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News & Features Discussion  » [Preview] The Elder Scrolls Online: Stuff We Didn't Play - PVP and Social Integration

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32 posts found
  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 1685

 
OP  10/22/12 1:04:44 PM#21
Originally posted by Dakirn

How is the conduit system different than the field synergy system in GW2?

 

It sounds exactly the same.. an elementlist throws down an ice field and people use attacks to take advantage of it.

 

Are the conduit attacks simply a single extra attack?

 

I mean no offense, but you make this sound like it's a revolutionary idea..

Sorry, not intended to make it sound revolutionary.  :)

If you're in the field, it's a separate "contextual" attack.  It's just a cool feature, regardless.  I'm curious to see what other sorts of ways this is done in multi-player combat.  

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/22/12 1:40:51 PM#22
It wasn't revoloutionary in gw2 either, it goes back to coh.
  GrumpyMel2

Advanced Member

Joined: 3/24/09
Posts: 1789

10/22/12 4:32:47 PM#23

Sorry but color me skeptical at this point. The word from them was all "We are alot like TOR." until they saw that TOR tanked. Now it's all "We are NOT TOR." That begs the question whether that is actualy a change in design philosophy or a change in PR speak?

Though it's de-emphasized in coverage now ALOT of the game still sounds suspiciously TOR-like.

Ultimately we'll see what happens when the rubber meets the road and they get to public release. I'm reserving judgement until then, but they are going to have to prove that in reality its Elder Scrolls Online and not TOR in Elder Scrolls Dressing.... and that won't happen until it gets in the hands of someone who is NOT a member of the Press.

 

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/22/12 4:43:10 PM#24
They never described the game as tor like.

At first it sounded daoc like (the aaa endgame, the world setup, open dungeons, craftable everything) all good
Then it sounded a bit more wow like (instanced dungeons and pvp) first ok, second bad
Then it sounded gw2 like (the combat, the optional personal story) first good, second not bothered
Now it sounds a bit tsw like (mega servers / shard swapping, build system, letting you play all 3 sides) first & third bad, second good

But at no time have they described it as a cutscenes and corridor game.
  Muke

Hard Core Member

Joined: 1/04/07
Posts: 1534

10/22/12 4:48:09 PM#25

seeing the screenshots it looks like Oblivion/Skyrim.......so is it now going to be a sandbox game or just another themepark?

 

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  Drakxii

Novice Member

Joined: 10/05/08
Posts: 599

10/22/12 8:05:56 PM#26
 
  • No “safe period” when defending keeps. Must defend right after take over.
Yeah... thats not going to work.
 
  • Player crafting is expected to be a huge part of the economy.
  • Crafters can and will dabble in all schools, and anyone can collect any resource.
Player crafting and being able to collect everything(let along craft most things) will DESTORY the economy.
 
  • Role-player emotes, flags for the Megaserver to group you by all coming before launch.
Yay LFD at start.  Who needs a community!

 

I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/22/12 8:51:12 PM#27
The mega server I don't like.

The other things are good features
  WolfClaws

Hard Core Member

Joined: 12/21/05
Posts: 460

10/23/12 7:11:35 AM#28

 Not being too picky, but you need to have someone proof your deliverables...

 

"We saw an Ember Mage and a Foot Soldier worth together. "  worth should be work.

 

But an interesting topic to be sure.  Thanks for describing what happened.

  TsaboHavoc

Novice Member

Joined: 11/01/11
Posts: 340

10/23/12 7:19:48 AM#29
Originally posted by GrumpyMel2

Sorry but color me skeptical at this point. The word from them was all "We are alot like TOR." until they saw that TOR tanked. Now it's all "We are NOT TOR." That begs the question whether that is actualy a change in design philosophy or a change in PR speak?

Though it's de-emphasized in coverage now ALOT of the game still sounds suspiciously TOR-like.

Ultimately we'll see what happens when the rubber meets the road and they get to public release. I'm reserving judgement until then, but they are going to have to prove that in reality its Elder Scrolls Online and not TOR in Elder Scrolls Dressing.... and that won't happen until it gets in the hands of someone who is NOT a member of the Press.

 

i hope a Zenimax Louse step up to save us .

  Tithenon

Advanced Member

Joined: 1/31/11
Posts: 106

10/23/12 10:06:26 AM#30

Bill, is someone else doing the editing for your articles these days?  You have a LOT of redundancy, unused words, etc., that frankly make the last two articles I've read from you very distracting to glean points from.  If someone else is doing your editing, now, or if no one is doing your editing, you need to get someone back in the saddle for that.  Thanks.

 

It's really tough to be excited about something if you have to go back and read sentences two or three times to get beyond the words in the description.

  black_isle

Advanced Member

Joined: 9/04/09
Posts: 233

10/30/12 8:19:41 PM#31

"No announcement to make for monetization just yet. Exploring options."

 

Needs to be b2p like GW imo. That works well and fair for all parties involved it seems.

  Ambros123

Novice Member

Joined: 12/04/11
Posts: 891

10/30/12 8:31:17 PM#32
Originally posted by Dakirn

How is the conduit system different than the field synergy system in GW2?

 

It sounds exactly the same.. an elementlist throws down an ice field and people use attacks to take advantage of it.

 

Are the conduit attacks simply a single extra attack?

 

I mean no offense, but you make this sound like it's a revolutionary idea..

 

I'm a bit worried about their economy based on crafting too, after what happened with GW2 :/

 

How it's different is that one can just activate a combo as in a pod cast they guy describing it said you had to hit the "X" key and a combo was done if I recall right... well combo might be a poor word but it decimated the mobs.  In GW2 one had to lay down a combo field then one had to do an ability to do a finisher.  Personally I think it's a bad system as one had to time their abilities with others and the effects weren't spetacular either.  My impression is the tactical synergy will be much easier in ESO and maybe a lot more variety which GW2 was somewhat limited I felt.

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