Trending Games | Landmark | Warhammer 40K: Eternal Crusade | Camelot Unchained | Elder Scrolls Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,919,519 Users Online:0
Games:760  Posts:6,309,895
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » The number 1 rule of sandboxes..(lookin' at you Smed)

6 Pages « 1 2 3 4 5 6 » Search
120 posts found
  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

10/21/12 6:51:17 AM#41
Originally posted by busdriver

I expect to be in the minority with this, but I think it is something that greatly improves gameworld economy:

Only 1 toon/account.

This allows dedicated crafters to have a important role in the game. If "everyone" has a crafter alt, it kills the market, inflation starts its ugly work from day 1 and soon lower level equipment has next to no value at all.

Just curious; do you really expect corporations to discard profit (on that magnitude)?

Idealism is a cool thing.  It would be great if our MMO companies went back to MUD-sized player bases and income models.

But looking at it realistically, I don't really expect corporations  to throw away cash voluntarily.  There's no 'social conscience' to appeal to.

----------

Of course, you could claim that you're giving them more profits; 1 toon/1account means they have to pay for multiple accounts!  But I expect the beans wouldn't quite count out that way.  Nor would players 'trapped' in a bad spec or just-nerfed class be thanking you very much.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

10/21/12 6:54:10 AM#42
Originally posted by Apraxis
Originally posted by Rimmersman

Sandbox style game does not mean a total sandbox mmo, EQNext will be an hybrid with some soundbox features.Smed said months ago that it would look more like a cross between EQ and Vanguard with updated features, ill find the interview.

If the OP really thinks that EQNext will have those features then he might as well bow out now lol.

I think he will take Vanguards crafting system and expand it plus he will take Vanguard diplomacy system and expand that. He has already said that the classes will have more in common with EQ than they do with EQ2,Vanguards classes are share more in common with EQ than they do EQ2.

We know it's going to be an open world like vanguards rather than the zoning boxed of world of EQ2. I hope he brings back a feature from EQ, that was being able to drop items on the floor.

 

Well.. it could of course be the case. But that wouldnt be a sandbox and even more what the point of that?

As much as i remember Vanguard was a huge mistake and financial disaster. Wouldnt that be the last thing to do, to redo a mistake and financial disaster?

 

Vanguard downfall was not the features of the game it was the client, Vanguard has some great features. Smed has already said that EQNext will look more like EQ and Vanguard than EQ2.

Taking some features is not the same as redoing, he didn't say he was redoing Vanguard.

Did you play EQ?

  Apraxis

Novice Member

Joined: 9/28/05
Posts: 1509

10/21/12 7:08:45 AM#43

Yeap.. i played EQ Vanilla for a few month.. and i didnt like it. But that is not the point. Not everyone likes the same thing, and it is completely ok.

And, just out of curiosity. Vanguard failed because of the client? Why wasnt the client fixed in the first place? Or why do you think if the redo Vanguard(feature wise) they will do now the client right, or any other problem it might got?

And as much as i remember, no SoE game was really polished at release. Nor EQ, SWG, EQ2 neither Vanguard. But in the beginning ppl were a lot more forgiving then now. I am not sure if SoE is even capable of releasing a polished game.

Of course, i could be proven wrong. We will see.

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

10/21/12 7:19:06 AM#44
Originally posted by Apraxis

Yeap.. i played EQ Vanilla for a few month.. and i didnt like it. But that is not the point. Not everyone likes the same thing, and it is completely ok.

And, just out of curiosity. Vanguard failed because of the client? Why wasnt the client fixed in the first place? Or why do you think if the redo Vanguard(feature wise) they will do now the client right, or any other problem it might got?

And as much as i remember, no SoE game was really polished at release. Nor EQ, SWG, EQ2 neither Vanguard. But in the beginning ppl were a lot more forgiving then now. I am not sure if SoE is even capable of releasing a polished game.

Of course, i could be proven wrong. We will see.

Lol Vanguards client not being fully working at release is neither here or their,it is what it is. Again you are assuming Smed said all Vanguards features, he means some features will be taken and expanded. He has also said that EQNext will be going back to EQ not a follow up of EQ2.

You have a problem with SOE so you will never be convinced, i don't care if your convince or not lol, i'm looking forward to Smeds remake of EQ with features from both EQ and Vanguard and features that we may not have seen yet.

Again Vanguard has some great features, we all know how it went at releaee, that's old news and not what this is about.

 

  Larloch

Novice Member

Joined: 7/10/12
Posts: 19

10/21/12 7:20:20 AM#45
Can someone explain to me why if an mmo is not crafting focused then that makes it a Theme Park mmo?
  User Deleted
10/21/12 7:25:20 AM#46
I would love to see a 'master list' of Sandbox rules.  I'm curious as to what they actually are.
  defector1968

Novice Member

Joined: 6/16/10
Posts: 400

Real Animal lovers are ONLY the vegetarians

10/21/12 7:27:58 AM#47
Originally posted by Roxtarr
I would love to see a 'master list' of Sandbox rules.  I'm curious as to what they actually are.

yes and will be the joke of the year

  Apraxis

Novice Member

Joined: 9/28/05
Posts: 1509

10/21/12 7:34:51 AM#48
Originally posted by Larloch
Can someone explain to me why if an mmo is not crafting focused then that makes it a Theme Park mmo?

Ok. i will try.

Basicly. It is about static vs. dynamic. Dynamic means you can change the world. One point to change the world is to create objects(like a house, or the usual armor/weapons) and place it in the world(house, building streets, cities), and withit changing the world.

If you dont have any mechanismn(like crafting) to change the world, to place objects in the world, or alter objects in the world it will be static. With other words it doesnt change over time. Therefore it isnt a sandbox.

Why it is then a themepark?

If it is static, it is designed from the game designer from stretch and thing were placed in the world like they want, it is like building up a theme park, where other ppl can come in and enjoy what the designer have build up. Rushing through the content designers have build up for them.

 

  Larloch

Novice Member

Joined: 7/10/12
Posts: 19

10/21/12 7:45:22 AM#49
Originally posted by Apraxis

Ok. i will try.


 

Thanks I figured it would be something like that. I guess I simply don't agree that crafting should be the main catalyst for the evolution of a fantasy sandbox mmo world.

  Mike-McQueen

Novice Member

Joined: 10/30/05
Posts: 248

10/21/12 7:49:59 AM#50
For me number 1 is the freedom to choose your alignment. I don't want to be shoed into a faction and be forced to be good or evil depending on race choice. If I decide I want to kill the next guy then so be it. With a good justice system in place you'll forge a tighter community to be sure as there will be a greater sense of danger in the world.

I'm a unique and beautiful snowflake.

  gobla

Advanced Member

Joined: 3/30/07
Posts: 1421

C'est la vie.

10/21/12 7:54:41 AM#51
Originally posted by Larloch
Originally posted by Apraxis

Ok. i will try.


 

Thanks I figured it would be something like that. I guess I simply don't agree that crafting should be the main catalyst for the evolution of a fantasy Sandbox mmo world.

Crafting is definitely a cornerstone of a traditional sandbox, along with PvP.

Crafters supply equipment and items of all kinds, from weapons and armor to constructions, to the PvPers to fight with. These can be destroyed to create a constant demand for crafting.

PvPers fight over territory containing valuable resources for the crafters to make things with. These are used up in crafting to create a constant demand for the territories containing the materials.

Those two demands interacting with each other is generally what creates the dynamic player-driven world of a sandbox.

That being said, I'm sure it's not the only way to create a dynamic player-driven world. But it's one way that's been proven to work.

We are the bunny.
Resistance is futile.
''/\/\'''''/\/\''''''/\/\
( o.o) ( o.o) ( o.o)
(")("),,(")("),(")(")

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

10/21/12 7:57:44 AM#52
Originally posted by defector1968
Originally posted by Roxtarr
I would love to see a 'master list' of Sandbox rules.  I'm curious as to what they actually are.

yes and will be the joke of the year

The whole point of sandboxes is rather the opposite, what rules?

At this point I pretty much reflexively disagree with anybody who proposes a rule about what a "true" gamer or a "true" sandbox needs to be.  The op avoided that "true" word, but he gave us the same thread.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19483

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

10/21/12 7:58:29 AM#53
Originally posted by Robokapp

alternatively...1 char/acc reduces a very fun part of meta-gaming : SPYING.

 

A recent thread I created polled players about whether they owned multiple accounts in a game and SWG was the hands down winner with several folks claiming to have 12, 16 and even 20 something accounts to get around this limitation of 1 character per account.

So sort of a win win for the Devs and don't worry, people who want to spy will buy more than one account.

Back to the OP.  The OP is on the right track, but developing a proper MMO economy with sufficient money drains is a bit more complicated than having your gear wear out or break if controlling inflation is your goal.

Look at the real world, hordes of economists try to figure out ways to control inflation and at the of the day, you actually want some level of it, just at a controlled, predictable rate.

I believe at the end of the day, the agreement is having a slow, steadygrowth of the money supply is the way to go (vs Keynesian policies) and that's where it becomes challenging in MMORPG's.

Since resources in MMO's tend to spring from no where, even if items degrade, it won't do much to control inflation so you have to put in other sinks.

EVE does this by having a strong PVP model at its core to drive the economy, and they make sure that in most fights besides a ship being destroyed some portion of its modules and cargo burn with it. 

This permits them to fine tune it some, increase or decrease the destruction rate if you will.

There are other ways EVE tries control the economy, (CCP has a full time staff economist to assist them) and even they can't totally kill inflation, but have done one of the best jobs I've seen in a MMORPG to do so over the long haul

 

 

 

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?
"People can do with their money what they want. But... that doesn't make it smart" - COORS
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  gobla

Advanced Member

Joined: 3/30/07
Posts: 1421

C'est la vie.

10/21/12 8:06:23 AM#54
Originally posted by Icewhite
Originally posted by defector1968
Originally posted by Roxtarr
I would love to see a 'master list' of Sandbox rules.  I'm curious as to what they actually are.

yes and will be the joke of the year

The whole point of sandboxes is rather the opposite, what rules?

At this point I pretty much reflexively disagree with anybody who proposes a rule about what a "true" gamer or a "true" sandbox needs to be.  The op avoided that "true" word, but he gave us the same thread.

So... the #1 rule of sandboxes is that it has no rules?

Which is one heck of a contradiction if I ever saw one.

Not to mention that any game is, in essence, nothing more than a set of rules. From chess, as defined by the unique properties of the board and each piece, to any MMO, as defined by it's programming.

Games are, by very definition, rules. A game without rules isn't a game at all, let alone a sandbox game.

We are the bunny.
Resistance is futile.
''/\/\'''''/\/\''''''/\/\
( o.o) ( o.o) ( o.o)
(")("),,(")("),(")(")

  Gadareth

Novice Member

Joined: 12/06/05
Posts: 309

10/21/12 8:17:26 AM#55
Originally posted by PittyH

 

 

The number 1 rule of sandboxes is... "Items must be able to be destroyed".

Every single item must either degrade on use, or be completely destroyed from either A NPC or a Player / Environment.

This in turn creates an ecconomy, and prevents market inflation.

It creates player jobs/crafting/trading etc etc.

 

 

I think the number 2 rule should be "Every item in the game can also be crafted"

 

Just like eve online

I disagree. The number one factor of a sandbox is freedom. Thats it, everything else is flavor text. Everyone has a idea of what to THEM  makes a sandbox ideal but they are not rules for a sandbox.

For example die hard PvPers would reckon that free for all PvP with full loot option is the key to a sandbox. A crafter would believe what you requested was key.

A PvEer would expect greedom to go anywhere from the deepest depths of the ocean to the highest mountain peaks as essential.

For me a Sandbox means freedom to play my way.

 

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

10/21/12 8:27:49 AM#56
just copy swg but with less bugs.
  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

10/21/12 8:33:10 AM#57
Originally posted by gobla

So... the #1 rule of sandboxes is that it has no rules?

Nope. The #1 rule is: YOU don't get to tell ME how to play.

More of an ideal, a goal really. Maybe the whole thread's blame is at the op's feet, for choosing hyperbole for a title...

I suspect Smed's going to lean more towards SWG than towards EVE, given his 'druthers.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 5725

Correcting wrongs on the Internet...

10/21/12 8:43:10 AM#58
Originally posted by gobla
Originally posted by Quirhid
 

Hardly.

Simply make every item require a large variety of materials.

If iron items also require a measure of bronze to craft then this will insure there's still a demand for bronze, which in turn stimulates a healthy supply as well as competition which will cause the market for bronze items themselves to remain alive as well.

EvE is a wonderfull example of this. There are many rare materials from moons and wormholes that are required to create advanced T2 and T3 items. Yet in order to construct any of these materials you still require all the base materials in EvE.

Around 99% of all modules in EvE require the most common material, tritanium, to be constructed.

Yet there's still materials which are worth fighting for and materials which are not worth fighting for. For example technetium is a "bottleneck" material which is crucial for T2 industry. Also, the profit to effort ratio varies greatly between materials. Mining trit is easy whereas other materials require more effort; however, often the effort does not reflect the profit you get.
 
It is also worth to note that a significant portion of the ships and modules in the game are very unpopular or practically unused. This in turn affects demand and which materials are useful or not.
 
"Lets make everything require everything" is not really a solution either, wouldn't you say?

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  gobla

Advanced Member

Joined: 3/30/07
Posts: 1421

C'est la vie.

10/21/12 8:54:06 AM#59
Originally posted by Icewhite
Originally posted by gobla

So... the #1 rule of sandboxes is that it has no rules?

Nope. The #1 rule is: YOU don't get to tell ME how to play.

You as in the developers? In which case no game is a sandbox. In every single game the creators impose limits and restrictions in the confines of which gameplay exists.

Or you as in other players? In which case every game fulfills that rule, as long as the player has even half a spine. In every single game you're free to do whatever the hell you want in the confines of gameplay, regardless of what other players feel.

What you're saying is completely meaningless in regards to games.

A sandbox is defined by it's box. The confines and restrictions in which the game takes place. That's what makes them interesting. All sand and no box and the entire game loses all it's meaning, not that you can even call it a game in that case.

Meaningful choices require restrictions. Choosing between A and B only has meaning if the restriction that you can't have both exists. And if there's one thing that's at the core of a sandbox it's the choices of it's players and those choices only have meaning if there are rules telling them how to play, telling them what the consequences of their choices are.

We are the bunny.
Resistance is futile.
''/\/\'''''/\/\''''''/\/\
( o.o) ( o.o) ( o.o)
(")("),,(")("),(")(")

  Larsa

Novice Member

Joined: 2/14/04
Posts: 992

10/21/12 9:01:08 AM#60
Originally posted by PittyH

 

 

The number 1 rule of sandboxes is... "Items must be able to be destroyed".

Every single item must either degrade on use, or be completely destroyed from either A NPC or a Player / Environment.

This in turn creates an ecconomy, and prevents market inflation.

It creates player jobs/crafting/trading etc etc.

 

 

I think the number 2 rule should be "Every item in the game can also be crafted"

 

Just like eve online

I wouldn't call them No. 1 and No. 2 - but overall they're pretty good design rules. In my book your No. 2 is even more important than your No. 1.

As to the posts about 1 character/server. I would really, really like to agree - sadly it doesn't work anymore. Especially the more competitive players will use any means to gain a competitive advantage, i.e. multiple accounts, dual-boxing, armies of alts, botting, etc.

I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

6 Pages « 1 2 3 4 5 6 » Search