Trending Games | Neverwinter | Guild Wars 2 | WildStar | Marvel Heroes

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Is the "MegaServer" TESO's answer to latency?

16 posts found
  GrumpyMel2

Hard Core Member

Joined: 3/24/09
Posts: 1484

 
10/23/12 1:58:19 PM#1

I wonder if the "MegaServer" concept is related to supporting TESO's more action based combat and latency issues.

Most folks here, I think are familiar with the concept of latency and how it can negatively effect more action oriented - faster paced combat, especialy PvP.

For those unfamiliar, a quick primer. The technical definition of "latency" is essentialy the time it takes for a packet of information to travel from one point on the internet (or any network) to another. In game terms what it really means is how long does it take between the time some action is registered on a server (eg.  Player A swings a sword) and it is transmitted to the computers of other players playing that game so that it can be displayed on thier screen and they have the ability to REACT to it...and of course send those reactions back to the server running the game so that they can be registered by it. If you've heard the term "ping" in games, that's a measure of it.

It can be a technical hurdle for more action oriented games (which require a fast pace of play or fast reaction times) played over the internet. For example if the player is required to react to a sword swing in 800ms (milli-second) but the round trip latency for getting that command back to the server where it can be registered is 900ms, you've got a problem...as the player can never possibly react quickly in time, no matter how quick they are on the keyboard.

Latency tends to be determined by 2 major factors....

1) Geography. Although data tends to travel very fast over distances on the internet, it's NOT instantaneous. If a game is processing data in real time on a server based in Chicago then a player based in Indiana is going to have a palable game-play advantage over a player based in Australia.

2) What's happening on the networks/networking equipment in between that server and the client. Latency is NOT constant because conditions can vary on the networks and equipment between the 2 points. For example, an intermediary network may be handling a higher volume of traffic on one day from the next, slowing down the speed at which data transits that network or equipment on an intermediate network can be malfunctioning causing data to have to travel a diffferent (longer) path.  For example the normal path for data between a game server in Chicago and a player in Boston may be through a network in Buffalo, but if networking equipment in Buffalo is malfunctioning, that data may get rerouted through Nashville instead....causing that data to travel a longer distance and also causing the equipment in Nashville to carry a greater load of traffic then normal. End result is that if your latency to a server was 90 ms on Sunday it could be 600 ms on Monday.

The way FPS games deal with this is simple, they tend to have multiple servers located on multiple networks in different geographic locations. Since the players don't have persistant characters when they play, it's no big deal...if you have a high latency to a particular server on a particular day, you just choose to play on a different server, problem solved.

Traditional MMO's under the "shard" model can address issue #1 by simply having different "shards" in different data centers across the world. So North American players can play on North American "shards" and European Players Play on European ones. Since players characters are persistant on a particular "shard", they haven't traditionaly had a way to address #2, however. It's one of the reasons MMO's have tended to shy away from the faster paced "actiony" type combat seen in other types of games.

I wonder if Zenimax is using the "MegaServer" idea in part to address the latency issues that could affect the more "actiony" combat we are used to in the Elder Scrolls SPRPG's?  Due they perhaps run thier individual "instances" out of different "Points of Presence" located in different geographicaly disperesed Data Centers and part of the decisioning process of what "instance" the game tries to put you on is based upon it's determination of your latency to those different Points of Presence?  It has me curious.

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6950

10/23/12 2:05:19 PM#2
It's the answer to making it hard to find your friends, killing pvp before it gets started and stopping the general open world flow of the game.

It sounds good on paper because you don't have to worry about spinning server merges though.
  stevebmbsqd

Novice Member

Joined: 9/26/09
Posts: 457

"Evolution thru Revolution"

10/23/12 2:07:23 PM#3
Originally posted by ShakyMo
It's the answer to making it hard to find your friends, killing pvp before it gets started and stopping the general open world flow of the game.

It sounds good on paper because you don't have to worry about spinning server merges though.

Hopefully it will be implemented better than GW2's overflow servers. That was awful.

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6950

10/23/12 2:12:16 PM#4
Well going off other games with this architecture

The gw2 overflow approach is more elegant.
  Axxar

Elite Member

Joined: 12/09/08
Posts: 1451

"Go inside. Tell them you are the Avatar."

10/23/12 2:58:50 PM#5
Originally posted by ShakyMo
It's the answer to making it hard to find your friends, killing pvp before it gets started and stopping the general open world flow of the game.

It sounds good on paper because you don't have to worry about spinning server merges though.

Latency and population management are probably major reasons for the megaserver concept. Unfortunately, instancing zones to high Hell also comes with the issues ShakyMo mentions. Persistance is kind of important for MMOs to retain that "world feel" many are looking for.

- vigilo confido -

  SlyLoK

Advanced Member

Joined: 7/04/08
Posts: 749

10/23/12 6:19:06 PM#6
I dont think they are doing it because of latency but as an answer / different approach to the cross server dungeons and such setups games are implementing now. Good idea I think.
  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 1549

10/23/12 6:44:11 PM#7
I don't understand what "latency issue" still exists? Aventurine made a game will full real time twitch based combat with no zones or instances, and they only had about 20 devs. Shouldn't a company like this fare better?
  Drakxii

Advanced Member

Joined: 10/05/08
Posts: 597

10/23/12 6:50:54 PM#8
No megaserver is there to hide the 100,000s people that will leave the game in the first 3 months.  No need to merge servers when you only got one.

I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.

  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 1549

10/23/12 7:02:21 PM#9
Originally posted by Axxar
Originally posted by ShakyMo
It's the answer to making it hard to find your friends, killing pvp before it gets started and stopping the general open world flow of the game.

It sounds good on paper because you don't have to worry about spinning server merges though.

Latency and population management are probably major reasons for the megaserver concept. Unfortunately, instancing zones to high Hell also comes with the issues ShakyMo mentions. Persistance is kind of important for MMOs to retain that "world feel" many are looking for.

Yeah but that kind of went out the window in 2005 when WoW and its heavily instanced clones started to become literally every AAA MMO.

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6950

10/23/12 7:20:06 PM#10
Well they lost the tes fans by not making it hybrid
They've probably lost the daoc fans too when the implications of the server architecture hit home. Slightly easier instanced dungeon grouping at the expense of totally cocking up the pvp endgame.
  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 1549

10/23/12 8:29:15 PM#11
That, and DAoC didn't have instances or phasing. We don't want it in TES.
  Axxar

Elite Member

Joined: 12/09/08
Posts: 1451

"Go inside. Tell them you are the Avatar."

10/24/12 7:50:30 AM#12
Originally posted by DavisFlight
Originally posted by Axxar
Originally posted by ShakyMo
It's the answer to making it hard to find your friends, killing pvp before it gets started and stopping the general open world flow of the game.

It sounds good on paper because you don't have to worry about spinning server merges though.

Latency and population management are probably major reasons for the megaserver concept. Unfortunately, instancing zones to high Hell also comes with the issues ShakyMo mentions. Persistance is kind of important for MMOs to retain that "world feel" many are looking for.

Yeah but that kind of went out the window in 2005 when WoW and its heavily instanced clones started to become literally every AAA MMO.

WoW at least has a huge, open seamless world. And back then the game was much more than standing around in Orgrimmar and queueing for instances.

- vigilo confido -

  GrumpyMel2

Hard Core Member

Joined: 3/24/09
Posts: 1484

 
10/24/12 2:47:23 PM#13
Originally posted by Axxar
Originally posted by ShakyMo
It's the answer to making it hard to find your friends, killing pvp before it gets started and stopping the general open world flow of the game.

It sounds good on paper because you don't have to worry about spinning server merges though.

Latency and population management are probably major reasons for the megaserver concept. Unfortunately, instancing zones to high Hell also comes with the issues ShakyMo mentions. Persistance is kind of important for MMOs to retain that "world feel" many are looking for.

I don't disagree. Not a big fan of instancing myself....but there are only so many ways you can approach the latency issue for fast paced combat.

 

Edit: Either you slow down combat pacing (which I personaly wouldn't mind)...or you find some way to assign users to server instances they have good connectivity to....or you live with the fact that the game is going to unplayable for someone that is having a high latency that day....pick your poison.

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

10/24/12 2:48:49 PM#14
Originally posted by stevebmbsqd
Originally posted by ShakyMo
It's the answer to making it hard to find your friends, killing pvp before it gets started and stopping the general open world flow of the game.

It sounds good on paper because you don't have to worry about spinning server merges though.

Hopefully it will be implemented better than GW2's overflow servers. That was awful.

I'd rather be in an overflow server than a queue.

  GrumpyMel2

Hard Core Member

Joined: 3/24/09
Posts: 1484

 
10/24/12 2:56:42 PM#15
Originally posted by DavisFlight
I don't understand what "latency issue" still exists? Aventurine made a game will full real time twitch based combat with no zones or instances, and they only had about 20 devs. Shouldn't a company like this fare better?

I can't speak for Darkfall because I haven't tried it myself but I have heard second hand that it was basicaly unplayable for people who weren't experiencing good connectivity (i.e. low ping).

"Latency" isn't really something that is within the hands of a Dev...they can't control how fast a packet of data travels over intermediate networks between them and the end user. The only thing they can do in that regard is place thier servers in different, geographicaly dispersed Data Centers which are closer and have better connectivity to the clients, but then you lose the "single server" thing. They can do ALOT about other types of lag (server/client), resource usage, even bandwidth induced....but network latency is completely out of thier hands.

 

 

 

 

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6950

10/24/12 3:08:58 PM#16
I agree gw2 overflow approach anyday over this multiple shards nonsense.