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Rift

Rift 

General Discussion  » How can Trion do it?

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64 posts found
  mWo4life

Novice Member

Joined: 5/10/12
Posts: 119

10/20/12 9:13:24 PM#21
Originally posted by cyandk
How can they keep releasing content at the rate they are compared to everyone else? Did they ever share their secrets about it somewhere?

What is this "content"? I got Rift trial, so not sure what content they are pumping so fast? Is it like monthly issues in TSW?

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16464

10/20/12 9:19:04 PM#22
Originally posted by cyandk
How can they keep releasing content at the rate they are compared to everyone else? Did they ever share their secrets about it somewhere?

Compared to everyone else?

Rift have at least 250K players and earned 100K$ the lasy year, the question is how any MMO could afford to not release that much content the same time.

I like Trion, Rift is not really my type of game b ut it surely have the supportit need to do fine. However it is not really Trion doing right here, this is the only way if you want to keep your players today in a P2P game. 

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6827

10/21/12 2:13:04 AM#23


Originally posted by Arkain

lol, one might think that but most of the MMO's out right no are some what generic, just look at GW2 for example, very generic asian grinder look to it, but will they be able to turn out the land content quickly, time will only tell. 

Cannot speak for GW2 but no major MMO title has as generic world as Rift has. Not even remotely close.


Vast, empty, open, detail lacking landscapes. It is like playing a game from 10 years ago.


I guess that is why you can hear sometimes the game being described as soulless.

I do not want to belittle the effort Trion does. The amount of content they release is very impressive, content released though is not so much.

  Acidon

Apprentice Member

Joined: 9/09/05
Posts: 681

Permafried

10/21/12 2:35:00 AM#24

As they stated in a recent interview, where they were not apologetic about having a subscription fee (especially during these crazy times where people think MMOs should be free) they provide a service.  They are dedicated to making their game worth it.  They even boldy (and rightfully) say that no other studio does what they do.

They admit it when they mess up, have excellent CS, and an extremely aggressive release schedule for fixes, updates and new content.  Their MMO evolved more in the last year and a half than others have in years or during their entire lifetime.

If you don't like that type of game, I understand.  But dismissing it without getting to know it is a mistake in my opinion - as is basing your opinion on how the game was in the beginning.  The Instant Adventures, crazy awesome stuff coming with the expansion, on top of everything else makes this a very different game than it was originally.. And it was good at release.  It just keeps getting better and better.

I'm a total fan of Rift and Trion.  I enjoy the game.  Their style and the service they provide has made Rift the first MMORPG I have stayed with longer than a couple of months since DAoC and EQ.  I've been with Rift non-stop since beta.

 

It's been great lately seeing not only so many people returning after trying other things, but brand-new players as well.  With the expansion right around the corner, it's an excellent time to get back into it, or get into it in the first place.  Especially since 1.11 dropped.

 

Yeah yeah, I'm a fanboy.  I feel it's justified. =)

Playing: The Crew, Defiance, RiFT
Mourning: World of Darkness


Free, Clean & Safe Quality of Life Software:
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  psiicat

Apprentice Member

Joined: 10/15/12
Posts: 30

10/21/12 2:45:17 AM#25
Originally posted by Nitth

 


Originally posted by MadnessRealm

Originally posted by Scalpless IMO it's less about Trion being very fast and more about everyone else being very slow.
I remember in Beta that Trion said that they focused heavily on making the servers as stable as possible, so that once the beta would start, they could focus on actually tweaking/fixing the game rather than fixing the servers. It seems obvious at first, but when Rift is one of the few MMOs as of late to actually have a stable release (and beta), then I'd be inclined to agree with you that it's not about Trion being very fast, but about everyone else being very slow. Trion got their priorities right.

 

The beta was hardly stable, They were fixing bugs right up to the last minute. (like it should be)

I remember 3 times during beta reporting bugs and having them quickly within 10 minutes having them announce a server restart and bug fix. I think it has much to do with actually caring more about the game you are making and less about the money you are making.

A completely different business model, where they think they can make more over the long run by making good solid games that last and keeping a solid reputation with the players, instead of trying to take as much as they can off the front end and not care about longevity or reputation.

  psiicat

Apprentice Member

Joined: 10/15/12
Posts: 30

10/21/12 2:49:05 AM#26

On and another thing.. what they have done with Rift and the way they have done it gives me huge hopes for what they will be doing with

DEFIANCE

 

Rift was not really my kinda thing Defiance is.

  Lumm

Apprentice Member

Joined: 2/01/09
Posts: 130

10/21/12 2:54:26 AM#27

The rate that Trion puts out content should and will be the standard for MMO's to come. Its amazing how they do it at the pace its been done. Even though i don't play Rift anymore and i have moved on to something that suits my style i would reccomend it to anyone looking to play a solid, fun and reliable MMO.

 

The way they have handled Rift also has me intersted in other Trion games. Looking forward to what they have to offer.

  Myrdynn

Hard Core Member

Joined: 3/25/07
Posts: 1347

10/21/12 5:48:44 AM#28

You know, Asheron's Call put out monthly content (EVERY SINGLE MONTH) for 10 straight years.  If anyone ever comes close to that, then I will be impressed.  As to Trion, they are great for what we've seen in the last 5 years for content, I think TSW has the chance to top them for content patching though

 

  User Deleted
10/21/12 5:52:42 AM#29
Originally posted by cyandk
How can they keep releasing content at the rate they are compared to everyone else? Did they ever share their secrets about it somewhere?

Or they are just copying eveyone else. The game is very boring and just a blatant carbon copy of other games.

  maddhatter44

Novice Member

Joined: 3/03/10
Posts: 79

10/21/12 5:57:30 AM#30
Originally posted by evilastro
Originally posted by cyandk
How can they keep releasing content at the rate they are compared to everyone else? Did they ever share their secrets about it somewhere?

Or they are just copying eveyone else. The game is very boring and just a blatant carbon copy of other games.

and what game do you play thats so unique? even gw2 has major similiarities.

 

only games not like others is eve and darkfall.. am i wrong?

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

10/21/12 5:57:51 AM#31
Originally posted by evilastro
Originally posted by cyandk
How can they keep releasing content at the rate they are compared to everyone else? Did they ever share their secrets about it somewhere?

Or they are just copying eveyone else. The game is very boring and just a blatant carbon copy of other games.

You would want to elaborate on that? because what you said made no sense. Blatant carbon copy....please explain. GW2 fans upto their usual antics.

  thanoskkk

Apprentice Member

Joined: 6/20/07
Posts: 235

10/21/12 6:11:39 AM#32

There is a huge expansion coming in Rift and you will see how fast they will patch every problem coming up with the launch.Its not only the content they give us, its the response time to every problem as well.

Trion is a great company and thats the reason you see people in forums saying that they pay sub even if they dont play much, just to support Trion.

He that lives upon Hope dies farting.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6827

10/21/12 8:01:13 AM#33


Originally posted by Myrdynn

You know, Asheron's Call put out monthly content (EVERY SINGLE MONTH) for 10 straight years.


If a game has AC graphics...not very impressive in 2012/2011 though.

  Myrdynn

Hard Core Member

Joined: 3/25/07
Posts: 1347

10/21/12 1:36:24 PM#34
Originally posted by Gdemami

 


Originally posted by Myrdynn

 

You know, Asheron's Call put out monthly content (EVERY SINGLE MONTH) for 10 straight years.


 

If a game has AC graphics...not very impressive in 2012/2011 though.

and your point is?

the fact that AC is a 13 yr old game and still having regular patches, has nothing to do with its graphics, the game was made started in 1996.  

Trion is great and all, but they dont do anything that hasnt already been done, and much more frequently, by a game that started over 13 yrs ago.  Back then your monthly service paid for a monthly patch

 

  Aconsar

Novice Member

Joined: 7/05/10
Posts: 268

10/21/12 1:47:58 PM#35
Originally posted by Myrdynn
Originally posted by Gdemami

 


Originally posted by Myrdynn

 

You know, Asheron's Call put out monthly content (EVERY SINGLE MONTH) for 10 straight years.


 

If a game has AC graphics...not very impressive in 2012/2011 though.

and your point is?

the fact that AC is a 13 yr old game and still having regular patches, has nothing to do with its graphics, the game was made started in 1996.  

Trion is great and all, but they dont do anything that hasnt already been done, and much more frequently, by a game that started over 13 yrs ago.  Back then your monthly service paid for a monthly patch

 

Don't mind him, obviously never played it otherwise he'd understand the level of quality we were used to in terms of regular and sufficient content releases.

 

It's the brain-dead masses that play Warcraft and let the standard drops to an all-time low that ALLOWED this slow content released to be deemed "acceptable" in the eyes of greedy companies like Blizzard.  If people cannot realize that one minor content update every 6+ months for a company making MILLIONS+ every month is beyond unacceptable for a subscription based game then it is just beyond my comprehension.

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1658

10/21/12 1:50:50 PM#36

I have to agree with others that:

 

1. They abviously put a larger % of income toward live team development. A very smart model if trying to ensure player retention with a game model requiring expansions to expand end-game.

 

2. They do not develop much with original thought. The content they pump out is either based on a model they already perfected (small updates of themed Rift-tech invasions) or an expansion filled with ideas from tech already well tested in other mmos.

 

The entire Rift game is a cloned concept. It is a 100% pure and simple themepark game with layered mechanic over top which is just their version of public quests. It is a game build over someone elses engine making content development easier for Trion. Their expansion is a collection of ideas they think are successes in Themepark design and their direction will always be from what other developers have already come to know with what works and what doesn't.

 

Smart business model? Sure I imagine you couldn't argue otherwise ... unless the player base decides originality is more important when other games finally come out with original ideas and become popular. As of now, Trion is simply trying to address the number 1 pitfall to Themepark design: Lack of consumable end-game content. Games relying on Wow end-game type content tyically become stale as it is consumed prior to expansions. The answer is to pump out content fast! This is obviously even proving to be harder than they though seeing how they are also throwing in other forms end-game models (ie. 3 way pvp which is nothing more than yet another end-game for other themepark pvp mmos).

 

As you can see, Trion is doing nothing more than to try to solve the dilemma of themepark end-game content by pumping out content fast and by copying proven ideas in order to save time and money. I guess the question is now whether this impresses you or sickens you. I imagine you can tell by my tone where I stand on this issue :) .

You stay sassy!

  Vannor

Hard Core Member

Joined: 8/11/03
Posts: 2979

10/21/12 2:06:16 PM#37

Well I don't think Rift is just a copy of most good things from other MMOs. The lore is certainly original, most don't like it.. but it's original. Instant adventures are something I've never seen done before. Invasions groups were original at the time (GW2 events are a copy). Sure, the Rifts are like PQs in WAR but the invasions and footholds arn't. The automatic zone events and 'tiered' world events are also something I havn't seen before. Now, Dimensions... housing has been done, yes. EQ2 allowed you to put items whereever you want as well.. but they have made it better by giving you more space and more varied environments, environments you can control (like weather, sky, lighting, etc.). Finally, the soul system. Skill trees we've seen before but having full control over which skill trees you want to use from a reasonably large selection? Original to Rift.

Rift is the only game that really innovated imo; taken something that exists and improved it in some way. They have done it with most things in the game.

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1658

10/21/12 2:12:58 PM#38
Originally posted by Vannor

Well I don't think Rift is just a copy of most good things from other MMOs. The lore is certainly original, most don't like it.. but it's original. Instant adventures are something I've never seen done before. Invasions groups were original at the time (GW2 events are a copy). Sure, the Rifts are like PQs in WAR but the invasions and footholds arn't. The automatic zone events and 'tiered' world events are also something I havn't seen before. Now, Dimensions... housing has been done, yes. EQ2 allowed you to put items whereever you want as well.. but they have made it better by giving you more space and more varied environments, environments you can control (like weather, sky, lighting, etc.). Finally, the soul system. Skill trees we've seen before but having full control over which skill trees you want to use from a reasonably large selection? Original to Rift.

Rift is the only game that really innovated imo; taken something that exists and improved it in some way. They have done it with most things in the game.

Well lore has absolutely nothing to do with gameplay. Rift could be about puppies and watermelons and the gameplay could be the same.

 

I find the soul system nothing more than exactly what other games have but only done slightly different. They are talent trees and nothing more. They just put in the actual skills in the trees instead of getting them through levels. It actually has the exact same problems as convention talent trees  by ending up with builds that work better than others and everyone simply uses them.

 

Nobody has ever said they do nothing more than exactly copy systems. They look at other systems and change it for the better. This may have ounces of original thought but is not original ideas. There is a big difference between the two. Trion's core and fundamental design is to save money and time by not creating original ground up systems. Again, I only point this out as fact and players can either think it a good model they support or otherwise.

You stay sassy!

  Vannor

Hard Core Member

Joined: 8/11/03
Posts: 2979

10/21/12 2:33:58 PM#39
Originally posted by Tamanous
Originally posted by Vannor

Well I don't think Rift is just a copy of most good things from other MMOs. The lore is certainly original, most don't like it.. but it's original. Instant adventures are something I've never seen done before. Invasions groups were original at the time (GW2 events are a copy). Sure, the Rifts are like PQs in WAR but the invasions and footholds arn't. The automatic zone events and 'tiered' world events are also something I havn't seen before. Now, Dimensions... housing has been done, yes. EQ2 allowed you to put items whereever you want as well.. but they have made it better by giving you more space and more varied environments, environments you can control (like weather, sky, lighting, etc.). Finally, the soul system. Skill trees we've seen before but having full control over which skill trees you want to use from a reasonably large selection? Original to Rift.

Rift is the only game that really innovated imo; taken something that exists and improved it in some way. They have done it with most things in the game.

Well lore has absolutely nothing to do with gameplay. Rift could be about puppies and watermelons and the gameplay could be the same.

 

I find the soul system nothing more than exactly what other games have but only done slightly different. They are talent trees and nothing more. They just put in the actual skills in the trees instead of getting them through levels. It actually has the exact same problems as convention talent trees  by ending up with builds that work better than others and everyone simply uses them.

 

Nobody has ever said they do nothing more than exactly copy systems. They look at other systems and change it for the better. This may have ounces of original thought but is not original ideas. There is a big difference between the two. Trion's core and fundamental design is to save money and time by not creating original ground up systems. Again, I only point this out as fact and players can either think it a good model they support or otherwise.

If you think lore or setting in any game doesnt effect gameplay.. as in, the way you choose to play it and way you feel when playing it then you've lost a bit of the magic that makes gaming good in the first place. It also affects game design decisions which can lead to, for example, completely different mechanics in many situations. Classes being a good example in an MMO. A prime Rift example is the whole rifts thing.. that's a lore decision that translates over into the gameplay (or the other way around, result is the same); Rifts open and close dynamically, often based on the player's gameplay decisions.

Also, the statement in yellow isn't a fact. Maybe an educated or observational guess/opinion.. but it's not fact.

 

  Dranny

Hard Core Member

Joined: 10/04/06
Posts: 254

10/21/12 3:10:39 PM#40
Originally posted by Gdemami

 


Originally posted by Arkain

lol, one might think that but most of the MMO's out right no are some what generic, just look at GW2 for example, very generic asian grinder look to it, but will they be able to turn out the land content quickly, time will only tell. 


 

Cannot speak for GW2 but no major MMO title has as generic world as Rift has. Not even remotely close.


Vast, empty, open, detail lacking landscapes. It is like playing a game from 10 years ago.


I guess that is why you can hear sometimes the game being described as soulless.

 

I do not want to belittle the effort Trion does. The amount of content they release is very impressive, content released though is not so much.

Wish I could have played a game like this 10 years ago.

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