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Originally posted by Dakirn Sorry, not intended to make it sound revolutionary. :) If you're in the field, it's a separate "contextual" attack. It's just a cool feature, regardless. I'm curious to see what other sorts of ways this is done in multi-player combat. |
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10/22/12 1:40:51 PM#22
It wasn't revoloutionary in gw2 either, it goes back to coh.
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10/22/12 4:32:47 PM#23
Sorry but color me skeptical at this point. The word from them was all "We are alot like TOR." until they saw that TOR tanked. Now it's all "We are NOT TOR." That begs the question whether that is actualy a change in design philosophy or a change in PR speak? Though it's de-emphasized in coverage now ALOT of the game still sounds suspiciously TOR-like. Ultimately we'll see what happens when the rubber meets the road and they get to public release. I'm reserving judgement until then, but they are going to have to prove that in reality its Elder Scrolls Online and not TOR in Elder Scrolls Dressing.... and that won't happen until it gets in the hands of someone who is NOT a member of the Press.
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10/22/12 4:43:10 PM#24
They never described the game as tor like.
At first it sounded daoc like (the aaa endgame, the world setup, open dungeons, craftable everything) all good Then it sounded a bit more wow like (instanced dungeons and pvp) first ok, second bad Then it sounded gw2 like (the combat, the optional personal story) first good, second not bothered Now it sounds a bit tsw like (mega servers / shard swapping, build system, letting you play all 3 sides) first & third bad, second good But at no time have they described it as a cutscenes and corridor game. |
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10/22/12 4:48:09 PM#25
seeing the screenshots it looks like Oblivion/Skyrim.......so is it now going to be a sandbox game or just another themepark?
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10/22/12 8:05:56 PM#26
Yeah... thats not going to work.
Player crafting and being able to collect everything(let along craft most things) will DESTORY the economy.
Yay LFD at start. Who needs a community!
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less. |
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10/22/12 8:51:12 PM#27
The mega server I don't like.
The other things are good features |
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10/23/12 7:11:35 AM#28
Not being too picky, but you need to have someone proof your deliverables...
"We saw an Ember Mage and a Foot Soldier worth together. " worth should be work.
But an interesting topic to be sure. Thanks for describing what happened. |
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10/23/12 7:19:48 AM#29
Originally posted by GrumpyMel2 i hope a Zenimax Louse step up to save us . |
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10/23/12 10:06:26 AM#30
Bill, is someone else doing the editing for your articles these days? You have a LOT of redundancy, unused words, etc., that frankly make the last two articles I've read from you very distracting to glean points from. If someone else is doing your editing, now, or if no one is doing your editing, you need to get someone back in the saddle for that. Thanks.
It's really tough to be excited about something if you have to go back and read sentences two or three times to get beyond the words in the description. |
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10/30/12 8:19:41 PM#31
"No announcement to make for monetization just yet. Exploring options."
Needs to be b2p like GW imo. That works well and fair for all parties involved it seems. |
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10/30/12 8:31:17 PM#32
Originally posted by Dakirn How it's different is that one can just activate a combo as in a pod cast they guy describing it said you had to hit the "X" key and a combo was done if I recall right... well combo might be a poor word but it decimated the mobs. In GW2 one had to lay down a combo field then one had to do an ability to do a finisher. Personally I think it's a bad system as one had to time their abilities with others and the effects weren't spetacular either. My impression is the tactical synergy will be much easier in ESO and maybe a lot more variety which GW2 was somewhat limited I felt. |
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