons / EQ2 / DDO / EVE / Archlord / PirateKingsOnline / Tabula Rasa / LOTRO / AOC / Champions / Darkfall / Mortal Online / DCUO / Rift / STO / SWTOR / TSW


Novice Member

Joined: 11/19/05
Posts: 2018

The pen is mightier than the sword if the sword is very short, and the pen is very sharp.

10/26/12 7:27:09 AM#45

I look forward to most big titles and this is no exception. In addition I am a primarily solo player (lone hero - horrible odds etc) so the public dungeons/PvE areas are of interest. After playing GW2 however, with the solo play and the no need for groups, I am beginning to rethink. The echoing of silence in zones (entire zones) for hours on end (usually the starter zones chat somewhat) makes me wonder about enjoyability of more of these PUnonG type models.

Time will tell. As a whole we're becoming a global community at the expense of the nuclear community/family. Gaming seems to be following that trend at a rapid rate.


Advanced Member

Joined: 2/14/10
Posts: 2166

10/26/12 10:25:39 AM#46
what, still no video?.....what you hiding? a game that looks/plays exactly like Rift? enough ambiguous screen shots, lets see a video that will convince me this game plays and feels like a TES game.

Novice Member

Joined: 3/22/11
Posts: 988

10/26/12 10:51:17 AM#47
Originally posted by chriswsm

Didnt DAOC have the same?

This is DAOC 2 in a ES mask.   Not saying that is a bad thing tho.   DAOC was pretty good in its day and ES has a lot of fans


And this is being designed by some of the minds that created DAoC.

I'll be interested to see gameplay footage and get some more detail on the advancement system, but TESO looks like it has potential.


Advanced Member

Joined: 2/28/06
Posts: 30

10/26/12 11:59:40 AM#48
Originally posted by Zylaxx
Originally posted by health001
u know company's that like to post pics of fluffy screen shots minus the actual in game vid with the UI are 90% fail games that just like to ramp the hpye up for a major let down......I really hope i am wrong on this game,but more then likely i wont be ;/

Name me any company that releases screenshots of ther UI or combat when its in pre-Alpha stages?  Because there arent any, quit making crap up to fit a false narrative.  It reeks of ignorance.

Above & beyond technologies would be one, for the game (The Repopulation). They show UI / combat in both screenshots, and videos. as seen here imo there is some truth to what health001 is saying.


Spotlight Poster

Joined: 9/28/06
Posts: 1864

Dyslexics of the world...UNTIE!

10/26/12 12:05:23 PM#49
Originally posted by mmoDAD

To be honest, I get sick of these types of screenshots.

When I was a noobish consumer, I used to imagine (after a screenshot like this), "Exploration and adventure". After experiencing all these bore-fests, all I now see is, "You can't climb this rock, you can't go past this mountain range, you can't go more than 100 yards from the main path, the cool tower has one NPC in the middle that gives out the same 'fetch my lost necklace quest' and will explain to me and 100,000,000 other n00bs how I'm the chosen one..."


Well said...


Novice Member

Joined: 8/20/11
Posts: 367

10/29/12 12:17:10 PM#50
This better be B2P because I don't see alot of person staying after month 2..
Someone on another site brought up something that GW2 was able to achieve that if i'm correct very few mmo was able to pull off, and that's a sense your not left behind and needed to play on a constant basis.. In other words its the mmo for person with social lives.. If other mmo can pull that off then I think persons wouldn't mind paying..
This game seems to be building up like ToR did until person tried the beta and we know how that went. Here's hoping these guys take note..

Elite Member

Joined: 3/22/09
Posts: 2071

10/29/12 12:27:52 PM#51
Oh my. The number of posts from people confused over what public dungeons are is disheartening. The Wow generation truly now dominates the mmo player base. Thank the gaming gods that many games are now once again talking about more open style mmos ... even with the phasing tech in this game. The anti-social pampering in mmos has to stop. Catering to non-rpg players to attract general gamers to mmos has to stop.

You stay sassy!


Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

11/19/12 4:43:25 AM#52
Originally posted by Rimmersman
Originally posted by Galadourn
Originally posted by Daddydazzle
Originally posted by Galadourn

so TESO will have zoning like... AoC (iirc)? meaning multiple copies of the same location with different players in it, despite they all are on the same server?

well, that's the nail in the coffin for me. And for a while i got really happy they had decided to make combat quasi-realtime...

an entire server pop inside an instanced dungeon would be a bit silly.

"who's hand is on my ass?!?"

I'm not talking about the PDs, but about the world; will it be instanced like AoC or will there only be one "instance" for the players? That's crucial imho.

I don't really mind about the public dungeons being "population capped" but it does sort of negate the whoe point of "public" to make them multi-instanced...Vanguard, for example, does not split dungeons into multiple instance regardless of the number of people in it.


Vanguard dungeons are true open world non instanced dungeons where any amout of players can enter and you will all be in the same area. These are glorified instances but they are being called public dungeons. EQ had dungeons that you zoned into but were still open dungeons these are not the same. Anyway ill still try the game but PD are not true open world dungeons which is a pity.

Actually I think their method of realising an open dungeon feel whilst making griefing less likely is a happy compromise. Truly open dungeons are a camping/grief-fest and populated by the kind of people I would happily defenestrate from the 20th floor.

I have been playing MMOs for a long time and never seen an open dungeon which didn't become a griefers version of 'Second Life'.

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