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10/21/12 8:01:19 AM#61
Originally posted by gobla Dude. Just stop, I don't want to play with you. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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10/21/12 8:04:32 AM#62
Originally posted by Quirhid I'm not claiming all materials need to be equal. Just that they need to be usefull in some form. To a manufacturer in EvE a piece of tritanium always helps, it's not nearly as good as a piece of technetium, but he can definitely use it regardless of how basic or advanced the things he's creating. Same goes for every single other material used in manufacturing, there will always be a use for it now or in the future. To a crafter in your average MMO however low-grade crafting materials soon come to be utterly useless. There'll be literally nothing remotely usefull they can craft with it. Crafting with it won't raise any skills. There is no demand for the created items as they are outleveled in minutes. They're a stepping stone that loses all it's value once passed. We are the bunny. |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
10/21/12 8:07:02 AM#63
(1) rule is no roadblocks in terrain. You should be able to investigate every single inch of the map without being forced down fake corridors like many games do. There are so many games that look huge but they put roadblocks in that keep you from accessing 80% of the terrain because all it is is pixels and not really part of the world. (2) Crafting. We need crafting like it was in swg before they screwed crafting up. Dedicated crafters need to be able to make things that are unique. Not like games are now where you hit the button and everybody makes the same thing. Item decay will help. (3) There should be real death penalties now days you res up go on your marry way, fix your gear. We need something in place to where you die you take a hit to your items durability that cant be fixed. This would teach you to be careful. I seen post in a lot of games that are hey if you die you can res at the next spot on the map and be where you need to be. Make dying not fun and not exploitable like that.
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10/21/12 8:08:42 AM#64
Originally posted by gobla And I'm merely saying that the claim "every material must be useful" is idealistic and unreasonable. EDIT: With the variety you'd want that is. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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10/21/12 8:25:28 AM#65
Originally posted by Quirhid I'd agree that it's unlikely we'll ever see such a system perfectly balanced in a game. Perfect balance doesn't exist. I would still say that we should strive for it though, to make every material useful. There's, imho, a big difference between designing a material as useless, as your average themepark does, and designing them all to be useful imperfectly, as for example EvE does. You're very right that some modules and ships aren't actually all that useful due to game imbalances, in turn making some materials less useful. But behind this is still the intent for them to be useful, meaning that with patches the balance can shift making previously useless modules useful and the other way around, in turn doing the same for the required materials. To me that makes a difference. We are the bunny. |
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Originally posted by gobla
Youv'e just described my exact definition of a sandbox, and basically the same as EVE, which is what any new sanbox game should have at the core level. my web design: www.advancedws.com.au |
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10/21/12 8:39:49 AM#67
Will you let designers do what they want please. The game isn't out yet and you're already complaining, the designers will do whatever they think is good for the game. You'll end up like those people during beta who ragequit because something gets changed. Let's get this over with too, you pure sandbox fans with preconceived notions of what a sandbox is are going to be disappointed, you're already projecting what the game will be like and you're already making up rules for the game as if you're the designer. Some are already thinking it will be a full out PVP free-for-all, because that's what they believe sandbox is, ignoring that the EQ franchise has been overwhelmingly PVE, maybe there will be PVP maybe there won't be, maybe you can destroy items maybe you can't. All items being crafable is something you should stop hoping for too, EQ and EQ2 didn't have this, maybe EQNext will but I really doubt it. They can do whatever they want at this point, and what you're doing now is setting yourself up for disappointment. |
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10/21/12 8:45:46 AM#68
Originally posted by CalmOceansI dunno, people on a message board about MMOs sometimes discussing mmo design? What were they thinking? -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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10/21/12 8:50:09 AM#69
Originally posted by CalmOceans And yet your assumptions about it being just like EQ are somehow acceptable, double standards? "i don't waste my time building relationship in games" - nariusseldon |
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10/21/12 8:50:21 AM#70
Originally posted by Icewhite You can discuss anything you like, but there is a difference between "I hope EQNext has this and that" and "Designers, this is rule number 1, rule number 2" Are you the designer for EQNext? Didn't think so, let them design the game how they like. |
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10/21/12 8:52:32 AM#71
Originally posted by gobla In the game I am playing, researching a blueprint can change the required materials needed to manufacture which makes every resource potentially useful. "i don't waste my time building relationship in games" - nariusseldon |
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10/21/12 8:52:39 AM#72
Originally posted by RefMinor I have made 0 rules about EQ or sandboxes, I do have some thought of what EQNext might be like, but I don't go and enforce them and I don't think sandboxes have rules that should be adhered to. People always say they want something new to play and refreshing and the first thing you people are doing is coming up with old rules of what a sandbox is and isn't. Let them do their job, we know nothing about this game, SoE mentions one single word and you have all made up your mind already, ready to be disappointed.
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10/21/12 8:53:43 AM#73
Originally posted by CalmOceans So, yes. "i don't waste my time building relationship in games" - nariusseldon |
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10/21/12 8:54:21 AM#74
so, people are supposed to farm materials for a high end weapon, just to have it break again?
imo number one rule should be an open world, without the constant need to quest through premade questlines and a predefined end.
but heeeeeey. i know you guys have weird definitions of a sandbox :P nothing shocking "I'll never grow up, never grow up, never grow up! Not me!" |
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10/21/12 8:55:20 AM#75
Originally posted by CalmOceans That's the problem today Calm, to many armchair devs. |
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10/21/12 8:56:55 AM#76
Originally posted by RefMinor No, I don't think a game should adhere to rules to be a sandbox, everyone has a different notion of what a sandbox is, and I don't think that SoE's notion of what a sandbox is is going to be the same as yours or the OP's or anyone elses. If you believe SoE will make a game that fulfills everyone's needs you will be disappointed because it's impossible. |
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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
10/21/12 8:58:04 AM#77
My number 1 rule of pre-game ultimatums..... It is the only way to assure future dissappointment.
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10/21/12 9:01:28 AM#78
Originally posted by CalmOceans Are you confusing me with the op? Good, didn't think so. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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10/21/12 9:03:47 AM#79
Originally posted by PittyH uhuh....and then you get players around the table controlling the market and saying...this is our price....1200% and you pay it, either you like it or not.
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10/21/12 9:10:46 AM#80
Originally posted by Muke A popular option is to stop playing or not even buy the game in the first place. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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